Dec 07, 2005, 09:32 PM // 21:32
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#21
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Forge Runner
Join Date: May 2005
Location: Alaska
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took me about 2 hours with hench. Sure glad I had Rebirth as I had to draw them from their spots of death to my area outside the agro circle... eventually I just made a mad dash for Galrath with henchies in tow and surprisingly enough made it past that huge mass of hex casters near him. We killed him pretty quickly after that though... was really satisfying.
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Dec 07, 2005, 10:23 PM // 22:23
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#22
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I really, really, doubt you guys who do it in under one hour is actually doing the quest and not just a) doing it with droks armor, elite skills and preferrably a full team of level 20 guildies or b) using running skills to run past everything and ganking Galrath seconds before getting killed yourself.
2-3 hours seem reasonable to me if you're fighting through the quest, haven't been twinked, and is at a suitable level for the area.
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Dec 07, 2005, 11:03 PM // 23:03
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#23
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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you wanna hear a funny one? Listen to this one.
Ok, we started from D'alesso. i thought it was mission, but it was galrath. i didn't have quest. we tried once, died right outside. we met in LA. i grabbed quest, and RAN all the way to the TOA, went WRONG way from there, and ended up by the quest area of False gods. i zoned out thinking this was the way, realized i went the wrong way, and had the perfect excuse of helping them get the quest. then i ran to the zone that galrath's in. we get to galrath, see al the vereta's, 2 leave. we attack, get blown like SH!T. we only have a N/Mo with rebirth alive..(Thank Dwayna for that) Necro reses us, but all be me and another die, one within range of IWAY. i RUN through all the vereta crap, get to galrath. we have about a 90 min battle between him and me, (I'm a lvl 20 invinci war farm build, keeping a not bad healing hands and mending on me) and he kept healing himself.
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Dec 07, 2005, 11:03 PM // 23:03
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#24
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Ascalonian Squire
Join Date: Oct 2005
Profession: W/Mo
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This random guy solo'd it for 1k. He really did solo it. I payed to see him do it. Alas i forgot his name.
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Dec 07, 2005, 11:05 PM // 23:05
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#25
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Ascalonian Squire
Join Date: Sep 2005
Location: Philadelphia Pa
Guild: Nero Dreamers [Nd]
Profession: Mo/Me
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Henchies are better than people think. Once you get the hang of leading them around you can pretty much get through any mission quickly alone. Thats how my Mesmer and Ranger beat the game.. I did all of the missions after ascension with henchies.
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Dec 07, 2005, 11:37 PM // 23:37
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#26
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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I like to leave this quest to one of the last ones I do in the entire game to alleviate most stress. Right now I'm gearing up to go do it with any guildies that need help with my warrior that just beat all the missions. It should be a great deal of fun. If anyone else wants to tag along, give me a shout- Champion of Althea.
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Dec 07, 2005, 11:41 PM // 23:41
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#27
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Congratulations! Not only for completing the quest, but for your good fortune of finding enough people patient enough, and aware enough to handle the leapfrogging of outposts. Those are the people that know a well coordinated patient effort is almost always faster than than a hurried one. I love the rare occasion I hook up with a group like yours in this case.
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Dec 07, 2005, 11:46 PM // 23:46
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#28
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Frost Gate Guardian
Join Date: Jun 2005
Location: ::::
Guild: ::::::::
Profession: W/Mo
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Things to note while soloing galrath, he uses:
Dismember
Healing Signet(uses this alot, he stops using @ 10% hp)
Wild Blow(he uses this alot)
hes lvl20 and has if not higher armor then a platemil warrior, tried all sorts of ways to beat him, then tried a w/me, using Illusionary Weaponry, battle lasted 3 minutes flat, he managed to activate my Illusion of Weakness.
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Dec 08, 2005, 12:24 AM // 00:24
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#29
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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A little late (blame work). We're talking about a slug fest without major detours, not a Forge run.
My first time was completely with henchmen (5) and a ranger. I just did not have the offensive firepower to win the major fights, and so I had to resort to the taking down a few at a time. One thing alot of you don't realize, because you don't die, is that it can start taking a good 5 minutes of running to get back to where you were.
Run for 5 minutes, kill a few, respawn. Repeat. I FINALLY made it to Galrath but I don't remember how I beat him.
The 2nd time was helping a guild member. I forget how it was all set up. It wasn't as annoying, but still encountered a number of respawns.
This was the 3rd, and best, time.
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Dec 08, 2005, 12:28 AM // 00:28
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#30
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Quote:
Originally Posted by Fungus Amongus
Congratulations! Not only for completing the quest, but for your good fortune of finding enough people patient enough, and aware enough to handle the leapfrogging of outposts. Those are the people that know a well coordinated patient effort is almost always faster than than a hurried one. I love the rare occasion I hook up with a group like yours in this case.
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THIS is what I most enjoy about Guild Wars. You never know what you're going to get and so getting the gold is all that much sweeter
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Dec 08, 2005, 12:42 AM // 00:42
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#31
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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I did it solo as a w/r. It was fairly easy, to be honest, but it took long for me. Got a nice reputation in the guild for it too The only thing is, take an interrupt old galrath and me were at a stalemate for a good 15 minutes because I couldn't interrupt his heal sig. The bigger problem was the whole army before the hill where galrath waits. But if you manage to run past, they'll forget about you.
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Dec 08, 2005, 12:43 AM // 00:43
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#32
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Federated Communist Uber Korps
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I regularly solo this with my wamo when out of favour to pass the time. I don't run, I kill everything. Galrath hates me
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Dec 08, 2005, 01:06 AM // 01:06
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#33
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Frost Gate Guardian
Join Date: May 2005
Location: Seattle
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I remember when i first did that quest. Man it was hard when everyone got to 60% dp, we had no chance agains mobs, so run we did. And made it too. 'twas awsome.
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Dec 08, 2005, 02:09 AM // 02:09
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#34
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Forge Runner
Join Date: May 2005
Location: Alaska
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My first time through this mission with my ele, I died as did all but 1 of the others in the group. He used res on a necro and together they beat Galrath. I go the points for the mission even though I was dead thankfully. Second time through I did as mentioned before, with henchies... To this day I'm still not sure what was easier... both times were tough but with hench, I actually got to battle Galrath.
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Dec 08, 2005, 08:16 AM // 08:16
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#35
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Lion's Arch Merchant
Join Date: Jun 2005
Location: doa
Profession: Mo/
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Galrath with at least 1 lvl 20 going from TOA takes a mere 25 to 30 minutes, especially if you run the first zone. I do it all the time when we don't have favor on my lvl 20 minion master to help out the lower levels. You can pretty much burn through the minotaurs and other mobs w/ a minion necro and have an army of 25-30 undead by the time you get to the boss Tachi.
On the other hand, the first time I did Galrath on my first char (fire ele) about a month after the game had been released, everyone picked up the quest in Lion's Arch and that was where most people started. I was somewhere between level 13 and 15 at that time, the typical level most players are by LA, and the highest level in our party was 16 i think. At this time people were still trying to fight their way through Lornar's pass, so no one had Droknar's armor and I still only heard rumors of this place called "Forge".
Who would have thought that for a measly 500 xp, this quest would take us 2 to 3 hours thru some of the most dangerous swamps in the game for our level? The party I was with had already attempted it once or twice. As a very new player to the game, this was where I learned the concept of a ranger pulling (he pulled the very fast, crisscrossing nightcrawler and necrid horseman patrols in the Black Curtain zone). I don't think anyone in our party knew about toa, or any of the other towns along the way with the exception of Bergen. We completed the mission on our second attempt, after about 2 hours and 30 minutes. It was probably the best adventure I'd ever had in Guild Wars, an epic for that time if you will. The teamwork, the trekking through uncharted poisonous swamps, the sudden ambushes by patrols and nightcrawler spawns, and the knowledge that if we may be slaughtered due to the slightest mistake made the quest a memorable one.
None of these quickie 30 minute runs from toa. GW really needs more quests like these.
Last edited by saphir; Dec 08, 2005 at 08:19 AM // 08:19..
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Dec 08, 2005, 10:18 AM // 10:18
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#36
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Academy Page
Join Date: Oct 2005
Location: Japan
Guild: House Palomides
Profession: W/Mo
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its not hard at all, even in normal armor for that region (60af ish?), easily soloable. +3 mending owns his damage, throw in a healing sig every now and then and your hp is good. now to stop him from healing. distrupting chop, works beautiful. dmg i used executioners strike & penetrating blow. took like 5min to kill him.
And if you play the game (not getting ran) you can easily be 17 by the time you hit TOA area. Hell I see lvl 11s still in pre-searing.
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Dec 08, 2005, 10:24 AM // 10:24
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#37
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Academy Page
Join Date: Oct 2005
Location: Japan
Guild: House Palomides
Profession: W/Mo
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its not hard at all, even in normal armor for that region (60af ish?), easily soloable. +3 mending owns his damage, throw in a healing sig every now and then and your hp is good. now to stop him from healing. distrupting chop, works beautiful. dmg i used executioners strike & penetrating blow. took like 5min to kill him.
And if you play the game (not getting ran) you can easily be 17 by the time you hit TOA area. Hell I see lvl 11s still in pre-searing.
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Dec 08, 2005, 10:25 AM // 10:25
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#38
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Academy Page
Join Date: Oct 2005
Location: Japan
Guild: House Palomides
Profession: W/Mo
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its not hard at all, even in normal armor for that region (60af ish?), easily soloable. +3 mending owns his damage, throw in a healing sig every now and then and your hp is good. now to stop him from healing. distrupting chop, works beautiful. dmg i used executioners strike & penetrating blow. took like 5min to kill him.
And if you play the game (not getting ran) you can easily be 17 by the time you hit TOA area. Hell I see lvl 11s still in pre-searing.
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Dec 08, 2005, 08:19 PM // 20:19
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#39
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Fallen Prophets
Profession: R/Me
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ok. I've done this mission once. And i was just chilling in ToA with another one of my characters, when i see someone saying they'll "run" villainy of galrath. I figure, well, ok.... so i joined him. Amazingly enough, he got it done in about 15 minutes while the rest of our group just chilled. I didn't know it could be solo'd, and i haven't EVER seen a runner for this mission since. Why????
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Dec 09, 2005, 12:19 AM // 00:19
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#40
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Tampa, Florida
Guild: Sticks and Stones
Profession: R/Rt
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The first time I did it with henchmen, I was just standing there thinking about what to do, when good old Stefan decided to charge up the hill and aggro some mobs. Have no idea what possessed him, but for once he got it right. While he was busy getting killed, the rest of us just slipped past, and took out the bandits and Galrath in that order. Only easy time I've had on that mission.
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