Nov 18, 2005, 06:16 AM // 06:16
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#2
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Water is a "support" element, regarded by most. Armor of Mist, I presume.
The 10% means in every hit, there is 1/10 chance of it having 10% armor penertration. Not very useful, in my opinion.
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Nov 18, 2005, 06:57 AM // 06:57
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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imo, water elementalists aren't very usefull in pve, but they rock in pvp...
so for now... you can wait with the water line.
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Nov 18, 2005, 12:26 PM // 12:26
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#4
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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malstrom is nice... was nice.. haven't played my water ele since before the almighty nerf of aoe's.
But the combination of shardstorm, malstrom and meteor shower was fun
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Nov 18, 2005, 01:06 PM // 13:06
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#5
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Order of the Temple [Temp]
Profession: Mo/
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I've been trying to play my water ele, who is really useful pve with the snares, blurred vision, and the tie-ins with nec hexes. But, I've only been able to pretty much go with henchmen so far (I'm at goddamn bloodstone) because most people think, no nuke = no party. Hell, I make nukers jobs so much easier by keeping the monsters grouped up and slowed.
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Nov 18, 2005, 01:55 PM // 13:55
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#6
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Academy Page
Join Date: Jun 2005
Location: Brandon, MS 39047
Guild: Acidic Ring
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Seems like now is a good time for water, earth and air elementalists since the AOE update. I have noticed that PUG's for FOW and UW are looking for water and earth elementalists specifically because of the wards and other foe slowing spells.
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Nov 19, 2005, 09:01 PM // 21:01
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#7
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Ascalonian Squire
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ah okai thank sfor the answers, i think i'll get a better feel forit when i actually get to lvl 20
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Nov 19, 2005, 09:34 PM // 21:34
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#8
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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I just switched from fire to air on my ele, using the usual high dmg spells for dmg, but also enrevating and blinding flash work great for UW, blind attaxes make the first part of UW much easier.
Earth warder would be good, but erruption is a bit useless now, just makes enemies run, EQ/AS is pretty good fun.
Water in pve is a bit inferior atm, mael scatters enemies and slowing enemies doesnt do a whole lot of good when people in your group dont know how to take advantage of it.
If you wanna try water i suggest a hydro Me/E for pvp, great fun, arcane echo on mael is pretty badass, with water attune to keep your energy up you can put some fast dmg out by spamming trident/spear on a monk, they usually try to run so trident keeps in on their ass.
I find in general water works much better on mesmers.
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