May 27, 2005, 08:53 PM // 20:53
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#61
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Ascalonian Squire
Join Date: May 2005
Location: Maui, Hi
Guild: Legio Noctis
Profession: N/Mo
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Quote:
Originally Posted by Zilm
Ashes takes strategy pure and simple. Of course being LVL 12 at a minimum wouldnt hurt.
Just a side note. Went through Dragon Gullet the other night. We cleared out the whole map except one area that had between 15-20 Hydra masses in two seperate groups.
Anyone know what they might be protecting? Anyone wanna go there? Let me know! Zilm Trufar
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No clue on the Hydra. I finished this quest at lvl 11 with just henchmen. Resurrect, bone minions, putrid explosion, and vampiric gaze for the win. I just used my henchmen as suicide bombers. Target call, them all rush the shaman. When the hencmen die putrid explosion, over and over. Run away, bone minion/resurrect party. rinse repeat on all shamans.
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May 27, 2005, 09:06 PM // 21:06
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#62
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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I always recommend people to get the courthouse first and start from there. It's a shorter route and you seem to come in from a better angle. Did it as a level 12 W/N with a R/E and the henchie healer (lost another party member to the dreaded zoning monster). We hunted down all of the small groups of 2-3 Charr until just the large group surrounding the alter were left. While the ranger distracted the shamans/chaots ect with aoe attacks (fire storm), I CTRL targeted the alter and went for it. It works, you die .... but it works.
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May 27, 2005, 09:14 PM // 21:14
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#63
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Frost Gate Guardian
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When i first tried it i was about level 18 and i found the quest no problem, just with some henchman i got near the end but then they got killed so i just ran to her but its not to hard, just need a little patience,tactic and luck.
On getting her ashes it was quite easy, just take out one group at a time, i recommend henchman from the nearest town, the courthouse?
Last edited by Prince Daniel; May 27, 2005 at 09:17 PM // 21:17..
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May 27, 2005, 10:36 PM // 22:36
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#64
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Frost Gate Guardian
Join Date: May 2005
Guild: The Dead-Lands
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my idea of defying the mass of char surrounding the alter was "sprint" I just ran in got the ashes and ran out my team of henchies went to their graves but hehe i got the ashes!
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May 28, 2005, 10:16 AM // 10:16
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#65
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Ascalonian Squire
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If you are having troubles with althea's ashes I hate to see how many whiny threads you will start when you ascend. After ascension the missions are just plain difficult, and require an immense amount of teamwork, not to mention an hour-hour and a half committment. Your hand is still being held and you dont realize it......
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May 29, 2005, 05:21 AM // 05:21
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#66
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Pre-Searing Cadet
Join Date: May 2005
Location: Texas
Guild: The Order of Bast
Profession: W/Mo
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First off, if you think the foes in Flame Temple Corridor are bad, stay far away from the Hydras in the next zone.
As for doing the quest...my first attempt, there were 3 lv9s (ele/mes(me), ele/mes, and war/mnk) and no henchmen. We had too many deaths on the way to the corridor and already had a -60% DP.
My second attempt at the quest, was me and the other ele/mes (we were 12-13 by then) and 2 henchmen (Stefan and Alesia). Most of the charr in Flame Temple Corridor seem to be rangers and mages, so it was fairly easy to just lay into them with AoE spells from a distance. We only died once, and that was at the end where the ashes are. But even then, it wasn't that hard to kill the charr.
If you're an elementalist, it's not a bad idea to get the Pyromancer armor for anything you do in Ascalon areas.
Also, don't bother killing all the charr. Just skirt around the outer edge killing only the charr you can't sneak past.
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May 29, 2005, 02:49 PM // 14:49
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#68
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Pre-Searing Cadet
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I had a great team and we got it done. It was difficult, of course, but as someone said before in this thread, you can't expect them all to be a walk in the park. I know feeling like God and smiting your enemies without effort is fun and all, but, that gets old.
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May 29, 2005, 05:25 PM // 17:25
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#69
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Ascalonian Squire
Join Date: Apr 2005
Location: Canada
Guild: Savage Killers (SK)
Profession: N/Mo
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I did the quest with henchmen (I was a level 8 ranger) Everything was going smoothly until the altar. Same problems Qin had. Good thing there was a res point right next to it
Went to Dragons Gulet after, geeze! those Hydras are nasty.
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May 29, 2005, 06:19 PM // 18:19
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#70
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Ascalonian Squire
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On my Ranger I beat it fair at about lvl 13 with henchmen. It's not hard, after the start the mobs are spaced far enough apart that you only need to do it one group at a time. It was slow but I did it easily.
The second time I was just finishing up quest on my E/Mo and having done everything up to Ring of Fire going back to that part of the game was a joke. So I let a couple low lvl people tag along and we cleared it easy.
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May 30, 2005, 02:36 AM // 02:36
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#71
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Academy Page
Join Date: May 2005
Guild: Clan of the Black Rose
Profession: N/W
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My lvl 11 monk did this with a lvl 12 warrior. All it takes is a little careful planning. This is not as hard a quest as a lot of people make it...part of the problem is groups have no self control...to many players like to to use that closest target key and then go charging off into agro or make various other different mistakes...make sure the group has a good caller/puller and a healer (making sure that only the puller pulls and the healer only heals is a big help to eheh) and you will have no difficulties.
Last edited by Sira; May 30, 2005 at 02:39 AM // 02:39..
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May 31, 2005, 06:09 PM // 18:09
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#72
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Frost Gate Guardian
Join Date: Apr 2005
Guild: PHC
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I did the Althea's Ashes quest last night with my lvl 12 R/E. I took Alesia, Orion, and Aleyna (ranger henchman, not sure on her name). We started from the courthouse. No one died (except for my pet).
I took it slow. And I ran away alot.
I have to second whoever it was that said you don't need to take along a warrior henchman. I hardly use the warrior. He runs right into the mobs and dies quickly.
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May 31, 2005, 06:55 PM // 18:55
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#73
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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It is easier now, you get all crafting items from the merchants, there are going to be more bosses in high level areas to make it easier to capture elite skills and they have re done the runes so you can sell them before identifying them to unlock them making them more valuable a trade comodity.
Villainy of Galrath is due a over haul.
The game has become 50% easier in less than 1 month of release.
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May 31, 2005, 11:21 PM // 23:21
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#74
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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This was a pretty easy quest. Me (E/Me10), a N/Ra9 and a R/M8 with a healer hench got through it with only the Ranger dying once. We just had the ranger pull a mob at a time and use her pet to tank for the few seconds the mob survived. It's easier to slice the area in a 1/4 and take out all the mobs in that section starting from furthest of the altar. Then you have room to take out the altar without having to worry about pulling more mobs accidently.
Quote:
Originally Posted by Katrina Wolfsbane
First off, if you think the foes in Flame Temple Corridor are bad, stay far away from the Hydras in the next zone.
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With a half decent Mesmer, you'll have no problem with hydras.
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Jun 01, 2005, 06:06 AM // 06:06
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#75
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Pre-Searing Cadet
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i did this quest 3 times, failed miserably the first time on my rangermonk with my necromancer elementalist buddy, then went at it again and killed everything on the map and completely the quest, the only difference was our tactic, instead of bringing the fighter henchman we brought another mage. With my warrior necromancer howeveri ran inot alittle problem. We started out with 2 warriors and 2 monks odd party i knwo but its worked all the way to the corridor when one of the warriors went ld. But we continued on anyway. I could kill any charr there in 3 or less shots however i was relying heavely on the monks keeping me healed. Finally one of the monks had to leave so i just had them thjrough on vital blessing, mending, and i ran to the alter hit endure pain grabbed the ashes through a life siphon on a ranged charr and proceeded to kill everything up there by spamming cyclone axe. it was the strangest and most fun way ive completed that quest.
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Jun 01, 2005, 06:20 AM // 06:20
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#76
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Academy Page
Join Date: May 2005
Location: Newport News Va
Guild: Unknown Warriors of Ascalon
Profession: W/R
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i got that one done on the first try the only hard part is when you have to go to the top of the alter you should try to attack the healers first and then work on the rest of them also i've found that since i'm a W/R when i bring henchmen with me as i did on this quest you should use ranged attacks (if you can) so the healer stays fairly close to you she won't engage in futile combat like she does if you run right into the middle of a pack also while using ranged attacks you can lure a small group away from the rest and take them out fairly easily it's not the easiest quest but it's definately worth the risk i died a couple of times trying to get to the top but you can work off your DP fairly quickly in this one just don't give up because for every one of them you kill thats one less you have to worry about when you res plus the res spot is fairly close to the altar
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Jun 01, 2005, 08:20 AM // 08:20
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#77
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Wilds Pathfinder
Join Date: Apr 2005
Location: Anderson IN USA
Guild: Ecks Di [xD]
Profession: W/N
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the first time i went to do the ashes quest, i thought it was ridiculously hard, but after playing alot further into the game, and learning how NOT to aggro everything i come to, ashes is really easy, i can solo it with my warrior/necro, its all about tactics people, if you think this quest is hard, wait til you get to the desert
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Jun 01, 2005, 08:21 AM // 08:21
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#78
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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I cheated. I stuck the urn in my vault and came back when I was level 20... with three other level 20's. Heh. Walk in the park. The two Warrior/Monks maintained Mending on themselves and Live Vicariously on each other. We had a Nuker/Necro for tactical bombing and shocktrooper support in the form of undead minions. I just healed when needed and kept replenishing energy with my mesmer skills. When it was all said and done, we had to do it again because i left the damn urn in the vault.
Don't give up, but feel free to put it aside and continue on with the main story. You can always come back and whoop butt later.
As an aside, having finished the game, and in the hopes someone from Anet reads this, thanks for an great story. In the end, all the 'help' that was summoned for us for tough jobs on the prior missions just made alot of sense.
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Jun 01, 2005, 06:11 PM // 18:11
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#79
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Pre-Searing Cadet
Join Date: Apr 2005
Guild: Phantom of Death
Profession: N/Me
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Quote:
Originally Posted by Volarian
....the henchman fighter runs out to meet em which draws more....I just don't see it getting done with henchman.
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I completed this quest this morning with nothing but my 3 henchmen. I've been trying for weeks and I'll give up for a few days then try again. It's been very agonizing for me. Today I took a side trip to the courthouse, regrouped and bought some new skills, then charged onward. I stayed back and picked off one group at a time of Charr. I worked my way around the left side and charged the platform by coming around the top side. It was like dying in slow motion in a hail of Charr fire... but I did it! You let your henchmen (and in my case I used animate bone horror and had those fight for me too) take the fire and just run up the steps, knocking Charr aside as you run. Don't even worry about dying, all you have to do is touch the top of the Charr Temple and voila! I could kick myself for not visiting the courthouse sooner. It's a much closer point to start from in case you die.
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Jun 01, 2005, 07:52 PM // 19:52
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#80
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Krytan Explorer
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I actually did it on my first try were I actually got there but I kinda "cheated" by a pit stop in the Court to get the henchman in there, its a smaller walk that going from the Square, I got hammered by those stone golems when I gone down that route.
And the trick is the engaging a group at a time, I think the mission was designed so players became aware of how to manage mob groups and their aggro zones since having 2-3 mobs after us is deadly.
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