Jul 26, 2005, 07:54 AM // 07:54
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#21
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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I wasn't too terribly satisfied for the ending, honestly. It seemed too... quick. But just the experience of killing the final boss is what makes it worth it, I think.
Just hang in there, and remember henchmen aren't all that bad
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Jul 26, 2005, 09:32 AM // 09:32
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#22
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Ascalonian Squire
Join Date: Jun 2005
Location: Ascalon..I think
Guild: Crusaders of Justice
Profession: W/Mo
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I can help you.
We just need a team who listens to me 100%.
The mission is after all very easy.
Cecilia Blanka
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Jul 26, 2005, 10:32 AM // 10:32
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#23
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
Originally Posted by Cecilia Blanka
I can help you.
We just need a team who listens to me 100%.
The mission is after all very easy.
Cecilia Blanka
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That would be very nice
Only thing is: I just gave up the decent healing mo/wa build I had to change it to the smiter monk build mentioned in the UW solo threat in this section. Its far from perfect though I can solo mobs that dont dispell, counter or poison easily. However when I die 2 times my lifepoints are reduced to... 1. Did not try the final mission with this build but I remember some nasty magic using crowds. And than this build is completely useless. Can't change back however, since I dont have the money to get new gear without the -75 health penalties (could not access UW since Europe did not have the favour until now, and even if I could, I dont know the way there lol, it will probably cost me my last gold just to explore).
So I dont know, I would give it a try with partymembers who know and understand my build and don't get angry when I"m suddenly useless with only 1 lifepoint This means its better not to try it with PUG's right now.
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Jul 26, 2005, 01:45 PM // 13:45
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#24
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Banned
Join Date: May 2005
Location: East Texas
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After reading your post, Pandora's Box, I sympathize seriously. I guess it has to do with patience, and the lack thereof for many players it seems. I personally will not stop on a mission or a run until I make it, and that usually means i am at 60% on my death-penalty. But I always make it bygod.
People need to realize that being at 60% doesn't really make or break a mission, it has to do with how you manage your equips and your timing on skills.
*sigh*
Sorry for your frustration. I bet you can make it to the end and feel it was worth it, if you play through with people you know well, who can keep their pants on long enough to succeed. It is all about perception, and some people never sink into that below ankle level
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Jul 26, 2005, 03:54 PM // 15:54
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#25
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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The mission is not hard. It have been doing it about once or twice a week now, since I am looking for the LICH BOW which is another topic. The PUGs have been getting worse for some reason maybe its because they are used to being ran from town to town and dont even want to actually play the game. Also, with the hate for rangers it has taken me over an hour to get on with any PUG at all. Its funny when I see elite rangers who own these missions and who have done everything in the game snobed by loser noobs, but back on track I will run the last mission at least 50 or more times while I look for the Lich Bow catch me online and I will gladly run it with you.
<------------IGN
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Jul 26, 2005, 04:04 PM // 16:04
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#26
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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I'd be happy to help you as well. My in game name is either Sehrune Magus or Mr Tony Shalub. The most efficient way to beat this mission is have no more than 2 warriors, one monk, one mhenlo (or a second monk, but mhenlo is doable), and the rest are ele's. Slam down winter and nuke the hell out of them. They go down rediculously easy with winter.
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Jul 26, 2005, 04:48 PM // 16:48
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#27
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Frost Gate Guardian
Join Date: Feb 2005
Location: Michigan
Guild: Lords of the Dead
Profession: Mo/
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I can solo the last mission pretty darn fast with all henchies. Its almost rediculous how simple it is. Get every henchie except the Archer, and be a warder with every ward. Put Water, Fire, and Energy storage at 11,10,10. Alternate between Ward against Harm and Ward of Melee+Elements. Use Melee when the hand and fist of the titans spawn. All you do is lead and put up wards, and do nothing else. Its that simple. Can anyone say half damage due to wards?
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Jul 27, 2005, 08:47 AM // 08:47
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#28
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Lion's Arch Merchant
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Henchies do seem to be a lot easier but, me being a sentimental bastard, it just doesn't feel right. I mean, I like the feeling of beating a hard (well, its not exactly hard, but its the last one) mission with a group of loyal compatriots. A little group loyalty goes a long way. If you stop suspecting every member of PUGs are out to get you, although there often is a player trying to screw you up, maybe everything will be more fun.
Its just a great feeling when your group works together and accomplishes something. IMHO it makes groups with idiots -who tend to grow less idiotic if you're friendly with them and "offer kind suggestions" rather than spamming what to do in caps. Even as an experienced player, I get confused when people are spamming in caps and multiple people are messing with the compassmap. I doubt I've just gotten lucky with PUGs through my three chars; I think treating everyone as if they can be valuable, no matter how bad they are, makes for a much productive group. Hell, I battled a group to HoH (well, just UW, burial, and broken tower) after having spammed that I was looking for terrible people (my spam went somewhere along the lines of "If you think you really suck, message me for an invite") by treating everyone respectfully -after the spam- yet being firm on stupid suggestions. Group loyalty and respect is a lot more efficient than a triad team for anything.
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Jul 27, 2005, 09:05 AM // 09:05
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#29
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Wilds Pathfinder
Join Date: Jul 2005
Location: Grotto dis1
Guild: Scars Meadows
Profession: R/N
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hmm i dont see the use for a ranger to complete the mission, you dont get any reward, only an elite skill witch to me i never use (fire spirit) no such thing as an reward, lol you just get teleported back to forge? i just hope that in the new expansion there would be new missions/quests areas for those who HAS completed the last mission.
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Jul 27, 2005, 09:56 AM // 09:56
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#30
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Frost Gate Guardian
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Quote:
Originally Posted by ktadie
hmm i dont see the use for a ranger to complete the mission, you dont get any reward, only an elite skill witch to me i never use (fire spirit) no such thing as an reward, lol you just get teleported back to forge? i just hope that in the new expansion there would be new missions/quests areas for those who HAS completed the last mission.
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In fact, the ranger elite in the last mission (Greater Conflagration) is a great elite. Together with the appropriate armor, it raises your Armor Level against physical damage from 70 to 115, more than cutting in half the damage you take.
Also for a ranger this mission is pretty easy: Take along Winter, and some elemetalists, and you'll be doing amazing damage against all the monsters in that mission. In fact, this is one of the few missions where groups will be asking explicitly for a ranger.
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Jul 28, 2005, 06:03 PM // 18:03
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#31
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I finished it on three characters. If you get a decent group it takes 30 minutes and well worth the 1 skill point (worth 20K exp).
Not only do you get a skill point and the 1K exp, you get the satisfaction of knowing you did every mission (unless you got run to the ring of fire like an idiot)
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Jul 30, 2005, 08:51 PM // 20:51
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#32
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Ascalonian Squire
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I found the mission far too easy personally, was hoping for a bit of a challenge. Somewhat anti-climactic imho, Thunderhead is worse, and not in a good way.
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Aug 09, 2005, 05:44 AM // 05:44
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#33
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Runners Academy [LBS]
Profession: N/Mo
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I did it w/ 7 people. We had ranger call all targets and cast winter. A monk. A warrior. A nuker. 2 necros. (myself included) another ele and another ranger.
Final boss was a total pushover.
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Aug 09, 2005, 09:35 AM // 09:35
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#34
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Guitarring Adventurers Society
Profession: R/N
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I was lucky. I finished it along with the bonus, with a great PUG who discussed good tactics before going into it, progressed carefully, followed targets, drew properly, allowed breathers, and worked well.
One of the first things I was told to do was to bring Winter. I'm not a spirit Ranger, but I conceded, and there is a notable difference in damage dealing. Obviously, warriors leaving their Firey Dragon swords at home, and Elementalists switching to cold damage attacks are also a boon.
The only time we struggled on the entire mission was after the cinematic where "All is revealed" and we had to face a powerful warrior boss and several "Ash minions" (I won't put spoilers here, but you'll know what I mean when you get there. Even then, nobody in the group panicked or rushed, and by the time we got to the Lich lord, we all knew what to do.
In summary, take your time, get a good Ranger with Winter in his skill slot, and always make sure that there's a "Winter" spirit before engaging. You'll have the final mission sussed.
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Aug 09, 2005, 02:20 PM // 14:20
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#35
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Ascalonian Squire
Join Date: Jul 2005
Profession: R/N
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Quote:
Originally Posted by BrokenSymmetry
In fact, the ranger elite in the last mission (Greater Conflagration) is a great elite. Together with the appropriate armor, it raises your Armor Level against physical damage from 70 to 115, more than cutting in half the damage you take.
Also for a ranger this mission is pretty easy: Take along Winter, and some elemetalists, and you'll be doing amazing damage against all the monsters in that mission. In fact, this is one of the few missions where groups will be asking explicitly for a ranger.
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I was helping a friend complete this mission last night and decided to bring along Greater Conflagration and see what happens when it's combined with Winter. Sure enough, all elemental AND physical attacks were dealing cold damage. It was definitely noticable, especially when the Winter spirit died first. -_- If you're going to use this combo, make sure the spirits are laid far back and Greater Conflagration is summoned first and Winter second. Greater Conflagration is also nice to have out when fighting the Lich, since he appears to have a weakness to fire. With Ignite Arrows, the total damage of just one of my attacks was 120.
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Aug 09, 2005, 02:56 PM // 14:56
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#36
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Pre-Searing Cadet
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Finished it on our first try on my N/W with my R/E friend and henchmen. Key skills were Winter with his elemental bow and Shadow of Fear/Feast of Corruption. Shadow of Fear really cut down on the damage from the Fists. Much easier than Thunderhead.
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Aug 10, 2005, 05:27 AM // 05:27
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#38
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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I think you had one monk too many (to the OP). It took me 3 tries with the same PUG. The final time I was the only player monk, plus we had Mehnlo. Before that we had 2 monks + Mehnlo and kept dieing. We replaced one monk with a necro and I never once ran low on energy.
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Aug 10, 2005, 07:31 AM // 07:31
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#39
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Wilds Pathfinder
Join Date: Jul 2005
Location: California
Guild: Men In Black
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Quote:
Originally Posted by Martyr of Divinity
I found the mission far too easy personally, was hoping for a bit of a challenge. Somewhat anti-climactic imho, Thunderhead is worse, and not in a good way.
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Slightly off topic...
Why do people find Thunderhead so difficult? I have done that misson no less than 8 times and have yet to fail it. But today when I did it helping a guy out it waslike these people were seeing the Second Coming.
All you need to do is bunch up at the top and let them come to you. Why people can't understand that I have no idea. We even had 3 dead member crying for rezes today ( I was playing the monk along with mhenlo), and we finsished with out them(one left the game pissed). But it is simple, leave the heal area fend for yourself. If the king dies we fail. So I don't leave the king, if I am a monk or an ele or my ranger. There is only one bad group and if you aren't running around one of them stops and let's you kill of the boss group before coming in.
The hardest one (before I tried it with all henches) was Elonas. But when done right is very easy as well, especially now they have added Lina in that area. Before her it was doable, now you can do it and the mission and have 4-5 minutes to spare with a full hench group.
Basically PUG games stink more andm ore, too many new platers getting run t areas, and not playing the game. I think an account should have to finish the came before they are allowed to be run anywhere. Isn't hard to do, they made it impossible for unascended players to enther UW/FOW, have all new accounts not be able to enter Lornars. I mean what good is it for these guys to getrun there when they have 150 gold in their banks?
You see guys begging for money all over that place now. That m,entality just carries over into the PUGs.
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Aug 10, 2005, 07:55 AM // 07:55
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#40
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Jungle Guide
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Quote:
Originally Posted by wiz12268
Slightly off topic...
Why do people find Thunderhead so difficult? I have done that misson no less than 8 times and have yet to fail it. But today when I did it helping a guy out it waslike these people were seeing the Second Coming.
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Because it's a bloody long mission and it ends prematurely if the King dies, and he dies rather easily especially to dot since the henchy monks dont seem to be able to keep him alive sometimes.
I found the 2nd boss(mursaat) in the keep the hardest part of the mission as he's often accompanied by other mursaat like Jades. Once he goes down, the mission is as good as won. This was my experience doing the mission+bonus with henchies.
To be sure, with a good PUG the mission is really easy.
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