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Old Sep 08, 2005, 06:05 PM // 18:05   #41
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Not being able to change refund points on the fly does not bother me that much, but I can see where some people would be put off by this. I am just glad that you can refund/reassign them as much as you like. I use the same character for PVP and PVE and it would be a royal pain when you ran out of points especially when you are testing out multiple builds for PVP. I really like the increased faction for PVP also.
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Old Sep 08, 2005, 06:05 PM // 18:05   #42
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Quote:
Originally Posted by cgobelman
From a player's POV, this is a great modification. However, from an RPG POV, it doesn't really make sense. There should be some cost to re-building your character. In real life, you don't spend a significant amount of time learning a profession and then up and change careers without some cost (e.g., starting from the bottom and having to earn your way up again).
Well, RPG POV and real life, if I learn how to drive then I learn how to type on a keyboard I dont forget how to drive, so I can do it again everytime I want.

Anyway, never used refund points out of outposts, but maybe I need it sometime, so dont know why they changed it that way.
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Old Sep 08, 2005, 06:07 PM // 18:07   #43
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Quote:
Originally Posted by Vrill
I love the new attribute point changes, I can change my warrior from a sword to a runner template and max out tactics for example without gimping myself.

Can change from Axes to Swords to Hammers ... that's great.

Well I could use some more room for armor.
But you can only do that IN TOWN. You can't switch from an attacking warrior to a running warrior during the course of a mission or farming session anymore.
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Old Sep 08, 2005, 06:15 PM // 18:15   #44
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Quote:
Originally Posted by cgobelman
Geez, what a lame complaint!


It is a legitimate complaint!

There are those of us who have mastered the art of using skill sets to their fullest potential, being able to adjust attributes on the fly is of critical importance in doing so.

This is a nerf all wrapped pretty package albeit but a nerf just the same and a huge one at that.

Obviously it was aimed at further undermining the soloer but it again like most other nerfs punishes the whole for the acts of the few, and this time the few absolutely did not deserve it.

Last edited by Cobalt; Sep 08, 2005 at 06:18 PM // 18:18..
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Old Sep 08, 2005, 06:42 PM // 18:42   #45
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To the folks who were complaining about having to pay to send guild invites: from what I understand, you only have to pay to invite "guests" into your guild, regular invites are still free.
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Old Sep 08, 2005, 07:04 PM // 19:04   #46
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Quote:
Originally Posted by Aniewiel

* Fixed doors in the holdout at the end of Thunderhead Keep.
Thx the heaven I did Thunderhead Keep with my last toon this afternoon. :-)

Btw, now that it cost money to invite people to the guild, it's gonna be the doom for MoX. Hahahaha, sorry El Hombre De Turbo but your evil plans are not gonna work nomore!
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Old Sep 08, 2005, 07:09 PM // 19:09   #47
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Default woot

I sat there waiting from 10-12 pm eastern time for that darn update, and let me tell you... I LOVE THIS UPDATE.

I like the fact of 100g costs for inviting someone, it will put at least a slow down on blind invites (im sure those rich guilds wont be much affected at all, its not like its HARD to make 100g).

I like that increased costs to skills, it will stop the people from just mass buying every skill they want from every trainer they can and will make them be more selective and only take what they NEED. 1k actually seems like a great price on a skill and I have no trouble paying it (im actually poor and saving money for a fissure warrior helm, but still even for a new character I would not care, it makes skills seem actually more worth your while).

Grenths and sorrows? I been there within 2 hours of the update (we got lost the first time going the wrong way, went north of granite instead of south =\, dumbass lady said she knew the way *sigh*). But I will say I liked the places, very challenging indeed and it doesnt feel like endless grind, I like the idea of the green unique items (even if it does remind me of evil diablo 2, GRRRR, though i love you angelic set! *hugs*) not to mention sorrow's furnace looks ABSOLUTELY GORGEOUS, even the parts that arent dark and firey, the green grassy areas (like the tomb of the rubicon quest) Look very well put together as well. Like the new monsters (but omg I am already hating dark titans with a PASSION, you kill them and they come back again but smaller but still higher level than you! they start level 28 and come back after death as slightly smaller level 24's, not to mention the frost titan comes back as 2 creatures, or at least it looked like that to me) But I hate that some monsters can rez now e.e that just makes the game a bit frustrating lol.

I love the idea of keys for chest, I was skeptical at first but the first chest I opened with the new key system gave me a rare air staff, though excited at first I am convinced that obviously different area/chests/keys give different items, because the times I have opened a chest and watching others, there have been a ASS-LOAD of air staffs in the shiverpeaks area and got one in sorrows furnace, so soon I hope to look for perdition rock chests <3.

I could care less about the faction, as I do very little pve with how long it originally took me to get faction, i still dont have 1000, though im sure i'll enjoy the fights more with more faction at stake and finally get my first pvp unlock.

Quests, havent tried them except the unknowable, unspeakable one about the tomb of the rubicon thing, it was challenging at first then very hard as one person had to stay behind to watch the dude and guard him as we got balthazate crystals, her and the guy got killed why we were gone so we were sent back to the deldrimor war camp.... DAMN!

No refund points anymore..... FINALLY! that was annoying for me to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO-kill for exp to get refund points.

PVP change: pets stay closer to their owners..... This one I am split on as my best character is a ranger beastmaster, I would like to have him upfront and me a bit behind away from the action, healing my pet and spamming feral lunge and scavenger strike, followed with brutal strike when they get low hp O_o.

Of course there will be naysayers, but less and less as more fixes are made. I was actually expecting a huge uproar over the harder UW =p.

My two copper coins
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Old Sep 08, 2005, 07:23 PM // 19:23   #48
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Anet said "spend all your skill points before the update".

I did that. My skills were totalling well over a plat each. The update comes along and LOWERS the cost of my skills. DAMNIT!
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Old Sep 08, 2005, 09:23 PM // 21:23   #49
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Yep ^^^^ thats me too.
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Old Sep 08, 2005, 09:25 PM // 21:25   #50
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Quote:
Originally Posted by Lemmy
Now you have challenge to solo there, you should be happy.
Yery funny!

Yes, I am aware that it's still somewhat possible to do it, but they took the "challenge" just high enough that you also could call it "next to impossible". It will discourage 99.99% of all players to still go there and I assume that's what ANet wanted for whatever reason. Well, it's their game, I don't have to be happy with that decision.

In the meanwhile I also did the first quests in the new areas and I have to say that SF rocks. At least something to dry the tears about UW a bit...
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Old Sep 08, 2005, 10:16 PM // 22:16   #51
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Quote:
It is a legitimate complaint!

There are those of us who have mastered the art of using skill sets to their fullest potential, being able to adjust attributes on the fly is of critical importance in doing so.

This is a nerf all wrapped pretty package albeit but a nerf just the same and a huge one at that.

Obviously it was aimed at further undermining the soloer but it again like most other nerfs punishes the whole for the acts of the few, and this time the few absolutely did not deserve it.
Waaaa!!!!! I have mastered the art of cheating and now I have to find a new way.

Quote:
Well, RPG POV and real life, if I learn how to drive then I learn how to type on a keyboard I dont forget how to drive, so I can do it again everytime I want.

Anyway, never used refund points out of outposts, but maybe I need it sometime, so dont know why they changed it that way.
Yeah, you pretty much have no clue. A better analogy is driving a car or riding a motorcycle. If you decide to learn how to drive a car and then wish to switch to riding a motorcycle, you don't hit a button and suddenly lose all knowledge of how to drive a car and now know how to ride a motorcycle. The crazy thing is Anet still allows you to do this, you just can no longer do it between battles or between spell casts like Cobalt was doing.
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Old Sep 08, 2005, 10:22 PM // 22:22   #52
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Quote:
Originally Posted by Cobalt
It is a legitimate complaint!

There are those of us who have mastered the art of using skill sets to their fullest potential, being able to adjust attributes on the fly is of critical importance in doing so.

This is a nerf all wrapped pretty package albeit but a nerf just the same and a huge one at that.

Obviously it was aimed at further undermining the soloer but it again like most other nerfs punishes the whole for the acts of the few, and this time the few absolutely did not deserve it.
Wah, wah, wah...cry me a river so I can canoe in it. I suppose you'd like to be able to change you're skills outside of town too...well tough! Deal with it.
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Old Sep 08, 2005, 10:39 PM // 22:39   #53
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I have to say I like this update a lot, particularly the permanent increases to faction gain in PvP and the fact that Priests are now present in the PvP lobbies.

I think this update did a good job of satisfying both camps (PvE vs. PvP) without making anyone settle for less. The PvE peeps still have to do a lot of work in PvE to unlock shiny new stuff, and those of us (like me) who don't care much for PvE now have a greater ability to unlock stuff we need for PvP without having to spend hours a day grinding Random Arena while all our guildmates are offline or otherwise occupied.

I think ArenaNet's made a good call here and I look forward to reaping the new rewards of the faction boost in GvG tonight...even if iQ will still eat us for breakfast in Tombs.
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Old Sep 08, 2005, 11:00 PM // 23:00   #54
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Default No refund points is great

Although I empathize with those who like to make attribute changes outside towns (such as runners often do), I think overall it is a good tradeoff by not having annoying refund points.

This lets me experiment with my character and not worry about having a build that doesn't work well then trying to limp along for a few outings to gain some refund points and re-adjust my attribute points. I think this will encourage other players to try out different buildouts with their current characters and overall a good idea.
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Old Sep 08, 2005, 11:14 PM // 23:14   #55
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I think most changes are awesome and applaud ANet! However, please put in a high-level henchmen lineup in the low-level areas related to the Glint quests (as you should do in UW/FoW also!). It feels a bit hopeless to take on lvl28 with lvl4s...
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Old Sep 08, 2005, 11:47 PM // 23:47   #56
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I don't care what anybody says. Surrow's Furnace missionsare are better the real game.
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Old Sep 09, 2005, 12:20 AM // 00:20   #57
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Everytime I try to travel I get stuck on the loading screen now. I'm eternally trapped in the team arenas where I was the last time I logged off.
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Old Sep 09, 2005, 12:30 AM // 00:30   #58
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Quote:
Originally Posted by Mistriss Of Darkness

This lets me experiment with my character and not worry about having a build that doesn't work well then trying to limp along for a few outings to gain some refund points and re-adjust my attribute points. I think this will encourage other players to try out different buildouts with their current characters and overall a good idea.
Go to a crystal desert outpost, change second profession, get all points back free of charge, add to new profession, it's not that hard.

Anets main goal with this patch was to slow down the rate at which people gained wealth, and they seem to have done a good job of it.
I guess they know what they're doing.
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Old Sep 09, 2005, 01:55 AM // 01:55   #59
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Quote:
Originally Posted by XenophonTheElder
I have tried it. And you can no longer adjust your attributes outside a town.
I can confirm it. I think the ability to change attributes outside town was a form of ingame cheating. If the skill bar cannot be changed, why should attributes be treated differently? Also, some soloers took advantage of it and adjusted during their farm runs. Since AN doesn't seem to like farmers much (preference for full teams), it makes sense to make things as tough as possible for soloers.
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Old Sep 09, 2005, 01:57 AM // 01:57   #60
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Quote:
Originally Posted by cgobelman
Geez, what a lame complaint! You now have the ability to rebuild your character at will with no cost involved, and you complain because you can't do it on the fly while exploring? Grow up! It's not a nerf.

From a player's POV, this is a great modification. However, from an RPG POV, it doesn't really make sense. There should be some cost to re-building your character. In real life, you don't spend a significant amount of time learning a profession and then up and change careers without some cost (e.g., starting from the bottom and having to earn your way up again).

Again, from a player's POV this is a great change because you no longer have to build up the refund bank anymore
I think AN is encouraging players to experiment with different builds. And deleting the refund points component will remove the impediment for experimenting.
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