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Old Nov 10, 2005, 05:05 AM // 05:05   #21
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Whack one monster from every mob, that's all you can do. Aggro management is the job of the softies, not the tanks. That means keeping out of your aggro bubble until the enemy's engaged on you, and forcing the monster to path through the warrior to get to them if they do accidentally get aggro (i.e. run a circle around you).

Oh, and don't run into the backlines to save anyone if a monster breaks past you into the backlines if you have any more monsters engaged onto you. You might lure the whole group into the casters.
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Old Nov 10, 2005, 06:03 AM // 06:03   #22
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Thats why you have another warrior play defence to engage any would be caster-eating mobs away
I say easiest way to draw a mob off a spellcaster is to get them to stay still and you come up and interrupt the mob attacking or knock it down and then the caster can run off.

Or actually use your warrior as a meat shield and stand behind them.
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Old Nov 10, 2005, 06:33 AM // 06:33   #23
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Quote:
Originally Posted by Wyrmdog
Absolutely. I like that positioning makes a difference, I just need to understand the hows and whys of it. I mean, is it as simple as portraying yourself as the juiciest obstacle you can? Surely there's more to it.

But since I have your temporary attention, is that method reliable? What can I, as a tank, do to help keep aggro off of you?
The circling-behind-the-warrior method? It's... semi-reliable. ^_^;

I've heard that slowing/snaring a mob will cause it to lose interest in targets who are fleeing from it, so I guess you could try taking Hamstring or something. Or knock it down and get in front, as mentioned earlier - I've never tried that, but it sounds workable, and you can use Bull's Strike with any weapon.

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Oh, and BTW, you're not the NatalieD from RPGNet are you?
I am, actually. Ha! I knew your handle seemed familiar.
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Old Nov 10, 2005, 05:00 PM // 17:00   #24
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Quote:
Originally Posted by NatalieD
The circling-behind-the-warrior method? It's... semi-reliable. ^_^;
So this, and the comments above you, make me wonder if behavior is percentile based, triggered by a given condition. There are a lot of items that seem to operate on a similar maxim. Given the inconsistency I observed last night (impromptu and highly un-scientific testing with my Necro and her minions) and then again mentioned in this and other threads, I'm beginning to wonder if aggro is similar.

This would provide the double-edged aspect of predictable reactions with regard to certain behaviors, while also allowing for the unpredictability of a less 'gamey' battlefield.

What I mean is suppose some monster has decided your Monk would make a tasty snack. Being close by, you interpose my Warrior by running around me. The game triggers a proximity condition where it says something like, "When X passes within 5 meters of Y, X engages Y (Chance: 50%)."

Or something like that. Certainly it'd be more complicated than that, but that's the general idea.

Again, just idle ponderings in the face of my observations and the comments on the boards.


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I am, actually. Ha! I knew your handle seemed familiar.
Awesome! Yeah, I saw yours and thought, "She seems familiar somehow." Then it hit me: Exalted threads.
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Old Dec 30, 2005, 03:39 PM // 15:39   #25
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Hmm, I appreciat the thread, but I find this news a little disheartening.

I played WoW for a very brief period but gave it up because I didn't like the combat in it at all. On the other hand I found (and still find) the melee combat & hate management in FFXI to be vastly superior to anything else I've seen. I played a THF / WAR / NIN (and combinations thereof) and a BRD/WHM and found the whole hate manegement thing along with skill and experience chains very technical pursuits. It seems severely dumbed down here for better or worse. I don't now which yet as I'm still a newbie in this game.

I started my first character (W/N) a couple of days ago and came here looking for some information on hate management. This game is very fun so far but I find myself hoping that they add real hate management to the mix.

Last edited by Leachman; Dec 30, 2005 at 03:41 PM // 15:41..
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