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Old Aug 29, 2007, 07:46 AM // 07:46   #81
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The Titans. Shiro'ken are weak :/, Shadow Army is beh, easy, and margonites/torment creatures are nothing without special abilities. Unlimited army of Titans (kill one, there are two, kill them, there are four ;d) + having heavy nukers and AoE hexers = FTW.
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Old Aug 29, 2007, 10:52 AM // 10:52   #82
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The torment demons. They can freaking copy themselves.

A second place would probably be taken by the Deldrimor dwarves, because they're advanced much further technologically, which gives them a huge boost. I guess the third place would go to the luxons, because the siege turtles are deadly.
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Old Aug 29, 2007, 11:39 AM // 11:39   #83
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Equally lv'd im pretty sure the Charr would conquer them all, the shadowarmy come in a good second cos they are a bit more defensive ... try to play hm where they have about the same lv and you will notice btw a lv 20 mursaat or torment demon will drop like flies yeah.
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Old Aug 29, 2007, 09:23 PM // 21:23   #84
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The Am Fah, they are leet .
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Old Aug 29, 2007, 09:47 PM // 21:47   #85
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Quote:
Originally Posted by Sophitia Leafblade
Na Mursaat would never win, they were slaughtered by the Titans.

Army wise u have(pre EotN):

<snip>
Norn
<snip>
Remove them, they are The Norn (TM), they have no need for armies.
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Old Aug 30, 2007, 12:39 AM // 00:39   #86
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Mallyx the Unyielding and his armies. Because, after all, DoA is considered (one of) the hardest areas in the game.

(Of course, if we counted the human players, Kurzicks/Luxons would beat any other army because many human players are on their side.)

Last edited by Zahr Dalsk; Feb 12, 2008 at 05:09 PM // 17:09..
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Old Aug 30, 2007, 04:19 AM // 04:19   #87
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the tormented army in the tormented lands is the strongest cause ...... they can clone themself and make alot of themself
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Old Aug 30, 2007, 11:10 AM // 11:10   #88
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Eh. Even removing player involvment, you have to remember that Ascalon still has the Heros of Ascalon (Cynn, Eve, Mhenlo, Devona, and Aidan), who actually have a nice skill setup in GWEN. Add in the other henchman, and heros, and the humans stand a good chance.

BTW, wouldnt the humans ally in such a fight? I mean the Luxons and Kurzick allied briefly just to fight Shiro. Imagine the henchman + Heros of Ascalon + all the other humans, combined with Juggernauts (who never really die as long as their forever tree is alive) and the Siege turtles.

But, if the humans allying isnt allowed, then I vote for the equal-level Charr winning a war of attrition. Sorry, but I just cant see an undead beating a Charr 1v1...Charr are just too fierce. Plus, Charr monks carry smite skills, which is 2x damage to undead. And titans are good and all with their replication, but they dont have any monks, whereas charr do.

Mursaat...eh....powerful to be sure, but not enough. Pve should tell you that a few powerful monsters arent strong enough to overcome massive numbers.

Shiro? lol, yeah right. Every single Charr warrior is packing wild blow, Shiro would get his ass kicked. And his army is no big deal (I will remind you that lvl 22-28 Charr mages are packing Metor Shower +Fire storm, people that played that GWEN mission can tell you this)

Torment Creatures...eh. Strong, but not strong enough. I think a torment creature vs equal level Charr warrior= a tie. Charr numbers= Charr win

So yeah...you get the point. Equal level Charr would pwn...
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Old Aug 31, 2007, 01:52 AM // 01:52   #89
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Do Kanaxai and/or Urgoz get a chance to jump in on this one? Or are they left on the sidelines? i suppose they dont really command "armies" (unless you count Kanaxai and his aspects) if they do get to jump in then i vote that the aspect of scorpions would piss everyone off so much that they'd just surrender...otherwise i'm goin with the titans
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Old Sep 05, 2007, 01:21 PM // 13:21   #90
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that..would be..so friggin cool!
I mean DAMN!
imagine it, like a quest or something on an AB map, luxons and kurzick players unite.
all the monsters are attacking eachother..
*drool*

daaaammmmnnnnn

but ontopic: hell yeah, Charr/ palawa Joko's army would win.
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Old Sep 05, 2007, 09:13 PM // 21:13   #91
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i didnt have the time to look over everyones reply

but i think that polowa joko with his limitless undead army would win ...

enless u r gunne say 100 of each army
then hes pretty much nothin xD

in equal numbers i'd say shiroken and eveything around that

(anet should make a lil simulator for it )

edit:
just read 4ssassin's post

guess people really really think about this
+ i think he has a VERY good point

anyway, id wonna see a char anything beat and shiroken assassin

Last edited by wacka; Sep 05, 2007 at 09:17 PM // 21:17..
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Old Sep 10, 2007, 02:42 AM // 02:42   #92
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I change my mind

Wurms > all
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Old Sep 12, 2007, 02:23 PM // 14:23   #93
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Quote:
Originally Posted by KalleDamos

Charr-> Pros; Strong, large numbers, organized attacks. Cons;Civial war due to loss of their "gods" to reliant on strong arm, rush tactics.
One vital piece of information was left out when this post made: The Charr are all r9-11.

-Charr FTW */rank tiger*
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Old Sep 13, 2007, 02:09 PM // 14:09   #94
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Quote:
Originally Posted by French Connections
One vital piece of information was left out when this post made: The Charr are all r9-11.

-Charr FTW */rank tiger*
Char 28+, the lvl 5-11 from pre-searing and ruins of ascolon are nothing. Titan Quests have Char 28. I'm sure EttN may even have higher leveled Char.
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Old Sep 14, 2007, 03:32 AM // 03:32   #95
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That was a play on them having a HoA rank from PvP suitable to have a tiger emote, not on their actual level.
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Old Sep 22, 2007, 07:22 PM // 19:22   #96
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Ninjas are anti infused, meaning that they have +30 regen and get healed for 100 HP every second when under the effects of spectral agony. Also they can cast it on themselves and other without cost with a 1/4 recharge time.

Ninjas can also spam the base defender skill combined with barrage.

...lol. XD
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Old Sep 22, 2007, 07:26 PM // 19:26   #97
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Sorry, I felt that was needed XP
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Old Sep 22, 2007, 09:36 PM // 21:36   #98
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I find it inconceivable to think of the Titans losing.

It's ridiculous to take away the army's monster skills, because that's where their advantage comes from. Assuming everyone has their monster skills, Titans win... of course, if they don't the Titans just win faster.

If all of the armies were set to the same level (20, or 30 for show, anything really), Titans would easily overwhelm and outlast the healing abilities of every other army in the game. Briefly, since I'm bored, I'll break it down a little bit:

Pros-
-Outstanding Melee DPS in the form of:
*Hammer Warriors (some with Earthshaker, others packing Wild Blow)
*Eviscerate Axe Warriors
*Hundred Blades Sword Warriors w/ Final Thrust
*Moebius Strike Assassins
*Vow of Strength/Mystic Sandstorm bomber Dervishes

-Devastating Caster Support/Damage in the form of:
*Maelstrom
*Rodgort's Invocation
*Ward Vs. Elements
*Mind Burn
*Blinding Flash
*Chain Lightning
*Mind Blast
*Liquid Flame
*Fireball
*Backfire
*Signet of Illusions Thief Build
*Empathy
*Price of Failure
*Insidious Parasite
*Defile Enchantments
*Desecrate Enchantments
*Feast of Corruption
*Water Snares (including Water Trident, Frozen Burst and Shard Storm)

-Degen Pressure
*Burning
*Disease
*Poison
*Life Siphon
*Suffering
*Well of Suffering

-Enchantment Removal
*Lingering Curse
*Shatter Enchantment
*Chilblains

-Monks with decent healing capacity, combined with a seriously large amount of self healing capability.
*Titan Hearts=Mark of Protection, Mend Ailment, Orison of Healing
*Many Warriors bring Heal Sig
*Ranger have Troll Unguent
*Mesmers carry Ether Feast
*Necros pack hexes that give them health back in many cases (Parasitic, Insidious)
*Dervishes have Mystic Regen
*Many Eles bring Aura of Restoration

-Many Titans are immune to a good deal of conditions, and the Titans seen engaged with Mursaat appeared to be unaffected by Spectral Agony.

-Additional Titans spawn upon the death of certain types.

Cons-

Uhhhhhhhh......

Right, there aren't any.

Conclusions-

-They are not mortal, and so will not be turned to Afflicted if bitten before killed.
-The are not affected by Spectral Agony and they have a good amount of anti-caster stuff and enchantment removal, so the Mursaat will fall with no trouble.
-They deal massive amounts of Fire Damage in rapid succession using Rodgort's Invocation, and so the Undead will fall with little resistance.
-The Charr would lose because half of them wouldn't dare fight whom they consider gods, since we're following the lore... but assuming they did fight, they would lose as they deal no where near the damage that a full Titan force would. Honestly, the Aegis chains and Extinguishes would make this a good fight, but Chilblains would rip it, and then the ridiculous melee DPS would be too much for the Charr monks to handle... and don't bring up the Ward Harm guys, because a well placed Maelstrom would send the cats directly out of their wards.
-Margonites die so easily it's laughable anyway, and versus Titans it would be even swifter. The Torment Demons would give Abaddon something of a chance, but unfortunately I doubt that any of them would ever successfully clone due to the double damage received while Calling.
-Shiro... meh, Wild Blow and he loses. Shiro'ken suck, though the Spirits of Restoration could really drag it out. Maybe with a lucky rez chain on the Elementalist Shiro'ken they would have a chance, but I'm pretty sure they would die due to the heavy enchantment removal available to the Titans.

I could go on, but I won't.

It is impossible for any opposing NPC army to handle an equal force of Titans.

Last edited by Sha Noran; Sep 22, 2007 at 09:39 PM // 21:39..
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Old Sep 23, 2007, 08:58 AM // 08:58   #99
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Quote:
Originally Posted by Sha Noran
It's ridiculous to take away the army's monster skills, because that's where their advantage comes from. Assuming everyone has their monster skills, Titans win... of course, if they don't the Titans just win faster.
I agree - if not for that then an assassin is an assassin. No army would have an advantage and it would be pure luck. Even then armies like the Charr are powerful because of their numbers and likely hood of suiciding for success, not skills. I don't see anything remotely "fun" about discussing that as it would be more based on random chance (who had the best rolls).

Quote:
The Torment Demons would give Abaddon something of a chance, but unfortunately I doubt that any of them would ever successfully clone due to the double damage received while Calling.
Hard to say - this really only works if the groups focus fire. Burning Titans would do nothing more than cause massive AOE Degen that isn't doubled and will spawn MANY MANY tormented creatures. Lots of the Titans skills work this way and simply isn't doubled. While this is devastating against us this alone *could* be enough to be the titans downfall. Even when focusing fire it is not unusual to see one duplicate.

If we assume they focus fire I see nothing else that can compete with the Titans - they are just too powerful and we know that the next most powerful (the Mursaat) are easily killed by them. If we assume standard GW AI then my money goes on Tormented creatures simply because I see all that nice, but unfocused, AOE damage and degen spawning so many tormented creatures that they will overwhelm everything (and that goes well beyond the Titans - Imagine how many will be spawned by all the other races before we got down to the last two or three races).

Otherwise much will depend on how the armies meet. If the Mursaat face the Titans first we know - without a shadow of doubt - who would win (as they have faced each other), however I think the Mursaat would kill just about everything else. Think of it as a single elimination round of Rock, Paper, Scissors - really tough to figure out who is the best and greatly depends on the order they meet each other. I suspect that the three strongest (by far) are the Titans, Tormented Creatures, and the Mursaat and they end up being more of an RPS type of thing. But then those are pretty much the three big end game baddies so they *should* be that hard. Unfortunately I don't see EOTN's Destroyers making too much of a cut in there.
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Old Feb 04, 2008, 05:53 AM // 05:53   #100
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I have noticed several ideas on who is in what army, so I will just put my own idea for the armies, everything is based with HM setting (lvl, basic skills, and of course, background lore).

Evil God's Alliance (Abaddon/Menzies/Dhuum):
Abaddon->Lich->Titans>Undead from Orr
->Shiro->Shiro'ken>Afflicted
->Varesh->Margonites>Kournans
Menzies->Greater Darkness/Darknesses>Shadow Army
Dhuum->The Fury->Torment Demons

Good God's Alliance (Dwayna/Balthazar/Grenth/Melandru/Lyssa/Kormir)
Dwayna->Unknown
Balthazar->Eternals>Zaishen
Grenth->Reapers
Melandru->Druids
Lyssa->Unknown
Kormir-> Sunspear Troops
All Six->Forgotten

Mursaat Army:Mursaat>White Mantle

Charr Army: Four Legions>Charr

Stone Summit Army: Heirophants>Stone Summit

Nightmare Horde: Kanaxai > Kanaxai Demons > Outcasts

Echovald Guardians: Urgoz > Urgoz Minions > Wardens

Deldrimor Dwarves: King Jalis Ironhammer > Deldrimor Dwarves

Luxons

Kurzicks

Ascalon's Army: Adelbern/Rurik->Ebon Vanguard>Vanguard>rest of army

Elona's Undead Army: Palawa Joko->Elonian Undead


Thats all the armies I can think of.
My opinion on who would win must be the Evil God Trio, although take out the titans and their auto-infusion, Mursaat would probably kill them all...if they had the numbers.
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