Jul 20, 2005, 10:15 PM // 22:15
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#61
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Ascalonian Squire
Join Date: Jul 2005
Location: michigan
Guild: Shinra Faction
Profession: Mo/Me
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If you bring a nuker or two plus the monk it helps a lot to kill the behemoths. We didn't die until we got a few strays coming at the casters. But yeah overall we all made 1.3k plus a black dye dropped for me. No ectos tho, I swear they nerfed it!!! The last three times in the UW I have not seen an ecto drop, what is going on?
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Jul 20, 2005, 11:02 PM // 23:02
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#62
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The only thing I wished is that bonettis lasted longer.
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Jul 21, 2005, 01:01 AM // 01:01
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#63
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Pre-Searing Cadet
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why don't you just email ANET and tell them about this? if you find a great a build, don't tell it to anyone... keep it to yourself - this is just gonna get nerfed... soon enough you'll have enchantment removers everywhere
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Jul 21, 2005, 05:40 AM // 05:40
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#64
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Wilds Pathfinder
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Quote:
Originally Posted by Eclipse
why don't you just email ANET and tell them about this? if you find a great a build, don't tell it to anyone... keep it to yourself - this is just gonna get nerfed... soon enough you'll have enchantment removers everywhere
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They post it to try and claim a build that was long used by other people. It's more about fame and attention, they probably don't care if it gets nerfed whereas most of the people who have been running this in secret do and kept it that way.
And yes, the smites will probably be bringing along a dream rider friend in the next patch.
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Jul 21, 2005, 05:48 AM // 05:48
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#65
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Academy Page
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Quote:
Originally Posted by Eclipse
why don't you just email ANET and tell them about this? if you find a great a build, don't tell it to anyone... keep it to yourself - this is just gonna get nerfed... soon enough you'll have enchantment removers everywhere
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Take spell breaker => problem solved?
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Jul 21, 2005, 08:01 AM // 08:01
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#66
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Jungle Guide
Join Date: May 2005
Location: Finland
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Quote:
Originally Posted by Eadwyn Mirwen
Take spell breaker => problem solved?
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No, Chilblains is close range area effect enchantment remover. Spell Breaker blocks only target spells. You must wipe them out from the distance to prevent Chilblains.
Although if ArenaNET puts Chilblains or Nature's Renewal to all good farming spots, well it means all those enemies have to be necromancers or rangers. And it would make a lot of those enchantments useless because for example protective bond would be gone instantly. They knew that this kind of builds will come. Although this build unbalances the game but it is quite difficult situation to solve reasonable way and nerf all potential farming spots.
AFAIK, enemies have same two professions or one profession setups and can only use skills from them. Everyone can't be N or R.
Last edited by Zakarr; Jul 21, 2005 at 08:22 AM // 08:22..
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Jul 21, 2005, 01:30 PM // 13:30
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#67
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Academy Page
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Chillbains can be countered by casting spell breaker and then one small other enchantment on top of it. Like shielding hands or something. I already tested it successfully.
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Jul 21, 2005, 01:53 PM // 13:53
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#68
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Jungle Guide
Join Date: May 2005
Location: Finland
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Well, some melee monsters come next to you and use light blue aura (dunno what it is then) which wipes one enchantment away. Sure, it is not a problem if you fight against single monster but if there is couple of them, you can't cast decoy enchantments fast enough to protect Spell Breaker from every monster's de-enchantment. For exaple Jade Scarabs in Amnoon Oasis use that aura.
Last edited by Zakarr; Jul 21, 2005 at 02:01 PM // 14:01..
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Jul 21, 2005, 02:29 PM // 14:29
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#69
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Academy Page
Join Date: Jul 2005
Location: Orlando
Guild: 치 The Spearmen 치
Profession: N/Me
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Quote:
Originally Posted by Eclipse
why don't you just email ANET and tell them about this? if you find a great a build, don't tell it to anyone... keep it to yourself - this is just gonna get nerfed... soon enough you'll have enchantment removers everywhere
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So...big deal they posted it...don't be so lazy. Come up with a new build. What were you planning on doing...this build every day for the rest of your life....that would get awefull boring.
And as far as being over powered...yeah it is, but so is the whole monk class.
No other class can heal so well and harm multiple opponents at the same time like a monk can. If you aren't a primary monk then you better be a secondary. If you don't have monk in either then you are just wrong right now the way the game is setup. At least for PVE....PVP that doesn't really hold true. But as everyone should know by now. It's almost impossible to balance a game for both PVP and PVE.
Last edited by Ka RaTae; Jul 21, 2005 at 02:38 PM // 14:38..
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Jul 21, 2005, 02:39 PM // 14:39
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#70
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Academy Page
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Here are some screens using Divine/Sheild of Judgement. With this build I can handle Ataxes/Darkness/Smites/Coldfires. There is always a risk of interruption - Divine helps quite a bit but it can happen which means instant death. I think I prefer running with a 2 man team because it's much faster and safer but this 1-man stuff is intriguing.
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Jul 21, 2005, 05:55 PM // 17:55
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#71
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Ascalonian Squire
Join Date: Jul 2005
Location: michigan
Guild: Shinra Faction
Profession: Mo/Me
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Quote:
Originally Posted by Interregnum
They post it to try and claim a build that was long used by other people. It's more about fame and attention, they probably don't care if it gets nerfed whereas most of the people who have been running this in secret do and kept it that way.
And yes, the smites will probably be bringing along a dream rider friend in the next patch.
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too true! why bring attention to this in a forum? help out close friends yes, guildies, yes, but the whole world and you're just looking for attention.
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Jul 21, 2005, 06:36 PM // 18:36
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#72
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Academy Page
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Quote:
Originally Posted by Yunalesca
too true! why bring attention to this in a forum? help out close friends yes, guildies, yes, but the whole world and you're just looking for attention.
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Sharing ideas is what the forum is about. I had a build that worked well, but then someone pointed out the energy bonus at lvl 17 and that totally changed my ideas for a protection build. Now after further discussions I've switched my secondary to Warrior for Bonettis instead of using the Blessed Signet.
Besides, this build is not invulnerable by any means. Heavy drain or enchant stripping will destroy it in seconds, so I hardly think it's nerf worthy. Just because it works very well in one situation doesn't mean it can't be stopped any number of other ways. It's also pretty useless for PvP. So maybe it will be spared the Nerf Bat.
How much money do you really need? I've got more money than I know what to do with. The only purpose to Fissure armor and 15K armor is to remove excess money from your stash, and that's the only thing there is to buy. I have yet to find any Godly type gold weapons that serve me better than a simple 20/20 from a collector. So really, who cares?
Besides, how can Jelly be claiming fame for a build that all of these other people have supposedly known about in secret for months if none of them will ever tell because of their stingy selfish ways?
In the meantime, it sure is cool tanking as a Monk with 105 Hp!!
Last edited by miteethor; Jul 21, 2005 at 06:42 PM // 18:42..
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Jul 21, 2005, 07:04 PM // 19:04
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#73
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Furnace Stoker
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Quote:
Originally Posted by miteethor
I have yet to find any Godly type gold weapons that serve me better than a simple 20/20 from a collector. So really, who cares?
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What primary and off-hand are you using for this build?
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Jul 21, 2005, 07:46 PM // 19:46
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#74
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Academy Page
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Quote:
Originally Posted by capitalist
What primary and off-hand are you using for this build?
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When casting, use a Protection +1 (20% chance) I found from a collector outside of Bloodstone Fen (or maybe wilds?) one of those two. Then I switch to a 20/20 staff I got in the desert from another collector, with a +1 smiting (10%) wrapping I salvaged a long time ago from another staff. It also has a Hale head on it which works against me a bit but it's only 20hp so no big deal.
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Jul 21, 2005, 09:03 PM // 21:03
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#75
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Krytan Explorer
Join Date: May 2005
Location: Arizona
Guild: Shadowstorm Mercenaries
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wow, that is quite a feat, although the guy who said he did this at lvl 8? thats some bs i'm sure, as for nerfing, I think if they just made the mobs more difficult and increased the good drops, all would be well. That would make solo runs more difficult but in the end, going out with a few friends would probably be more fun, and you'd be getting better drops.
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Jul 21, 2005, 09:21 PM // 21:21
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#76
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I hope this has been stickied.
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Jul 22, 2005, 07:55 AM // 07:55
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#77
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Frost Gate Guardian
Join Date: Apr 2005
Guild: The Circle of Nine
Profession: A/D
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anything to counter or get rid of dazed? the grasping always cast that shit on me and I end up dying from it.. I'm running the same exact build as jelly is... it's starting to annoy me... I made it past them and ended up killing all the coldfire night and smites in that entire area, and I wanna do it again but for some goddamn reason the grasping keep RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing me up
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Jul 22, 2005, 08:13 AM // 08:13
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#78
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Frost Gate Guardian
Join Date: May 2005
Location: Budapest
Profession: Mo/W
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[QUOTE=miteethor]Here are some screens using Divine/Sheild of Judgement. With this build I can handle Ataxes/Darkness/Smites/Coldfires. There is always a risk of interruption - Divine helps quite a bit but it can happen which means instant death. I think I prefer running with a 2 man team because it's much faster and safer but this 1-man stuff is intriguing.[QUOTE]
Hi! Does Essence Bond (with -1 Energy regen) net you more Energy than in case if you didn't use it at all? (In that case you would have +1 Energy regen minus the energy gain per hit).
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Jul 22, 2005, 08:26 AM // 08:26
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#79
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Academy Page
Join Date: Jun 2005
Guild: Encinitas Avengers
Profession: Mo/E
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Quote:
Originally Posted by Sunyi
Hi! Does Essence Bond (with -1 Energy regen) net you more Energy than in case if you didn't use it at all? (In that case you would have +1 Energy regen minus the energy gain per hit).
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Hi!
Balthazars Spirit = +1 Energy/Hit
Essence Bond = +1 Energy/Hit
Protection Bond = -1 Energy/Hit
Total = +1 Energy/Hit
These three skills are the core of this build. With them on your damage is reduced and you have a fair supply of mana from the numerous hits you take.
Imho the secondary class isn't that important, warriors worked best for me so far. Anyone using any other classes with these enchantments? It seems to me a template would be something like this:
[Healing Spell]
[Damage Dealing Spell / Blessed Signet]
[Damage Dealing Spell]
[Damage Dealing Spell]
[Interrupt Protection Spell]
[Balthazars Spirit]
[Essence Bond]
[Protection Bond]
Quote:
Originally Posted by ChildrenOfBodom
anything to counter or get rid of dazed? the grasping always cast that shit on me and I end up dying from it.. I'm running the same exact build as jelly is... it's starting to annoy me... I made it past them and ended up killing all the coldfire night and smites in that entire area, and I wanna do it again but for some goddamn reason the grasping keep RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing me up
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Are you using blessed signet or zealots fire while fighting them? It seemed that these two spells would induce them to cast dazed on me.
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Jul 22, 2005, 08:27 AM // 08:27
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#80
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Frost Gate Guardian
Join Date: May 2005
Location: SE america
Guild: This Is Cakeguild [cAke]
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thanks for telling everyone ......now its getting nerfed
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