Oct 09, 2005, 05:22 PM // 17:22
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#1
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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*Updated* Ultimate Pet Guide
Ultimate Pet Guide - V2.0
-- :: BEASTMASTERY :: --
At 0 BeastMastery (BM), your pet does 35% damage and at 12 BM it does 100% damage. Weapon masteries after 12 have diminished power increases. It's really just not worth the trouble, the expense and the drain on your HP to go up to 16 on weapon mastery attributes. BeastMastery seems to follow the pattern, so you should be good at 12 BM, unless you want to crank the most out of your pet heals and attack skills.
Attribute Level --------- Pet Damage Increase
0 --------- 35.60%
1 --------- 38.60%
2 --------- 42.00%
3 --------- 45.90%
4 --------- 50.00%
5 --------- 54.50%
6 --------- 59.50%
7 --------- 64.80%
8 --------- 70.70%
9 --------- 77.10%
10 -------- 84.10%
11 -------- 91.70%
12 -------- 100.00%
13 -------- 104.00%
14 -------- 107.00%
15 -------- 109.00%
16 -------- 110.00%
*Pet damage is tied to your level of Beast Mastery. The higher your attribute level is the greater damage your pet does.*
Base Damage:
Level 5 Pet = In Testing
Level 10 Pet = In Testing
Level 15 Pet = In Testing
Level 20 Pet = In Testing
All pets have the same base damage
Armor Levels:
Level 1 Pet = AL 4
Level 2 Pet = AL 8
Level 3 Pet = AL 12
Level 4 Pet = AL 16
Level 5 Pet = AL 20
Level 6 Pet = AL 24
Level 7 Pet = AL 28
Level 8 Pet = AL 32
Level 9 Pet = AL 36
Level 10 Pet = AL 40
Level 11 Pet = AL 44
Level 12 Pet = AL 48
Level 13 Pet = AL 52
Level 14 Pet = AL 56
Level 15 Pet = AL 60
Level 16 Pet = AL 64
Level 17 Pet = AL 68
Level 18 Pet = AL 72
Level 19 Pet = AL 76
Level 20 Pet = AL 80
All pets have the same AL and Health
-- :: Inherit Names :: --
Inherit Names and what they do are still widely debated. There are many theories on what each evolution gives. This seems to be the common theory.
Aggressive --> Dire or Elder
Playful --> Hearty or Elder
Aggressive = +1 Damage / -30 Health
Dire = +2 Damage / -60 Health
Playful = -1 Damage / +30 Health
Hearty = -2 Damage / +60 Health
Elder = +/- 0 Damage / +/- 0 Health
Evolutions
Pets will evolve into either the Aggressive or Playful evolution at level 11. They will then proceed to evolve into either the Dire, Hearty or Elder evolution at level 15.
Playful --> Hearty
To make your pet follow this evolution path, you should have 0 points into BeastMastery. Just equip Charm Animal and let your pet tag along while you level it with whatever build you are using. Even while your pet is dead, it will still be gaining experience points. A Hearty pet is much larger then an Elder or Dire.
Aggressive --> Dire
To make your pet follow this evolution path, you should be focusing on BeastMastery. Put atleast 9 points into BM and equip your skill bar with BM skills. Your pet should be doing most of the damage and killing and try not to let your pet die too often.
Playful --> Elder or Aggressive --> Elder
To make your pet follow this evolution path, you should play one style until your pet evolves at level 11 and then play the other style until it evolves at level 15.
-- :: Misc :: --
- To change your pets name, type in : /namepet <insertnamehere>
- To reset your pets name, type in : /namepet
- Pets do not receive a Death Penalty when they die
- Jarrel the Tamer is located just outside of Old Ascalon, if you wish to tame another pet and already have one, you may give your current pet to him. Once you release your pet, you will not be able to get it back. If you give up a level 20 pet, he will give you an additional 100 gold!
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If I have made any mistakes, please let me know. Thx
---------------------------------
-- :: Credits :: --
I'd like to thank the following for sharing their knowledge on pets and for doing tests to make sure the information we have is accurate.
- Dragon Incarnate
- Jenosavel
- Epinephrine
- shifteleven
Last edited by Valerius; Nov 27, 2005 at 04:04 AM // 04:04..
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Oct 09, 2005, 05:23 PM // 17:23
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#2
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Available Pets:
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Black Bear
- Slashing Damage
- Pre-Searing - Not Available
- Post-Searing - Shiverpeaks
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Black Widow Spider
- Piercing Damage
- Pre-Searing - Not Available
- Post-Searing - Found in the UnderWorld after setting the reaper free at the monument near the tortured spirit village
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Dune Lizard
- Piercing Damage
- Pre-Searing - Not Available
- Post-Searing - Crystal Desert
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Lynx
- Slashing Damage
- Pre-Searing - Not Available
- Post-Searing - Kryta
Last edited by Valerius; Oct 09, 2005 at 06:31 PM // 18:31..
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Oct 09, 2005, 05:24 PM // 17:24
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#3
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Melandru Stalker
- Slashing Damage
- Pre-Searing - Reagent Valley
- Post-Searing - Found in Old Ascalon near Gate Guard Hollis (entrance to the Breach).
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Moa Bird
- Piercing Damage
- Pre-Searing - Not Available
- Post-Searing - Ascalon Fields
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Snow Wolf
- Slashing Damage
- Pre-Searing - Not Available
- Post-Searing - Shiverpeaks
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Strider
- Piercing Damage
- Pre-Searing - Ascalon Fields
- Post-Searing - Not Available
*The Strider will evolve into a Moa Bird at level 3*
Last edited by Valerius; Dec 02, 2005 at 04:12 PM // 16:12..
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Oct 09, 2005, 05:24 PM // 17:24
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#4
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Warthog
- Blunt Damage
- Pre-Searing - Northernlands
- Post-Searing - Maguuma Jungle
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Wolf
- Slashing Damage
- Pre-Searing - Ascalon Fields and Reagent Valley
- Post-Searing - Not Available
Last edited by Valerius; Oct 09, 2005 at 06:31 PM // 18:31..
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Oct 09, 2005, 06:01 PM // 18:01
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#5
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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In case anyone wonders, Valerius has permission to make multiple posts since the images were "unpostable" in a single post.
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Oct 09, 2005, 07:07 PM // 19:07
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#6
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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I know it is documented everywhere that the attack bonus for the Dire pet is +2 and the attack bonus for the Elder pet is +3. However, I've done my own testing of the relative damage between an Elder and Dire since the update making their damage visible, and those values are very clearly incorrect. I took a level 15 Dire and a level 15 Elder out into Old Ascalon and let them beat up on 5 different varieties of enemies while only having 1 point in Beastmastery (I had a rune and didn't feel like making new armor just for the test). I carefully documented the damage range reached on each foe killed until each of the pets had killed 24 of each type of enemy I was dealing with. By that point, definite damage ranges had emerged, and the Dire undoubtedly has higher attack than the Elder by approximately 1.142%. 1.142% of 15-28 comes out to be approximately a +3 attack bonus.
I didn't come up with exact damage values for the Dire or the Elder because my purpose was only to test the preconcieved notion that the Elder is better on all counts than the Dire pet. Nothing else ArenaNet has done has created one uber anything, and as such I didn't believe pets would be subject to such imbalance. My test fulfilled its purpose and illustrated that while the Dire pet's health may be significantly reduced in comparison to the Elder, it has an attack boost to counteract that.
Last edited by FrogDevourer; Oct 10, 2005 at 08:18 AM // 08:18..
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Oct 09, 2005, 07:21 PM // 19:21
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#7
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Ok, I'm confused as to why you, or the original topic, decided to call 'damage at attribute 0' base damage, and then also say that damage at attribute 0 is only 35.6% of base damage, while attribute 12 is 100%.
Either attribute 12 is the base damage, or attribute 0 is, it can't be both ways. However you choose to arrange it, BOTH sets of data have to use the same base, not 2 different ones.
So, (assuming that at attribute 12 that damage is 17-28) either the percentages should be as follows, and the base damage numbers should remain the same;
0 --------- 100%
1 --------- 108.80%
2 --------- 117.60%
3 --------- 128.52%
4 --------- 140.00%
5 --------- 152.60%
6 --------- 166.60%
7 --------- 181.44%
8 --------- 197.96%
9 --------- 215.88%
10 -------- 235.48%
11 -------- 256.76%
12 -------- 280.00%
13 -------- 290.12%
14 -------- 299.60%
15 -------- 305.20%
16 -------- 308.00%
Or the percentages should remain the same and the base damages should be listed as (Numbers derived from original numbers /.356);
Level 1 Pet = 8-14
Level 2 Pet = 11-17
Level 3 Pet = 14-22
Level 5+ Pet = 17-28
If the math is done correctly. Regardless, I know at 12 beast mastery that my pet isn't dealing 6-10 damage, so something is wrong from the original post, even if only labels were written poorly.
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Oct 10, 2005, 10:06 AM // 10:06
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#8
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Forge Runner
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I have been wondering about dire as well... it made no sense that with -60 hp one would still be bad in damage comparing to an elder, which didn't make alot of sense. Was the attack speed different by any chance?
And also... from my own experience with Otyr's cry, that thing does NOT effect your own pet but only the pet in the wild. My thought was, if the pet was not made to target the thing, obviously the pet is pretty much uneffected by the skill, therefore I didn't push on with the test. If someone want to test if the armor still do add on, feel free to do so =P
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Oct 10, 2005, 10:27 AM // 10:27
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#9
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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I wasn't testing for attack speed, so I couldn't say definitively on that. It has appeared to be the case in the past, however, that varying attack speeds between pet types were aesthetic, so I wouldn't be surprised if there was no real difference in attack speed here either.
Also, I haven't exactly tested Otyugh's Cry, but from my casual observation (as 90% of my time in-game is spent soloing with my pet) its armor buff does apply to your pet. The difference in health loss is quite easy to pick out when there are 3 griffons beating on your pet at once.
It is unfortunately true, however, that Otyugh's Cry doesn't make your pet attack your targetted enemy. I think it's important to note that it doesn't make the animals in the area attack your target either though. It makes them aggressive towards your target, which is a small but prominent difference. This just means that they won't mingle happily, not that they will rush in to kill that particular enemy. Usually the level 5 critter will wander around until it notices the group to which your targetted foe belongs (this is usually instant unless your positioning is interesting, the short range makes it hard to hit both an enemy and a nearby critter without the two being on top of one another, but I have seen it happen), at which point it will then rush to the closest enemy of that group and start attacking. The enemy the animal attacks and the one you cast Otyugh's Cry on are rarely the same one. The restriction seems to be based around the group rather than the individual enemy. Since your pet already is aggressive towards enemy type monsters, it's no surprise that Otyugh's Cry doesn't propell it into action.
Personally, I would like to see a couple of things. 1) I would like Otyugh's Cry to become enemy specific rather than enemy group specific. 2) If no other pet control commands are on the way, I'd like to see Otyugh's Cry work as a means to send your pet into battle ahead of you. 3) In order for the above to function, Otyugh's Cry would have to see an increase in range. Having to move into aggro range to cast it won't help you send your pet into the action first.
EDIT: With regards to the pet evolution paths, the Hearty pet can still be gotten instead of the Elder with 12 points in Beastmastery. I'd like someone to verify my observations, but it seems that the problem occurs when one puts equal focus on Marksmanship and Beastmastery (12 points in each, skills from both lines being used). I think this is important to note, since a 50/50 Marks/Beast build that uses the remaining points in Expertise seems to be common. Few people are willing to give up their bow, and during the training phase of one's pet this can cause an evolution you don't want.
Last edited by Jenosavel; Oct 12, 2005 at 01:06 AM // 01:06..
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Oct 12, 2005, 05:16 AM // 05:16
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#10
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Perfectly Elocuted
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I thought the more damage dealt by your pet the more likely to turn Aggresive/Dire, and the more damage taken the more likely to turn playful/hearty.
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Oct 12, 2005, 06:36 AM // 06:36
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#11
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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well... yeah... i already have that listed in my post
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Oct 12, 2005, 07:23 AM // 07:23
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#12
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Isn't the wolf available post searing at Nothern Shiverpeaks? Like just outside Ice Cave?
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Oct 12, 2005, 07:32 AM // 07:32
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#13
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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that would be a Snow Wolf
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Oct 12, 2005, 12:22 PM // 12:22
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#14
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Pre-Searing Cadet
Join Date: Oct 2005
Profession: N/R
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Level 20 Pets Evolve Also
I Just wanted to mention the fact that pets evolve at Level 20 Also. I tamed a Elder Black widow and now that u can reset pet name to see its evolution, I found that mine has evoled in a Hearty Black Widow.
PS. U can See the Pets name Before you Tame it (hold alt or high light target), SO yes I know it was a Elder Black widow when I Charmed it. And Yes it turned into A Hearty Black Widow
Last edited by The_Nightbreed; Nov 11, 2005 at 04:30 PM // 16:30..
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Oct 12, 2005, 07:26 PM // 19:26
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#15
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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pets should not evolve again after level 15. i solo a lot with my pet and it has not changed from it's Hearty stage. my guess is you got a Hearty Black Widow before the recent update ( the one where you can now reset your pets name to default ) and you had already named your pet so you couldn't tell which evolution stage it was at? iono...
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Oct 12, 2005, 10:13 PM // 22:13
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#16
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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I'm going to back Valerius up on this one. I've soloed with my pet for a tremendous number of hours and it's never budged from Hearty.
I find it unlikely, but not impossible, that someone tamed an Elder Widow before naming their pet. From my experiences, people always jump to name their Melandru's Stalker as soon as they first get it in Pre-sear. Only later do they wonder what evolution it might be at. Of course, up until the recent patch, if you'd named your Stalker in the beginning, you wouldn't actually have any idea what evolution your spider was at when you tamed it. It would have kept the name from your previous pet.
I'm not saying that this is what happened here -afterall, by now you could have tamed one after the patch- but I think it's quite likely.
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Oct 13, 2005, 10:53 AM // 10:53
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#17
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Pre-Searing Cadet
Join Date: Sep 2005
Profession: R/N
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My Spider
I followed the rules to getting a elder black widow spider, but on finding it it was dire, and not elder. any1 else have this experience. And will it evr become elder? I still kinda like it cos it is even more rare.
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Oct 13, 2005, 11:49 AM // 11:49
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#18
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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when the Black Widow Spider spawns from the statue after completing w/e quest... it can spawn as either Dire/Hearty/Elder
i myself have a Dire Black Widow Spider and no... it won't evolve into an Elder
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Oct 14, 2005, 05:43 AM // 05:43
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#19
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Pre-Searing Cadet
Join Date: Mar 2005
Location: The T Dot
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Minor Correction
Quote:
Originally Posted by Valerius
Level 20 Pet = AL 80 *Pets gain +20 AL (60+20) and run 20% faster at Level 20.*
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A Pets run speed is not tied to its’ level. As of the August 25 Update, the base run speed was increased by 20%.
From: http://www.guildwars.com/news/gameupdates.html
“Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20”
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Oct 14, 2005, 12:15 PM // 12:15
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#20
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Frostty1
A Pets run speed is not tied to its’ level. As of the August 25 Update, the base run speed was increased by 20%.
From: http://www.guildwars.com/news/gameupdates.html
“Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20”
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I somehow doubt that a +20 bonus is granted at lvl 20. I would think this implies that they now gain 4 AL per level rather than 3.
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