Nov 20, 2005, 05:55 AM // 05:55
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#81
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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First, there appears to be absolutely no difference between a Strider and a Moa Bird. When you level a Strider to level 3, its default names changes to Moa Bird.
While I don't know the range on dead pets getting experience (though to be safe, I'd keep comfort animal along and let it catch up to you periodically), I'm pretty certain that they only gain experience from combat. Thus, they won't gain experience from mission/quest completions.
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Nov 22, 2005, 05:21 PM // 17:21
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#82
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Frost Gate Guardian
Join Date: May 2005
Guild: The Luckless Marauders [OOPS]
Profession: E/Mo
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Have they changed pet growth? When I had my Necro/Ranger with her Stalker, it grew whenever it levelled. I've now got a lvl 20 Ele/Ranger having changed profession and grabbed a Dune Lizard. At level 15 lizard I went back to the dunes and it was no bigger. I then got rid of that and grabbed a Moa, and it doesn't appear to be getting larger.
I've also tried to get it Playful. I want a big pet. At level 11 (farming experience by soloing outisde Ventari's Refuge) with 0 Beast Mastery skill and nothing but the occassional ressurrection it was just a Moa with no Playful prefix. I typed in /petname to reset that just in case and it became an Aggressive Moa!
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Nov 22, 2005, 06:34 PM // 18:34
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#83
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Cyber City [CC]
Profession: R/Me
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Is there any spell or something that increses your attack or strenght (primary Ranger) when your animal companion dies ? One friend told me that there is .... ?
so ... what's that?
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Nov 22, 2005, 06:52 PM // 18:52
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#84
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Banned
Join Date: Oct 2005
Guild: 치The Spearmen 치 [치치치치]
Profession: R/Me
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Quote:
Originally Posted by Ronin NihiL
Is there any spell or something that increses your attack or strenght (primary Ranger) when your animal companion dies ? One friend told me that there is .... ?
so ... what's that?
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"I Will Avenge You!" is a Warrior shout that gives you a hefty chunk of regen, +33% attack speed, and 10 seconds duration per dead ally nearby (which includes dead pets). I'm sure your friend was referring to this spell.
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Nov 22, 2005, 08:44 PM // 20:44
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#85
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Cyber City [CC]
Profession: R/Me
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nope ... he told me about ranger skill ... he said that he heard it from one guy who is in OnLY-Ranger guild ...
but maybe we heard it all wrong
10X anyway
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Nov 26, 2005, 06:30 PM // 18:30
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#86
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Cyber City [CC]
Profession: R/Me
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and what does that IWAY means ?
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Nov 26, 2005, 06:37 PM // 18:37
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#87
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Frost Gate Guardian
Join Date: Oct 2005
Location: London, UK
Guild: Laziness Appreciation Society [LaZy]
Profession: Mo/
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Quote:
Originally Posted by Ronin NihiL
and what does that IWAY means ?
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for god's sake man, look two posts above you >.<
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Nov 26, 2005, 08:37 PM // 20:37
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#88
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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I wouldn't trust a guy who spells "thanks" with two numbers and a letter to actually read...
Dammit, I wish there was some way to keep a pet attacking while you stay away without attacking.
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Nov 26, 2005, 09:44 PM // 21:44
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#89
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Warrant of Pandora
Profession: N/R
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Quote:
Originally Posted by Valerius
Ultimate Pet Guide - V2.0
-- :: BEASTMASTERY :: --
At 0 BeastMastery (BM), your pet does 35% damage and at 12 BM it does 100% damage. Weapon masteries after 12 have diminished power increases. It's really just not worth the trouble, the expense and the drain on your HP to go up to 16 on weapon mastery attributes. BeastMastery seems to follow the pattern, so you should be good at 12 BM, unless you want to crank the most out of your pet heals and attack skills.
Attribute Level --------- Pet Damage Increase
0 --------- 35.60%
1 --------- 38.60%
2 --------- 42.00%
3 --------- 45.90%
4 --------- 50.00%
5 --------- 54.50%
6 --------- 59.50%
7 --------- 64.80%
8 --------- 70.70%
9 --------- 77.10%
10 -------- 84.10%
11 -------- 91.70%
12 -------- 100.00%
13 -------- 104.00%
14 -------- 107.00%
15 -------- 109.00%
16 -------- 110.00%
*Pet damage is tied to your level of Beast Mastery. The higher your attribute level is the greater damage your pet does.*
Base Damage:
Level 5 Pet = In Testing
Level 10 Pet = In Testing
Level 15 Pet = In Testing
Level 20 Pet = In Testing
All pets have the same base damage
Armor Levels:
Level 1 Pet = AL 4
Level 2 Pet = AL 8
Level 3 Pet = AL 12
Level 4 Pet = AL 16
Level 5 Pet = AL 20
Level 6 Pet = AL 24
Level 7 Pet = AL 28
Level 8 Pet = AL 32
Level 9 Pet = AL 36
Level 10 Pet = AL 40
Level 11 Pet = AL 44
Level 12 Pet = AL 48
Level 13 Pet = AL 52
Level 14 Pet = AL 56
Level 15 Pet = AL 60
Level 16 Pet = AL 64
Level 17 Pet = AL 68
Level 18 Pet = AL 72
Level 19 Pet = AL 76
Level 20 Pet = AL 80
All pets have the same AL and Health
-- :: Inherit Names :: --
Inherit Names and what they do are still widely debated. There are many theories on what each evolution gives. This seems to be the common theory.
Aggressive --> Dire or Elder
Playful --> Hearty or Elder
Aggressive = +1 Damage / -30 Health
Dire = +2 Damage / -60 Health
Playful = -1 Damage / +30 Health
Hearty = -2 Damage / +60 Health
Elder = +/- 0 Damage / +/- 0 Health
Evolutions
Pets will evolve into either the Aggressive or Playful evolution at level 11. They will then proceed to evolve into either the Dire, Hearty or Elder evolution at level 15.
Playful --> Hearty
To make your pet follow this evolution path, you should have 0 points into BeastMastery. Just equip Charm Animal and let your pet tag along while you level it with whatever build you are using. Even while your pet is dead, it will still be gaining experience points. A Hearty pet is much larger then an Elder or Dire.
Aggressive --> Dire
To make your pet follow this evolution path, you should be focusing on BeastMastery. Put atleast 9 points into BM and equip your skill bar with BM skills. Your pet should be doing most of the damage and killing and try not to let your pet die too often.
Playful --> Elder or Aggressive --> Elder
To make your pet follow this evolution path, you should play one style until your pet evolves at level 11 and then play the other style until it evolves at level 15.
-- :: Misc :: --
- To change your pets name, type in : /namepet <insertnamehere>
- To reset your pets name, type in : /namepet
- Pets do not receive a Death Penalty when they die
- Jarrel the Tamer is located just outside of Old Ascalon, if you wish to tame another pet and already have one, you may sell your current pet to him. Once you sell your pet, you will not be able to get it back.
---------------------------------
If I have made any mistakes, please let me know. Thx
---------------------------------
-- :: Credits :: --
I'd like to thank the following for sharing their knowledge on pets and for doing tests to make sure the information we have is accurate.
- Dragon Incarnate
- Jenosavel
- Epinephrine
- shifteleven
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very small thing (it bothers me) you dont sell your pet to Jarrel- you give it to him-if he did buy them though it would be a new way to farm (pointless unless its over 150g)
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Nov 26, 2005, 10:30 PM // 22:30
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#90
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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If it's "exotic" you get some money for your pet.
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Nov 26, 2005, 10:46 PM // 22:46
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#91
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Ascalonian Squire
Join Date: Aug 2005
Location: Ontario, Canada
Profession: Mo/N
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What does he consider exotic, and how much money does he give you?
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Nov 26, 2005, 11:48 PM // 23:48
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#92
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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From my experiences, I got 100 gold any time I gave him a level 20 pet, and no gold for anything with fewer levels than that. ...which means it is very not worth it from a farming perspective.
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Nov 27, 2005, 12:58 AM // 00:58
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#93
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Ascalonian Squire
Join Date: Aug 2005
Location: Ontario, Canada
Profession: Mo/N
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I see.
Ill, go make some checks try to get a pet from about averywhere see what he gives me
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Nov 27, 2005, 04:02 AM // 04:02
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#94
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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yeah srry about that... the only times i've ever given up a pet was when it was already lvl 20 so i just assumed...
i'll edit the original post...
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Nov 27, 2005, 06:10 AM // 06:10
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#95
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Nice tip for rangers that want to use a pet:
If you're still in Pre-Searing and if you want a high lvl pet early on, let yourself be followed by several Wolfs and walk to a nearby respawn spot, eventually they'll lvl, if they're the desired lvl, charm them, and you have a nice high lvl pet early on, very handy for Rangers!
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Nov 27, 2005, 08:01 PM // 20:01
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#96
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Help! I've been levelling my wolf in the desert, nothing but pet skills in the bar(except Essence Bond), yet it's still Aggressive (at L20) rather than Dire :/
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Nov 27, 2005, 09:14 PM // 21:14
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#97
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Retired
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In a nutshell, you are screwed. Go level to 15 outsides Gates of Kryta (the area is called Scoundrel's Rise) killing Mergoyles with the same approach (beast mastery 12, your other weapon attribute at 0). If you see Zombies outsides Gates of Kryta, go turn in the letter before you work with your pet. Do not fight Bog Scales.
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Nov 27, 2005, 10:26 PM // 22:26
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#98
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Lion's Arch Merchant
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Well based on reading how to make my pet Elder status, I failed.
I did what was noted, lvl'ed him up to lvl 11 by putting my BM at 12, bringing lots of BM skills and let him kill all the minotaurs outside ice tooth cave. He became aggressive. Then, I set BM at 0 and only brought charm animal. I went and farmed hydras all day till lvl 15. Why is my pet dire??
Last edited by purecash123; Nov 27, 2005 at 10:29 PM // 22:29..
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Nov 27, 2005, 10:46 PM // 22:46
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#99
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Retired
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[I know this is really hard to believe, but I tried to be brief.]
This post is the result of a couple of weeks of me exclusively working with bears (yay bears), and the method has been tried and tested with four different primary professions for a total of 7 characters that I definitely know of. So if you want an elder pet, this is the way to do it in one run:
(1) If you have a pet, go to post-searing Ascalon City. Equip the spell Charm Animal and leave the city for Old Ascalon. Type "/petname" in Guild Wars chat and hit return. A message confirming the reset of your petname will be displayed in the chat window. Meet Jarrel the Tamer on the right side and turn in your pet.
(2) Go and charm the pet of your desire. Click here for a list of available pets and details on where to find them. Please do not give it a name yet, and return to the guild hall immediately after charming the pet. The pet should not have any combat exposure at this point. Ideally, go without henchmen.
(3) In the guild hall, remove the spell Charm Animal from your skill bar. Go and visit the town Thirsty River in the desert.
(4) Leave Thirsty River for The Scar and kill Dune Burrowers until you have five Dune Burrower jaws.
(5) Visit Sir Pohl Sanbert (please refer to this post) and exchange the five Dune Burrower jaws for the Ascalon bow that he offers. Return to Ascalon City and visit the weaponsmith Sedgwick. Customize your Ascalon bow for 10 gold.
Regardless of whether Ranger is your primary or secondary profession, you will need the following spells:
Minimum requirements:
Beast Mastery - Feral Lunge, Call of Protection
Marksmanship - Hunter Shot
Ideally available spells:
Beast Mastery - Feral Lunge, Call of Protection, Call of Haste, Ferocious Strike (elite)
Marksmanship - Hunter Shot, Penetrating Attack, Power Shot, Precision Shot, Barrage (elite)
Before you run of buying spells, be smart about it. A warrior will only be able to use the minimum requirements because of the low energy and low energy regeneration. Classes with more energy can have more spells available, but will be fine with the specified minimum. In case of doubt, ask.
(6) Go acquire the spells that you need. To that end, first check your quest log for quests that give the spells for free. If that is not an option, you may always buy all spells in Ember Light Camp.
(7) Travel to the outpost Gates of Kryta north of Lion's Arch. Equip the Acalon bow that you obtained from Sir Pohl Sanbert. Assign the following attributes to your character: 12 beast mastery, 3 marksmanship. It is essential that you do not alter these values. Equip Charm Animal, only your beast mastery spells (no marksmanship spells), and if you need Troll Unguent (assign any remaining attribute points to Wilderness Survival in that case).
(8) Leave Gates of Kryta for Scoundrel's Rise.
Please note: All pet training is done alone and without henchmen.
When you look for enemies in Scoundrel's Rise, you see groups of Mergoyle Wavebreakers.
NOTE: If you see anything else, especially Zombies, return to Gates of Kryta, remove Charm Animal from your skillbar, take henchies, and venture through Scoundrel's Rise to deliver a letter. If you need more details, ask me.
During this first stage of your pet evolution, your pet is doing most of the damage. You are doing some minor damage with your bow. Keep call of protection running at all times. It lasts about 2 minutes each, just remember to recast once it runs out. Press C-Space to target and attack the closest enemy, then at least keep casting Feral Lunge as often as possible. If you have other beast mastery spells, cast those whenever your energy allows you to do that after casting the two spells from the minor requirements detailed above. C-Space a new target after killing a target, and rest up in between groups if possible.
You want to avoid your pet dieing. If a situation occurs that it gets tricky, hit G and press the Guild Hall button to leave the area. Return and continue as described.
You progress along a narrow walkway, killing 3 or 4 groups of Mergoyles in the process.
Once the walkway opens up into the beach, you may fight 2 or 3 more groups of Mergoyles.
Avoid Bog Scales at all cost. In case of doubt, map-travel back to Gates of Kryta and start again.
As you fight these groups of Mergoyles with the beast mastery spells, your pet will gain levels (check your party window).
(9) When your pet hits level 11, return to Gates of Kryta by means of map travel. Leave Gates of Kryta for Scoundrel's Rise. The name of your pet in the party window will read "Aggressive XXX" (with XXX being the type of pet you chose).
This completes stage 1 of your pet training.
If this is not the case, we need to talk and correct something you did.
(10) The second stage: Return to Gates of Kryta by means of map travel. Assign the attributes 0 beast mastery and 12 marksmanship. Remove all beast mastery spells except Charm Animal from your skill bar. Place your marksmanship spells in your skill bar.
(11) Leave Gates of Kryta for Scoundrel's Rise. Attack the Mergoyles with your bow and cast the marksmanship spell Hunter Shot as often as possible. Cast any other Marksmanship spells detailed above as often as possible after that.
Again, do not fight Bog Scales. Rather leave to the guild hall or map-travel back to Gates of Kryta.
As you fight the Mergoyles, your pet will gain levels.
(12) When your pet hits level 15, return to Gates of Kryta by means of map travel. Leave Gates of Kryta for Scoundrel's Rise. The name of your pet in the party window will read "Elder XXX" (with XXX being the type of pet you chose). Congratulations.
(13) Third stage: Map-travel to Camp Rankor, take a group of henchies, and go kill enemies north until your pet reaches level 20. Once your pet has become a level 15 elder, it cannot evolve into any other type. As such, you may use any weapons/attribute combinations that you like.
If you have any questions, please do not hesitate to ask. I am more than happy to share my experience.
Last but not least ... my bears ...
Credits: My results would not have been possible without studying numerous beast mastery threads with hundreds and hundreds of replies. While I can't name every single contributor, this is really a group achievement.
Last edited by Dralspire; Nov 27, 2005 at 10:51 PM // 22:51..
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Nov 28, 2005, 12:36 AM // 00:36
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#100
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Lion's Arch Merchant
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First of all,Thx for posting this clearly and for all the work that was put into this.
Ok, I just have some things that I need to share from reading your post...
I'm trying get an Elder bear ("yay bears" ) with my warrior. I see in many of step you require for one to travel to the guild hall.
Quote:
Originally Posted by Dralspire
return to the guild hall immediately after charming the pet. The pet should not have any combat exposure at this point. Ideally, go without henchmen.
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Are you saying to gvg with it or just dont't bring hench while taming one?
Quote:
Originally Posted by Dralspire
NOTE: If you see anything else, especially Zombies, return to Gates of Kryta, remove Charm Animal from your skillbar, take henchies, and venture through Scoundrel's Rise to deliver a letter. If you need more details, ask me.
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Well, my warrior has all quests complete other than the new ones( FA, Defend x Outpost) so I shouldn't encounter a problem there.
Btw, getting those required skills with the required attributes, training in Scoundrel's Rise with wavebreakers, getting the collector's long bow, does this sequence trigger the pet's evolution stages? Just curious.
I'm gonna test this out tomorrow. Bears ftw!
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