Although it does bear a resemblance to Divinities Reach in a way, and it would make sense for a fortification.
I thought Winnie was referring to this post...
It's interesting the official GW2 wiki has this picture listed as Divinity Reach concept art... (but that doesn't really mean anything, right?)
In order to differentiate, I'll call the one Pumpkin posted "Ascalonian Tower", although this is by no means definitive.
So, they both are towers with windows running in circles around.
Obviously, they are not the exactly the same, "Ascalonian Tower" has sharp buttresses sticking out, the "Divinity Reach" one is relatively smooth.
"Ascalonian Tower" has a large, glowing "gateway" (which struck me right away as reminiscent of Augury Rock, although entirely different obviously).
"Divinity Reach" has a more traditional gate (with doors?), and actually appears to have buildings attached to it.
Now, this could just be variations of the same "concept." Obviously, several artists are given similar assignments to find just the right concept. It could be these were meant to represent the same place...
Still, I can't help but ponder the recurring theme of an opening "crack" like gate with light pouring out. We see it again and again in GW concept art. (Even the Norn buildings have similar effects, it could just be a style the ArenaNet design team likes).
Quote:
Originally Posted by Free Runner
It reminds me of Ascalon purely from the Autumn theme. Also the bridge leading into the building reminds me alot of the building in pre searing Ascalon city.
I agree.
Last edited by Mordakai; Jul 07, 2009 at 08:37 PM // 20:37..
I'm getting confused here. Isnt Winnie saying that the concept art of the metal fort with the bridge and the concept art of Divinities Coast look nothing alike?
I'm pretty sure that's what he(she?) is saying as well. Konig seemed to think he was saying it didn't look similar to a fortification, rather than that it didn't look like the supposed Divinity Coast concept art.
I took it as "doesn't look like a fortification".
Quote:
Originally Posted by GmrLeon
It also doesn't precisely help that Konig's second response's last sentence lacks a doesn't before look, which is what he initially assumed Winnies was saying.
My thought got split between saying what you just stated and my view that it does look like a fortification. Fixed.
Quote:
Originally Posted by Mordakai
"Divinity Reach" has a more traditional gate (with doors?), and actually appears to have buildings attached to it.
I don't see a gate... Just arches.
And if Winnies was, indeed, meaning that the two concept arts do not look like, then I have to agree. One is seemingly Pre-Searing Ascalonian, the other is GW2 Krytan. Along with that, "Divinity Reach" has countless houses which makes it look more like a city with a tower in the center (like the main city of Babylon from Prince of Persia: The Two Thrones) than the Ascalonian concept art - which looks more like a fortification, as I said.
I'm not saying they're exactly the same. What I'm noting is that both are round buildings with kind of a colosseum flair about them. The cornices above the windows seem similar, though the 'Ascalon Tower' is a far rougher piece of art work than the divinities reach piece and doesn't show much detail. They both also show a large, vertical opening with buttresses on either side. Even the towers seem to be made of the same material (stone), albeit, again, that the quality of finish in the Ascalonian tower is less so than the Divinities Reach image so that's questionable.
No, they are not clones of each other by any means. But there are similarities that might lead one to suspect they're built by the same people. Hence not Charr, more likely Humans.
It looks like Pre-searing because of the autumn theme that makes me wonder if it could possibly be a concept art of Fort Ranik?
That would actually make sense, as there are bridges like that all around Fort Ranik. EDIT: Actually I guess there are aquifers all around Fort Ranik, the bridges are a little further away, but close enough!)
I'm really curious what the final look of Divinity Coast will be like, I hope it has a medieval feel about it, but with the same environment as current Kryta.
Last edited by Mordakai; Jul 08, 2009 at 01:27 PM // 13:27..
Judging from the concept art i'm guessing it will look like a larger version of the towers found in Kryta. The most prominant ones are in Lions Arch. Quite alot of people take the huge tower just behind Lions Arch to be a weird shaped stone tower. But if you look at it, its actually a huge amount of houses all weaving around a tower (which i'm guessing is the palace).
The Divinities Reach concept art looks like a closeup version of it.
In the Movement it said that foliage had started to return to Ascalon, (as water to the Jade Sea) this would support the structure being east of the mountains, (Ascalon, Charr lands). The Iron Citadel is possible, though I personally see this as more of the human resistance based in Ft. Ebonhawke, which could be in the corner of the 2 mountain ranges (Shiverpeaks and Blaze-edge), where trees were still abundant after the searing.
Judging from the concept art i'm guessing it will look like a larger version of the towers found in Kryta. The most prominant ones are in Lions Arch. Quite alot of people take the huge tower just behind Lions Arch to be a weird shaped stone tower. But if you look at it, its actually a huge amount of houses all weaving around a tower (which i'm guessing is the palace).
The Divinities Reach concept art looks like a closeup version of it.
That's a great point.
I need to run around Kryta again and take in all the sights, I remember seeing that tower for the first time and wishing I could get to it.
On the other hand, the architecture of the citadel in the Divinity's Reach concept looks quite similar to that of the unknown concept. Not enough to suggest they're the same (although it's not entirely impossible that they could be opposite sides, with the first being the business side and the other being more decorative - possibly if the city is situated in some natural defense like a crater and the citadel is basically functioning as a heavily fortified gatehouse) - but certainly enough that they could have been produced by the same culture.
Also... you are aware that there is an edit button you can use to avoid having to triple-post, aren't you?
EDIT: Interesting, the posts I was replying to seem to have vanished.
So the concept art was actually for Guild Wars Prophecies eh. That explains why it reminds me so much of the building in pre searing - chances are it was the original idea of what the building would look like.
Now, that looks like something that Charr would build!
We do see a structure almost identical to it in the What Must Be Done quest, right next to the spot we're supposed to set up the "training" siege devourer.
We do see a structure almost identical to it in the What Must Be Done quest, right next to the spot we're supposed to set up the "training" siege devourer.
Along with in Doomlore and the place where we rescue Pyre. That structure would be the supposed "helmet" of a GL in that old GWO theory.
You are comparing the two concept arts, I take it. It should be noted that the first one isn't said to be a fortification in any theory except that it is the Iron Citadel - the other theory is, assuming it is even GW2 concept art, that it is Augury Rock.
What you said is - in no way, shape, or form - saying how the bottom picture, and the bottom picture alone, doesn't look like a fortification.
I highly doubt its Augury rock if you look at the ground in front of the structure you can see some grass and the trees to the right don't look native to the desert. Based purely on the foliage I would guess charr homelands
I highly doubt its Augury rock if you look at the ground in front of the structure you can see some grass and the trees to the right don't look native to the desert. Based purely on the foliage I would guess charr homelands
If you look at the foot of Augury Rock in game from Skyward Reach, you can see that "the Mesa" as it is called has grass and trees which is also found in The Scar and a couple other enclave areas with water in the Crystal Desert.
If you read tMotW carefully, it does say that after Palawa Joko diverts the Elon, there is some growth in the Northern Crystal Desert. If this is in fact GW2 concept art, I'm sticking with the Augury Rock theory.
If you read tMotW carefully, it does say that after Palawa Joko diverts the Elon, there is some growth in the Northern Crystal Desert.
...for a while.
Second; I may be mystaken, but what was turned green was the Northern Desolation and the Southern Crystal Desert (although we may call the Northern Desolation a part of the Crystal Desert, what makes it uncertain).
Cause I can't see how diverting the Elon in Vabbi would turn the Northern Crystal Desert green.
But then again, as Konig explained, the Mesa around Augury rock has it's own foliage and grass.