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Old Mar 13, 2006, 01:50 AM // 01:50   #1
Jungle Guide
 
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Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Default ThunderHead Keep(Defending the keep)

This is for all of you who are having a hard time getting through this mission. And I find this the easiest way to get through the end(without full guild with you)

Players:
Highly defensive tank ( Stances won't work too great,watchout for the Jades and their Wild blows)
Prot/heal monk
Heal monk (Spellbreaker) (4+ Mending) (Blessed signet) (Heal Party) rest heal
Hench or Echo nuker (echo nuker is my choice)
hench
hench
hench

Now when you have cleared out the stationary mobs and killed the Drake boss have the highly defensive Warrior(lol) grab the Enchanted torch and have him hold it at all times grabing ALL aggro. Now, there are two places you can have the tank sit, One, the becon by King Jalis Ironhammer two out in the open are grabbing aggro left and right.



Have the monks heal the tank.(Just have the monk run 8 man mending befor you get here)and use SB on him when the Mursaat ele's and Necros come around.

Bosses Have the tank aggro then all the 'human' player surround that obss so he can't move, then have the Nuker do echo Met shower or Fire rain.
Just make sure that the tank has aggro AT ALL TIME.

We weren't planing on doing this but I had a theory about this back in July( When I didn't know what FoW and UW were) and I never tried it so we tried it. It worked awsome.





Good luck ;p
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