Jul 01, 2005, 12:28 AM // 00:28
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#1
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Krytan Explorer
Join Date: Jun 2005
Location: Hell's Precipice
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Thunderhead Calamity
Oh what fun Thunderhead Keep is! After a thousand losses I have noticed an amusing pattern. Provided the people are intelligent enough to even make it to the fort:
1 player always ends up inexplicably running outside of the fort to challenge the monsters solo.
1 player runs around with the torch trying to light people on fire because he doesn’t know what to do with it.
1 player is busy trying to man both catapults because no one else wants to help.
1 player is too busy drawing pictures on the map to pay attention to the enemy.
2 players are both telling everyone to go to opposite places at once.
The only monk on the team is told to wait by the king while there is no monster within fifty miles of him. After the player outside the fort dies followed by another player dieing while running outside to help the player outside the fort, the monk leaves the king and runs outside trying to revive the dead players. Meanwhile the Mursaat enter whichever side of the fort no player felt like watching and rush over to the king and kill him all the while I am frantically pinging the king’s location to which all the players ignore. We lose.
Henchmen here I come!
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Jul 01, 2005, 12:57 AM // 00:57
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#2
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Krytan Explorer
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People panic and there are the players that are unable to stand in one place and defend it.
There are two ways, one is having 4 players using the siege weapons until their position is being overrun, they fall back to the king that is being guarded by the rest of the group, destroy the enemy and go back to the siege weapons.
The other is harder, having everyone standing near the king and dont move at all, from the paterns I seen the worst cases will be fighting 4 enemies at one time.
Henchmen are not good for this mission for one reason, the monks simply do not heal allies and unless you playing a monk there are many situations were the king will simply rush ahead and get himself killed if you dont heal him
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Jul 01, 2005, 02:29 AM // 02:29
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#3
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Krytan Explorer
Join Date: May 2005
Location: PVP Ranger: Does Stuff Fast
Guild: XXX
Profession: W/Mo
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First of all, the bright side is there are often others like you that feel the same way. If they really are fed up with the mission, then they'll be willing to ignore their selfishness and just try to find the common good of advancing within the game. Of course, this does sound too good to be true, that's why there's henchmen to fill the gaps. If you find 4 players that are as determined and desperate as you are, then you won't need to find another 3 real player, simply mhleno/lina/orion/whatever else your party needs can fill it up.
On a side-note, if you're a monk or have a real player monk in your team, it is possible to attempt it as long as you have 2 hench monks and the real player has jalis on.
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Jul 01, 2005, 02:43 AM // 02:43
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#4
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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I just did this one in my first try today.
For the fort, just tell monks to stay in the middle, and let warriors be on each side, while a few eles, or rangers, or w/e spellcasters stand in the middle or a few on each side and fight the mobs. Ignore siege weapons until confessor dorian comes, and when theose jade armors start coming in the upper areas and in larger mobs, tell everyone to stay up there, everyone. Stay in the middle so you can run either left or right, or if they come up the middle. The hardest part about this mission was beating the warrior jade armor boss. IT TOOK FOREVER to kill it. And a bunch of other jade armors came as well. But we took care of it fine because we concentrated on it, and we killed the extra baddies around it while we had a warrior distract it for a bit. (I distracted. :P). Then have monks that now heal party, and spam that. Then the mission is practicaly over. The only thing I hate about this mission is how LONG it is. It takes like 45 mins +. Excessive?
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Jul 01, 2005, 05:14 AM // 05:14
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#5
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Krytan Explorer
Join Date: Jun 2005
Location: Hell's Precipice
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Sigh, several more losses. The groups I am finding are getting even worse. Two times in a row now we never even finished the fort.
I was so annoyed I switched from E/N to E/Mo in hopes to help keep my group alive. Unfortunately this only gave me a headache. Not only did people want me to spam AOE spells everywhere, but I was also forced to heal and revive people constantly. I was always out of energy, I had to pay attention to who I wanted to Meteor Shower/Fire Storm and also everyone that needed healing. I was about to pull my hair out! I can't do everything at once! Worse was that no one ever gave the monks time to recharge energy so that put further strain on me to help them out.
Unfortunately people can post a million strategies for me here and it won't help one bit. Absolutely nobody ever listens to anyone during the mission. Everyone just runs off to do their own thing and wonders why we end up losing. There is no communication, no teamwork, and no clue. More problems:
1. The warriors and rangers never give the monks time to recharge. They are constantly aggroing the next group.
2. The people with the least clue about what to do are always telling everyone to go all sorts of insane places.
3. Every single time we get to the dwarf boss someone ends up aggroing every mob around the boss.
4. There are never enough of the right players around at any given time. I wish I could find even a couple good ones so that I could fill the rest with henchmen and beat it. (This last time we actually had two monks for once and we did even worse somehow).
5. 50% of the time at least one player leaves before the fort is even cleared.
I think I just need a break from the game for awhile. Being stuck on one mission and getting aggrivated every twenty minutes isn't helping me.
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Jul 01, 2005, 05:24 AM // 05:24
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#6
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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I'm 3/3 on this mission, and I've found it's best if you just take control. As soon as someone doesn't listen, stop the party, talk to them, and make them heel. If you do it in the beginning, they'll listen when in the fort. If they don't, just leave. It's not like finding PUGs is hard, I'll just join one, and slowly take control, unless the current leader seems to know enough of what he's doing.
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Jul 01, 2005, 11:44 AM // 11:44
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#7
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Krytan Explorer
Join Date: Jun 2005
Location: Hell's Precipice
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I just tried it with henchmen and I have gotten as far as I ever have. I actually saw the Mursaat boss this time. I kept getting him down to 1/4 life but I could never finish him off. I just stood there next to the king the whole time to fight off the waves and I was having a lot of success (compared to with actual people). However, there is something very interesting that I noticed during this mission. Perhaps you all already know this.
After I killed the dwarf boss and cleared the upper levels of the fort, the seige began without even showing the cut scene. I found this odd as I hadn't even finished clearing the fort yet. There was still one mob down below. So I just stood there by the king waiting for them to come when I noticed the stone summit mob was fighting the incoming monsters for me! They actually killed three groups for me before succumbing to the Mursaat!
I wonder if I could keep more mobs alive below and have them kill even more enemies for me!
And while I am thinking about it, is there anything special I can do to kill the Mursaat boss quickly enough so that reinforcements don't keep arriving to help him? All of my henchmen were focusing on him but he just wouldn't go down.
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Jul 01, 2005, 12:02 PM // 12:02
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#8
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Actually, the best way to kill off the first waves of Giants, is to use the catapults before clearing the fort
_Zexion
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Jul 01, 2005, 12:15 PM // 12:15
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#9
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Krytan Explorer
Join Date: Jun 2005
Location: Hell's Precipice
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Quote:
Actually, the best way to kill off the first waves of Giants, is to use the catapults before clearing the fort
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I did that. The stone summit was fending off the white mantle guys. It's the first time I was ever rooting for the stone summit to win a battle!
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Jul 01, 2005, 12:41 PM // 12:41
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#10
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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Quote:
Originally Posted by Drakron
Henchmen are not good for this mission for one reason, the monks simply do not heal allies and unless you playing a monk there are many situations were the king will simply rush ahead and get himself killed if you dont heal him
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This isn't true, BTW. How or why this persistent rumor got going, I'm not sure, but if you don't already know it's false, you can verify it for yourself easily enough. Grab Mhenlo and Lina and enter the mission, engage the first group, then stand back and watch the king solo the enemies. Stand back far enough so that the healers actually have to run forward to cast their healing spells, and it quickly becomes quite obvious that both Mhenlo and Lina can and do heal the king. It also becomes obvious that Mhenlo doesn't know how to use healing prayers very well (why is he casting Word of Healing on a target with 80%+ health when Orison would do just as well with a smaller recharge time?) but that's another topic...
Last edited by Dreamsmith; Jul 01, 2005 at 12:45 PM // 12:45..
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Jul 01, 2005, 01:34 PM // 13:34
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#11
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Krytan Explorer
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This mission is another of those ones where a bit of thinking and cooperation goes along way.
On the way 2 patrols converge at the end of the bridge, this is a common mistake for new teams to make as they run straight across instead of pulling a single mob. Make sure Jalis is attached to a monk or ranged as it complicates things if he commits himself to a fight.
In the first phase I recomend taking a minionmancer along just to summon hoards of fiends that will shred all the stone summit in the city areas, it's cake walk when you are escorted by 20 fiends or so. Learn the spawn and patrol routes, take out the 2 watchtowers before engaging the outer bailey boss, then do not rush the side door in the inner area as 2 patrols converge on that spot. Just a matter of taking the patrols out one at a time then.
In the throne area go around the outside picking off the outer mobs first, then dagnar, then the last 2 arcanist mobs. After the cinematic take the torch and light the beacons the mursaat are drawn to these. Have 2 mages/ranged man the catapults constantly firing them and calling "EAST" or "WEST" for incoming enemies, the last 6 form a fly team in the center to clean up stragglers. Make sure you decide beforehand who will split off in case you get a multiple incursion (usually 2 or 1 people just to keep the enemy mob busy till help arrives). If anyone dies let a x/mo raise them the monk(s) should concentrate on healing/protecting not raising in the middle of battle.
Rangers can trap the doorways between mob groups.
Elem can drop aoe from the catapult areas.
Probably better to use ressurect instead of rebirth for raising the catapult users if they die up there.
Interrupter is very handy when you come against certain bosses, one is the monk mursaat boss who is a right royal pain if you cannot stop the healing.
And for the bonus, dont talk to the king till the bonus shield pops up if you managed to maintain the beacons for the entire fight.
Hope that helps a bit
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Jul 01, 2005, 11:22 PM // 23:22
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#12
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Wilds Pathfinder
Join Date: May 2005
Location: London, England
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My Thunderhead experience
I have done it once. Iwas the only monk (we had Lina as well). I nearly had a coronary healing everyone. Best tactic was to use brutal force on one target the move on. Truly not calling targets is BAD in this mission. Oh and as someone else said dont wander outside the fort.
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Jul 02, 2005, 12:35 AM // 00:35
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#13
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Krytan Explorer
Join Date: Jun 2005
Location: Hell's Precipice
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I'm about to give up. I don't know what else I can do. I have nearly perfected bringing my henchmen through the point where the Mursaat boss comes. Not a single one dies along the way now (the same certainly could not be said for the human players who die like crazy on the easiest battles). But every single time I have to fight the boss he is always accompanied by several other Mursaat and I always lose at that point.
If I fight the Mursaat minions first I am too weak by the time I have to fight the boss. If I fight the boss first I cannot even kill him before my party is wiped out. Either way I don't have enough firepower to kill the boss.
I'm stumped. In another game I could gain some levels and/or get some more skills to help me out and find better armor to protect me. But here, no more levels for me, I think I have all the skills up to this point, and I have the overly priced (but better looking!) armor. Do I just have to get lucky?
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Jul 02, 2005, 01:06 AM // 01:06
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#14
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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One time I entered this mission and we somehow got a level 14 warrior in our party! XD
After getting in the game he started aggroing everything in sight. My computer crashed after we crossed the bridge, so I donnu how bad it got later on. ^^;;;
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Jul 02, 2005, 06:17 PM // 18:17
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Guild: RIOT
Profession: W/Mo
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m so sick and tired of this mission too ... looking for decent groupto run this >.<
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Jul 02, 2005, 07:54 PM // 19:54
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#16
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Frost Gate Guardian
Join Date: May 2005
Location: Edmonton, AB
Guild: Gotta Be Four Twenty Somewhere
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Quote:
Originally Posted by duward
m so sick and tired of this mission too ... looking for decent groupto run this >.<
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It gets worse later.
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Jul 02, 2005, 08:10 PM // 20:10
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#17
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Banned
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Quote:
Originally Posted by duward
m so sick and tired of this mission too ... looking for decent groupto run this >.<
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Same here with me
I can get to the Mursaat Boss & Monk with the henchmen like some have said above just can't kill them.
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Jul 02, 2005, 08:21 PM // 20:21
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#18
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Krytan Explorer
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Quote:
Originally Posted by Dreamsmith
This isn't true, BTW. How or why this persistent rumor got going, I'm not sure, but if you don't already know it's false, you can verify it for yourself easily enough.
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Thats what I heard from the players in game ... very well NPCs can heal the king but with NPCs absent mind and the King suicide tendencies it usually end badly in depending on the NPCs for healing the King.
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Jul 03, 2005, 12:21 PM // 12:21
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#19
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Tech Monkeh Mod
Join Date: May 2005
Location: Good Old North East of England
Profession: Mo/Me
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Quote:
Originally Posted by susanlin
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What is this dude on, piece work 86 posts before he was banned...
Regarding Thunderhead, I was pulling my hair out with this mission, I tried umpteen times with really poor parties, I tried using henchmen only and i'm a w/n(dont mock please), I did it first time...
What I did was protect the king and stay with him, then let let all and sundry come to us for a good kicking, it took a long time, but was surprisingly easy
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Jul 03, 2005, 10:50 PM // 22:50
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#20
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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This mission was hard for me, but I beat it on the first try cus my guildmates knew what they were doing.
To get to the fort, Aegis at the start of every battle + no aggro of 2 groups at once= assured victory. The toughpart is holding the fort:
First, to defeat the summit, everyone hangs around the king and just battles like normal. The enemies come piecemeal, so this part isnt a problem. When the mursaat start arriving:
1 man (prefereably a ranger) mans catapults on each side of fort. This guy calls "east" or "west" (depending on which side of the fort he guards)if bad guys make it through their pult's fire.
1 monk stays on each side of the fort, on the bottom, within healing range of the guy manning the pults. We had 2 monks.
The rest stay in the middle bottom and travel as a pack to defeat the bad guys as they are called out by the people manning the pults.
What ends up happening is that all the ranged mersaat will get stuck and try to attack the guy manning the pults. The ranger types will have their sight blocked, the elementalist, mesmer, and mecro mersaat will NOT advance into the fort, they will sit and only deal damage to the ranger on the walls. The monk and ranger can work together to easily make him stay alive. The group in the middle travels together from one side or the other, defeating enemies handily. They are always within healing range of at least one monk. If both sides are assualted at once, one side stalls by getting the enemies stuck attacking the ranger until the main group is done on their side, at which poin they can come to the rescue of the other side. In our game, King Jalis never took damage after we took the fort. This tooksome coordination, though, so I dont know if its possible to pull this off with a group of suicidal noobs.
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