Mar 16, 2009, 02:35 PM // 14:35
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#1
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Academy Page
Join Date: Feb 2009
Location: USA
Guild: Heaven Seal
Profession: R/Mo
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GW2 Characters
Supposedly characters in GW2 are descendants of our GW1 characters, but... I'm a little confused. All our characters in GW1 are human, but in GW2 you can play as other races as well. So how is that discrepancy going to be dealt with? And are GW2 companions descendants of GW1 heroes? Or just related in some other way? Just trying to sort things out, is all.
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Mar 16, 2009, 04:28 PM // 16:28
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#2
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Bottom line: we don't know yet. Maybe they'll connect your character's lineage to one of the heroes who traveled with our character. Maybe there will be some intricate backstory where our current characters leave all their stuff to a member of another race, who was your character's ancestor. Maybe you'll just end up looting some hero's tomb for phat l00t (I doubt that one).
Last edited by Konig Des Todes; Jul 03, 2009 at 08:22 AM // 08:22..
Reason: removing comment on deleted post.
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Mar 16, 2009, 04:53 PM // 16:53
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#3
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Skyy High
Maybe they'll connect your character's lineage to one of the heroes who traveled with our character.
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This is my guess. Norn characters will be decendants of one or more of the Norn who fought with us *Jora, Sif, Olaf, and those other two who's name I cannot recall*, the Asura will be the decendants of those who fought with us *Mamp, Oola, Vekk, Sokka, etc.*, Charr will be decendants of the Fierce warband. Sylvari will be decendants of the Sylvari tree, the only one that cannot change. x)
Canthan and Elonian characters in GW1 will probably have decendants that become refugees in Kryta from their respective areas.
Our Norn characters in GW2 can always be half-Norn half-Human of course, since the Norn seem to be of a sub-species of humans *more on that in the Lore section*.
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Mar 16, 2009, 06:29 PM // 18:29
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#4
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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I don't think they're supposed to be direct descendants in any case. Though some (like me) will say that their human characters are descendants of their current human characters. But I think they're leaving that aspect of the game to the RP side of the player, I doubt they're going to have family portraits featuring your GW1 character being displayed as your GW2's character's great great great grandfather or grandmother.
And even if they did hardcode it into the story somehow, I have a feeling that they would only say the Human characters are descendants, and that the non-human characters are just special in some way that connects them to your original characters. Like maybe the Asuran characters are Vekks descendants, or Norn characters are Jora's descendants, but not 'related' to your GW1 character by blood, only kinship.
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Mar 16, 2009, 06:37 PM // 18:37
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#5
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Academy Page
Join Date: Feb 2009
Location: USA
Guild: Heaven Seal
Profession: R/Mo
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Well I hope they don't go too much into our GW2 characters' lineage, because that should be for us to decide. But it does make sense how you put it, O14. By the way, does anyone know when the Ebon Vanguard moved from the EOTN to Ebonhawke? Or are they in both places in GW2? What is the state of EOTN in GW2?
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Mar 16, 2009, 08:44 PM // 20:44
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#6
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Frost Gate Guardian
Join Date: Mar 2008
Location: PWNZILLA team
Guild: X Legion Of Doom X [LOD]
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The HoM is now transferred by account, not by character so the whole "inheritance" thing is no longer valid I think
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Mar 16, 2009, 08:51 PM // 20:51
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#7
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Pre-Searing Cadet
Join Date: Mar 2009
Guild: [Pew] Planet Eating Whales
Profession: W/
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I think it'll probably end up to like befriending and inheriting the armor and such instead of being a desendant. So if you make a charr it's like some charr knew your hero back in the day and so they gave their armor and such to the charr and then their descendants got your heroes armor.
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Mar 16, 2009, 09:35 PM // 21:35
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#8
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Axwind
By the way, does anyone know when the Ebon Vanguard moved from the EOTN to Ebonhawke? Or are they in both places in GW2? What is the state of EOTN in GW2?
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No info on the Ebon Vanguard or the Eye of the North outpost aside from after the game the war between Charr and Ascalons continues. Only info on Ascalon is known.
Quote:
Originally Posted by Lady Syve
The HoM is now transferred by account, not by character so the whole "inheritance" thing is no longer valid I think
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Not quite. Seeing how there - supposedly - will be single HoMs, and that what you mention is a game mechanic and not lore, it is still very valid as long as Anet wants it to be valid.
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Mar 17, 2009, 02:39 AM // 02:39
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#9
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Axwind
Well I hope they don't go too much into our GW2 characters' lineage, because that should be for us to decide. But it does make sense how you put it, O14. By the way, does anyone know when the Ebon Vanguard moved from the EOTN to Ebonhawke? Or are they in both places in GW2? What is the state of EOTN in GW2?
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In short: We don't know. However, given that the Norn have been driven out of the Far Shiverpeaks by the Ice Dragon, it's probably a reasonable bet that the Ebon Vanguard were eventually pushed out of or withdrew from the Eye and that the Eye is either abandoned or occupied by the Ice Dragon - meaning it won't be trivial to reach.
I'd guess that as the front lines moved south after Ascalon City fell, the Ebon Vanguard moved south into the Dwarf lands to match (especially if the Ascalon region became fertile again and the supply lines got shortened - no point raiding an area that is no longer important to the war effort.) When the Norn also migrated south and the Dredge north, I'd guess that the Vanguard ended up being pushed out of the Shiverpeaks entirely.
Regarding inheritance - I tend to think of it as just being SOME kind of connection. Whether collecting the benefits requires going to the actual Eye or not will be telling - if they're available from character creation, they could simply have been items that have been passed down, and over two centuries, a lot can happen - the body of one of the character's descendants could be looted by Charr, the character or one of their descendants could pass their legacy onto an Asura or Norn apprentice, or the character could have been buried near the Sylvari Tree to have their legacy recovered.
If it does require going to the EOTN, it would likely be more of a spiritual connection - the Eye, for whatever reason, recognises the character in a similar way to how it did the GW1 character. The concept of an Asura or Norn apprentice remains - if an Asura or Norn, or in fact a member of any race at all, traces their training back to the GW1 character, that's a lineage of a non-genealogical kind. (This could even be a Charr, if it passed through a Norn or Asura along the way.) A character could have retired near the sylvari tree and ended up imprinting one of the Sylvari within in a similar manner to Ventari imprinting on the race as a whole. A Charr, Asura or Norn could simply have been so impressed by the character or one of their descendants - either through personal contact or through learning about their deeds - that they decided to follow their inspiration, eventually (re)developing the right state of mind to be recognised by the Eye as a successor. Maybe helping the Charr in the Realm of Torment could imprint a GW1 character into the Charr psyche through some supernatural manner, which resonates with the character's Charr 'successor' in GW2... or maybe, just maybe, it will turn out that the Guild Wars universe has reincarnation after all.
Of course, since it's apparently going to be account-based, tracking from one individual to another may be pointless, and you could instead consider your GW1 characters and HoM-stored companions to form a kind of miniguild or guild chapter within your guild, which while mostly or entirely human in GW1, has grown to include the other four races in GW2. Thus, the legacy passes through an organisation rather than through a single line of succession.
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Mar 18, 2009, 08:20 AM // 08:20
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#10
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Lion's Arch Merchant
Join Date: Apr 2008
Location: The Netherlands, Europe
Guild: Mystic Spiral [MYST]
Profession: W/
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Or, ya know. Think logically.
- Adoption
- Apprenticeship
- Grave robbing
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Jun 08, 2009, 12:55 AM // 00:55
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#11
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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The son and daughter of our hero?
I was watching the final cinematic "Ogden's Benediction" of GuildWars:Eye of the North when I noticed something.At some part of the cinematic,we are called "Legends"...
Ogden Stonehealer: "Legends were born that day."
Then a bit after Ogden says the 'children of the legends" will be the one dealing with the next big threat....
Ogden Stonehealer: "And the greatest threat of all was yet to come."
Ogden Stonehealer: "A threat that would consume the entire world."
Ogden Stonehealer: "And call upon the greatest of heroes."
Ogden Stonehealer: "The children of the legends."
So maybe this means the character we will play in Guild Wars 2 is the son/daughter of our characters(legends) from the original GuildWars?
-Kyosuki
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Jun 08, 2009, 01:01 AM // 01:01
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#12
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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Considering gw2 is 250 years from gw1, and humans age normally, its more likely that 'children' means descendants.
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Jun 08, 2009, 01:29 AM // 01:29
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#13
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Krytan Explorer
Join Date: Jan 2009
Location: Canada
Guild: The First Dragon Slayers [FDS]
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So, seeing as my character is human, his descendants are Norn and Charr? I thought he hooked up with Saidra before she died, was he going to Jora for comforting after finding her ashes in Sparkfly Swamp?
PS ^ was for the lolz
Humans don't give birth to Sylvari, Asurans, Norn, Charr, (or Tengu and Heket ).
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Jun 08, 2009, 01:57 AM // 01:57
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#14
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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But Pyre, jora, vekk and gwen were all with us around the end during DD. I'm not sure about Pyre, but you walk with the 3 of them after you kill the great destroyer. our characters aren't the only legends in the game, infact, our characters are just henchmen storyline-wise.
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Jun 08, 2009, 02:19 AM // 02:19
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#15
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Frost Gate Guardian
Join Date: Feb 2009
Guild: Highly Innapropriate [HI]
Profession: W/Mo
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I also agree that our ancestor is going to be race based. if Charr then we are related to Pyre, if Norn then related to Jora and so on and so forth. Though I am not sure if Sylvaris are going to have an ancestor, we shall see
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Jun 08, 2009, 04:31 AM // 04:31
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#16
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Neo Atomisk
But Pyre, jora, vekk and gwen were all with us around the end during DD. I'm not sure about Pyre, but you walk with the 3 of them after you kill the great destroyer. our characters aren't the only legends in the game, infact, our characters are just henchmen storyline-wise.
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And there's Talon, and Zhed from Nightfall (though he wasn't in EN). The "Children of the legends" don't have to be our character's kids, but could also be the heroes' children.
Besides, Pyre's grand-cub destroyed the Shaman Caste, I think she's a "child of legend" and among "the greatest of heroes" as Ogden puts it.
And to add on to that, who said the GW2 heroes had to be from our, or our heroes' kids? Olaf did his part, kind of, So did Oola and many other Norn and Asura, and Charr for that matter. And the Sylvari can be seen as Ventari's children since he raised the Sylvari Tree.
Also, old topic is old. o_O
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Jun 08, 2009, 04:34 AM // 04:34
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#17
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Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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I think it's more like we took on protege's. like master togo teaching students, we'd also be old, annoying, and walk incredibly slow.
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Jun 08, 2009, 05:13 AM // 05:13
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#18
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Krytan Explorer
Join Date: Feb 2007
Location: Stephenville, TX
Profession: D/W
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Quote:
Originally Posted by Daisuko
I think it's more like we took on protege's. like master togo teaching students, we'd also be old, annoying, and walk incredibly slow.
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...with a hatred for mantids that borders on OCD.
I justified the charr in my line by saying that my dervish raised an orphaned charr cub.
But yes, Kyosuki, we'll be playing our descendants (by blood or philosophy) in GW2, hence the Hall of Monuments connecting the two.
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Jun 08, 2009, 07:19 AM // 07:19
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#19
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Krytan Explorer
Join Date: Jan 2006
Guild: [GoE]
Profession: R/
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Actually, it will be their grand grand grand child in gw2.
As far as race is conserned, the 250years is enough to justify the RP part if you dont want to keep on playing a human.
You can also read it back in the HoM: "your Guild Wars 2 characters can inherit from your own legendary past". You cant inherit unless you are closely related.
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Jun 08, 2009, 08:12 AM // 08:12
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#20
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by xanarot
You can also read it back in the HoM: "your Guild Wars 2 characters can inherit from your own legendary past". You cant inherit unless you are closely related.
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As far as I know, there's no law that says you can't put apprentices and the like into your will, even if you aren't actually related to them.
Which is essentially the way I think it's likely to happen in the case of incompatible races - the 'descendant' is the most recent product of a line of training rather than breeding, there was an adoption sometime in the line, and so on. It may even be that a GW2 character is a 'spritual successor', recognised by the Eye as worthy of inheriting the legacy despite lacking any direct links at all.
All that said, though, it is worth mentioning that Olaf at least seems to think Norn and humans are compatible.
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