Jul 14, 2005, 10:36 PM // 22:36
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#61
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Academy Page
Join Date: Jul 2005
Location: Orlando
Guild: 치 The Spearmen 치
Profession: N/Me
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I am getting a little confused with terminolgy here....
To solo to me means 1 character in UW.
Is that what solo means to everyone else?
A 2 man team with an upfront tank and a rear prot monk is not soloing....that's a 2 man team...16 skills in use. Yes the up front guy is solo fighting, but I have yet to see a convincing argument that anyone could do UW with only 1 character....8 skills....
Jelly S may actually have a build. I am not trying to say it's not possible and that anyone is lieing. I just feel a 1 man 8 skill build would not be worth the effort. A 2 man build is hard enough to maintain at times. I can't believe that a 1 man would be worth the hassle in there.
Last edited by Ka RaTae; Jul 14, 2005 at 10:41 PM // 22:41..
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Jul 15, 2005, 08:43 AM // 08:43
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#63
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Academy Page
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EDIT: My post was pointless after some looking into found the answe itself in the thread.
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Jul 15, 2005, 11:05 AM // 11:05
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#64
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Jungle Guide
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Quote:
Originally Posted by jelly samwich
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Again why did you post that build it leads to nerfs?
And to all of you saying 1 man runs arn't possible, I cleared UW at lvl 8 with a M/Me. I was levl 18 when I finished but I started at lvl 8.
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Jul 15, 2005, 02:02 PM // 14:02
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#65
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Academy Page
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Quote:
Originally Posted by EmperorTippy
And to all of you saying 1 man runs arn't possible, I cleared UW at lvl 8 with a M/Me. I was levl 18 when I finished but I started at lvl 8.
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I seriously doubt that. First there is the issue of having all the necessary skills at Lvl 8 but I suppose if you were really desperate you could pay someone to run you all over the world to the skill trainers to get them, but it would be REALLY boring and I doubt someone else would do that for you. And if you fought your way there then you would have to be more than Lvl 8 by the time you got your skills.
Then there is the issue of the Oblivion worms - they run Nature's renewal, and when it's cast you lose all enchants. Since the spirit sits right next to the worm when you do your area damage you will kill the spirit much faster, which they will recast and boom you are dead. Don't forget the Mesmers who strip enchants as well, and the Necro dryder who can clear you out. Are you telling me that in 8 hours you were able to handle every enchant stripping monster and kill them all without a single mishap?
What about the Ice quest - it requires you to be in 2 places at once so how exactly did you accomplish that by yourself? Or defending the village, how did you keep ALL the villagers alive by yourself?
I think maybe you should revise your statement a little to clarify for the rest of us. I know there are workable builds that can go through Ataxes, smites, Grasping Darkness, and sometimes Coldfires but I think that's about the extent that it's possible.
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Jul 15, 2005, 02:17 PM // 14:17
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#66
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Frost Gate Guardian
Join Date: May 2005
Location: good from far, far from good
Guild: Gaming Continuum
Profession: Mo/Me
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Quote:
Originally Posted by miteethor
I know there are workable builds that can go through Ataxes, smites, Grasping Darkness, and sometimes Coldfires but I think that's about the extent that it's possible.
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That is about how I see it.
We have a couple of people in our guild that can solo the aatxes, graspers, smites, and coldfires....but with the enchant removal used by Behemoths, the Ghostly mesmer riders, etc...I would like to know how a full area clear is possible solo.
I suspect that's its not.
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Jul 15, 2005, 02:33 PM // 14:33
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#67
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Jungle Guide
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You use spellbreaker and arcane echo together alot and this was before the new update with more massive enchant removal.
I will clarify. I killed all the monsters and did about half the quests. As for the skills I got guildes to run me to em and I would die first to delberlatly stop the xp gain. I also did the first 15 point attribute quest. Once I was in UW I gained a level about every 2 kills of the aatxes. I had the skills on my bar but not the points to make full use of them in the beginning of the run. As I gained levels I became more effective so by the time I reached the enchant stripping monsters I had the ability to survive. It was hard and a couple of times i almost died but I made it. Level doesn't really matter if you can max protection on that build and against the aatxes it doesn't even need to be really maxed.
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Jul 15, 2005, 05:19 PM // 17:19
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#68
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Krytan Explorer
Join Date: May 2005
Profession: W/
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Spell Breaker can only do so much..
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Jul 17, 2005, 03:56 AM // 03:56
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#69
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Frost Gate Guardian
Join Date: Jul 2005
Location: I wander.
Profession: Mo/R
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The problem with smites is that they seem to hit you five times a second, which makes the Protection not quite so good (still good, but not so good).
Healing Seed does help with that.
I do know that Signets ignore Maelstrom. You might be able to wait it out using a Signet.
Last edited by Miss Innocent; Jul 17, 2005 at 03:59 AM // 03:59..
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Jul 26, 2005, 09:20 AM // 09:20
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#70
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Interregnum
Final max health: 55.
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where can you get this focus item? please name npc/quest/location.
i heard ascalon post searing, but can't find it.
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Jul 26, 2005, 09:33 AM // 09:33
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#71
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Academy Page
Join Date: Jun 2005
Guild: Encinitas Avengers
Profession: Mo/E
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Quote:
Originally Posted by Makkert
where can you get this focus item? please name npc/quest/location.
i heard ascalon post searing, but can't find it.
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its from the monuments quest from the scribe.. i bought one in yaks bend
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Jul 26, 2005, 01:21 PM // 13:21
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#72
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Academy Page
Join Date: Jul 2005
Location: Orlando
Guild: 치 The Spearmen 치
Profession: N/Me
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Quote:
Originally Posted by Miss Innocent
The problem with smites is that they seem to hit you five times a second, which makes the Protection not quite so good (still good, but not so good).
Healing Seed does help with that.
I do know that Signets ignore Maelstrom. You might be able to wait it out using a Signet.
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Yes, but you can't cast healing seed in a solo build....if you are talking about the M/ME dude. In the 2 man build Healing Seed is awesome.
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Jul 26, 2005, 02:04 PM // 14:04
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#73
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Furnace Stoker
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Quote:
Originally Posted by jelly samwich
its from the monuments quest from the scribe.. i bought one in yaks bend
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"Cities of Ascalon" Quest from Simon the Scribe. Still need to do the Sumaria Mission to see the last monument (although I am not sure that I will actually use the focus).
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Jul 27, 2005, 08:39 PM // 20:39
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#74
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Furnace Stoker
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If you use the solo build that uses divine boon instead of healing breeze and SoJ instead or mending, the -50 health focus does not help very much(bleeding). It would be better to just run a regular weapon + foci or just a staff.
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Aug 02, 2005, 05:29 AM // 05:29
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#76
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Krytan Explorer
Join Date: May 2005
Profession: W/
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Quote:
Originally Posted by thecreator
blahblah
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that's quite the.. something, to assume that you started it, do you realize how many people play this game? It's been around for a while, yes, but to assume that you started all of it, haha.
It was inevitable. When you have a huge amount of people playing the game, many of them very smart, there are going to be people who publically share the 'uber secret' builds and farming locations. Not to say that I or others are happy about it, but I'm sure that ArenaNET has already figured it out, or would've figured it out, without someone posting it on a forum.
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Aug 02, 2005, 05:22 PM // 17:22
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#77
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Ascalonian Squire
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Monks have been soloing the UW for a while now - see the " UW Solo Mo/W Build and Tutorial" thread in this forum. You can get 2 to 4 ectos per run plus a skill point. Why do you think monk superior runes are now so expensive compared to every other profession? You need help to do the 10k quests but everything up to the dryders is doable solo as described in that thread.
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Aug 02, 2005, 05:34 PM // 17:34
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#78
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Frost Gate Guardian
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What you could do is get a W/Mo, have him beef up his Smiting, Tactics, and Sword (or Hammer/Axe), and then get a Mo/x who's got 16 Protection, keep him out of the Agro Circle, and just go to town.
W/Mo gets the Shield Stance (When you need a long, uninteruped 75% chance to block), Gladiators Stance (For doing damge) and Boenetti's Deffense (for recharging Energy), Balthazar's Aura for lots of damage, Singet of Judgement to knock the Ataxes off thier feet for a little bit, still doing good damage, Hundred Blades, Galrath's Slash, and throw in whatever else you want. Need Gladiator Armor to get enough energy to cast Balthazar's Aura. That'll put out about 200dmg, Galrath and Hundred Blades should do lots if you've got max dmg. Sword too. I think it's enough to slowly and surely take out the Ataxes. Do they have any healing skills? I havent been in UW for a while...
The Mo/x... well... just have Protection COMPLETELY maxed, then Healing and Divine favor (I dont know about specific skills, but you get the idea). I think that's a deadly combo.
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Aug 02, 2005, 06:58 PM // 18:58
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#79
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Furnace Stoker
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Quote:
Originally Posted by Melkor of ZoSo
What you could do is get a W/Mo, have him beef up his Smiting, Tactics, and Sword (or Hammer/Axe), and then get a Mo/x who's got 16 Protection, keep him out of the Agro Circle, and just go to town.
W/Mo gets the Shield Stance (When you need a long, uninteruped 75% chance to block), Gladiators Stance (For doing damge) and Boenetti's Deffense (for recharging Energy), Balthazar's Aura for lots of damage, Singet of Judgement to knock the Ataxes off thier feet for a little bit, still doing good damage, Hundred Blades, Galrath's Slash, and throw in whatever else you want. Need Gladiator Armor to get enough energy to cast Balthazar's Aura. That'll put out about 200dmg, Galrath and Hundred Blades should do lots if you've got max dmg. Sword too. I think it's enough to slowly and surely take out the Ataxes. Do they have any healing skills? I havent been in UW for a while...
The Mo/x... well... just have Protection COMPLETELY maxed, then Healing and Divine favor (I dont know about specific skills, but you get the idea). I think that's a deadly combo.
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Signet of Judgement is elite. Hundred Blades is elite. So you have to pick one. Additionally, the Mo/W is the better tank here. I have tried both and it is quicker with one Mo/W.
(I know this is old news and I am in no way claiming that I have better information than the others in on the board.)
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