Dec 20, 2005, 02:09 PM // 14:09
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#61
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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And patience. Once in a while a mob will stray from the main group - that's when you pounce and kill before the rest of his friends catch up. Whittle them down to a more manageable number then slaughter them, drink blood out of their skulls and decorate nearby trees with their intestines.
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Dec 20, 2005, 02:59 PM // 14:59
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#62
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Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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Quote:
Originally Posted by TideSwayer
*snip*
I just went back to Frozen Forest to give it another go at skill capping. Took a few pics to exemplify my complaints here:
*snip*
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To be perfectly blunt, your skill bar makes my head hurt. You have no form of active energy management and you have *mending* on your bar. You might also want to re-think your party composition. There's little need for three monks in a party in PvE. You may be having problems because you don't have enough offense to kill the mobs and are, thus, ground down over the course of a protracted fight because of the aforementioned lack of active energy management in your build. Try capping Offering of Blood and using it as your elite.
Last edited by Lynnrose; Dec 20, 2005 at 03:04 PM // 15:04..
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Dec 22, 2005, 07:04 AM // 07:04
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#63
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Lion's Arch Merchant
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Ive spend a lot of time farming and capping skills in the shiverpeaks and yes there are very large mobs that get agroeed and yes ive died a couple of times, but its nowhere near impossible, you just have to know what youre doing and react quickly. There hasnt been a mob i havent been able to defeat. generally when i die from a big mob i come back after rez and defeat them.
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Dec 22, 2005, 07:18 AM // 07:18
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#64
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Ascalonian Squire
Join Date: Nov 2005
Guild: Allied Combat Team ( ACT ), Guild Officer
Profession: W/Mo
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Quote:
Originally Posted by Rahl
I don't even go out there any more ^^
The insane amount of the Summit out there is staggering, no to mention in stupidly huge groups.
I think the hardest part is doing the last 15 attribute point quest, cause down there, there is like 8 mobs all together and you have to kill them all cause the're all interspersed and all come at you no matter how you aggroed.
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I found a very easy way to get through the 15 att quest next to copper. Well first your gonna have to put your ego away. Second go out copper whenever whats her face starts talking head to where the mobs are fight them die. youll spawn at the rez spot. once rezzed go close to her again avoiding the mobs which should be pretty easy. Then just head to the boss spot with all the henches it doesnt matter the 15% penalty because that part is very easy with henches. The hard part is the mobs at the beginning.
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Dec 22, 2005, 07:33 AM // 07:33
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#65
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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you could also just go aggro them all near the res shrine, leave the game on and go eat dinner, watch tv, etc for 30-60 min, come back and the henchies will have killed them all, or atleast all of those that are a danger to you. Sure you may have a 60% dp, buy the quest isn't exactly hard once you've killed all the summit.
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Dec 22, 2005, 09:23 PM // 21:23
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#66
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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You guys are pussies. My lvl 15 necro fought from droknars to copperhammer, then to thunder head with henchman. Shut up and learn to play the game.
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Dec 22, 2005, 09:33 PM // 21:33
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#67
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Furnace Stoker
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Quote:
Originally Posted by derrtyboy69
You guys are pussies.
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So true...
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Dec 22, 2005, 10:51 PM // 22:51
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#68
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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derrtyboy69 - finally a man among pussies
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Dec 23, 2005, 11:22 AM // 11:22
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#69
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Academy Page
Join Date: Nov 2005
Profession: Mo/Me
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Try FF with henchies and a mesmer, I had to sit in Iron Mines forever to get a group that wasn't running. I prefer fighting, it is what the game is about. But this "first past the line" henchie leading freak'n annoying, at least my monk could heal, my Mesmer just shutsdown one guy while 25 more pound the !@$$ out of me and my henchies then proceed the attack the guy I SHUTDOWN!! What a waste of all my talents. Then if I want to shutdown someone else, or just spread some pain around with empathy my henchies run around like this was a violent game of tag. And since the monsters are so good at attacking healers and my soldiers are so good at playing tag or attacking the monster I just reduced to a twitching blob, my healers are left running around try to balance healing with escaping, neither of which they have any skill at. Finally I resorted to just casting empathy on everyone and having the monster's kill my 60dp butt. After a very successfull suicide bomber style run and 20+ deaths and respawns I finally made it halfway to Copperhammer only to meet a boss who was impossible to kill and agroed for a mile so I couldn't run past. A-net, common, some of us are support units and unless we are in a good people group we are not going to be able to get through these areas. At least improve the Henchie control so my monk and my mesmer can act like monks and mesmers, not warriors and rangers. The massive hords are a helluva lotta fun if your team is good, but otherwise, for those of us not lucky enough to find a group because everyone bought their run, these areas are far far far beyond the abilities of a henchie team lead by a caster.
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Dec 23, 2005, 11:27 AM // 11:27
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#70
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Academy Page
Join Date: Nov 2005
Profession: Mo/Me
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hey derrtyboy69, if you are MM that doens't count. I could build a lvl 10 mm and do it. If you are a curser then good job, you did what I could only do with my ranger and monk.
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Dec 23, 2005, 04:52 PM // 16:52
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#71
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Lion's Arch Merchant
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Quote:
Originally Posted by Barinthus
derrtyboy69 - finally a man among pussies
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is that sarcasm?
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Dec 29, 2005, 01:46 PM // 13:46
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#72
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Ascalonian Squire
Join Date: Sep 2005
Location: Ohio, USA
Guild: Dark Moon Clan
Profession: R/Me
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oh man..u all bitch about that...i got better...i die and a few peeps have rebirth they run away the arggoed group disengages and runs back to their spawn point...THE REBIRTHER (sometimes me) DOESN'T EVEN GET TO ME BEFORE THE GROUP STARTS TO RUN AFTER THEM...wtf! seriously god damn it...the monsters don't even "see" them and they psyically know they're comin...i mean how the hell do u rebirth someone when u have to keep running away cause the monsters that already wiped out 5/8 of your party-members
ANET! fix the freakin AIs
*ps: i just came from 3 IDS-runs and the birds 'n imps did this each time....
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Jan 05, 2006, 05:38 AM // 05:38
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#73
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Frost Gate Guardian
Join Date: Aug 2005
Profession: W/Mo
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I know this thread is a bit old but... I recently had to cap in frozen forest. Couldn't find the damn boss so I resulted in this...and 60% DP. I agree with thread starter =\
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