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Old Jan 06, 2007, 05:17 AM // 05:17   #81
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Default The polar bear

The forum is getting really boring, i guess because we will have facts about guild wars 4 soon so i will start this, to get the flame back up alittle (not in a bad way) inspired by someones post in another thread

You know the polar bear in the wintersday quest? Do you think they put it in the quest to test it and see if its all up and rdy to be a pet?
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Old Jan 06, 2007, 08:15 AM // 08:15   #82
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no they probably figured a polar bear went with the snow theme.
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Old Jan 07, 2007, 11:29 AM // 11:29   #83
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Default New discovery of a Symbol

In Ice Caves of Sorrow, there was a Powder Keg Station with a banner next to Elennia's prison. The banner shows a Symbol that I saw again in The Temple of The Six Gods in Nightfall campaign. So does this means the Mursaats are working FOR Abaddon?
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Old Jan 07, 2007, 02:17 PM // 14:17   #84
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Post a picture of the symbol.
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Old Jan 08, 2007, 10:49 AM // 10:49   #85
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I thought the symsbol in iron mines was the White Mantle symbol? and i dont think that shows up in the Chantry (as far as i know)
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Old Jan 08, 2007, 11:01 AM // 11:01   #86
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The Vizer was for Abaddon, and the Mursaat were against the Vizer, so I don't think that the Mursaat are allies with Abaddon.
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Old Jan 29, 2007, 10:40 PM // 22:40   #87
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Default Similarities between the Dune series and Guild Wars.

I dotn knwo whether any of you are Dune fans liek me but Guild Wars really reminded me of it. For one thign the crystal desert was awesoem and really reminded me of dune with massive sand worms and all and how it was fairly dangerous. I have heard for three missions in Nightfall or Factions you get to be a massive sand worm becayuse oyu have to go over a desert that humans cant survive on. I dont know about you but that sounds awesome to me and I cant wait to do it. Also the whoel Nightfall campagin is based i nthe desert. Thats all the similarities I can think of at the moment but I am sure there is more I ahvnt thoguht of. I bet will these similarities atleast one person in arena net has read the dune series and is a dune fan. Anyway all they need to do now is create a fre-man suit for each class and that owuld be awesome.
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Old Feb 05, 2007, 07:51 AM // 07:51   #88
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Default A More Personal Evil.

As much as we all think that GW toped it’s self with the final outing (Nightfall) in antagonist which was Abbadon. I think the next step is not to make the next villain grander, but instead much more personal. Sure we dealt with people/gods who murdered vast lands and people (including some of the PC friends), but most of it felt a bit cliché. Moreover the easy way to deal with this problem is too simply to make more villains, just to stand in the way of the PC goals. As much as I would love to contradict myself by saying, “stick in Dhuum and Menzies in and have them duke it out; to try and kill the PC,” I am not. The next villain has to be cunning and overall a different feel to what he/she/it can accomplish.

What do I mean by personal? I mean put the PC’s emotions and physical state on the line, not just the surrounding environment around him/her. If anything I have learned from the GW universe is this, “the twists are way too predictable.” I have been somewhat dissatisfied by the way things turn out for the PC vs. his/her antagonists.

Some people are looking forward to seeing what the stone summit god, might mean to the overall GW story arch. However this actually might turn out to be a bad thing. If anyone remembers The Elder Scrolls III: Morowind, they had a storyline similar to this.

I would love to see a villain akin to something which, I have had in the works for sometime. This person loathe's the notions of gods and magic’s (an atheist if will). His motives drive’s him in using certain methods in killing everyone around him; not because they necessary disagrees with his ideology, but is a threat to his beliefs in what might come to pass. One of his ways of dispatching do-gooders in his way, is to draw the line between good & evil. So then the person can see his way through whatever deceit he conveys over the PC, and gives the ultimate choice in killings one self or to be killed for not understanding. In the end I have him die a horrible death because his goals leads to his own demise, which he thought he could alter.

I know this all seems to be a suggestion to what needs to be done with storyline. However I want to ask you guys whether or not the villains of GW have been enticing or "yesterday’s news"? My favorite one out of them all was Abbadon, even though it felt like he was a bit overplayed to the end (I blame this on Varesh). Also I would like to ask you if we need a villain we can really hate/love, as well as be more engrossing in nature?

Last edited by sindex; Feb 05, 2007 at 07:59 AM // 07:59..
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Old Feb 24, 2007, 02:17 AM // 02:17   #89
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Default Question about the Titans

In the end of Prophecies, the Titans were released, that island is a volcano, all we saw is burning Titans, but during the Titan quests we saw frost titans(leading by a burning titan boss) and rotten titans, and they were also from ring of fire lands. I was thinking, maybe the titans are not fire or frost or any other elements like and they don't have a true body, they just can use the elements(fire frost, wood) from the environment to build a body for them.
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Old Feb 24, 2007, 04:03 AM // 04:03   #90
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this has ben discussed

Im guessing since lich controled some, they are uw spirits

Scepter of Orr can command spirites from uw

so that means lich took out a whole bunch, and then molded them in certian bodys....
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Old Feb 24, 2007, 10:04 AM // 10:04   #91
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they're default body is probably like the Titan Abominations, and then they adapt to their environment
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Old Feb 24, 2007, 11:57 AM // 11:57   #92
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Default

Quote:
Originally Posted by Shadowlion
In the end of Prophecies, the Titans were released, that island is a volcano, all we saw is burning Titans, but during the Titan quests we saw frost titans(leading by a burning titan boss) and rotten titans, and they were also from ring of fire lands. I was thinking, maybe the titans are not fire or frost or any other elements like and they don't have a true body, they just can use the elements(fire frost, wood) from the environment to build a body for them.
You hit the nail on the head in your own post. I think the Titans are spirits. You see burning Titans in the Ring Of Fire Chain,Frost Titans in the Shiverpeaks and Rotting Titans in Kryta. They take forms from their environment it would seem. Also i am not sure on this one since i have nto been in the area much but i think the titans are failed creations from the Foundry Of Failed Creations.
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Old Feb 24, 2007, 05:49 PM // 17:49   #93
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The titans are created in the foundry of failed creations by use of spirits captured and imprisoned by the margonites and demons. They are twisted to become evil. in spirit form, they look like what you saw escaping the door of khomalie, just BEFORE they took on tripod form. They are made into monsters, and adopt the most dominant aspect of their surroundings- ice for the shiverpeaks, fire for the ring of fire.

the titan abomination isn't their default form, the spiritey-ghostey form is. Titan abominations are just the forms they adopt for the realm of torment. hope that cleared things up

Last edited by AptaleonIII; Feb 24, 2007 at 05:52 PM // 17:52..
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Old Apr 01, 2007, 01:57 AM // 01:57   #94
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Default The background of Mallyx?

Due to his shape, he may not be human before got transformed by Abaddon. And he has the power to command the first Margonite Jadoth. I am interested about his background, is there any information about him?
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Old Apr 01, 2007, 02:43 AM // 02:43   #95
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Well, he looks like one of the Tusked Howlers/Hunters. That's all that I can say being no where near him.
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Old May 11, 2007, 05:47 PM // 17:47   #96
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Default The empire of Orr

The history of Orr intrigues me and i would like to come up with some speculations for the following questions:
How was Orr controlled (was it a monarchy, republic etc.)?
How exactly was Orr destroyed?
Where did the Orrians come from?
What did Orr look like?
Could the collapse of Orr be prevented?
How were the orrian relations with ascalon and kryta etc.?

Orr was an ancient empire which once ruled over a portion of Tyria on a peninsula to the South of Ascalon and to the west of the Crystal Desert. Orr was home to the city of the gods, Arah. This city was once inhabited by the gods Balthazar, Dwayna and Melandru while they shaped Tyria.
After the Searing the Charr forces marched south to Orr and quickly overwhelmed its armies. We are told that the empire was destroyed when the king's personal advisor, Vizier Khilbron, used powerful magic to defeat the invading Charr forces, magic that caused a devastating explosion which killed the attacking Charr, but also destroyed the city of Arah, and most of the surrounding peninsula. This event is referred to as The Cataclysm.
The Cataclysm caused most of Orr to sink to the bottom of the Bay of Sirens (which - after this event - was renamed Sea of Sorrows). The parts that are above sea level are charred and barren, and haunted by the undead.
Much of this story might have been relayed by Vizier Khilbron himself, one of the few survivors of the disaster, and might not be an accurate account.

Questing in the Realm of Torment reveals that a demonic agent of Abaddon, the demon Razakel in the human form of Terick, tricked Vizier Khilbron into using the destructive arcane spell as Abaddon wished Arah destroyed. Other quests also explain that the Charr invasion and the searing were all created by servants of Abaddon as justification for Vizier Khilbron to read the spell.

This also reveals that Abbaddon was already making plans in the days of the Charr invasion!
(but thats another story)
I'd appreciate it if u keep to to speculating about the questions i gave other than that feel free to speak yor mind thx.

Last edited by Pericles; May 11, 2007 at 05:53 PM // 17:53..
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Old Oct 20, 2007, 08:53 AM // 08:53   #97
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Default About charr prisoner

So, playing GW:EN you will sure notice what are the preferred meal of charr...
Since chaar clearly dont involve themself on high diplomat talk about prisoner, dont make their prisoner work as slave, etc....
How we can explain why they keep gwen or the ascalonian prisoner we see in some earlier chap 1 mission for so much time?

Why they didnt become much needed fertilizer for ascalon soil?
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Old Oct 20, 2007, 10:28 AM // 10:28   #98
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Because Charr generally seem to like tormenting things as much as they enjoy killing them?
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Old Oct 20, 2007, 01:44 PM // 13:44   #99
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Why didn't they eat Gwen? Well, do you eat piglets or prefer to wait until the piglets grow up into pigs to eat them? As for the Ascalon warrior, maybe they kept him because he was rather starved and they hoped to fatten him up on those roots before eating him.

In all seriousness, it's probably because Anet wanted a quest to rescue prisoners in Ascalon, and they wanted to introduce Gwen as a character all along- they just waited until the last part of GW1 to do so. It was convenient for them to keep certain groups alive, and Anet could probably suggest any number of reasons why they were not immediately consumed. They could have been possible sacrifices to the Titans/Destroyers, kept as food for the troops later, or sent up to higher levels of the Charr military or Shaman caste for dessert. Who knows? Maybe the Charr hoped to domesticate humans much as we have domesticated cattle, and so they kept a fair number of humans to raise for meat.
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Old Oct 20, 2007, 02:01 PM // 14:01   #100
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They run human farms up there somewhere.

Apparently Humans breed well in captivity.
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