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Old Oct 08, 2009, 09:31 AM // 09:31   #1
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Konig Des Todes's Avatar
 
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
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Default A Third Glance at Spirits, Undead, and Constructs

Note: This is the last update of this research until I can fully (or mostly) explore and research Guild Wars 2 after its release.

Spirits



First, there are three stages of "life," which is how the first part of this topic is split up. Each stage deals with a different type of body or location. The stages, as I have named them, are “Mortal Life,” “Ghostly Life,” and “Afterworld Life.”

Stage 1: Mortal Life

This stage is the life of corporeal beings, with physical bodies. Basically, it is the original life of creatures.

How I view this stage of life is that there is a physical body that traps (for lack of a better word) the soul and keeps it in the physical world. While it traps the soul, it also protects the soul, preventing any damage to it. The reason why I say "trap" is because the soul cannot freely leave the physical body, not like many would want it to. The “Mortal Life” can take place on any plane of existence, whether it is Tyria, or somewhere within the Rift where the spirits seem to go.

As evidence by Shiro, it is possible to return to this stage, through use of powerful magic. Because Shiro was able to return to his mortal body, something I now wonder is "Will we meet others who will return from the later stages to the 'Mortal Life?'"

That is, other then the undead and constructs, which are souls who were forced into inanimate bodies and inanimate objects (respectively), unlike Shiro, who took on flesh and bone from his spirit form. But these are for later discussions.

Stage 2: Ghostly Life

In this stage, souls wonder the world, waiting to be taken to their afterlife destination (usually the Underworld, sometimes other realm of the gods). It is this stage that all of the spirits in the world are in (i.e. the spirits in the Crystal Desert, Desolation, Ascalon, etc.).

This stage can also be considered the stage for "spirits who cannot find rest," as this is the same idea. Spirits here are simply waiting to move on, or unable to move on due to some regret or mistake regarding their "Mortal Life." For instance, the spirits in the Crystal Desert and the Desolation are unable to move on due to one of two things: First, wanting to finish the journey/be reunited with their loved ones. Second, wishing to see Turai Ossa go through Ascension (which is implied to happen when the heroes Ascend, by Turai’s dialogue in Amnoon Oasis):

Quote:
Originally Posted by Ghostly Hero;Amnoon Oasis
What do you know of the Flameseeker Prophecies?

I know that those who are proven worthy will help me open the way into the Rift. I know that those who Ascend are destined for greatness. And I know that it will be I who leads them through the treacherous afterlife to the top of the Hall of Heroes. But if you wish to know more, then you should ask the one who had the premonitions, the Prophet.
When under the order of the gods, it seems that spirits are allowed to travel between this stage and the next stage freely. This is most evident by the Avatar of the gods (most of which look like spirits, Lyssa being the exception) – who grant special people access to their god’s realm and in some cases guide a spirit themselves – and the Envoys (as they are the spirits of past criminals) – who have to shepherd the dead.



Stage 3: Afterworld Life

First, I will start off by saying that there seems to be two ways into this stage. The first being obvious, an Envoy takes the spirit to the Underworld – or a spirit is taken by an Avatar to the respective Realm. The second is that when a ghost is killed, it is sent to the Mists, supposedly the Rift (see my theory on the Rift here).

The evidence I have for this is the quest Refuse the King, mainly the reward dialogue:

Quote:
Originally Posted by Myrish the Slave
Perhaps there is some good left in this world, for you turned down Jahnus at great risk to your life. That vile beast deserves whatever awaits him in the depths of the Underworld. I only wish it could have been I who cast down his spirit. The dead are grateful, my friend, and hope you will accept this token.
Seeing how those who take this quest has to kill the spirit of King Jahnus, and his spirit is sent to the Underworld, then that means that killing a spirit that is in the "Ghostly Stage" just sends it to the next life.

The biggest mystery in all of this is what happens to the spirit if it is killed in the Rift. Vizier Khilbron and Shiro Tagachi are perfect examples for this. After the heroes killed them in the Gate of Madness, as they were spirits, what happens to them?

Well, as it seems, what happens to the spirit depends on how the spirit “died.”

Outcome 1

When a spirit is killed in the Rift, it disappears forever. This currently has little to no support, and is just a common belief of what happens to a spirit. The most common background for this belief would be an “exorcism.” If this outcome ever happens, it would be a rare outcome and would only happen in unusual times (as this happening a lot would throw the universe out of balance – see below for why – that is, if this ever occurs).

Outcome 2

The second possibility would be when the spirit dies in the Rift, the "spirit energy," as one can call it, is sent back to the Mist. This would be the case for most of the deaths of spirits, as the Mist cannot create something out of nothing (despite it being “just a game” as many who are not interested in lore would say, even the universe of Guild Wars must rely on physics most of the time), and energy cannot be created or destroyed.

Because energy cannot be created or destroyed, a soul cannot be created out of nothing, and therefore the Mists must gain something or else all new life will eventually stop. The best source of this “something” would be the energy from spirits when they get killed. This would mean there is reincarnation – to a degree – however, it is possible that the “spirit energy” can mix, therefore the next spirit (and, in effect, living being), would not be the same being.

Outcome 3

The final outcome is to be eaten by a demon, or something demonic, such as a Margonite. Along with what happens to a spirit when they die normally, we do not know what actually happens to a spirit when they are eaten.

According to the quests Vanishing Spirits, A Tasty Morsel, and The Growing Threat, it is known that Margonites and Torment Demons eat spirits as food.

What I see as the most likely thing to happen would be the same as the above Outcome 1, the complete destruction of the soul. However, the difference between here and Outcome 1 is that, while Outcome 1 has no export for the energy of the soul, being eaten does have an export of energy.

This Outcome would support why Dhuum’s and Menzies’ forces attacked the Hall of Heroes, to gain a food supply for the upcoming attempt to release Abaddon (which would also be why the Fury attacked Shing Jea during the Dragon Festival, to gather the Celestial Essences as a food supply – as Celestial Essences appear to be the same substance as a spirit.

River of Souls

A lovely topic with the Rift and spirits is the River of Souls. There are many thoughts about this going all over, most dominant seems to be that many people believe that it is the River of Souls that decides where people go. This is far from correct, and we have but to thank the incorrect person who put this idea on the wiki for this. The River of Souls’ purpose is unknown.

However, I have a theory of its purpose. One belief is that it goes through all the Realms of the Gods, I would agree to this. But I will expand on this idea. I believe that the River of Souls goes in a circular path, never ending, never beginning. Some spirits are stuck in this River, as punishment, similar to that of the Envoys, but this is a lesser punishment.

From death, the spirit is taken to Grenth to be judged by the Envoys, except in rare cases. After being judged by Grenth, they are put in the River of Souls and the River takes the spirit to its correct resting place, as such, it passes through all the Realms, and nearby the Hall of Heroes, until it comes back to the Underworld.

The River of Souls never “dries up” because there are the spirits who are meant to be the “inter-Realm guides” for other spirits. These punished spirits could very well be the ones that help break the dam in the Gate of Pain mission.

Formless Spirits

While most Spirits have a shape and look like normal creatures, there are some Spirits that are seen that have no form. These are rare encounters, but everyone has seen them.

“Normal” Formless Spirits

These Formless Spirits are seen during Halloween, in Lion’s Arch (and possibly other towns) and in the River of Souls. These look like your typical depictions of a ghost, a white creature with a head, hands, torso, and looks like it’s wearing a sheet over it. At first, I thought that these spirits are the spirits of those who had little power (i.e., did not have a profession) in life. However, the Ghosts in the Crystal Desert, Desolation, and the Realm of Torment and Underworld disprove that.

“Demonic” Formless Spirits

These Formless Spirits are seen during Halloween, above the cauldron in Lion’s Arch and Tombs of the Primeval Kings (possibly other towns as well), are seen in Abaddon’s Mouth (the bridge prior to the Bloodstone), it’s counter-part bridge in the Gate of Abaddon, and coming out of the Door of Komali (along with being on the other side of the Door of Komali). These Spirits are similar to the Normal Formless Spirits, however, they have horns on their heads, and seem to be a little slimmer.

My current theory about these two Formless Spirits is that the “Demonic” Formless Spirits are the spirits of those who were evil in life and the “Normal” Formless Spirits were good in life.

I believe that their form is the true form of spirits. Seeing how denial and disoritentation are “common among the newly dead” (stated by the Envoys), those who don’t subconsciously take on their “real form” when they die are in denial of the fact that they died and subconsciously took a form, while those who know themselves to be dead could choose to take on their true form.

This is supported by the Ascalonian Spirits in the Desolation (Ruras, Chessa, Larano, and Kane) who have no idea that they are dead (even when looking at each other) and therefore would never have been able to take on this shapeless form. Unfortunately, there is no dialogue of or from these formless spirits and thus cannot support (or deny for that matter) this theory from the formless spirits’ point of view.

Another possibility is that these formless spirits are just simply “another model” of spirits – that is, a model used by the developers to avoid the boundaries of the lack of a Z-axis (thus no lore value to them aside from the fact that the common model is just a non-lore related “limited form”).

Envoys



The Envoys were, in the past, great villains. After death, they were punished with the task of guiding the newly dead spirits to the Rift. Usually, the Envoys would take the spirits to the Underworld, but on rare occasions – such as Shiro Tagachi’s second death – would take spirits to the Realm of Torment.

While punished into a forced “community service” by Grenth, they are also given very strong powers. Such as controlling spirits, and the ability to resurrect people easily.

Spirits of the Wild

These “Spirits of the Wild” are an interesting thing to look at, as we know very little about them. What we know of them can be summarized with Egil Fireteller’s dialogue in Jaga Moraine:

Quote:
Originally Posted by Egil Fireteller
The Norn do not know gods, at least not in the way humans do. But we do revere the spirits of the animals upon whom we depend for food and shelter. There are many such spirits. Bear is the mightiest of course, but Raven, Owl, Wolf, Wurm, and Ox all have their place in the world and in our hearts. While we hunt and slay these creatures, we also praise their spirit, and thank them for their sacrifice. The animals are our brethren; their spirits guide us as we live and hunt.

There are more hostile, even malicious, spirits in the world... spirits of the mountains, seasons, fire, and darkness. The animal spirits are our allies against these foes, and we thank them for their aid, singing the praises of all beasts as we hunt. This is the Norn way.
There are at least seven “good” spirits among the Norn folklore, these all take the aspect of an animal (Bear, Wolf, Raven, Snow Leopard, Owl, Wurm, and Ox). Along with these, there are at least four “evil” spirits, which take on aspect of nature (Mountains, Seasons, Fire, and Darkness).

Animal Spirits

There are several traits that each spirit has, and (at least for the animal spirits) each seems to have its own personality. For instance, the Raven Spirit is a trickster, cunning, wise and is connected to the Underworld, while the Wolf Spirit is a tracker, savage, and represents the thrill of battle. These spirits are much like avatars of the gods, in terms of power and some representation. However, overall, the connections fail due to far too much cress-crossing of representations. Due to this, for the time being, it is too hard to tell of the origin or nature of these spirits.

Hostile Spirits

As for the “nature spirits”, it seems that the Norn just link an aspect of nature to have a hostile spirit because these parts of nature prove as challenges to the Norn, that they might not be interested in (they are more interested in fighting then trying to survive blizzards and the like). Each of the Nature Spirits that we know of can be related to something in the Far Shiverpeaks that prove troublesome for the Norn, without giving a challenging fight.

It has been brought to me that these spirits could be hostile spirits which hide or affiliate themselves to aspects of nature – such as the Vaettir.

Summoned Spirits

Nature Spirits

This is a short and simple thing. Although they have the name "spirit" in them, they are not the same type of spirit as a soul. As their own name says, they are Nature Spirits, which are, technically, aspects of Nature, from winter to Favored Winds, they all bring about a different natural affect.

Interesting thing to note, is that none of these Nature Spirits share a name with a known Norn Nature Spirit, while some ideas can be seen to be similar between what we know of the Norn Nature Spirits and these Nature Spirits.

Binding Ritual Spirits

The quest Haunted helps explain where the spirits that Ritualists summon come from. Although not directly explained, it has spirits summoned with the names Anguish, Sorrow, and Regret, and those spirits are suffering from such things. It seems to me, that the spirits that are summoned are regular spirits, that are filled with a certain type of emotion (e.g. Pain, Anguish, etc). It also seems that the more the emotion is stuck in them, the stronger it is.

Now of course not all of the spirits have the emotion of the name, as Empowerment and the like are not emotions. But they have the intent to do what the spirit does, such as the intent to help, so it’s not jut emotions, but personality and intentions as well.

In other words, the spirits that Ritualists summon are regular spirits that just take the form of those aspects, as they are bound to where they are summoned (other spirits are not bound, so they have the shape of their physical form). When a summed spirit "dies" - whether by damage or time – it simply returns to the afterlife which it came.

Undeath



As we all know, undead are dead bodies that have been animated. And of course, only a Necromancer can make an undead. True undead, not minions like what those of the *barely mentioned* "Order" of the Necromancers create, are created by attaching a soul to a dead body, creating an *usually* obedient servant.

This means that the spirit is trapped within the body, forcing a second Mortal life on the spirit. When that body is killed *again*, the spirit would be released and move to the next stage, a Ghostly Life, until the spirit is taken to the Rift or is put into yet another dead body to create a new undead.

Difference between Minions and Undead



There are two differences between minions and true undead, but these two things make the two completely different as well.

The first difference is the physical difference. Minions are formed of shambles of bone and flesh, while undead are formed of the entire body *or what is left of it*. This means that an undead’s body is much more stable then that of a minion, which is why a minion will die over time, while an Undead will not.

The second difference is how they are made. Minions are created from just a portion of the Necromancer’s energy, while undead are created from the use of an entire spirit, and probably the creator’s energy as well (and a lot more of it to add). This means that it is more difficult to make an undead compared to making a minion.

Afflicted

Quote:
Originally Posted by The Guild Wars Factions Manuscripts
The Afflicted are simply living creatures-animal, human, plant-that have had the misfortune to get too close to Shiro’s malevolent spirit. Those left unharmed refer to this “disease” as the Affliction and fear that, if left unchecked, it could become an epidemic. The Affliction is not contagious in this way, but considering the other more obvious dangers the creatures present, steering clear of the Afflicted is wise in most any case.

Anyone or anything could become Afflicted, which lends this so-called plague an even more terrifying aspect than any single, normal disease. The resulting mutations are unpredictable monstrosities with all of the combat strengths the original person or creature possessed, but altered and augmented in terrifying ways by the Affliction.

Once someone or something becomes Afflicted, there is no cure. Killing the Afflicted is the only way to give the tortured soul peace; hesitation or pity will only result in death—yours.
Afflicted, despite their origins, are very much like undead, and can even be considered a sub-species of undead. They are created by Shiro when he does not move spirits to their destination. However, their appearance seems to be caused by the plague, not a cause of them being undead.

In the Minister Cho’s Estate mission, Cho dies, then he becomes an afflicted. Likewise, in the Vizunah Square mission, those affected by the plague (those that are maddened, and hostile) and those just in the nearby area become afflicted after they die.

Also, there are the quests Drink from the Chalice of Corruption and Chasing Zenmai. These two quests show the ability to “imbue” the affliction without the help of Shiro, and well after he is sent into the Realm of Torment. This then goes against the initial idea that the Afflicted are a form of undead.

Through those two quests and two missions, there is a way to suggest the Afflicted being Undead even without Shiro. The Chalice can cause the “disease” part of the affliction, then a Necromancer, or both a Necromancer and Ritualist chain the soul to the body. The most likely people for this job among the Am Fah would be:

Chan the Dragon's Blood (Necromancer) – Said to do “anything what so ever to get what he wants.” By the Most Wanted Am Fah # 2 sign in the P.O.X. mission.
Brother Tosai (Profession Unknown) – Involved with the quest
Cho, Spirit Empath (Ritualist)

Quote:
Originally Posted by Loremaster Ermenred
Wherever Shiro walks, the Afflicted appear. The disease, though not contagious, is greatly (and justifiably) feared by the people of Cantha, who have no idea where it comes from or how it spreads. Shiro’s frequently appearing guild emblem has led to rumors that have spread more quickly than the Jade Wind itself, many of which are close to the mark. Most Afflicted were once clearly human and those that were heroes in life – for the Affliction does not discriminate – retain their abilities even after the plague has mutated their bodies into unrecognizable monstrosities. The Afflicted are almost always encountered in groups, and are never to be underestimated.


Liches



Liches are powerful magicians that casted a spell before they died that would preserve their spirit in their body.

Quote:
Originally Posted by Wikipedia
In modern fantasy fiction, a lich (IPA: /ˈlɪtʃ/) (sometimes spelled liche, cognate to German Leiche"corpse") is a type of undead creature, usually formerly a powerful magician or king, who has used evil rituals to bind his intellect to his animated corpse and thereby achieve a perverse form of immortality.
There are three known liches - Vizier Khilbron, aka Undead Lich, Palawa Joko, and Zoldark - and of these liches, only one's origin is known. That being Khilbron, an Orrian Vizier who was corrupted by Abaddon and used an ancient scroll to destroy Orr, which in turn, transformed him into a lich. Palawa Joko's and Zoldark's origins are unknown as of now, and it seems that Zoldark will not be mentioned again in the future as he was just a side-boss that we killed *supposedly, it is unknown if he, like Joko and Khilbron, can reanimate himself*.

As I just stated, Palawa Joko and Vizier Khilbron can both reanimate themselves upon death. That is, their souls do not leave their bodies. This is the main thing that separates a "True Lich" from the powerful Undead that lead others. It is because of this, that Zoldark may not be a "True Lich," but just a powerful undead. It is also known that "True Liches" have to be killed in a very specific way, such as how we kill Khilbron.

Vizier Khilbron

How Khilbron became a lich by reading the words on the Forbidden Scroll. This would mean that the making of a lich would require powerful magic – possibly requiring magic from pre-Bloodstone times, as the Forbidden Scroll held the magic of all four schools.

Nature of the Cataclysm and How it made Khilbron a Lich

As the Forbidden Scroll contains magic of all four schools, that means that it may take all four schools of magic – or at least more then one – to make a Lich. The four schools are: Preservation (Linked to Monk), Aggression (Linked to Necromancer), Denial (Linked to Mesmer), and Destruction (Linked to Elementalist). The Destruction school of magic is what would have caused the blast. Denial could have prevented the souls of the Orrians to go to the Rift – which means that very few were unaffected by the Denial part. Aggression would have made the Orrians, primarily Khilbron, into Undead. Preservation, which would have only affected Khilbron in this case, resurrected him – and made it so that he could not die a true permanent resurrection.

Khilbron’s Appearance

As many can tell, Khilbron’s appearance in his true form after the Cataclysm is very much draconic. This could easily be because of his proximity to Zhaitan, seeing how Arah was built over Zhaitan.

Palawa Joko

By going off of the idea that it was the Cataclysm that caused Khilbron to become a lich, then a powerful magic would have been needed to turn Palawa Joko into a lLich. At least two schools of magic seems to be needed to make a “True Lich” – Aggression and Preservation. As only two schools of magic can be wielded by a single person, it is possible to make a “True Lich” after the Bloodstone’s creation – however, it would either be easier with at least two powerful mages (a Monk and a Necromancer) or magic prior to the Bloodstones. Aggression would have no range in what it affects, but Preservation would only affect the one who becomes a “True Lich.” The event that best fits the time for Palawa Joko’s becoming of a Lich would be the Scarab Plague.

Nature of the Scarab Plague and How it is connected to Palawa Joko

As stated, only Aggression and Preservation would be needed to make a Lich. The Scarab Plague would only see the affects of Aggression, as Palawa Joko is the only Lich – that we know of – in Elona (therefore only Lich possibly created at this time). The Scarab Plague is believed to be caused by scarabs coming out of people’s skin after the ingestion of scarab eggs. But what would cause the eggs to not get dissolved by stomach acid? Well, the most likely Bloodstone to be Aggression is in Bloodstone Caves, and that gives health upon the death of others, so the scarab eggs – and the scarabs in those eggs – became aggravated, hatching prior to proper ingestion, allowing the scarab babies to live and burrow out of the victims’ skin.

Zoldark the Unholy

While Zoldark is a lich, I do not call him a “True Lich” as he dies. His origins are completely unknown as there is no major event on Tyria – that we know about – that could be Zoldark’s source. He may in fact be the oldest Undead in all of Tyria. All that is known is that he is ancient and was sealed away – meaning that he could not be killed when he was last loose. This may mean that his “death” was just a fake when he gets killed. Knowing he could not win the fight, instead of constantly suffering, he just plays dead – similar to The Hunter in the Realm of Torment – and waits for us to leave. His power over his minions may simply fade away while “faking” his death, which would further convince his enemies that he is dead.

This may mean that we could very well see Zoldark in GW2.

Zhaitan



Sadly, even with the name, very little is known about Zhaitan, who resides under Orr. But what is known is that it is able to change at least the dead into draconic undead servants – possibly the living as well. This implies that Zhaitan acts very similar to that of a lich. Also, it’s possible that Zhaitan has the ability to create “True Liches” himself, as such he could be a combination of both Zoldark’s power and a “True Liches” power. In that, the “True Liches” he makes are in fact just simply very power Undead (like Zoldark) who are bound to be eternal servants (like Zoldark’s servants) until Zhaitan’s own death.

Constructs

What are Constructs?

Constructs are, in simplest terms, spirits that have been put, whether by force or by self-will, into materialistic bodies. Constructs are very similar to undead, in that a spirit is put into a formerly inanimate object.

Difference between Constructs and Elementals/Golems

Constructs and elementals and golems are seemingly commonly misinterpreted to be the same thing. This is not true. While elementals and golems can be considered the same – which they are technically are not – constructs on the other hand cannot. There are three main differences between constructs and elementals and golems.

The first difference is the source of animation. This is also the main difference. Constructs are animated by souls of the dead – much like undead – which is the reason why I add them to my research. Elementals and golems are animated by Magic. The only connection that this difference has is where magic actually comes from. There is a theory that magic is the power of the Mists themselves, and the souls are a part of the Mists. If this is the case, the difference would be reduced to the amount of the soul used to power the object.

The second difference is the Material used, although this is more of a difference for telling golems apart from elementals, this also is a difference for constructs. Constructs can be made out of any material and be called a construct – excluding full bodies, that is an Undead, however parts of a body is different. Elementals are made from nature and the elements themselves – any form of the four basic elements of Fire, Water, Air, and Earth (unless you go by Ancient Chinese elements there would be five, adding Metal), and can also be made from non basic elements such as Ice, Lava, Crystal, and Sand. Golems can be made from any material (usually not including any body parts, but very well could) and therefore is not limited to the elements. Asuran GOLEMs for instance use metal and plants.

The last difference is the realm of professions which would control these three things. Constructs, like undead, and would fall under the ability of Necromancers and Ritualists – mainly Necromancers. Elementals and golems would fall under the ability of Elementalists and Mesmers – mainly Elementalists.

Things Commonly Believed to be Constructs which are not:

Stone Summit golems – Elemental, created by Magic
Asuran GOLEMs – Golem, created by Magic
Graven Monoliths – Golem, Source Unknown, most likely Abaddon’s Magic, plausible but highly unlikely to be constructs
Roaring Ethers – Elemental

Enchanted Armors



The origins of the Enchanted in the Crystal Desert are unknown. Although their naming goes by what weapon they use, in order to separate them from the Enchanted Weapons in the Dungeons of Eye of the North, I am calling these Enchanted Armors – which is nothing new for their names.

Because their origins are unknown, their source of animation is also unknown; therefore they can go under the category of “golem” just as much as a “construct.” The only thing known about them is that they are animated armors that fill the two “attacker” core professions that the Forgotten do not use, thus implying that are Forgotten made – i.e., that they are golems and not constructs.

As well, the name of these imply that these are simply magic animated, therefore Golems.

Jade Armors



The Jade Armors are also confusing on whether they are actual constructs or simply golems. There are three theories about how these Jade Armors are animated and controlled. The first and longest existing is that they are constructs that are powered by the souls of the Chosen slain on the Bloodstones – just like Soul Batteries are. This I find unlikely due to the fact that after putting the soul into the Jade Armor, the Mursaat would then need to control them. There are not that many Soul Batteries to control and they are all stationary, so comparing Soul Batteries to Jade Armors, which are much more numerous and mobile – therefore a bigger threat if they were not allied with the Mursaat or constantly controlled – is like comparing a group of ten to a group of a hundred. In short, there are too many Jade Armors for the Mursaat to control along side the Soul Batteries.

Another theory that is out and about is that it is in fact Mursaat souls that are controlling these things. This would be done the same way Lazarus split himself into many aspects to survive the Titan onslaught. This I find to be much more reasonable.

The third theory is that the Jade Armors are in fact golems, therefore animated and controlled by magic. Also reasonable but has the same downside as the first theory – the amount of Jade Armors that exist would make it hard to control them all.

Titans

Quote:
Originally Posted by Aurus Trevess
Inside the Foundry is the Door of Komalie...a passage to the realm of the living. Countless Titans wander these halls. They are sick, twisted creatures formed by tormented souls.
The Titans are constructs that are formed by tormented spirits. Their physical appearance resembles the area in which they are currently in. Due to such, they have no true “form.” The way in which they are exactly formed is unknown, but it is known that The Fury was in charge of making the Titans. Once killed, they spawn other – smaller – titans, which almost always have different profession than the originals. Also, most of their leaders’ names are Latin – and those that are not Latin sound like Latin. There is no known singular leader of the Titans that is a Titan itself.



Juggernaut

Juggernauts are constructs of nature and plants. Formed by the Forever Trees and powered by a volunteer Kurzick’s soul. Juggernauts are immortal constructs as long as the Forever Trees remain – which make these fighters powerful due to their own strength, and fearlessness. Many see the creation of the Juggernauts as “barbaric” by “sacrificing” – something that is not true, as sacrificing means death and Juggernauts still hold their own free will and their own personality, they just give up their bodies – others to guard the Kurzick leaders, while these volunteers are, by the term, wishing to do this – for various reasons. This can be seen as barbaric to outsiders but is far from it from insiders, just as Aztecs may seem barbaric to others, but not to themselves.



Stone Guardians

There are two types of Stone Guardians, Temple Guardians and Kurzick Guardians. Temple Guardians are unknown in their source of animation. Could be that they are golems just as well as being constructs. These constructs seem to have a single goal: Guard the area in which they are in. Usually they seem to bend to the will of those with Royal Blood (as when Kisu is present, they are all docile, but after Shiro past – who has the blood of the first emperor – they are hostile). Only problem with this is that they attack Togo as well – but that could be that they are following Shiro’s will, which would include killing Togo.

The Kurzick Guardians are empowered and animated by the House zu Heltzer. Originally made along with wards to protect the Kurzicks from danger, their wards can fail and the constructs – or golems – could turn against the Kurzicks until a Stone Singer goes to control them again. As mentioned, the Kurzick Guardians are also unknown whether they are true constructs or simple golems. It would seem to be the later though.

Shiro'Ken

Quote:
Originally Posted by Loremaster Ermenred
Shiro’s powers of sorcery have grown even stronger since his death, and he long ago learned the secrets of soul transfer. He applied these disciplines to the creation of his Shiro’ken, a construct army of artificial champions possessed by the enslaved souls of his most hated enemies. Only the destruction of the construct’s shell can free the soul within – which is sometimes coherent enough to take on a ghostly form through sheer will.

Like the Afflicted, the souls that Shiro enslaves in his constructs retain their magical abilities and professional knowledge, which they will turn against any threat. If he wishes to, Shiro can himself possess the Shiro’ken, shifting his consciousness from construct to construct with ease.
In order to create Shiro'ken, Shiro must take spirits and bind them to Soul Stones, which then control armor and other objects, such as bone, flesh, and scraps of metal. These constructs are the more like undead then any other construct, because Shiro’ken are all fleshy creatures, but are not living things in any ways. Excluding some special Titans, they are the only fleshy constructs.

The Spirits that inhabit Shiro’ken can be Human, Naga, Mantids, or anything. As they are all controlled by Shiro, what spirits he uses does not matter as long as, in life, they had magical powers.

It is very possible that Shiro took the spirits of all the enemies we killed on our quest to kill him and turned them into Shiro’ken, including those of Afflicted. This would explain how he got such a big army so fast – as what we see in Raisu Palace is not even half of his Shiro’ken army.



Shiro’ken in the Realm of Torment

These Shiro’ken are of a slightly different class than the Shiro’ken. Although still spirits trapped by armor and other materials, they are inhabited by the spirits of those in the Realm of Torment, giving him a much wider range of army “material.” Most of the spirits in the Realm of Torment are Humans, so most of the Shiro’ken must then be Human too.

What is interesting to note is the lack of Shiro’ken in the Realm of Torment. They are only encountered in two quest chains (the one dealing with "The Hunter" and Fortune Teller) and one mission (Gate of Madness). There should be even more Shiro’ken, seeing how material is not an issue, and spirits are in very big supply.

Enchanted Weapons

Just as with Enchanted Armors, their name implies being animated by magic, and therefore being golems. However, the creatures in the places they are placed with may say otherwise. Enchanted Weapons are always seen with either Forge Masters – in Catacombs of Kathandrax and Bloodstone Caves – and with undead. The Forge Masters in the Bloodstone Caves are believed to be controlled with aspects of surviving Mursaat (implied through quest dialogue for the dungeon). Undead are animated by spirits not magic. Due to this, it can be surmised that the Enchanted Weapons are constructs.

However, those with Forge Masters are also tied to their life. If the Forge Master dies, then the Enchanted Shields around them die. This implies that at least the shields are magically powered – therefore I come to this conclusion:

Enchanted Weapons are a combination of constructs and golems.
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Old Oct 08, 2009, 10:21 AM // 10:21   #2
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interesting, nicely prsented (in most parts, im slighlty sceptical of the info on Jade Armors particularlly) however, im not sure ur rules of "life" apply to GW perfectly.
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Old Oct 08, 2009, 04:13 PM // 16:13   #3
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*Copy and paste for any research assignment for the future*

Anyway,hats off that's some good shiz.
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Old Oct 09, 2009, 01:02 AM // 01:02   #4
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Originally Posted by Konig Des Todes
This would be the case for most of the deaths of spirits, as the Mist cannot create something out of nothing (despite it being “just a game” as many who are not interested in lore would say, even the universe of Guild Wars must rely on physics most of the time), and energy cannot be created or destroyed.
Actually, conservation of energy, while observed exclusively in our own universe, is possibly one of the easier things you can get away with violating in a fantasy universe - as long as it's mostly conserved, then you could get away with having situations in which it appears out of nothing or disappears into nothing. (Of course, in such circumstances it would be reasonable to theorise that the energy is actually coming from or being sucked into another level of existence that we cannot perceive, which is just offsetting the issue, but if there are specific circumstances that conservation of energy can be violated, this may still allow the rest of the laws of physics to work well enough for a fantasy universe.

Quote:
Originally Posted by Konig Des Todes
In the Minister Cho’s Estate mission, Cho dies, then he becomes an afflicted. Likewise, in the Vizunah Square mission, those affected by the plague (those that are maddened, and hostile) and those just in the nearby area become afflicted after they die.
I'd hesitate before declaring that the process of becoming Affliction actually involves death - the apparent death and resurrection may simply be the mechanics ANet has used to represent the character collapsing onto the ground as their body undergoes massive changes as the Affliction enters its final stage, until the physical changes are complete and the sufferer rises again as a fully-formed Afflicted. Likewise, I don't think it can be confirmed that they're the result of Shiro not moving spirits on - we know what he does with those spirits (namely, shoving them into Shiro'ken) and we know that the Affliction is an effect of Shiro's presence, but I don't think it can be stated as fact that the Affliction is the result of the universe being tipped out of balance in that way - it may be that his proximity causes the Affliction in some other fashion.

Furthermore, if we simply treat the Affliction as a disease (albeit a supernatural one), it doesn't require the intervention of a Necromancer or Ritualist - corporeal or otherwise - to create one; simply that the victim succumb to the disease.

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Originally Posted by Konig Des Todes
This I find unlikely due to the fact that after putting the soul into the Jade Armor, the Mursaat would then need to control them.
I must say that I find this hard to consider a strong argument. For all we know controlling a legion of Jades may be trivial even for a single Mursaat.

Personally, my suspicion is that if the Jades are constructs powered by the souls of the Chosen, then this is all that the soul provides - motive energy, with the constructs will completely subordinate to its programming or the will of a controlling Mursaat. Essentially, they'd be soul-powered robots.

Quote:
Originally Posted by Konig Des Todes
What is interesting to note is the lack of Shiro’ken in the Realm of Torment. They are only encountered in two quest chains (the one dealing with "The Hunter" and Fortune Teller) and one mission (Gate of Madness). There should be even more Shiro’ken, seeing how material is not an issue, and spirits are in very big supply.
A simple explanation for this is that while in high supply, they're also in high demand - to produce Shiro'ken, Shiro is competing with demons who want to eat the souls, the Fury who wishes to forge those souls into Titans (actually, this gives me an idea - see below, if I remember to put it in by the time I've finished), and who knows how many other uses the denizens of the Realm of Torment may have for souls. Shiro may simply be outcompeted by demands for souls from other entities.

Another theory I have is that Shiro'ken require a single soul above a certain level of power to be bound - the numbers at the Imperial Palace suggest that this cutoff can't be too high, but considering that the heroes within Tahnnakai Temple were basically simply Shiro'ken bosses, it seems reasonable to require that a soul at least be established in an adventuring profession in order to be a suitable candidate - meaning that while still fairly common, suitable candidates remain a minority in the total number of souls available. This, combined with the competition and the fact that Shiro had only been in Torment for three years (possibly lowering him on the totem pole when it comes to receiving choice souls compared to older, more established denizens of Torment), may serve to explain the relatively low numbers of Shiro'ken in Torment.

Now, onto that aside on the Titans: At first glance, it appears curious that the home of the Titans is also the last bastion of Abaddon's Dhuumish allies - but on further consideration, this might actually explain a discrepancy - that the Titans are often implied to be ancient, but are servants of Abaddon (which would intuitively place their creation as being within the last thousand years). However, what if they originally weren't creations of Abaddon, but of Dhuum? The twisting of souls into Titans would certainly serve as a justification for the labelling of Dhuum's treatment of the dead as unjust, and such an origin would justify the label of the Titans as ancient in a way that a mere thousand years of existence really doesn't. The question then remains of how they ended up in Torment. One possibility is simply that Abaddon knew the process Dhuum had used and replicated it, creating an entirely new batch of Titans. However, a more interesting possibility could be raised by considering that even within the prison-realm of the Realm of Torment, the Foundry served as a prison. Could the Foundry have been the place where the gods imprisoned the Titans after Dhuum's fall, even before the Abaddon's realm was converted into a prison?

Perhaps the Foundry was the original prison-dimension, and the gods simply attached Abaddon's realm to it after his defeat (possibly in much the same way that Abaddon was planning to merge Tyria to the Realm of Torment if Nightfall had been left unopposed). Or perhaps the Foundry was always a part of the realm of the god of knowledge - perhaps Abaddon took up the responsibility of incorporating the prison of the Titans because the confinement of the results of dangerous knowledge such as that required to create Titans was part of his domain, because he was already gathering fell creatures to himself in anticipation of a time when he may seek to challenge the other gods, or maybe every god has some part of their realm set aside for the confinement of undesirables.

This, of course, raises the question of just why the gods confined the Titans rather than destroying them. One explanation may be a form of misplaced mercy, but a simpler may be that once created, the spirit of a Titan can never actually be destroyed, only its physical form dismembered and its spirit sucked back into the Foundry. We are assuming, here, that the Titans can't simply reform on Tyria after their dismemberment or we'd have never got rid of them after Prophecies - however, it might explain the nature of the Titan Source if its function was to allow Titans already on Tyria to reform there after dismemberment rather than being forced to return to the Foundry. On the other hand, maybe they simply skedaddled into remote parts of Tyria after the destruction of the Source. Either way, this makes it possible, even likely, that the Titans may reappear in some fashion in GW2.
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Old Oct 09, 2009, 03:11 AM // 03:11   #5
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Originally Posted by draxynnic View Post
Actually, conservation of energy, while observed exclusively in our own universe, is possibly one of the easier things you can get away with violating in a fantasy universe - as long as it's mostly conserved, then you could get away with having situations in which it appears out of nothing or disappears into nothing. (Of course, in such circumstances it would be reasonable to theorise that the energy is actually coming from or being sucked into another level of existence that we cannot perceive, which is just offsetting the issue, but if there are specific circumstances that conservation of energy can be violated, this may still allow the rest of the laws of physics to work well enough for a fantasy universe.
My issue with this is that you're basically saying "we can't tell shit" and can say that all theories are pointless because sense doesn't need to exist. Of course, a fantasy world where sense and logic doesn't exist leads to a poor story and lore...

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Originally Posted by draxynnic View Post
I'd hesitate before declaring that the process of becoming Affliction actually involves death - the apparent death and resurrection may simply be the mechanics ANet has used to represent the character collapsing onto the ground as their body undergoes massive changes as the Affliction enters its final stage, until the physical changes are complete and the sufferer rises again as a fully-formed Afflicted. Likewise, I don't think it can be confirmed that they're the result of Shiro not moving spirits on - we know what he does with those spirits (namely, shoving them into Shiro'ken) and we know that the Affliction is an effect of Shiro's presence, but I don't think it can be stated as fact that the Affliction is the result of the universe being tipped out of balance in that way - it may be that his proximity causes the Affliction in some other fashion.

Furthermore, if we simply treat the Affliction as a disease (albeit a supernatural one), it doesn't require the intervention of a Necromancer or Ritualist - corporeal or otherwise - to create one; simply that the victim succumb to the disease.
One could think that for the Vizunah Square NPCs, but if you re-watch the Minister Cho's Estate cinematic, Togo turns away as if he were dead. Also, about "we know that the Affliction is an effect of Shiro's presence" - NOT TRUE! As I linked, there are two quests which has the creation of Afflicted (or attempt of) without Shiro being around! In fact, one of those two quests is three years after Shiro's death.

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I must say that I find this hard to consider a strong argument. For all we know controlling a legion of Jades may be trivial even for a single Mursaat.
Control over one's self and many others simultaneousness may easily be difficult.

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Originally Posted by draxynnic View Post
Personally, my suspicion is that if the Jades are constructs powered by the souls of the Chosen, then this is all that the soul provides - motive energy, with the constructs will completely subordinate to its programming or the will of a controlling Mursaat. Essentially, they'd be soul-powered robots.
I thought of this, however, what prevents me to think this is possible is the fact that the souls of the Chosen go into Soul Batteries - which only seem to go into the Door of Komalie. The closest evidence to support the souls of the Chosen are in the Jade Armors would be Leah Stone. Though which she was held in - one of the various soul batteries on the dock, or the Ether Seal guarding them - is hard to tell. I personally think it was the soul batteries.

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Originally Posted by draxynnic View Post
-snip bit on Shiro'ken-
That does make sense.

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Originally Posted by draxynnic View Post
At first glance, it appears curious that the home of the Titans is also the last bastion of Abaddon's Dhuumish allies - but on further consideration, this might actually explain a discrepancy - that the Titans are often implied to be ancient, but are servants of Abaddon (which would intuitively place their creation as being within the last thousand years). However, what if they originally weren't creations of Abaddon, but of Dhuum? The twisting of souls into Titans would certainly serve as a justification for the labelling of Dhuum's treatment of the dead as unjust, and such an origin would justify the label of the Titans as ancient in a way that a mere thousand years of existence really doesn't. The question then remains of how they ended up in Torment. One possibility is simply that Abaddon knew the process Dhuum had used and replicated it, creating an entirely new batch of Titans. However, a more interesting possibility could be raised by considering that even within the prison-realm of the Realm of Torment, the Foundry served as a prison. Could the Foundry have been the place where the gods imprisoned the Titans after Dhuum's fall, even before the Abaddon's realm was converted into a prison?
I thought it was said (or at least highly theorized) that the Titans were originally Dhuum's, not Abaddon's. I think it would be Aurus Trevess' dialogue which I think of:

Quote:
Originally Posted by Aurus Trevess
Inside the Foundry is the Door of Komalie...a passage to the realm of the living. Countless Titans wander these halls. They are sick, twisted creatures formed by tormented souls. The followers of Dhuum have gathered here under the command of The Fury, seeking to gain favor with Mallyx the Unyielding.
The followers of Dhuum have gathered under the command of the Fury - since those with the Fury are "Guardians of Komalie", I doubt those are Dhuum's followers (and more likely to be the surroundings twisted by the Fury when it broke free), which just leaves Titans and a few Dryders/Dream Riders (when excluding the Margonites).

As for why they are in the Realm of Torment - The Foundry of Failed Creations was a prison (which got turned into a prison of the Forgotten *that is, the wardens became the prisoners*). As for when it became a prison, not sure.

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Originally Posted by draxynnic View Post
Perhaps the Foundry was the original prison-dimension, and the gods simply attached Abaddon's realm to it after his defeat (possibly in much the same way that Abaddon was planning to merge Tyria to the Realm of Torment if Nightfall had been left unopposed). Or perhaps the Foundry was always a part of the realm of the god of knowledge - perhaps Abaddon took up the responsibility of incorporating the prison of the Titans because the confinement of the results of dangerous knowledge such as that required to create Titans was part of his domain, because he was already gathering fell creatures to himself in anticipation of a time when he may seek to challenge the other gods, or maybe every god has some part of their realm set aside for the confinement of undesirables.
The Foundry being the original prison makes since, due to the fact that all of the prisons, except the foundry of failed creations, were more or less just Margonite Cities.

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Originally Posted by draxynnic View Post
This, of course, raises the question of just why the gods confined the Titans rather than destroying them.
All the quest dialogues point to the Margonites being the ones in control, and them torturing souls. I think these titans are "new" titans created by the Fury, those who Dhuum once created (if he did), were probably destroyed. If this is the case, then the "followers of Dhuum" would be the Tortureweb Dryders and Greater Dream Riders, and the Fury (of course).
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Old Oct 10, 2009, 05:48 AM // 05:48   #6
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Originally Posted by Konig Des Todes
Binding Ritual Spirits

The quest Haunted helps explain where the spirits that Ritualists summon come from. Although not directly explained, it has spirits summoned with the names Anguish, Sorrow, and Regret, and those spirits are suffering from such things. It seems to me, that the spirits that are summoned are regular spirits, that are filled with a certain type of emotion (e.g. Pain, Anguish, etc). It also seems that the more the emotion is stuck in them, the stronger it is.

Now of course not all of the spirits have the emotion of the name, as Empowerment and the like are not emotions. But they have the intent to do what the spirit does, such as the intent to help, so it’s not jut emotions, but personality and intentions as well.

In other words, the spirits that Ritualists summon are regular spirits that just take the form of those aspects, as they are bound to where they are summoned (other spirits are not bound, so they have the shape of their physical form). When a summed spirit "dies" - whether by damage or time – it simply returns to the afterlife which it came.

Instead of being a "summoned spirit", I think the correct term for them would be "bounded energy", manifestations of the feelings and energy (with a specific purpose) of the spirits.

This "energy" would be taken from any type of spirits that posses it (destruction from necros, empowering from soldiers, union from monks, preservation from nature or monks, making it more like a type of special selected energy from a spirit) and stockpiled by a ritualist on a shell Spirit, the more stronger the ritualist is the more energy he can bound to it, not the other way.

This would make sense of why another spirit of the same kind would disrupt the other in the same area, perhaps it is just ingame mechanics but, and only but, if the spirits were a representation of that kind of energy summoning another spirit(with the same energy and purpose) would only move that energy to another place.

The quest does state that the are spirits unknown to a Norn, but it doesn't state in anyway that those are the same spirits summoned by the rits. I just interpret this as if those were different from the spirits they worship, just like a common angry human spirits (like the ones of Nolani Academy) being attracted by the Necromancer (perhaps /Ritualist according to the relationship of Xandra's family in his life) Tanto. As Xandra states in the same quest "Stories speak of Ritualists so powerful that spirits(common human spirits IMO) are drawn to them" as an argument I point out that you can see they all have profession skills.

It is hard to tell whether Spirits are summoned or created, descriptions of skills like "Boon of Creations" and "Consume Soul" point that the answer is perhaps both.

Nice reading BTW.

Last edited by Red Apple; Oct 10, 2009 at 05:51 AM // 05:51..
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Old Oct 10, 2009, 09:09 AM // 09:09   #7
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Originally Posted by Konig Des Todes View Post
One could think that for the Vizunah Square NPCs, but if you re-watch the Minister Cho's Estate cinematic, Togo turns away as if he were dead. Also, about "we know that the Affliction is an effect of Shiro's presence" - NOT TRUE! As I linked, there are two quests which has the creation of Afflicted (or attempt of) without Shiro being around! In fact, one of those two quests is three years after Shiro's death.
For the first: I'll have to pay close attention next time I do it, but Togo may have been mistaken or making an assumption on the basis that the minister looked like he'd just succumbed to an illness - not knowing what the result of that was.

For the second: Yes, we know that new Afflicted can be made without Shiro being presence - but I was talking about the Affliction, not the Afflicted. In those quests, the Affliction is within the Chalice of Corruption - but how did it get there? My theory is that the Am Fah managed to get hold of a supply of water tainted by Shiro.

Quote:
Originally Posted by Konig Des Todes
Control over one's self and many others simultaneousness may easily be difficult.
Or it might be easy - especially if the others have sufficient programming that the controller only needs to give sufficient orders. (Remember that a construct isn't necessarily under the volition of the soul its powered by.)

Quote:
Originally Posted by Konig Des Todes
I thought of this, however, what prevents me to think this is possible is the fact that the souls of the Chosen go into Soul Batteries - which only seem to go into the Door of Komalie. The closest evidence to support the souls of the Chosen are in the Jade Armors would be Leah Stone. Though which she was held in - one of the various soul batteries on the dock, or the Ether Seal guarding them - is hard to tell. I personally think it was the soul batteries.
Actually, I'd be inclined to think a better example is the guy on the docks of the Inner Council mission, who's worried about being put in one of 'the statues' - and that we see statues turning into Jades in Iron Mines. Come to think on it, though, this might be an indication that while it's the Chosen who are dangerous to them and who can power the Door, the Mursaat can make use of non-Chosen souls (since if the boatman was Chosen, he'd probably have been long dead).
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Old Oct 11, 2009, 07:08 PM // 19:08   #8
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How long did this take you to write? In that amount of time you could have improved your life skills considerably.

Seriously though! I don't know what to say!
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Old Oct 18, 2009, 01:11 PM // 13:11   #9
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As usual, a job well done!
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Old Dec 28, 2009, 06:56 AM // 06:56   #10
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As to not divert the other thread further...Can we differentiate life and afterlife? There are several basic factors of a specimen's existence to keep in mind, their corporeal form and their incorporeal form. The characteristics of these are, in fact, quite similar.

Corporeal Form:
  • Capable of interacting with the physical plane without extensive effort.
  • Contains biological systems i.e. circulatory/nervous/muscular/respiratory.
  • Lives for a brief duration i.e. until old age or disease shuts down biological systems.

Incorporeal Form:
  • Capable of interacting with physical plane with extensive effort.
  • Lacks biological systems.
  • Exists for a brief time i.e. until dissipation into the Mists, consumption by Demon, or other means.

The major distinguishing features are clear, the lack of biological systems and difficulty interacting with the physical plane. Both, however, are quite mortal. The concept of an "eternal" soul does not exist here, ergo, the soul is just as mortal as the physical body. Provided this observation, then, should we say that there is in fact a difference between life and afterlife? Or is it simply a continuation of life? You could certainly say that the afterlife is simply that, but I would rather we redefine the entire perspective on life in Tyria, since we know that it's a dualistic universe.

I would say death does not occur until the soul is completely terminated, either by being consumed by a Demon and digested, or dissipation into the Mists. I suggest this due to the nature of the personality being preserved after death. In a sense, brain death nor the halting of a pulse can be considered death due to this preservation of personality.

That is, however, only if we define life as existent through the personality. Nevertheless, since this is the main carryover trait in the loss of the physical body, it seems only appropriate to say so. Dividing life up into "mortal life", "ghostly life", and "afterworld life" simply seems inappropriate when we take into account the mortality of the soul and body. The body's halting of operation means nothing, as life persists in the incorporeal form, therefore it is consistent, and indivisible. The only division would exist in the transitional phase to the incorporeal form, as noted by some souls in the Underworld in remembering only a flashing of light and then appearing there.

There is an unfortunate fault with this redefinition, though, and that is that some would suggest personality is closely in tune with the memory, and that saying the persistence of personality defines a specimen's life is improper given the souls in the Domain of Pain. My argument against this though would be that those souls drained do in fact lose their life and their form when they are completely void of it all, which is suggested by the quests Faded Memory and A Fleshy Operation. E.g.

Quote:
Originally Posted by Jutu; Wandering Soul
They call this place the Leech Tunnels, because it is here that memories of the realm's spirits are devoured by Flesh Gluttons. I know, I know, the name disgusts me, too, but I've got a theory: if you slay these monstrosities, the essence they devour will be released back to their rightful owners...namely me!
Quote:
Originally Posted by Jutu; Wandering Soul
I remember now that I was not alone when I entered the Leech Tunnels. Some of my fellow Orrians suffered the same fate as I. They must remain somewhere inside the tunnels, losing their essence to the Gluttons with each passing moment. Save them from their dismal fate!
Given this, would it not seem to make more sense to redefine life as the persistence of personality? There are exclusions to this, of course, such as cases of memory loss or other such matters that would alter the personality of an individual and would not be death, but then it would simply shift to that new personality's existence being maintained.

Edit: Although, if we would rather an artistic pun, we could say the persistence of memory.

Last edited by Gmr Leon; Dec 28, 2009 at 09:39 AM // 09:39..
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Old Dec 28, 2009, 11:36 AM // 11:36   #11
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Unless the idea of death and life in GW copies from the Japanese anime "Bleach" - where when a human dies he becomes a spirit and when his spirit dies he becomes a human - I do believe we can put a difference between life and afterlife.

Why? Because after the afterlife, your current idea of self gone for good (unless you mimic Shiro, who is a special case by all we see and know).

Ever since Dhuum finally appearing, it has become a constant belief in the forum that there are two deaths: Death of the body, and death of the soul. The afterlife, or life of the spirit, is just an incorporeal version of life - this has never been denied (and in fact something I've always stating, though never point blank) - but there should be a separation of defining life.

Why? Because life in a corporeal body is not the same as life as a spirit. The spirit lives far longer, and even when devoured can last over 200 years as energy. For all we know, there is no aging by death, thus spirits are as immortal as the gods themselves. This is far different than living in a corporeal body, where you age and your life is far more fragile.

What I call the mortal life is far more fragile than the spiritual life - whether in the mortal plane or the afterlife (which is basically a retirement home for spirits if you think about it).

But the reason why I split the three isn't so much because they are three different lives - no, instead it is because life is vastly different in each stage and the only reason for the second (or Ghostly Life) stage is for the sake of showing that a spirit can live, but by our knowledge not be killed, in what is normally a world for corporeal beings.

Life can be said to be one, but death is still the life of the spirit - whether one speaks for the world of Tyria, or a dualist's perception of reality. Why bother redefining what is defined and has been defined for hundreds of years? Living as a spirit without a body is called death. The death of the spirit - unless reincarnation takes place (which is impossible to know at the moment) - is called non-existence. There is no need to get more complicated than this, and my three stages is just to separate the three (mainly a spirit in the "mortal realm" and a spirit in the "spirit realm") in an understandable manner.

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Capable of interacting with physical plane with extensive effort.
I wouldn't really call this extensive effort, as spirits who don't even know they are dead constantly interact with the physical plane as if they were living (in the sense of having a corporeal body).

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noted by some souls in the Underworld in remembering only a flashing of light and then appearing there.
That flash has a name. Every one of those spirits which mention the flash are spirits which died in the Searing.

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There is an unfortunate fault with this redefinition, though, and that is that some would suggest personality is closely in tune with the memory, and that saying the persistence of personality defines a specimen's life is improper given the souls in the Domain of Pain. My argument against this though would be that those souls drained do in fact lose their life and their form when they are completely void of it all, which is suggested by the quests Faded Memory and A Fleshy Operation. E.g.

-snip quotes-

Given this, would it not seem to make more sense to redefine life as the persistence of personality? There are exclusions to this, of course, such as cases of memory loss or other such matters that would alter the personality of an individual and would not be death, but then it would simply shift to that new personality's existence being maintained.
However, the essence mentioned is in fact just the essence of memory, not the spirits themselves. The spirits, by every showing, are left in tact and unharmed - with the exception of amnesia. The first spirit is devoid of all memory, yet it still exists. All it knows is that it cannot remember a thing. The personality is still there, but not what made the personality - and in essence, perhaps a different personality and we cannot tell the difference due to our lack of knowing both the amnesic spirit and the spirit which remembers his past.

So either your idea cannot be correct, as memories are lost yet the spirits live unharmed, or lack of memories doesn't affect the personality and thus that quest - and in fact everything - does not help your hypothesis.

All the quest chain proves is that the essence of memory (or perhaps the mind as a whole) is not the same as the spirit and can be separated. Which could very much lead not to a dualistic reality in the lore, but a "Triplistic" (I have no clue what a three, instead of two, way ideal would be called).
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Old Dec 28, 2009, 08:34 PM // 20:34   #12
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Unless the idea of death and life in GW copies from the Japanese anime "Bleach" - where when a human dies he becomes a spirit and when his spirit dies he becomes a human - I do believe we can put a difference between life and afterlife.
...How would that make a difference? That process is just a rigged reincarnation where you come back as a human when you die as a spirit.

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Why? Because after the afterlife, your current idea of self gone for good (unless you mimic Shiro, who is a special case by all we see and know).
Which is why I'm getting at death not being death but just another stage of life, and the actual death occurring after the afterlife when the idea of the self is gone.

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Why? Because life in a corporeal body is not the same as life as a spirit. The spirit lives far longer, and even when devoured can last over 200 years as energy. For all we know, there is no aging by death, thus spirits are as immortal as the gods themselves. This is far different than living in a corporeal body, where you age and your life is far more fragile.
But it is extremely similar. Both forms are mortal, and both are fragile, the soul perhaps more so as they can forced into a variety of contraptions as a power source, including the..Biological, systems of demons.

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But the reason why I split the three isn't so much because they are three different lives - no, instead it is because life is vastly different in each stage and the only reason for the second (or Ghostly Life) stage is for the sake of showing that a spirit can live, but by our knowledge not be killed, in what is normally a world for corporeal beings.
Yet it isn't that different, really. I know you're not suggesting it as three different lives, but three stages of life, but I think this is unnecessary. As to Ghostly Life, it would seem that they can be killed, according to the dialogue of Palawa Joko's forces in certain quests. At least, in a sense, as the demons consume them, I can't recall the particular case where we rescue a soul from the insides of a demon that has been there for several centuries, but it may depend on the plane with which the spirit resides. If it's on Tyria, the process of soul digestion may be different, and quicker, whereas in the Mists it's slower. That depends entirely on where we save the soul though.

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Life can be said to be one, but death is still the life of the spirit - whether one speaks for the world of Tyria, or a dualist's perception of reality. Why bother redefining what is defined and has been defined for hundreds of years? Living as a spirit without a body is called death. The death of the spirit - unless reincarnation takes place (which is impossible to know at the moment) - is called non-existence. There is no need to get more complicated than this, and my three stages is just to separate the three (mainly a spirit in the "mortal realm" and a spirit in the "spirit realm") in an understandable manner.
Life has never been properly defined in our Universe due to the many different religions, as far as I'm concerned. See, I personally view death as when the brain shuts down, and that is in fact the legal definition in the United States. When that happens, the person is no longer existent, the mind has left the building, so to speak. However, in Tyria, when the body dies, life goes on as usual, just in a slightly less corporeal form. What I'm suggesting is a simplification, not a complication as I see it, but your divisions are an unnecessary complication from my current perspective.

I don't see a large enough difference between the soul's existence on the physical plane or in the Mists (afterlife) to necessitate the divisions. Souls in the Mists are harnessed for energy just as they are in Tyria, they exist for long lengths of time in both realms, both, provided the incentive, seem capable of interacting with the physical plane.

The only reason for the soul's lengthy existence, I would say, is because the soul is not exposed to the elements as the body is, and since the soul cannot, as far as we can tell, be affected by the elements, its degeneration is a much slower process than the body, but I suspect it does occur, at an unnoticeable rate.

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I wouldn't really call this extensive effort, as spirits who don't even know they are dead constantly interact with the physical plane as if they were living (in the sense of having a corporeal body).
Every time I talk about this, I'm basing my arguments on what is provided by the Manuscripts, and keep in mind the lines in Odran's Folly about the spirits. It's clearly been changed in-game, but it's still there.

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That flash has a name. Every one of those spirits which mention the flash are spirits which died in the Searing.
Which I'm well aware of, perhaps I phrased that area poorly. What I was trying to illustrate was the point that the only division in the transition to an incorporeal form was that of a bit of a gap in memory from death to the new form.

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However, the essence mentioned is in fact just the essence of memory, not the spirits themselves. The spirits, by every showing, are left in tact and unharmed - with the exception of amnesia. The first spirit is devoid of all memory, yet it still exists. All it knows is that it cannot remember a thing. The personality is still there, but not what made the personality - and in essence, perhaps a different personality and we cannot tell the difference due to our lack of knowing both the amnesic spirit and the spirit which remembers his past.

So either your idea cannot be correct, as memories are lost yet the spirits live unharmed, or lack of memories doesn't affect the personality and thus that quest - and in fact everything - does not help your hypothesis.

All the quest chain proves is that the essence of memory (or perhaps the mind as a whole) is not the same as the spirit and can be separated. Which could very much lead not to a dualistic reality in the lore, but a "Triplistic" (I have no clue what a three, instead of two, way ideal would be called).
I'm not being stubborn on this point, but that's not how I understood it. The spirit we encounter has not lost all memory, he still remembers what the area is called, and we cannot say with any certainty whether his fellows have been completely stripped of their memories, but I suspect they haven't. You're a .dat diver, check out the description of the Leech Tunnels, it seems to be the same one found on the wiki, which suggests that once they are completely drained, they become completely unrefined spirits. Most likely those are the type used in the creation of Titans in the Foundry of Failed Creations, as it's easier to shape an unrefined spirit and its mind into what you desire.

Where you see the essence of memory, I see the essence of the soul, basically, which seems to me their memory, which affects their personality, so it kills two birds with one stone.

I'm not proposing a hypothesis here, what I'm suggesting is a change in perspective on life due to the dualistic nature of Tyria's universe (or multiverse).
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Old Dec 29, 2009, 01:11 AM // 01:11   #13
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First of all, great job on the post. Very interesting things.

Anyhoo, my comment is about Vizier Khilbron, and his connections to Abaddon and Zhaitan.

From what I understand you are suggesting, is that Khilbron was corrupted by Abaddon before his transformation into a lich, and that Khilbron's Lich form was affected by Zhaitan's proximity. Now onto my point:

We understand that it takes quite a lot of magic to turn someone into a lich, and obviously it would take a lot of magical energy to level an entire city, so I find it hard to believe that all this was done by reading a scroll. (Though it does remind me of "The Magician's Nephew) Now we know the dragons "Bleed Magic" so could Khilbron have tapped into Zhaitans power? And if Abaddon was corrupting him at the time, was Abaddon aware of this?

Then again if we assume Abaddon is aware of the Dragons, which we can easily do so since he was a god, this brings up a few oddities. If Abaddon knew about the Dragons, why did none of his plans involve them at all? Though they were all the way in Tyria, and his main force was in Elona, it seems wierd that he didn't do anything about them. Of course this could all be because at the time of Nightfall, the writers hadn't thought of the Dragons, but nevertheless.

Which makes me wonder if there is a connection with Pawala Joko and the "Desert Dragon"
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Old Dec 29, 2009, 05:50 AM // 05:50   #14
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*Exists for a brief time i.e. until dissipation into the Mists, consumption by Demon, or other means.
Do we actually know this point is true? It's a common hypothesis, yes, but I'm not sure we've ever had conclusive evidence that anything apart from Dhuum can permanently destroy a spirit (evidence so far suggests that demons can keep the soul intact for long periods of time - possibly even an indefinite period of time, more like a solar battery that's recharged than a fuel supply that is gone after its burned). Certainly, while I know it's a common theory that souls do dissipate back into the Mists over time, there's no evidence that spirits can't, like Tolkein's elves, live indefinitely until and unless it falls victim to some mishap.
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Old Dec 29, 2009, 07:07 AM // 07:07   #15
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Do we actually know this point is true? It's a common hypothesis, yes, but I'm not sure we've ever had conclusive evidence that anything apart from Dhuum can permanently destroy a spirit (evidence so far suggests that demons can keep the soul intact for long periods of time - possibly even an indefinite period of time, more like a solar battery that's recharged than a fuel supply that is gone after its burned). Certainly, while I know it's a common theory that souls do dissipate back into the Mists over time, there's no evidence that spirits can't, like Tolkein's elves, live indefinitely until and unless it falls victim to some mishap.
That's a good point..I'm not aware of anything off the top of my head that provides concrete evidence for it, except, of course, the Lich and Shiro scenarios, which I seem to recall being the trigger to the line of thought that led to the hypothesis of soul dissipation. Hm.

Wouldn't the Afflicted Soul Explosion suggest that the soul is a sort of energy, as in an explosion it simply undergoes a change into heat and sound, which is in itself an expression of energy? As such it wouldn't be completely gone, but it would have to shift to something, in that case what I already said, so..It still seems to me that the energy of Shiro and the Lich's souls would have to do something. Eve even mentions feeling the amount of energy from the Lich's death, so his final death should release some amount of energy..

Yes, you're right, there's still no concrete evidence, but it seems to me that it would be implied. It might even be said that the transition to the incorporeal form is the remaining energy of the body shifting into a new form, which is a completely tangential thought.
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Old Dec 29, 2009, 11:35 AM // 11:35   #16
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...How would that make a difference? That process is just a rigged reincarnation where you come back as a human when you die as a spirit.
The whole concept of reincarnation is the difference. Though that is pretty much the simplest way to describe the act of reincarnation, thus making life eternal.

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Which is why I'm getting at death not being death but just another stage of life, and the actual death occurring after the afterlife when the idea of the self is gone.
I've already responded to this in my previous post, which, in short, is basically "death has always been used to describe what happens after the life in a corporeal body, it has always been a second life (in dualist terms), so why bother renaming it."

Which, how I see it, all views on life can come down to three kinds of methods: Life as a Mortal then nothing (no afterlife); life as a mortal then as a spirit (some afterlife); reincarnation.

The first kind is just life in a body then death which is the same as non-existence. The second kind is life in a body then death which is life as a soul. The third kind is life in a body then another life in a body.

As Tyria matches the second view of life, death would just be another name for living as a spirit.

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But it is extremely similar. Both forms are mortal, and both are fragile, the soul perhaps more so as they can forced into a variety of contraptions as a power source, including the..Biological, systems of demons.
It is only similar in concept of how they live and what their limitations are. Souls are a more free, and more durable, version of the body - souls are made of one kind of state of materials (forgot the term for it - such as solids, gases, liquids, and the two that are in between solid/liquid and gas/liquid - souls are the inbetween of solid and liquid, while bodies are all three of the primary states) - and souls are energy in of themselves.

That seems like a mighty fine difference if you look more at the specifics and less at the generals.

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Yet it isn't that different, really. I know you're not suggesting it as three different lives, but three stages of life, but I think this is unnecessary. As to Ghostly Life, it would seem that they can be killed, according to the dialogue of Palawa Joko's forces in certain quests. At least, in a sense, as the demons consume them, I can't recall the particular case where we rescue a soul from the insides of a demon that has been there for several centuries, but it may depend on the plane with which the spirit resides. If it's on Tyria, the process of soul digestion may be different, and quicker, whereas in the Mists it's slower. That depends entirely on where we save the soul though.
The case where two souls are freed after 200 years imprisonment. And as I stated in my first post, there are 2 ways to "kill" a spirit (according to observation and dialogues): Consumption (or simply draining the energy that makes the spirit) and killing one in the "spirit realm" (any of the afterlives) - note: killing a spirit in the "mortal realm" (such as Tyria) would only send it to the afterlife, according to some dialogues.

So Joko's forces saying that the demons are killing them (which is only implied, I believe, by things such as "demons are roaming the Desolation, and with an army of undead, that is not good" or something of the sort) is not that surprising as they would be devouring the soul, or killing the undead and the spirit of the undead are not intended in the dialogues.

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In Tyria, when the body dies, life goes on as usual, just in a slightly less corporeal form. What I'm suggesting is a simplification, not a complication as I see it, but your divisions are an unnecessary complication from my current perspective.
My divisions were just to show what happens with what was believed to be death. The only real death is "death in the third stage" - the act which is called death in the first or second stages is not death. How would you explain this without the three stages? How would you keep the confusion to a minimum if you do not describe how one can life before you describe how one can have a "false death" (so to speak) before having a real death?

My three stages, to one as smart and knowledgeable in lore as you, may seem unnecessary, but to those not knowledgeable or who get confused on my wording easily, the stages may be necessary.

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I don't see a large enough difference between the soul's existence on the physical plane or in the Mists (afterlife) to necessitate the divisions. Souls in the Mists are harnessed for energy just as they are in Tyria, they exist for long lengths of time in both realms, both, provided the incentive, seem capable of interacting with the physical plane.
The real difference is the reason why the spirits are in the mortal realm and what happens to them when they die. To prevent misunderstanding and for simplification of the topic to readers, I've thought it was best to have them separate. Instead of saying "this is what happens, except in this case and that case" I said "These are the cases, and this is what happens in the first case, this is what happens in the second case, and this is what happens in the third case."

Might be "unnecessary" for some, and it might be "longer" but it is easier to understand. And with how often I am misunderstood - intentional or not - it is always best to keep things as simple as possible, even by the sacrifice of length.

Perhaps this is why people don't like your research as much as people like mine - or at least in the past.

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The only reason for the soul's lengthy existence, I would say, is because the soul is not exposed to the elements as the body is, and since the soul cannot, as far as we can tell, be affected by the elements, its degeneration is a much slower process than the body, but I suspect it does occur, at an unnoticeable rate.
Another reason is the lack of known aging, unless there is aging, and if there is. then it would most likely be the same as energy of the soul being spent, which in reality, whenever they move they are making themselves "age," thus the more movement (which would include fighting), the faster they'd die naturally.

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Every time I talk about this, I'm basing my arguments on what is provided by the Manuscripts, and keep in mind the lines in Odran's Folly about the spirits. It's clearly been changed in-game, but it's still there.
Ah, you mean the spirit's "shadow form" - what I believe to be the "formless spirits" (as I think I mentioned in the OP, if not then it is in my fourth revision), a form of spirit that is able to go through anything. However, the case of the manuscripts is a special case - and I know how you love to separate special cases from the norm. The spirits there have not interacted with corporeal things for ages, thus they have forgotten how. However, those we meet on a regular basis - for instance those in Tyria - have been constantly been interacting with corporeal beings, and some don't even know of their own death.

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Which I'm well aware of, perhaps I phrased that area poorly. What I was trying to illustrate was the point that the only division in the transition to an incorporeal form was that of a bit of a gap in memory from death to the new form.
Though this is not always the case, as shown in Factions cinematics constantly - they meet with the Envoys and as shown by Shiro in the Gate of Madness, their memory remains intact.

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The spirit we encounter has not lost all memory, he still remembers what the area is called
This is where you are incorrect. That line is said after the spirit regains all of his memory.

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You're a .dat diver, check out the description of the Leech Tunnels, it seems to be the same one found on the wiki, which suggests that once they are completely drained, they become completely unrefined spirits.
I am not a .dat diver (I just use the information divers give, which if I knew how to translate the coding, I'd find landmarks and descriptions of Prophecies, Factions, and Eye of the North locations). Also, that description, proven by this thread is not from the .dat. That description is a fan-made one based on the quests, thus hold no lore value (and an interesting note: When you need it, you use the .dat as a backup, but when you don't need it for your own theories, you discredit the theories because they use the .dat! Hmmm....)

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I'm not proposing a hypothesis here, what I'm suggesting is a change in perspective on life due to the dualistic nature of Tyria's universe (or multiverse).
Though your thoughts seem to be incomplete and even agreeing with mine in some parts where they are complete, or not understanding why I have formatted the research as I have.

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I find it hard to believe that all this was done by reading a scroll. (Though it does remind me of "The Magician's Nephew) Now we know the dragons "Bleed Magic" so could Khilbron have tapped into Zhaitans power? And if Abaddon was corrupting him at the time, was Abaddon aware of this?
Based on [url=http://wiki.guildwars.com/wiki/Escape_from_the_Torment#Dialogue]the dialogue here[/ur] and here, along with this dialogue, and the dialogue from here, it is safe to assume Khilbron was corrupted prior to the Cataclysm. Everything points to him reading a scroll - and who knows how much magic could be contained in a scroll? Especially magic from before the bloodstones - the scroll (who said the scroll was even parchment?) would of been acting like a time capsule for the magic.

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Then again if we assume Abaddon is aware of the Dragons, which we can easily do so since he was a god, this brings up a few oddities. If Abaddon knew about the Dragons, why did none of his plans involve them at all? Though they were all the way in Tyria, and his main force was in Elona, it seems wierd that he didn't do anything about them. Of course this could all be because at the time of Nightfall, the writers hadn't thought of the Dragons, but nevertheless.
Just because Abaddon is a god, does not mean he knew of the dragons. In fact, based on him causing so much ruckus without killing the dragons or by point blank trying to wake them, one can easily assume he knows nothing of them, or he thinks nothing would wake them.

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Which makes me wonder if there is a connection with Pawala Joko and the "Desert Dragon"
Unlikely, as the desert dragon is Kralkatorrik from the Charr Homelands, where would the connection be.
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Old Dec 29, 2009, 06:56 PM // 18:56   #17
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The whole concept of reincarnation is the difference. Though that is pretty much the simplest way to describe the act of reincarnation, thus making life eternal.
That doesn't make life eternal unless the mind or personality remains intact throughout the entire process, which is the basis for my argument.

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I've already responded to this in my previous post, which, in short, is basically "death has always been used to describe what happens after the life in a corporeal body, it has always been a second life (in dualist terms), so why bother renaming it."

Which, how I see it, all views on life can come down to three kinds of methods: Life as a Mortal then nothing (no afterlife); life as a mortal then as a spirit (some afterlife); reincarnation.

The first kind is just life in a body then death which is the same as non-existence. The second kind is life in a body then death which is life as a soul. The third kind is life in a body then another life in a body.

As Tyria matches the second view of life, death would just be another name for living as a spirit.
The explanation for each was rather unnecessary. My main argument is that life in a body and life in a soul is indistinguishable. If it was not, we wouldn't have souls in the Forgotten Vale:

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There are those who meet with death on an even playing field. And there are others who are caught off their guard. It is these souls, who die so quickly that they do not notice the transition from life into unlife, who wind up here in the Forgotten Vale. There are perhaps the most tragic of all the spirits trapped here, for they do not truly understand what is happening around them.
The distinguishing feature, then, I would say, is simply the perception of a transition into the incorporeal form. Otherwise a being that made the transition could simply go on as usual, as if they were still within their body, and if Grenth and the Underworld didn't exist, on the physical plane, as many others do.

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It is only similar in concept of how they live and what their limitations are. Souls are a more free, and more durable, version of the body - souls are made of one kind of state of materials (forgot the term for it - such as solids, gases, liquids, and the two that are in between solid/liquid and gas/liquid - souls are the inbetween of solid and liquid, while bodies are all three of the primary states) - and souls are energy in of themselves.

That seems like a mighty fine difference if you look more at the specifics and less at the generals.
Plasma is the state you're looking for. Anatomically, though, they are much the same, at least, on the exterior. If they even have an interior is hard to say, but their physiological features suggest they haven't the ordinary viscera, they don't seem to need food or water or any of the other bits of sustenance we do. In this regard there is a massive difference in particulars, but that's to be expected, however, they are still very alive. They're conscious, they're coherent, and their personality is intact.

Can't expect all bits of your life to be the same, now can you? I wouldn't expect to be the same if I lost the use of a body part, after all, and I'm still wary of car doors after just a minor scrape with one.

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The case where two souls are freed after 200 years imprisonment. And as I stated in my first post, there are 2 ways to "kill" a spirit (according to observation and dialogues): Consumption (or simply draining the energy that makes the spirit) and killing one in the "spirit realm" (any of the afterlives) - note: killing a spirit in the "mortal realm" (such as Tyria) would only send it to the afterlife, according to some dialogues.
Then I'd say you need to add another method, and that's by draining the souls of who they are, of their memories and personality. They're not technically gone, but the person certain as hell is. As to the two souls..That's an interesting case altogether, it may be possible that family ties to one another bind each other to the physical plane. Even though he didn't know it, his wife's remaining there may have prevented his complete digestion..Or perhaps the Scarabs simply aren't adapted to soul consumption.

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So Joko's forces saying that the demons are killing them (which is only implied, I believe, by things such as "demons are roaming the Desolation, and with an army of undead, that is not good" or something of the sort) is not that surprising as they would be devouring the soul, or killing the undead and the spirit of the undead are not intended in the dialogues.
I just looked over every quest in the Desolation, except for She Hungers, and I'm not even finding the dialogue where one of Joko's men mentioned that, so I can't say for certain.

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My divisions were just to show what happens with what was believed to be death. The only real death is "death in the third stage" - the act which is called death in the first or second stages is not death. How would you explain this without the three stages? How would you keep the confusion to a minimum if you do not describe how one can life before you describe how one can have a "false death" (so to speak) before having a real death?

My three stages, to one as smart and knowledgeable in lore as you, may seem unnecessary, but to those not knowledgeable or who get confused on my wording easily, the stages may be necessary.
Simple: No one dies in Tyria. When biological functioning of the body ceases something occurs (perhaps remnant energy coalescing and abandoning the body to become the incorporeal form) in which life is maintained in an alternate form.

It's essentially the same principle as energy being incapable of destruction. It simply changes form. Except, of course, that life does eventually cease, when the mind and personality is destroyed which seem to be the only maintainers of the incorporeal form as we see it.

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The real difference is the reason why the spirits are in the mortal realm and what happens to them when they die. To prevent misunderstanding and for simplification of the topic to readers, I've thought it was best to have them separate. Instead of saying "this is what happens, except in this case and that case" I said "These are the cases, and this is what happens in the first case, this is what happens in the second case, and this is what happens in the third case."
I fail to see how my perspective on the matter would make it at all more difficult to comprehend. If it's all just life, then it's obvious that there would be business tend to in certain cases and none in others.

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Perhaps this is why people don't like your research as much as people like mine - or at least in the past.
I get the audience I'm aiming at, and that's all that matters to me. You aim towards a more general audience, which is probably what gets you so much praise and insult.

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Another reason is the lack of known aging, unless there is aging, and if there is. Then it would most likely be the same as energy of the soul being spent, which in reality, whenever they move they are making themselves "age," thus the more movement (which would include fighting), the faster they'd die naturally.
Aging is nothing more than exposure to the elements, but in this case, as they seem to be energy, then yes, their form of aging probably is activity expending energy.

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Originally Posted by Konig Des Todes View Post
Ah, you mean the spirit's "shadow form" - what I believe to be the "formless spirits" (as I think I mentioned in the OP, if not then it is in my fourth revision), a form of spirit that is able to go through anything. However, the case of the manuscripts is a special case - and I know how you love to separate special cases from the norm. The spirits there have not interacted with corporeal things for ages, thus they have forgotten how. However, those we meet on a regular basis - for instance those in Tyria - have been constantly been interacting with corporeal beings, and some don't even know of their own death.
I'd be wary of calling them formless, given those we see in Hell's Precipice and over the cauldron in Lion's Arch on Halloween. As I said though, it has been changed in-game.

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Originally Posted by Konig Des Todes View Post
Though this is not always the case, as shown in Factions cinematics constantly - they meet with the Envoys and as shown by Shiro in the Gate of Madness, their memory remains intact.
Let's also keep in mind that the Envoys weren't apparently thought of during Prophecies, though, as all of the souls we encounter in the Underworld are, as we're both aware, from Prophecies and display a gap in memory.

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Originally Posted by Konig Des Todes View Post
This is where you are incorrect. That line is said after the spirit regains all of his memory.
No, this is where you're incorrect, or misunderstanding, to say the least. The quotes in my original post which spurred this discussion are from the beginning of the respective quests. The first quote is from the beginning of A Faded Memory, and he recalls the name of the Leech Tunnels. The second quote, you're correct, is after he regains all his memories, but prior to that, he still remembered the location's name.

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Originally Posted by Konig Des Todes View Post
I am not a .dat diver (I just use the information divers give, which if I knew how to translate the coding, I'd find landmarks and descriptions of Prophecies, Factions, and Eye of the North locations).
Ah, a misunderstanding on my point, for some reason I want to consistently think you are.

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Originally Posted by Konig Des Todes View Post
Also, that description, proven by this thread is not from the .dat. That description is a fan-made one based on the quests, thus hold no lore value (and an interesting note: When you need it, you use the .dat as a backup, but when you don't need it for your own theories, you discredit the theories because they use the .dat! Hmmm....)
As I recall, the majority of those theories are also based on Arachnia.

Also, you need to be more thorough, it was in a post later in the thread. See this. As to my usage of it, the Leech Tunnels are not only mentioned in-game in dialogue, but their description by Jutu is in line with that found in the .dat, thus not only is it real by its mention in-game, but we are provided with more detail by the area description.

There is no mention of Arachnia in-game, and I wouldn't point that out on its own except that I can't currently recall any other cases you may have in mind.

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Originally Posted by Konig Des Todes View Post
Though your thoughts seem to be incomplete and even agreeing with mine in some parts where they are complete, or not understanding why I have formatted the research as I have.
I didn't start the discussion arguing against any of your major points to begin with, but simply offering a different perspective on the matter, as I continue to emphasize.
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Old Dec 29, 2009, 10:37 PM // 22:37   #18
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That doesn't make life eternal unless the mind or personality remains intact throughout the entire process, which is the basis for my argument.
Though your argument is less of "what is life" and more of "what is self" - is the idea of being who one is, or what one is (that is, their body, or their mind).

And honestly, not entirely relevant - that is, in continuing the argument - as your argument is in fact not opposing my stance.

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Originally Posted by Gmr Leon View Post
The explanation for each was rather unnecessary. My main argument is that life in a body and life in a soul is indistinguishable. If it was not, we wouldn't have souls in the Forgotten Vale:

The distinguishing feature, then, I would say, is simply the perception of a transition into the incorporeal form. Otherwise a being that made the transition could simply go on as usual, as if they were still within their body, and if Grenth and the Underworld didn't exist, on the physical plane, as many others do.
A contradiction is made about the souls which reside in the Forgotten Vale:

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Originally Posted by Reaper of the Labyrinth
The Grasping Darkness have been banished, and the rightful order of things is beginning to return to the Underworld. New souls who wish to pledge their eternal devotion to Grenth arrive every minute. Lead them to the Forgotten Vale and introduce them to Mayor Alegheri. Do this to help restore Grenth's Realm to its rightful state.
These souls are not souls which do not know they are dead, they are souls who are serving Grenth. As for your statement of souls existing on the physical plane if they knew of their death - this is clearly quite the opposite. Souls which do not realize they are dead are all around the Desolation, the first description of the Orrian undead is the same of them not realizing they are dead. There are also souls which realize they are dead in Tyria, and they realize they are dead in the afterlife (Underworld, Fissure of Woe, Hall of Heroes, and Realm of Torment).

Thus, the perception argument fails, as both perceptions exist on both sides.

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Originally Posted by Gmr Leon View Post
Plasma is the state you're looking for.
We've gone through this. Plasma is a state between gas and liquid. Draxynnic corrected you on this.

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Originally Posted by Gmr Leon View Post
Then I'd say you need to add another method, and that's by draining the souls of who they are, of their memories and personality. They're not technically gone, but the person certain as hell is. As to the two souls..That's an interesting case altogether, it may be possible that family ties to one another bind each other to the physical plane. Even though he didn't know it, his wife's remaining there may have prevented his complete digestion..Or perhaps the Scarabs simply aren't adapted to soul consumption.
Going back to the first response: That isn't so much one's state of life as it is one's being. You're saying someone who is brain dead (or in a vegetable state) is dead, when their body and possibly even consciousness, thus their self, is still working and living.

So you're arguing semantics here.

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Originally Posted by Gmr Leon View Post
I just looked over every quest in the Desolation, except for She Hungers, and I'm not even finding the dialogue where one of Joko's men mentioned that, so I can't say for certain.
After extensive searching, as I thought it was a primary quest and stated in the Bone Palace:

Quote:
Originally Posted by A Deal's a Deal;Priest Kehmtut
So the great Palawa Joko returns. I can't say everyone will be happy to see him back. But matters had gotten out of hand with Varesh's troops garrisoned here. Those demons enjoyed devouring souls, and with an undead army about...well, you get the idea. Here, this is from our coffers. We hope you will accept it.
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Originally Posted by Gmr Leon View Post
Simple: No one dies in Tyria. When biological functioning of the body ceases something occurs (perhaps remnant energy coalescing and abandoning the body to become the incorporeal form) in which life is maintained in an alternate form.

It's essentially the same principle as energy being incapable of destruction. It simply changes form. Except, of course, that life does eventually cease, when the mind and personality is destroyed which seem to be the only maintainers of the incorporeal form as we see it.
The thing is: While I understand what you mean here, it still isn't a clear picture of what you mean to me. Not to bloat, but I've always been an "above average" person, so would the mentally average person be able to understand what you mean? On the other hand, as shown moreso in the previous two versions of this research, how I worded my theory and research was understood and in fact interesting to read.

That is my goal, not shortest way to put it.

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Originally Posted by Gmr Leon View Post
I fail to see how my perspective on the matter would make it at all more difficult to comprehend. If it's all just life, then it's obvious that there would be business tend to in certain cases and none in others.
It isn't your perspective, but how you're trying to reword it. You give it point blank where I gave examples.

Besides, it isn't "all just life" - it is life in a form that is called, by everyone except you even in reality's equivalent, death.

So I ask the question, again, which you constantly ignore: Why rename something which has a name?

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Originally Posted by Gmr Leon View Post
I get the audience I'm aiming at, and that's all that matters to me. You aim towards a more general audience, which is probably what gets you so much praise and insult.
I'd rather aim to the general audience and get more people interested in lore than push people away from the interest of lore by making things more complicated to understand.

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Originally Posted by Gmr Leon View Post
Aging is nothing more than exposure to the elements, but in this case, as they seem to be energy, then yes, their form of aging probably is activity expending energy.
Not quite, aging is more than exposure to the elements. What you speak of is more of erosion. Does the physical appearance of a spirit go from a kid to a man? No. That is aging. A spirit will not have 4 legs in the morning, 2 legs in the afternoon, and 3 legs in the evening. Bodies will.

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Originally Posted by Gmr Leon View Post
I'd be wary of calling them formless, given those we see in Hell's Precipice and over the cauldron in Lion's Arch on Halloween. As I said though, it has been changed in-game.
Formless is just a nickname, a "lack of a better term" use. But those seem to fit the idea of the "spirit's shadow form" from the Odran's Folly in the manuscripts better than any other instance, and those models are not just used during Halloween (in far more than the one cauldron) and the Door of Komalie. There is also the River of Souls and a couple circles of them in the Foundry of Failed Creation. Just for reference sake.

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Originally Posted by Gmr Leon View Post
Let's also keep in mind that the Envoys weren't apparently thought of during Prophecies, though, as all of the souls we encounter in the Underworld are, as we're both aware, from Prophecies and display a gap in memory.
Though there are still the spirits we speak to in Ascalon, Sanctum Cay's bonus, Abaddon's Mouth's bonus, and throughout the Crystal Desert.

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Originally Posted by Gmr Leon View Post
No, this is where you're incorrect, or misunderstanding, to say the least. The quotes in my original post which spurred this discussion are from the beginning of the respective quests. The first quote is from the beginning of A Faded Memory, and he recalls the name of the Leech Tunnels. The second quote, you're correct, is after he regains all his memories, but prior to that, he still remembered the location's name.
Quote:
Originally Posted by Wandering Soul
Hey, could you help a wandering spirit out? All I remember is running through these disgusting fleshy tunnels...before that, a blank! They call this place the Leech Tunnels, because it is here that memories of the realm's spirits are devoured by Flesh Gluttons. I know, I know, the name disgusts me, too, but I've got a theory: if you slay these monstrosities, the essence they devour will be released back to their rightful owners...namely me! Would you kill some of these things for me? What have you got to lose?
Hmmm, not quite Leon. He only remembers running around. He heard the place being called the Leech Tunnels - after his memory loss. The moment he lost his memory, he lost all of his memory.

So yes, I was mistaken, but the spirit still didn't remember anything, else he would have said "I recall that this place is..." or something of the like instead.

Quote:
Originally Posted by Gmr Leon View Post
As I recall, the majority of those theories are also based on Arachnia.
Not correct, as only one theory is on Arachnia. And you disagree with other statements that I have made based off of the .dat (though I'm surprised you didn't comment on the Abaddon thing yet!)

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Originally Posted by Gmr Leon View Post
Also, you need to be more thorough, it was in a post later in the thread. See this.
Thought I looked through it all. Meh.

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Originally Posted by Gmr Leon View Post
I didn't start the discussion arguing against any of your major points to begin with, but simply offering a different perspective on the matter, as I continue to emphasize.
Though usually different perspective means a different idea on the case (thus something that wouldn't be agreeing fully). In which case, you're only redefining death, which I honestly see no point in doing. Why create a new term and new definition for an existing term when people are used to the old definition of said existing term? It only makes things more complicated, as I continue to emphasize.
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Old Dec 30, 2009, 12:33 AM // 00:33   #19
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Originally Posted by Konig Des Todes View Post
Though your argument is less of "what is life" and more of "what is self" - is the idea of being who one is, or what one is (that is, their body, or their mind).
Not entirely. The self is clear cut in my mind, and that is that it is the mind and personality of an individual.

Quote:
Originally Posted by Konig Des Todes View Post
A contradiction is made about the souls which reside in the Forgotten Vale:

These souls are not souls which do not know they are dead, they are souls who are serving Grenth.
I would think it quite clear that the Forgotten Vale serves a dual purpose, for those souls and the souls already mentioned.

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Originally Posted by Konig Des Todes View Post
As for your statement of souls existing on the physical plane if they knew of their death - this is clearly quite the opposite. Souls which do not realize they are dead are all around the Desolation, the first description of the Orrian undead is the same of them not realizing they are dead. There are also souls which realize they are dead in Tyria, and they realize they are dead in the afterlife (Underworld, Fissure of Woe, Hall of Heroes, and Realm of Torment).

Thus, the perception argument fails, as both perceptions exist on both sides.
Do note that I said if Grenth and the Underworld didn't exist they would reside there. Since they do, they exist on both. It wasn't intended as an either/or argument, although that wasn't clear. What I was attempting to point out is that without a perception of having died, they proceed as if they are still alive, therefore death is merely a perceived occurrence, when it is not perceived, life simply continues as if it never happened.

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Originally Posted by Konig Des Todes View Post
We've gone through this. Plasma is a state between gas and liquid. Draxynnic corrected you on this.
I didn't read that closely enough, a fault on my part.

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Originally Posted by Konig Des Todes View Post
Going back to the first response: That isn't so much one's state of life as it is one's being. You're saying someone who is brain dead (or in a vegetable state) is dead, when their body and possibly even consciousness, thus their self, is still working and living.

So you're arguing semantics here.
When the brain ceases function, a person is dead in our world. Tyria is dualistic, when a person is brain dead, they keep on living even if their body doesn't. The mind and personality are on an entirely different level in Tyria, separate from the brain, this is proven by the existence of souls.

It doesn't matter if the body is still alive in our world, there are cases where the brain is inoperable, but the body is quite fine, at least so long as it is kept running via life support systems. Beating heart cadavers they're called. A person in a vegetative state is difficult to say, and it would be inappropriate to generally cover it given the differences in each case, but if consciousness is still present, I'd say they're alive. Nevertheless, Tyria's a different sort of universe, so this line of argument is irrelevant. Once the body ceases operation, life persists in the form of a soul.

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Originally Posted by Konig Des Todes View Post
After extensive searching, as I thought it was a primary quest and stated in the Bone Palace:
Ah, thanks, I thought it may have been in that quest, but I was glancing over many different ones.

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Originally Posted by Konig Des Todes View Post
The thing is: While I understand what you mean here, it still isn't a clear picture of what you mean to me. Not to bloat, but I've always been an "above average" person, so would the mentally average person be able to understand what you mean? On the other hand, as shown moreso in the previous two versions of this research, how I worded my theory and research was understood and in fact interesting to read.

That is my goal, not shortest way to put it.
As long as you don't mention death, and say once the body stops functioning..You may be able to avoid confusion. It's fascinating, really, as when you mention death or a different opposing subject to get to another point, it lingers in their thoughts, and they find it difficult to understand when you get to your point or you say that they're still alive after that, just in a new form.

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Originally Posted by Konig Des Todes View Post
It isn't your perspective, but how you're trying to reword it. You give it point blank where I gave examples.

Besides, it isn't "all just life" - it is life in a form that is called, by everyone except you even in reality's equivalent, death.

So I ask the question, again, which you constantly ignore: Why rename something which has a name?
Because it's not the same, and it's not the same universe. Let's put it this way, if your body stopped functioning, and you made the transition to an incorporeal form, would you say you were dead? Even though you're still conscious and aware and capable of thinking about it, would you say you're dead? If there had never been an established identification of death, I would say an entire civilization could die and under those circumstances, they wouldn't think themselves dead.

What I find extremely strange is that in universes, such as Tyria's, where souls exist, they still have a perception of death. I can't for the existence of me see why, especially if one considers life to be conscious activity.

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Originally Posted by Konig Des Todes View Post
I'd rather aim to the general audience and get more people interested in lore than push people away from the interest of lore by making things more complicated to understand.
Perhaps I should put a disclaimer on my more complex threads then.

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Originally Posted by Konig Des Todes View Post
Not quite, aging is more than exposure to the elements. What you speak of is more of erosion. Does the physical appearance of a spirit go from a kid to a man? No. That is aging. A spirit will not have 4 legs in the morning, 2 legs in the afternoon, and 3 legs in the evening. Bodies will.
Not precisely what I was aiming at. The body has to continually produce new cells through mitosis, but, telomeres at the end of the chromosomes slowly degrade during every division, meaning eventually, they will be gone, and cell division will cease. This more or less produces the end result of aging. Cells wouldn't need to continually divide if we weren't alive and exposed to the elements, as such, yes, it is more than just exposure to the elements, but that is an essential aspect of it. The point you're making is pointless when it comes to souls, as they haven't cells, as far as we know. So while they won't age in the sense we're familiar with, I do suspect they would degrade over time.

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Originally Posted by Konig Des Todes View Post
Though there are still the spirits we speak to in Ascalon, Sanctum Cay's bonus, Abaddon's Mouth's bonus, and throughout the Crystal Desert.
Which still makes me wonder if perhaps, the Envoys are exclusive to Cantha. There is a noticeable dearth of souls there, which you would think there would be more considering the nature of the continent. The starving in the city, the Jade Wind killing so many people suddenly..It's quite curious.

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Originally Posted by Konig Des Todes View Post
Hmmm, not quite Leon. He only remembers running around. He heard the place being called the Leech Tunnels - after his memory loss. The moment he lost his memory, he lost all of his memory.

So yes, I was mistaken, but the spirit still didn't remember anything, else he would have said "I recall that this place is..." or something of the like instead.
Now that's what I was expecting you to latch onto. Something must have remained though..I think, that kept him from becoming another of the formless spirits, as you call them. Think about it, if we trash this as a possibility for how they turn into those, we're simply left with the vague "torture" description. I'd think you'd be all for this.

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Originally Posted by Konig Des Todes View Post
Not correct, as only one theory is on Arachnia. And you disagree with other statements that I have made based off of the .dat (though I'm surprised you didn't comment on the Abaddon thing yet!)
Well I certainly can't recall them at the moment, I can say that much, but I'm sure there's some valid reason for it beyond cherry picking the .dat in my favor, which I do try to avoid. (I can't even recall the majority of the information extracted from it, to be quite honest, and didn't realize the Leech Tunnels description on the wiki was from it until I looked into it further.)

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Originally Posted by Konig Des Todes View Post
Though usually different perspective means a different idea on the case (thus something that wouldn't be agreeing fully). In which case, you're only redefining death, which I honestly see no point in doing. Why create a new term and new definition for an existing term when people are used to the old definition of said existing term? It only makes things more complicated, as I continue to emphasize.
Because I'm not creating a new term and new definition? I'm simply stretching an existing term and its definition beyond the normal scope as I see it appropriate given the difference in the Universe.
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Old Dec 30, 2009, 01:34 AM // 01:34   #20
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Not entirely. The self is clear cut in my mind, and that is that it is the mind and personality of an individual.
However, to others, this is not the case. I was speaking from a general idea and bringing up the different views. Now you're showing that you're trying to force your philosophical beliefs on others by telling them your views of this topic.

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I would think it quite clear that the Forgotten Vale serves a dual purpose, for those souls and the souls already mentioned.
However, another descrepency is that the Icy Wastes is the home of Grenth's servants. Then again, one could argue that the whole Underworld is the realm for those who wish to follow Grenth.

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Do note that I said if Grenth and the Underworld didn't exist they would reside there. Since they do, they exist on both. It wasn't intended as an either/or argument, although that wasn't clear. What I was attempting to point out is that without a perception of having died, they proceed as if they are still alive, therefore death is merely a perceived occurrence, when it is not perceived, life simply continues as if it never happened.
If Grenth and the Underworld (untrue, instead the afterlife as a whole) didn't exist, they'd do just as they do now: Exist. There is no difference on this, they just wouldn't have their version of a retirement home. But your argument is still flawed as a lack of realization does not mean that something did not occur. For instance, take the case of a baby and an adult playing "peek-a-boo" with the baby by hiding his or her face behind their hands. The baby doesn't realize that the adult is still there, but that doesn't mean the adult is not there. If your point were to be true, then it would require all perceptions of the being, not just one's own perception. Even without believing they are dead, ghosts will do things which they cannot while living. For instance, the curator from rin will walk on the sulfurous wastes, or will continue on without water, food, or sleep (assuming those are not necessary for a spirit). Or the spirits Gwen helps out in The Flight North, they will repeat the events, yet they have no clue of their own death. Constantly they re enact their failure which led to the Charr being able to advance and eventually cause the Searing.

Just because a spirit doesn't perceive his own death doesn't mean he'll live as if he was alive. He'll act similarly, yes, but not the same, and that by far doesn't mean he is "alive."

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When the brain ceases function, a person is dead in our world. Tyria is dualistic, when a person is brain dead, they keep on living even if their body doesn't. The mind and personality are on an entirely different level in Tyria, separate from the brain, this is proven by the existence of souls.
Once more you're forcing your philosophical view of reality upon us. You speak as if reality isn't dualistic - can you know for sure? No. But the death of the brain does mean death, yes (even in the so called brain-dead state, the brain is active, just unable to move move the body). But the death of the personality is not always the same as the death of the brain.

But that is beside the point, though the way your forcing your view isn't the reference to reality, but the fact that if there is a soul, that death is not just death of the body, when it really is.

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As long as you don't mention death, and say once the body stops functioning..You may be able to avoid confusion. It's fascinating, really, as when you mention death or a different opposing subject to get to another point, it lingers in their thoughts, and they find it difficult to understand when you get to your point or you say that they're still alive after that, just in a new form.
Not really, and this shouldn't be an issue with you either, due to your location. The concept of the soul is a common and known idea - even to those who are materialistic in their belief of life (that is, don't believe in the soul, like you implied for yourself and slipped in above). Saying someone dies and knowing that souls exist in GW would, even to materialists, show that death means passing on, or losing one's body to be just a soul. I do not see how this can be confusing since it is such a wide known and seen concept.

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Because it's not the same, and it's not the same universe. Let's put it this way, if your body stopped functioning, and you made the transition to an incorporeal form, would you say you were dead? Even though you're still conscious and aware and capable of thinking about it, would you say you're dead? If there had never been an established identification of death, I would say an entire civilization could die and under those circumstances, they wouldn't think themselves dead.

What I find extremely strange is that in universes, such as Tyria's, where souls exist, they still have a perception of death. I can't for the existence of me see why, especially if one considers life to be conscious activity.
So because it is another universe, we should redefine anything we see fit? Even though it is used in game as the same meaning? Okay, immortality does not mean unkillable, but instead has no separation from mortality. A tree is not a tree, it is a dog, which is in fact a cat, that is a catapillar.

Using the argument that it is another universe so death is not the same (which is not true, as I've tried to point out, but since you're clearly a materialist I guess my words would fall on deaf ears) as reality's death and thus allows a redefining the word is flawed greatly. If my body stopped functioning and I was a spirit, as long as I knew I was a spirit, I would say I was dead. I would be dead because death is the cease of a functioning body, not a functioning soul.

In essence, what you yourself define death in reality is still death in Tyria. Why? Because the body ceases function. Yes, you still perceive yourself as a being, but you are still dead. You are still just a soul.

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Perhaps I should put a disclaimer on my more complex threads then.



Not precisely what I was aiming at. The body has to continually produce new cells through mitosis, but, telomeres at the end of the chromosomes slowly degrade during every division, meaning eventually, they will be gone, and cell division will cease. This more or less produces the end result of aging. Cells wouldn't need to continually divide if we weren't alive and exposed to the elements, as such, yes, it is more than just exposure to the elements, but that is an essential aspect of it. The point you're making is pointless when it comes to souls, as they haven't cells, as far as we know. So while they won't age in the sense we're familiar with, I do suspect they would degrade over time.
And you know they don't have cells, how? If they are made out of a material, whether it is gas, liquid, solid, plasma, or whatever a semi-gas/semi-liquid (ectoplasm? ) would be called, they would still have cells.

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Which still makes me wonder if perhaps, the Envoys are exclusive to Cantha. There is a noticeable dearth of souls there, which you would think there would be more considering the nature of the continent. The starving in the city, the Jade Wind killing so many people suddenly..It's quite curious.
Though if that is why they are exclusive to Cantha... what about the constant Guild Wars and the Scarab Plague? Or Joko's invasion? The Searing and the Cataclysm even, and the Charr/Human war. All those would produce equal, or more, souls in short times. So then there would be a need of Tyrian and Elonian Envoys.

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Now that's what I was expecting you to latch onto. Something must have remained though..I think, that kept him from becoming another of the formless spirits, as you call them. Think about it, if we trash this as a possibility for how they turn into those, we're simply left with the vague "torture" description. I'd think you'd be all for this.
I don't call your "refined" spirits the same as the "formless" spirits. These are two different subjects, to be honest. And surely, the presence of Titans imply that a "blank slate" is needed, though that could just be that the "essence of memory" is a portion of the soul being devoured for energy. And after all, the place is near the River of Souls, perfect feeding ground. Why have your food supply turned into more mouths to feed?

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Because I'm not creating a new term and new definition? I'm simply stretching an existing term and its definition beyond the normal scope as I see it appropriate given the difference in the Universe.
But you are changing the definition! Not expanding it. You're changing it from the cease of body functionality to the lack of existence on a whole scale (body, soul, and mind).
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