Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Quote:
Originally Posted by Jetdoc
You HAVE to acknowledge that strategies in PvP vary from those in PvE...
ofcourse they vary, its just that an awesome hall winning tombs team will own seriously any pve map, while you cant say that an awesome pve group will own in tombs
thats the important distinction. and sure some skills arent that great for pve. like ranger spike would take forEVER in pve. but it would still work, unlike the pve heavy strategies which dont work in pvp
You HAVE to acknowledge that strategies in PvP vary from those in PvE...
:P We do, however that doesn't discredit Sarus' statement. Consider that Henchmen only carry 6 skills, some that are pretty mediocre. Then consider that an overwhelming majority of PvE can do be done just fine with them.
There are not many awesome in PvP but awful in PvE skills that immediately come to mind. Even then, PvE is a simple matter even if your build isn't all that good.
A build that works does not mean that it's the most effecient way to go. You do not need the level of efficiency in a PvE build as you do in PvP.
I think that you guys are missing the point - the OP was asking for ideas for better PvE builds, not just what would "work". Yes, you can cruise through PvE with henchmen for most of the game and in a PuG for the rest. But if you really enjoy the PvE game, like I do, you will tend to do things more solo or in smaller groups. Then the composition of your build does matter.
I think that you guys are missing the point - the OP was asking for ideas for better PvE builds, not just what would "work". Yes, you can cruise through PvE with henchmen for most of the game and in a PuG for the rest. But if you really enjoy the PvE game, like I do, you will tend to do things more solo or in smaller groups. Then the composition of your build does matter.
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Quote:
Originally Posted by Jetdoc
Very well thought out.
he is right tho. when choosing a group for a mission you never, ever, use ts/vent (unless its some kind of hardcore fow run)... right there another indication pve is more unorganized/random
Going slightly off topic here... is it just me or has PvE been made easier in subsequent updates since GW was first released. I've done the tough missions ie TK and ROF both then and now and they seem easier now. Anyone else notice this?
(I realise I *may* have gotten a bit better at this game after 500+ hours of my life wasted in it)
some parts are easyer , some parts are harder ...
i play since 10 of may .. a tip i can leave for pve lovers like me is
let warriors take full agro , w8 as long as he needs to run a litle and get all mobs atention , when they are all on warrior , there goes damage..nuking and all
so if you think something is roung with a party build , try doing it with only one warrior ... o lot easyer to control , all casters stay far away before he takes agro
imo , people dont talk about pve cose its easy .. but not just that
i think the trip from ascalon to hells percepice , is the pve school ...
so if you havent done it yet , you are a noob jk , playing the game is the school , if people start telling everything in forums , just ruins the game
and another thing is that , each team is diferent , diferent humans , diferent skills , so its hard to make general tips ... only very especific , witch can be most of times useless , cose noobs might not have that skills yet
people that jump in pvp without the pve school , are meat for the sharks ...
i think the pvp char creator should only open when we did hells percepice at least with one rpg char ... but anet must have their reasons ... ok ill shut up for now :S
Last edited by neoteo; Oct 20, 2005 at 03:39 AM // 03:39..
I have to strongly disagree with neoteo that PvE is a sort of "training ground" for PvP. Nothing in PvE can really prepare you for fighting against other humans. You can't send a warrior in to "tank" an enemy team in PvP. They'll run right by your warrior and go right after your squishies... unless for some reason it suits their strategy to bash your "tank" as they go by.
You can't "nuke" an enemy team in PvP by simply dropping a Firestorm on their heads and expect them to sit there and take the damage. You can't put Empathy and Spiteful Spirit on a warrior and expect him to mindlessly kill himself by continuing to attack, or Backfire a caster and watch him kill himself. These things don't work in PvP.
Sure PvE can teach you some teamwork and coordination... but from what I've seen in most PUG's, you don't even learn THAT much in your average PvE run-through. So don't expect PvE to teach you much about battling other players. The tactics just don't cross-over much at all.
Firestorm and other AOE's work like a charm on stupid IWAY groups.
But generally yeah, tactics don't cross over.
PvE isn't discussed cus most of us think it's very easy. PvE is only discussed:
1. Farming Builds
2. Sorrow's Furnace thread
3. Easy missions such as Thunderhead Keep and Elona Reach
Keep in mind you can always ask questions:
1. If its legitimate, a quick response.
2. Always use the search button before making a thread.
As a PvE type of guy, seems to me most of the forum posting here is on a personal level rather than a game level... as this thread demonstrates.
Probaly why it has more PvP stuff on it.
Game wise the PvE side doesn't really have enough depth IMO, and most people do use it as a springboard for PvP play. I'm not saying it is, but thats the way alot of people that I run across play. Seems like most people would rather figure out a way to get through quick and dirty than discuss earnestly the finer points of mobs, quests, ect......
I have to strongly disagree with neoteo that PvE is a sort of "training ground" for PvP. Nothing in PvE can really prepare you for fighting against other humans. You can't send a warrior in to "tank" an enemy team in PvP. They'll run right by your warrior and go right after your squishies... unless for some reason it suits their strategy to bash your "tank" as they go by.
You can't "nuke" an enemy team in PvP by simply dropping a Firestorm on their heads and expect them to sit there and take the damage. You can't put Empathy and Spiteful Spirit on a warrior and expect him to mindlessly kill himself by continuing to attack, or Backfire a caster and watch him kill himself. These things don't work in PvP.
Sure PvE can teach you some teamwork and coordination... but from what I've seen in most PUG's, you don't even learn THAT much in your average PvE run-through. So don't expect PvE to teach you much about battling other players. The tactics just don't cross-over much at all.
ok let me say that again ...
pve makes you familiar with the Grafics user interface
pve makes you familiar with all professions
pve makes you realize you suck
im not saying that if you have finished pve that you will be good at pvp ... thats a diferent ball game ... but you had to pick on someone to post , so its cool
As a PvE type of guy, seems to me most of the forum posting here is on a personal level rather than a game level... as this thread demonstrates.
Probaly why it has more PvP stuff on it.
Game wise the PvE side doesn't really have enough depth IMO, and most people do use it as a springboard for PvP play. I'm not saying it is, but thats the way alot of people that I run across play. Seems like most people would rather figure out a way to get through quick and dirty than discuss earnestly the finer points of mobs, quests, ect......
but there there all always exceptions
totaly agree , most people hate pve , and hate to have to discuss , they just want to go fast on level ..
so they can quit playing after they finish , and come to forums flame it
Actually people mainly come here to do three things
1. Tell people how they got scammed.
2. Get a movement to try and get a nerf.
3. Tell people that they suck. I mean brag.
Oh yeah!
4. Think about Guild Wars while they're not supposed to (work, school night, ect.)
what is there to discuss about PvE? maybe if they made it more challenging...
it's enjoyable, good fun and all but in depth strategy discussion isn't really needed for it
PvE, if played properly does help in PvP. It's not really preparing you for preparing against playing against people, it's more preparing you and teaching you how to play so you can learn to play against people.
Someone who goes through PvE with a certain class will come out with a better feel and how skills work together on the build than someone who springs up, runs through and/or unlocks all skills via faction. However the person that unlocked all the skills via faction will have a better feel for how the strategy and tactics work in PvP.
Someone who plays through 25 hours of PvE is ready to start learning PvP. Someone who plays through 25 hours of PvP probably needs more work on understanding skills.