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Old Jul 27, 2009, 07:50 PM // 19:50   #41
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Originally Posted by Benderama View Post
hey sorry if anyone's already posted these ideas D:
ASURA: they could start underground since so far in GW we always start in a training area, whatever happened to that first cavern in EN?
Well, they could start underground... but with Primordus waking up and causing havoc underground, I believe it's more likely the Asura will start above ground.

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Originally Posted by Benderama View Post
NORN: since they were driven into the southern shiverpeaks (is that right?) they could start at yak's bend? although Boreal station would be a really good starting place is think ^^;
Yak's Bend is to far North, IMO. Movement of the World says the Norn are driven south into the Dwarven lands, so I think Boreal Station could be out too.

Plus a place like Droknar Forge has nostalgic reasons attached to it, and it sounds very fortified. Description: "Long ago, when the tribes of Deldrimor were united under one banner, Droknar's Forge was the seat of the mighty Dwarven nation's power. Named for one of its most beloved kings, the Forge has never once been taken by an enemy nation.

But it could be also "new" area we have not seen before that the Norn have taken over.

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Originally Posted by Benderama View Post
i dunno if this would make it so complicated the whole tutorial process would be very confusing but, could each race have more than 1 starting area? since there are humans in ebonhawke and kryta? isn't kryta supposed to have lots of different races living there?
I'm betting on Ebonhawke being a "world vs world" PvP area, so probably not a great starting area.
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Old Jul 27, 2009, 08:03 PM // 20:03   #42
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Seeing there is mention of world pvp, there should be people to fight against; this pretty much implies all the races start in their own territory (ak starter area) ... seeing these races then start to fight eachother (atleast this is how i assume world pvp to take shape) ... so world pvp means Human vs Char (but both played by humans) ...

Im assuming there will also be quests/missions where you will be able to switch sides (ak betray your people) .. and/or perhaps even to join a rogue bandit 'faction' ..

This way the persistant world then actually starts to live as a player driven world .. Ganking becomes harder as you will only be able to attack people of the opposing race (/faction) and missions can be played out in player (race(/faction)) controlled area's..

Borders will change with Guilds & Alliances fighting over controll of towns and outposts; Giving the posibility of scouting missions, sabotage missions, extra hard border missions. A sort of 'Eve'- or Planetside-like Tyria, in a guildwars setting/playstyle..
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Old Jul 27, 2009, 09:57 PM // 21:57   #43
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Originally Posted by Benderama View Post
ASURA: they could start underground since so far in GW we always start in a training area, whatever happened to that first cavern in EN?
The Depths of Tyria (everything underground) is mostly, if not completely, taken control by Primordus at least 40 years after the events of Eye of the North.

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Originally Posted by Benderama View Post
NORN: since they were driven into the southern shiverpeaks (is that right?) they could start at yak's bend? although Boreal station would be a really good starting place is think ^^;
It seems they reside in the Northern Shiverpeaks (Southern is held by the Dredge *mostly*), I'd assume they reside in Lonar's Pass and Deldrimor Bowl primarily. With the Modniir Centaurs just north of them in the currently unexplorable area.

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Originally Posted by Benderama View Post
i dunno if this would make it so complicated the whole tutorial process would be very confusing but, could each race have more than 1 starting area? since there are humans in ebonhawke and kryta? isn't kryta supposed to have lots of different races living there?
I don't think Ebonhawke will be a starting place. And we are unsure really of Kryta's situation with other races, aside from Lion's Arch. But it is possible.

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Originally Posted by Mordakai View Post
Yak's Bend is to far North, IMO. Movement of the World says the Norn are driven south into the Dwarven lands, so I think Boreal Station could be out too.

Plus a place like Droknar Forge has nostalgic reasons attached to it, and it sounds very fortified. Description: "Long ago, when the tribes of Deldrimor were united under one banner, Droknar's Forge was the seat of the mighty Dwarven nation's power. Named for one of its most beloved kings, the Forge has never once been taken by an enemy nation.

But it could be also "new" area we have not seen before that the Norn have taken over.
I doubt that the Norn will start at Droknar's Forge. The Northern Shiverpeaks is also Dwarven lands so it's possible. I think the Norn will have it's terriory going as far south as middle of the now Snake Dance (where it becomes Dredge territory). Meaning Norn reside in Dreadnaught, Lonar's, and just north of that.

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Originally Posted by Mordakai View Post
I'm betting on Ebonhawke being a "world vs world" PvP area, so probably not a great starting area.
HIGHLY, doubt that.

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Originally Posted by Arghore View Post
Seeing there is mention of world pvp, there should be people to fight against; this pretty much implies all the races start in their own territory (ak starter area) ... seeing these races then start to fight eachother (atleast this is how i assume world pvp to take shape) ... so world pvp means Human vs Char (but both played by humans) ...
Norn/Human/Asura/Sylvari/Charr vs Norn/Human Asura/Sylvari/Charr. Groups and guilds can be inter-racial. Thus there will not be, at least in world PvP, a "race 1 vs race 2" kind of thing. It is possible of an Alliance Battle like thing between CHarr and Humans in southern Ascalon, Norn vs Dredge in southern shiverpeaks, but there is nothing to explain Sylvari and Asura. The Asura avoid wars and choosing sides for profit - they would be a "neutral race" - and the Sylvari are too new to have a reason to start a war.

Quote:
Originally Posted by Arghore View Post
Im assuming there will also be quests/missions where you will be able to switch sides (ak betray your people) .. and/or perhaps even to join a rogue bandit 'faction' ..
This is possible. Though if a Charr joining a guild is not "betraying" the race (as said in the Ecology of the Charr), then I doubt it.

Quote:
Originally Posted by Arghore View Post
This way the persistant world then actually starts to live as a player driven world .. Ganking becomes harder as you will only be able to attack people of the opposing race (/faction) and missions can be played out in player (race(/faction)) controlled area's..

Borders will change with Guilds & Alliances fighting over controll of towns and outposts; Giving the posibility of scouting missions, sabotage missions, extra hard border missions. A sort of 'Eve'- or Planetside-like Tyria, in a guildwars setting/playstyle..
The Factions system of Alliances and Alliance battles is a terrible concept due to various facts. The biggest one being the town ownership and the rivalry between the factions.

I hope Anet does not continue this.

Also your post is off-topic and not really lore. I'll keep it here for the sake of commenting.
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Old Jul 27, 2009, 10:42 PM // 22:42   #44
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I'll respond with a bit more in a moment, but for the time being, nothing suggests PvP on Tyria anymore. It seems as though it's been shifted into the Mists, where world PvP is to take place, and no, this is not just for Heroes' Ascent type of PvP.

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Originally Posted by Konig Des Todes View Post
It seems they reside in the Northern Shiverpeaks (Southern is held by the Dredge *mostly*), I'd assume they reside in Lonar's Pass and Deldrimor Bowl primarily. With the Modniir Centaurs just north of them in the currently unexplorable area.
Technically, we're still not sure on that, the Dredge could still possibly hold most of the previously Dwarven occupied Shiverpeaks, leaving the Norn stuck between the Far Shiverpeaks and Northern Shiverpeaks.

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Originally Posted by Konig Des Todes View Post
And we are unsure really of Kryta's situation with other races, aside from Lion's Arch. But it is possible.
Quote:
Originally Posted by The Movement of the World
Refugees from Elona and Cantha, discovering themselves trapped by the rising wasters of Orr, struggled to maintain a native culture while integrating into Krytan society.
While it doesn't mention the other races, I still like to think that some of those refugees, at least, from Cantha, would happen to be of other races. Such as the Tengu, but yeah, still unclear.

Last edited by Gmr Leon; Jul 27, 2009 at 11:20 PM // 23:20..
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Old Jul 28, 2009, 12:55 AM // 00:55   #45
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Technically, we're still not sure on that, the Dredge could still possibly hold most of the previously Dwarven occupied Shiverpeaks, leaving the Norn stuck between the Far Shiverpeaks and Northern Shiverpeaks.
There is a reason why I said "It seems..."

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Originally Posted by GmrLeon View Post
While it doesn't mention the other races, I still like to think that some of those refugees, at least, from Cantha, would happen to be of other races. Such as the Tengu, but yeah, still unclear.
My thoughts exactly, as can be found in some other thread either here or on GWO.
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Old Jul 28, 2009, 12:59 AM // 00:59   #46
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Originally Posted by Mordakai View Post
I'm betting on Ebonhawke being a "world vs world" PvP area, so probably not a great starting area.
World vs World is supposed to take place on different worlds within the Mists. And Ebonhawke is on Tyria. It would make sense for Ebonhawke to have the same role as the Eye of the North - a base of operations for the Ascalon story.
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Old Jul 28, 2009, 05:07 AM // 05:07   #47
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World vs World is supposed to take place on different worlds within the Mists. And Ebonhawke is on Tyria. It would make sense for Ebonhawke to have the same role as the Eye of the North - a base of operations for the Ascalon story.
Thanks, I should have explained this more as a gameplay mechanic than lore.
World = Country? Maybe? I don't really understand the way that GW2 will work with servers and different countries.

My understanding is that "World vs world" in this case means that it could be a persistant PvP battleground where people can just join in the fight whenever. (Probably to have some sort of game effect on the winning "world".)

Last edited by Mordakai; Jul 28, 2009 at 05:14 AM // 05:14..
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Old Jul 28, 2009, 11:24 AM // 11:24   #48
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Yeah it will be a persistant battleground. I'm guessing that the worlds will work like how Europe and America servers used to work. The actual WvW combat takes place within the Mists though, so it would be between the worlds and the worlds themselves would be parallel Tyrias under different names (game mechanics).

So the fighters fight amongst each other between their worlds, aka in the Mists. Since Ebonhawke is a part of Tyria it would mean its not part of WvW. Though that doesnt rule out Ebonhawke having some kind of PvP feature like Fort Aspenwood. The seperation of WvW from Tyria is to no doubt keep PvE players from accidently walking into a huge fight.

Last edited by Free Runner; Jul 28, 2009 at 11:28 AM // 11:28..
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Old Aug 06, 2009, 09:26 AM // 09:26   #49
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i know this is kinda a bit off topic but....
say GW2 goes well and the player ends up killing the dragon residing in orr (is this mr malchor?) maybe orr would be retored in a way to how it was before the cataclysm? if something like this happened orr would be a nice starting location for something in a later update (though this probably won't happen since its an explorable area/mission?)
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Old Aug 06, 2009, 12:58 PM // 12:58   #50
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Yes, i Mr Malchor is the Orrian Dragon.

Regarding that, I seriously doubt it. The starting locations will be defined when the game is launched, and they probably wont change if we kill/drive off Malchor off the Orrian Lands.

Last edited by Eliz Genevieve; Aug 06, 2009 at 01:10 PM // 13:10..
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Old Aug 06, 2009, 01:34 PM // 13:34   #51
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A starting location for new installments would have to be a brand new area. The only way the idea of Orr being a starting place would to have the later installment for GW2 to not be the same as how Prophecies and Factions work, but instead be more like Pre/Post. In other words, if that idea were to occur, then those characters made in Orr would have to exist in another "world" than those made before Malchor's death.
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Old Aug 07, 2009, 01:41 PM // 13:41   #52
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GW3, on the other hand...
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Old Aug 19, 2009, 07:03 PM // 19:03   #53
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Due to guildwars2guru.com opening, and this thread being copied over there here. I will close this thread, please continue the discussion over there.
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