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Old Jul 25, 2005, 01:01 AM // 01:01   #101
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Quote:
Originally Posted by Ryun
Is there a collector item that drops your HP by twenty? If so, what is it?
theres a -50 focus item from pre-searing

my current project is to come up w/ a FOW run from spawn to the tent by the eternal guys/skeletons... (inside that tent you are immune to ranged attacks) so the interrupts from rangers wouldn't matter..
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Old Jul 25, 2005, 01:47 AM // 01:47   #102
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Jelly have you thought of useing balance stance that way you can still use a skill and bonettis defence is good as well.
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Old Jul 25, 2005, 06:00 AM // 06:00   #103
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Originally Posted by jelly samwich
theres a -50 focus item from pre-searing

my current project is to come up w/ a FOW run from spawn to the tent by the eternal guys/skeletons... (inside that tent you are immune to ranged attacks) so the interrupts from rangers wouldn't matter..
I have one of these. It's not from pre-sear, it's from post sear ascalon somewhere, though I don't recall where. I'm sure it's there somewhere. -50 health. You'll only get about 6 energy out of it, though.

I'm currently running an E/Mo build with 55 health which uses protective spirit instead of protective bond, thus taking 5 energy per hit while avoiding the need for a level 17 protection spell cast. It would work on ANY character, though, since any character can pick up monk secondary and I just fiddled it about to work as a secondary monk instead of a primary . I had great fun tanking a bunch of aataxes permanantly but I couldn't dish out the damage quickly enough to kill them. I'll probably switch my fire spells for smites and see if that helps.

The tank is solid, just trying to figure out how to deal enough damage. I'm currently thinking shield of judgement and balth's aura, but I'm not sure.

Last edited by Nyphur; Jul 25, 2005 at 06:03 AM // 06:03..
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Old Jul 25, 2005, 06:33 AM // 06:33   #104
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I hate to be a wet blanket, but this could be "nerfed" now as others have said. It's not that ArenaNet didn't see the possiblities protective bond gives in pve, it's that now everyone and their mother will do this because it has been handed to them on a silver platter.
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Old Jul 25, 2005, 07:26 AM // 07:26   #105
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Originally Posted by Garrett
I hate to be a wet blanket, but this could be "nerfed" now as others have said. It's not that ArenaNet didn't see the possiblities protective bond gives in pve, it's that now everyone and their mother will do this because it has been handed to them on a silver platter.
Yeah, you're probably right but to be quite blunt, it's not a walk in the park even with the information in this thread. The guy I know who does this all the time says he even dies every now and then. It might be nerfed in any number of ways but finding things like this out is what the game is all about for people like me. Even if they are going to change it later, I'm still going to use it until then and when they nerf that, I'll think up an even crazier scheme.

I can see protective bond being changed to make the minimum amount that it can lower damage to 10. They can't really do much more than that without ruining the spell and they can't add disenchant abilities to underworld creatures because underworld is Balthazar's domain and he favours warriors, hence why all the major enemies down there are pure melee fighters. Balthazar doesn't like mesmers, I doubt they're going to change the storyline just to stop people solo-farming a few aataxes for what has already become rather gimped loot.

It's not like people are saying "Hey, this is an overpowered secret way to cash in". You don't make that much gold running underworld solo unless you're really good at it, and thus can do it fast, and are really lucky with the drops and get some nice items. Because aataxes and such drop rubbish most of the time. And it's not overpowered because it barely even works.
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Old Jul 25, 2005, 01:30 PM // 13:30   #106
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Quote:
Originally Posted by Nyphur
Yeah, you're probably right but to be quite blunt, it's not a walk in the park even with the information in this thread. The guy I know who does this all the time says he even dies every now and then. It might be nerfed in any number of ways but finding things like this out is what the game is all about for people like me. Even if they are going to change it later, I'm still going to use it until then and when they nerf that, I'll think up an even crazier scheme.

I can see protective bond being changed to make the minimum amount that it can lower damage to 10. They can't really do much more than that without ruining the spell and they can't add disenchant abilities to underworld creatures because underworld is Balthazar's domain and he favours warriors, hence why all the major enemies down there are pure melee fighters. Balthazar doesn't like mesmers, I doubt they're going to change the storyline just to stop people solo-farming a few aataxes for what has already become rather gimped loot.

It's not like people are saying "Hey, this is an overpowered secret way to cash in". You don't make that much gold running underworld solo unless you're really good at it, and thus can do it fast, and are really lucky with the drops and get some nice items. Because aataxes and such drop rubbish most of the time. And it's not overpowered because it barely even works.
Even if they did add enchantment removers, I know my build would still work.

The reason that the run is even profitable in any sense is because of two reasons. The chance that an ecto will drop is the main reason I do it with my warrior. The second reason being that so many people pay a lot of money to use a weapon that looks cool. It's just sad that they will sacrifice power for looks. The fact that I can sell a non-max eternal shield for a few platinum is just stupid. I'd much rather use a collector's shield with max defense, low requirements, and mods.
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Old Jul 25, 2005, 01:49 PM // 13:49   #107
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Quote:
Originally Posted by Nyphur
I have one of these. It's not from pre-sear, it's from post sear ascalon somewhere, though I don't recall where. I'm sure it's there somewhere. -50 health. You'll only get about 6 energy out of it, though.

I'm currently running an E/Mo build with 55 health which uses protective spirit instead of protective bond, thus taking 5 energy per hit while avoiding the need for a level 17 protection spell cast. It would work on ANY character, though, since any character can pick up monk secondary and I just fiddled it about to work as a secondary monk instead of a primary . I had great fun tanking a bunch of aataxes permanantly but I couldn't dish out the damage quickly enough to kill them. I'll probably switch my fire spells for smites and see if that helps.

The tank is solid, just trying to figure out how to deal enough damage. I'm currently thinking shield of judgement and balth's aura, but I'm not sure.
come on, where the hell is that -50 health item? which collector?
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Old Jul 25, 2005, 02:00 PM // 14:00   #108
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Originally Posted by DrakeDeathscale
Quick question... Does having that 1 bar of energy regen really matter? What if you popped in Divine Boon instead? You could spam the hell out of Zealot's Fire with that, as it's an almost instantaneous cast with 0 recharge time... You're also healing yourself for 33 + (50 or so?) every cast, and health won't drop nearly that fast. If you're interrupted, big deal. Instant is instant, right?

With zealot's fire doing 37 damage to everything for 7 energy every second or so, you might not even need Bal's Aura, though that would definitely help...

When the fight's over and you need energy, taking off divine boon and letting it recharge while you take a smoke break shouldn't be too horrible... You're soloing the UW with speed and in style.... ~~~EDIT~~~ Duh, you have blessed signet... Keeping divine boon on and spamming blessed sig during downtime or when you have 1 or 2 Aataxe is actually a lot faster than that single bar of energy regain.


Please give feedback on why this is a bad/good idea. I'm just brainstorming here.
Here's the problem: zealots fire is just that...fire damage. The aatxes (if not all the creatures down there) have a resistances to fire damage, so that 37 damage you're hoping for is only about 12. My build used to be based on your idea, but for Uw it's better to hit the creatures there with holy damage.
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Old Jul 25, 2005, 02:47 PM // 14:47   #109
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I don't know if this is a bug or what but when I die with 105 HP and I get 15% DP, my health is always 33. Which is not bad since I become immortal against melee mobs without any negative HP focus item. The calculation is still strange. (Not to mention that at 30% DP I have 1 (one) HP, which is even more interesting.)
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Old Jul 25, 2005, 03:22 PM // 15:22   #110
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I think your death penalty is based on your base health, without the substraction of the gear you wear. After 2 deaths you have only 1 xp, and thats really too little lol!
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Old Jul 25, 2005, 03:23 PM // 15:23   #111
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mhhh i think they aready nerfed this

no way to get 17 protection ...
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Old Jul 25, 2005, 03:27 PM // 15:27   #112
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Quote:
Originally Posted by lishi
mhhh i think they aready nerfed this

no way to get 17 protection ...
Somebody needs to improve his reading comprehension skills . . . . Try taking a look at the whole thread (including the first post).
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Old Jul 25, 2005, 03:40 PM // 15:40   #113
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Originally Posted by Ryun
Somebody needs to improve his reading comprehension skills . . . . Try taking a look at the whole thread (including the first post).
yes yes

16 + %20 focus ...

i have cast the spell about 20 times always 2 energy for hit ...
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Old Jul 25, 2005, 03:51 PM // 15:51   #114
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Quote:
Originally Posted by lishi
yes yes

16 + %20 focus ...

i have cast the spell about 20 times always 2 energy for hit ...
Sometimes it happens on the first try and sometimes it feels like it takes forever. Just because the odds are 4:1 against doesn't mean it's definitely going to happen within the first five tries.
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Old Jul 25, 2005, 04:03 PM // 16:03   #115
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Quote:
Originally Posted by lishi
yes yes

16 + %20 focus ...

i have cast the spell about 20 times always 2 energy for hit ...
Actually I'm having the same experience.

EDIT: nm, it works

Last edited by Pandora's box; Jul 25, 2005 at 05:47 PM // 17:47..
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Old Jul 25, 2005, 04:31 PM // 16:31   #116
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Quote:
Originally Posted by Makkert
come on, where the hell is that -50 health item? which collector?
It's a quest, not a collector. Last I heard, it's in Ascalon city at Meerak the scribe.

Quote:
Originally Posted by Sunyi
I don't know if this is a bug or what but when I die with 105 HP and I get 15% DP, my health is always 33. Which is not bad since I become immortal against melee mobs without any negative HP focus item. The calculation is still strange. (Not to mention that at 30% DP I have 1 (one) HP, which is even more interesting.)
I noticed that myself. It's not a bug, death percentage applies before runes. It's not useful for UW since you can't go in solo and get DP. You can use it to solo sand drakes or something really easilly, though.

Quote:
Originally Posted by lishi
yes yes
16 + %20 focus ...
i have cast the spell about 20 times always 2 energy for hit ...
You have to cancel it before casting again or it won't work properly. At least that's been my experience.

Last edited by Nyphur; Jul 25, 2005 at 05:46 PM // 17:46..
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Old Jul 25, 2005, 05:01 PM // 17:01   #117
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hmm can somone plz post a film for a divx6 or windows medier player? cauz the one posted dosnt work here at me..

thanx
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Old Jul 25, 2005, 05:14 PM // 17:14   #118
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Quote:
Originally Posted by Racthoh
Bah! NO!... what, augh geez... no it...

sigh... how can you kill the monks, they heal too fast... ah, I'm gonna cry...
Jelly, what is the monk killing stragedy?
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Old Jul 25, 2005, 05:36 PM // 17:36   #119
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nvm just found out that it was a rar fil-eheh
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Old Jul 25, 2005, 05:55 PM // 17:55   #120
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Quote:
Originally Posted by Nyphur
Yeah, you're probably right but to be quite blunt, it's not a walk in the park even with the information in this thread. The guy I know who does this all the time says he even dies every now and then. It might be nerfed in any number of ways but finding things like this out is what the game is all about for people like me. Even if they are going to change it later, I'm still going to use it until then and when they nerf that, I'll think up an even crazier scheme.

I can see protective bond being changed to make the minimum amount that it can lower damage to 10. They can't really do much more than that without ruining the spell and they can't add disenchant abilities to underworld creatures because underworld is Balthazar's domain and he favours warriors, hence why all the major enemies down there are pure melee fighters. Balthazar doesn't like mesmers, I doubt they're going to change the storyline just to stop people solo-farming a few aataxes for what has already become rather gimped loot.

It's not like people are saying "Hey, this is an overpowered secret way to cash in". You don't make that much gold running underworld solo unless you're really good at it, and thus can do it fast, and are really lucky with the drops and get some nice items. Because aataxes and such drop rubbish most of the time. And it's not overpowered because it barely even works.
If player keep this build when the next expansion comes out how can they nerf protective bond when they have it?I use my Monk/War. for healing ad smiting for the most part not protection.I need my scalpal armor for that.
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