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Old Sep 11, 2009, 07:43 PM // 19:43   #141
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Well, when "Fah"'s pronounced in Cantonese it means flower. Can't think of anything for "Am" right now though.
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Old Sep 11, 2009, 08:05 PM // 20:05   #142
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Originally Posted by AnthonyPalomo View Post
I heard a moa took it or something but i'm not sure
As said, she lost her eye when hunting the Black Moa in the Echovald. It was hinted at in Nightfall, and said in Zho's Journal in Eye of the North.
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Old Sep 12, 2009, 12:49 PM // 12:49   #143
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Originally Posted by xSifox View Post
Well, when "Fah"'s pronounced in Cantonese it means flower. Can't think of anything for "Am" right now though.
And their Assassins lack Death Blossom or any of the Lotus skills...
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Old Sep 18, 2009, 03:12 AM // 03:12   #144
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Default How old is stormcaller

Does anyone know how old stormcaller is?

I'm writing a guildwars inspired story and would like to stay as cannon as possible.
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Old Sep 18, 2009, 03:43 AM // 03:43   #145
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Originally Posted by Derrick the Nomad View Post
Does anyone know how old stormcaller is?

I'm writing a guildwars inspired story and would like to stay as cannon as possible.
It was used against the Charr before pre-searing. It was sealed after the searing at Drascir the old capital found at Ruins of Surmia mission. It can only be used at Horn Hill to defend Rin, the former capital of Ascalon.

Last edited by Zodiac Meteor; Sep 18, 2009 at 03:46 AM // 03:46..
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Old Sep 18, 2009, 03:54 AM // 03:54   #146
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As far as I know, there is no known age for any of the powerful weapons in GW (which would be things like Stormcaller, Scepter of Orr, Staff of the Mists, Sohothin, Magdaer, Cauldron of Cataclysm, etc.).

Also Derrick, use the random discussion thread for small questions like this.
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Old Sep 23, 2009, 11:58 AM // 11:58   #147
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I noticed something interesting while collecting some Frost Dryder Fangs today (three more to go - will probably pick them up in the same run as I visit the Traveller) - namely, a couple of groups of Shiverpeak Centaurs fighting each other in Anvil Rock. Maybe the social order of the Shiverpeak Centaurs isn't as homogenous as we'd been thinking...
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Old Sep 26, 2009, 03:28 AM // 03:28   #148
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Ive wondered(haven't really looked for anything on this, so forgive me if its been mentioned before), are we certain the Seer and Mursaat aren't the same race, just with different philosophies? I've always thought that there was a schism with someone of high rank, who began to serve Abaddon, and recruited others to their cause, leading the Mursaat into a civil war, similar to what happened in Elona with Varesh. I'm aslo fairly sure the Enchanted in the Crystal Desert are undead Mursaat/Seers, animated by ancient magic of the Forgotten, when they fought with one or both groups, or maybe they simply scoured the battlefields after they had been vacated. Just my two cents(probably all its worth lol).
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Old Sep 26, 2009, 03:57 AM // 03:57   #149
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They are not of the same race. Their autonomy is far too different. And the Enchanted have been said by Anet to have nothing to do with the Mursaat. Both are old old old theories from GWO. Beyond the Mursaat/Abaddon connection, not sure for here.

Also, this is off-topic, so moving to the random discussion thread.
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Old Sep 26, 2009, 09:08 AM // 09:08   #150
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Originally Posted by draxynnic View Post
I noticed something interesting while collecting some Frost Dryder Fangs today (three more to go - will probably pick them up in the same run as I visit the Traveller) - namely, a couple of groups of Shiverpeak Centaurs fighting each other in Anvil Rock. Maybe the social order of the Shiverpeak Centaurs isn't as homogenous as we'd been thinking...
This could be a bug or a scripted event. Occassionally, some groups which are supposed to be "of the same species" may attack eachother at random. If it's a recurring event or obviously scripted (they only start fighting when you come close enough), it's intended and may have a deeper meaning.
An example would be the Jotun fighting in Norrhart Domains, which is quite obviously a duel between 2 Jotun.
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Old Sep 27, 2009, 02:46 PM // 14:46   #151
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Originally Posted by Konig Des Todes View Post
As silavor and Chrisworld said, the "Horn of King Doric" isn't an official thing. I've never even heard of that term before.

That wiki you linked to is nearly complete BS with lore. The two horns is "Stormcaller" - the small part being the mouthpiece.
If it is not official why flame scepter mage in nolani acadamy outpost says that stormcaller is a mouthpiece of the Horn of King Doric?

"What news?

"The artifact horn Stormcaller has been found! Were we inside the walls of Rin, there would be great rejoicing."

Stormcaller?

"The mouthpiece of the legendary horn of King Doric. Surely you've seen the pipes of the horn itself up on Horn Hill, outside of Rin!"

Humor me.

"The horn is a powerful weapon. They say that the sounds of the billowing pipes will render helpless the enemies of Ascalon. The mouthpiece was lost during the last Guild War, but now that it has been found it could help us defend the Capital against the Charr. The horn was placed outside of Rin long before the Great Northern Wall was even built. It was the last line of defense against invaders. I'm afraid it has come to that again. If only we'd found Stormcaller before the Searing." "

Last edited by Shasgaliel; Sep 27, 2009 at 02:48 PM // 14:48..
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Old Sep 27, 2009, 09:04 PM // 21:04   #152
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As you pointed out, the word horn in "horn of King Doric" is not capitalized, meaning it isn't a proper name. The Stormcaller is the horn of King Doric, but the name isn't the Horn of King Doric.

Quote:
Originally Posted by Ruins of Surmia mission
Erol: "Yes, my prince. I believe it is the mouthpiece for the fabled horn, Stormcaller!"
Erol: "With this weapon we could destroy the Charr once and for all. Ascalon could be saved."
Prince Rurik: "I have heard the stories of the horn's magic, but let us not be too hasty."
Prince Rurik: "If this is what you say it is, then we must get it to Rin. We'll see for ourselves how much power this Stormcaller has."
Quote:
Originally Posted by Flaming Scepter Mage Danan
"Have you heard the news? We're saved!
"What's on your mind friend?"
What news?
"The artifact horn Stormcaller has been found! Were we inside the walls of Rin, there would be great rejoicing."
Stormcaller?
"The mouthpiece of the legendary horn of King Doric. Surely you've seen the pipes of the horn itself up on Horn Hill, outside of Rin!"
Humor me.
"The horn is a powerful weapon. They say that the sounds of the billowing pipes will render helpless the enemies of Ascalon. The mouthpiece was lost during the last Guild War, but now that it has been found it could help us defend the Capital against the Charr. The horn was placed outside of Rin long before the Great Northern Wall was even built. It was the last line of defense against invaders. I'm afraid it has come to that again. If only we'd found Stormcaller before the Searing."
What are we waiting for? Let's be off to Rin.
"I couldn't agree with you more. But alas, though the gates of the academy are closed, a small army of Charr is mustered outside ready to sweep in and destroy us all. Prince Rurik and my brothers, the Flaming Scepter Mages, have managed to activate the old defenses of this place. They hold the Charr at bay with the charged magical obelisks near the gate. Still, things look bleak. Eventually there will be enough of those beasts to simply overrun us, then Stormcaller will once again be lost to us."
What must I do?
"Prince Rurik knows a secret passage out of this academy. If you can sneak out and ambush the Charr, perhaps we'll make it out of this alive and return to Rin as heroes."
I won't let Stormcaller fall into enemy hands.
"May Balthazar light your path. Go with speed."

When spoken to as a non Tyrian character:
"It was here that word reached Prince Rurike of the discovery of Stormcaller, an ancient artifact rumoured to have the ability to defend all of Ascalon once activated. Rurik, along with a small contingent of Flaming Scepter Mages, we're trapped behind the sealed doors of Nolani Academy with no clear path to Rin or the mighty Stormcaller. As a large band of Charr gathered outside the doors of the Academy preparing to storm the walls, Prince Rurik lead a small group of heroes to a side path that would allow them to sneak behind the Charr, and mount a sneak attack. If you choose to enter this mission, you will witness Prince Rurik's attempt to disrupt the Charr army and open a passage to Rin where the mighty Stormcaller awaits."
The only proper nouns regarding the horn is "Stormcaller" and "Horn Hill". Horn Hill is the hill on which Stormcaller resides, and the mouthpiece of Stormcaller is different from the rest. The "horn of King Doric" phrase is a description of Stormcaller.
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Old Oct 07, 2009, 10:56 AM // 10:56   #153
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I could not find a thread about Arachni anymore. Anyways what I wanted to add is that possible reason of not including Arachni related content in game might be due to a fact that Arachni as such existed in Mythology and still appears in some Wiccan related cults. Introduction of it into a game might have lead to a protest of several interested parties.
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Old Oct 07, 2009, 11:39 AM // 11:39   #154
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Funny you bring up Arachnia (not Arachni, whom is a spider queen, unlike Arachnia, who is a dead spider god), because, literally, I just revised my research on it and was about to post a new thread on it. BTW, all major threads (including the Arachnia one) can be found in the Druid's Overlook Archives.

Anyways, as for the mythology reference, one particular one I know of was pointed out to me in the Arachnia thread which links to here. Greek Mythology explaining the birth of spiders and why they spin web.
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Old Mar 11, 2010, 11:15 AM // 11:15   #155
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Interesting comment on something big being planned for the 5th Birthday. I wonder if, since he doesn't have a close tie to any of the holidays, they're planning to introduce Menzies then?
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Old Mar 11, 2010, 01:16 PM // 13:16   #156
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I'd hope that they introduce Menzies... Am I the only one who remembers seeing concept art of him being a non human? maybe I'm thinking of dhuum.
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Old May 03, 2010, 03:09 AM // 03:09   #157
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Small comment/question and with Menzies name getting dropped, this is my pondering on Dhuum,

I went to the official wiki to read about Dhuum (have yet to meet the dude, as my alliance seems to fail at the last mission in underworld every time, but that is a tangent.)

IF Dhuum is intolerant of resurrection and undead, and he were to regain the underworld, would that not stop pretty much everything in their tracks with respect to Orr?

Maybe I'm being to simplistic here, but where as resurrection is good for living players, I'm none to happy about a world of walking undead being controlled by a power hungry dragon.

Are we being "used" again to keep a weaker god in control that may not have the power to hold back what is to come in GW2?

I'm not so certain that "cruel and unjust" is a fair description here of Dhuum. Micro manager maybe, but what is the greater evil? We get one chance at life, (as in the case of real life) or do we put up with the consequences of having the undead make life miserable for the living?

I'm getting far to interested in all of this. GW2 with the ability to create our own personal story has me greatly curious about what is to come.
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Old May 03, 2010, 03:16 AM // 03:16   #158
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My name is Raina Alcarin.

I have been posting a bit in this area as I've grown weary of the main areas of this board and find this one to be of interest if nothing else in sparking the imagination.

I am not educated in lore, though I know the jist. I have been through the three campaigns so much I think I have become jaded to many things, so reading this area has been excellent for reviving old memories and making new connections.

Thank you for your time reading, and I hope that my posts add value if not amusement. ;-)
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Old May 03, 2010, 07:10 PM // 19:10   #159
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It depends on how Dhuum reacts, but the undead of Orr after Prophecies seems to no longer be a threat. We've seen War in Kryta instances of Kryta where the Cursed Lands and Nebo Terrace have no more undead, in EN the undead are in smaller numbers underground (Beneath Lion's Arch mission/quest) and may be pretty much spread out (depends on if you consider the undead in Bloodstone Caves, Heart of the Shiverpeaks, and in that circle in Varajar Fells to be Orrian - I personally think they are, but there are some who disagree).

Dhuum seems to be more of a hypocrite than "no! No undead or resurrection at all!" As his "elite" forces are the Skeletons of Dhuum - which are (seemingly?) undead. Though they may simply be animated skeletons and thus more like golems, constructs, or elementals (there are bone and flesh parts of the Underworld, after all (Bone Pits)).

This would however solve the issue of Joko, Zoldark, Murakai(not completely though), and Fendi Nin.

Regarding the dragon Zhaitan, this is a different situation. Firstly, he like the other dragons are on par to the gods, thus may be an exception to the rule. Along with that, I, at least, am questioning whether Zhaitan's minions are truly undead. That is, the narrator (which speaks from an in-universe point of view, thus isn't going to be 100% precises) in the first trailer says "the soulless army" - as I point out in my research on spirits, undead, and constructs, undead need souls to be really undead. These "undead" created by Zhaitan, I believe, are just animated corpses - just like how the destroyers are animated rock and lava, and Jormag's minions are animated snow and ice. Each dragon seems to be able to make minions out of both existing life (Svanir/the Nornbear is a perfect example, and there are many other cases where Jormag twists living beings - Kralkatorrik is also stated to twist living beings), and the environment. They could use both of these things to make minions. And of course, existing life would include corpses - dead life. And simply using "dead life" would allow the creation of "undead" in looks, but not in actuality as it isn't a reverting back to life process, but a creating new life out of death.

And you're not the only one who thinks that Dhuum isn't "cruel and unjust" because of the resurrection and undead scenario. However, I don't think that is the only thing. In fact, the case of cruel might be that he didn't allow second chances (undead/resurrection), and the unjust could be what he did with the souls after their life.

Many would probably say "one chance at life" - especially since it seems that resurrection has certain "requirements" as the common villager cannot be resurrected. Though that in itself may be a game mechanic and not a lore issue, just as the Aura of the Bloodstone skill slows resurrection instead of preventing it.
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Old Sep 28, 2010, 03:12 PM // 15:12   #160
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Does anyone know what the tattoos which the norn have were based on? I really like their designs and would like to know where the artists got their inspiration from. I cant seem to find them look similar to norse symbols, anyone can help me out?
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