Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Jan 25, 2006, 03:28 PM // 15:28   #21
Lion's Arch Merchant
 
Join Date: Jun 2005
Location: doa
Profession: Mo/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Sunsu Pyro
Team-wipe? Never had one. I ALWAYS tell my team when we are forming it that i have no rez, i need my spells and i ain't giving them up. They are fine with it, they say not a problem.

Anyway, i've done around 9 runs (not alot i know) but i have NEVER died in those 9 runs.

I honestly don't understand that logic.
If you NEVER die, then that is the whole reason you SHOULD be packing a res as you are most likely to survive in the party.

On my old in the old uw e/r i always survived w/ dodge and troll ungent and i always brought a res sig because i would usually be the only survivor in a wipe.

same reason i bring a stack of candy canes to the new uw on my monk, and they're not for me =)
saphir is offline   Reply With Quote
Old Jan 25, 2006, 03:57 PM // 15:57   #22
Wilds Pathfinder
 
Star Gazer's Avatar
 
Join Date: Nov 2005
Guild: Zerohour Enterprises [ZHE]
Profession: W/
Default

yall tore him a new one on this...perhaps people will actually start thinking about builds before thinking they know everything about it
Star Gazer is offline   Reply With Quote
Old Jan 25, 2006, 10:38 PM // 22:38   #23
Frost Gate Guardian
 
Join Date: Nov 2005
Profession: Mo/
Default

Yeah, the only person who have an excuse to NOT bring a res sig is the person who always dies...

Anyways here's my pure-healing monk build that has survived 5-man runs:
* Orison
* Kiss
* Touch (self-heal)
* Vig Spirit (all-purpose cover enchant, semi-spammable 5-energy heal)
* Divine Spirit (back up energy management)
* Peace and Harmony (primary energy management)
* Divine Boon
* Rebirth

16 healing, 15 divine

With another monk (which can be boon prot, full bond, or healer), my build works fairly well with 2.5 (vig spirit count as a half) spammable 5-energy heals and no energy problems most of the time.

I use a 11% chance healing recharge rod from presearing and a 20/20 healing focus.

The 5-man team uses MM + SS, no echo nuker.
Pan Sola is offline   Reply With Quote
Old Jan 26, 2006, 12:25 AM // 00:25   #24
Forge Runner
 
Join Date: Jul 2005
Default

emhh your experiecend build seem have a lot of flaws ...

anyway monking looking like become cheap with all those battery necro...
lishi is offline   Reply With Quote
Old Jan 26, 2006, 12:41 AM // 00:41   #25
Ascalonian Squire
 
magnusmu's Avatar
 
Join Date: May 2005
Guild: Sons of ZEUS
Profession: N/E
Default

[QUOTE='ChoKILLate[FDG]']The only big error I see is having the necro a MM. If you want the warrior to get all agro, a MM will be too sloppy and the minions will eventually lead the creatures to your healers and casters.]

Having one of my characters as MM I tend to have a different perspective, and those that have played with me in under 2 hour wipes will agree. I've never lead anybody back to the healers and casters. Sure sometimes the minions will run ahead (mostly at my will), but people in party should know better not to follow unless my army is in the 20s and not against dryders.

I typically stand guard next to everyone but the designated tank with my 15 fiends, and a few sacrificial bombers that go in to do 105 damage AoE each.

If any aggro gets through the warriors, my fiends make target practice out of them. And if they managed to kill the leading ones with death nova, they themselves are killed. When up against dryders, I know not to send my minions in until after the meteor showers begin so I hang back till they've been cast and then send the army in.

If anything, my minions often act as a wall/barrier which they do not or are not able to get through. As long as the casters remain next to me, or behind my army still within casting range of the main aggro tank, there have been no issues. Even on a retreat, the minions take the fall while the rest of us run away while also doing a Death nova number on them.

With that said, I have all classes available and I regularly switch it up. One thing I don't do is Protection monk - I have the best guild officer that handles that.

I agree on the Rez signet thing. Always bring one because you never know...
magnusmu is offline   Reply With Quote
Old Jan 26, 2006, 03:34 AM // 03:34   #26
Academy Page
 
Join Date: Jan 2006
Location: Champaign, IL
Guild: Coloring Book [mad]
Default

I've got an awesome Mo/N build all you need is to run 8 elites at once.
Healing Hands
Word of Healing
Mark of Protection
Spellbreaker
Offering of Blood
Blood is Power
Shield of Regeneration
Peace and Harmony for better energy upkeep
Messner is offline   Reply With Quote
Old Jan 29, 2006, 06:24 PM // 18:24   #27
Wilds Pathfinder
 
Xx Devour Xx's Avatar
 
Join Date: Nov 2005
Location: Ontario, Canada
Profession: W/
Default

^^rofl if only we could have 8 elites....
Xx Devour Xx is offline   Reply With Quote
Old Jan 29, 2006, 09:45 PM // 21:45   #28
Desert Nomad
 
Big_Iron's Avatar
 
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
Default

Quote:
I agree on the Rez signet thing. Always bring one because you never know...
Yeah, you need rez. It sucks to be last man standing and have to declare you don't have it. Game over. I've been there and will never leave home without it again.
Big_Iron is offline   Reply With Quote
Old Feb 01, 2006, 09:59 PM // 21:59   #29
Ascalonian Squire
 
Join Date: Dec 2005
Profession: Mo/
Default

U nubs,

Just run my uber 8 cap sig spike!!
Rha Carnak is offline   Reply With Quote
Old Feb 02, 2006, 05:03 PM // 17:03   #30
Academy Page
 
Siren Danica's Avatar
 
Join Date: Aug 2005
Location: Niantic, CT
Profession: N/R
Default

[QUOTE=magnusmu]
Quote:
Originally Posted by ChoKILLate[FDG]
The only big error I see is having the necro a MM. If you want the warrior to get all agro, a MM will be too sloppy and the minions will eventually lead the creatures to your healers and casters.]

Having one of my characters as MM I tend to have a different perspective, and those that have played with me in under 2 hour wipes will agree. I've never lead anybody back to the healers and casters. Sure sometimes the minions will run ahead (mostly at my will), but people in party should know better not to follow unless my army is in the 20s and not against dryders.

I typically stand guard next to everyone but the designated tank with my 15 fiends, and a few sacrificial bombers that go in to do 105 damage AoE each.
.
Is it possible to get an army of 15-20+ using his build with BiP?

I have always had energy issues, especially with the 25 energy rqmts of Fiends, so I always use Offering of Blood as the elite. Is that what you use to get your army?
Siren Danica is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Suggestion for 4v4 from an experienced Team Arenas player. UberRusty Sardelac Sanitarium 12 Sep 16, 2005 01:57 AM // 01:57
Blue Steel Price Check 27 Aug 15, 2005 05:14 AM // 05:14
Teams lieing to get you to join their team harry healblood Sardelac Sanitarium 5 Jul 21, 2005 06:46 PM // 18:46


All times are GMT. The time now is 08:23 AM // 08:23.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("