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Old Sep 10, 2005, 04:48 AM // 04:48   #61
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I feel ya, capitalist. (Not really since I don't farm/play PvE much) But what can you do? Everyone likes the new updates too much. There's always more lazy people than there are workers.
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Old Sep 10, 2005, 04:52 AM // 04:52   #62
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Yeah man, curse those people who wish for their gameplay experiences to be leisurely.
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Old Sep 10, 2005, 04:58 AM // 04:58   #63
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How about get a life, and spare the causal gamer (read market of this game) your pathetic life story. Im sorry you have absolutely nothing better to do than play a video game nonstop. Unfortunately for you, a long time RPGer, this game was marketed as the game that DOES NOT require massive amounts of time to play.
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Old Sep 10, 2005, 05:31 AM // 05:31   #64
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Quote:
Originally Posted by Sanji
Yeah man, curse those people who wish for their gameplay experiences to be leisurely.
Amen.

Greater work and time spent should not always equal greater rewards. Greater ingenuity being rewarded instead is a mighty nice change of pace from the other RPGs I play, and is the reason I've (ironically) sunk more hours in GW than I have any of those other games since laying hands on it.
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Old Sep 10, 2005, 05:46 AM // 05:46   #65
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Replay value derived from rewards is not a bad mechanic if done right, however, it is not a necessity to keep an online roleplaying game alive.

As Guild Wars is showing, some RPG players have been breastfed gameplay incentives such as pointlessly high levels and uber gear for so long that they either don't want to or can't cope with the game itself or the social aspect involved being the primary incentive to keep playing.
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Old Sep 10, 2005, 05:52 AM // 05:52   #66
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Quote:
Originally Posted by Sanji
As Guild Wars is showing, some RPG players have been breastfed gameplay incentives such as pointlessly high levels and uber gear for so long that they either don't want to or can't cope with the game itself or the social aspect involved being the primary incentive to keep playing.
Bingo.
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Old Sep 10, 2005, 06:05 AM // 06:05   #67
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Quote:
Originally Posted by capitalist
“Go play WoW”
There are lot games based on items besides wow ^^
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Old Sep 10, 2005, 06:06 AM // 06:06   #68
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Quote:
Originally Posted by Mhydrian
How about get a life, and spare the causal gamer (read market of this game) your pathetic life story. Im sorry you have absolutely nothing better to do than play a video game nonstop. Unfortunately for you, a long time RPGer, this game was marketed as the game that DOES NOT require massive amounts of time to play.
There is always one guy that tries to make things personal. Try keeping it on topic or don't post. Save your flames for another forum.
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Old Sep 10, 2005, 11:57 AM // 11:57   #69
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Just wanted to say that having played the game through fair and square and then deadicating most of my time to pvp, with inferior weapons, im glad i get the opportunity to get a couple gold/green items for my pvp char that i could not have otherwise afforded. Most of the people buying 1 mil plat items bought gold on ebay anyways so i think the extreme inflation was way out of hand for a supposedly gVg based game.
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Old Sep 10, 2005, 12:37 PM // 12:37   #70
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Quote:
Originally Posted by UberRusty
I feel ya, capitalist. (Not really since I don't farm/play PvE much) But what can you do? Everyone likes the new updates too much. There's always more lazy people than there are workers.
I work every day of my life for 10 hours a day. I do NOT want to work when I play "games". I will strive for items that I would like to have but am satisfied to play unhindered by being forced to purchase uber items. I am content to wait until such items show up, either through REASONABLE purchase or by finding them myself.
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Old Sep 10, 2005, 01:08 PM // 13:08   #71
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And A.net isn't omniscient like they are on Guild Wars, so they can't shape a game in everyone's preferences.

Oh wait... this update benefits you.

Still, that applies to most self-centered people.
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Old Sep 10, 2005, 01:10 PM // 13:10   #72
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I'm sorry to say this but I'll have to be blunt...

Anyone who picks up and RPG solely to grind for virtual items/gold must have a mental block and/or some kind of imbalance ( this is even truer in the case of Guild Wars ) Not only that but they've probably missed out on 2 of the best RPG's ever made -- the Fallout series


"Yippeee they all screamed !!

Seeing as we're all cheapskates ( that are likely unemployed ) lets all sell our hoard of gold in WoW to go buy Guild Wars, a MMORPG with no monthly fee !!!

Since it'll have no monthly fee we can spend even less time in the real world and more time farming..."



But alas Guild Wars isn't a MMORPG -- Collectors offer similar weapons to these "godly" ones and anyone who plays in the PvP side ( at the highest levels ) uses a PvP character.

These "godly" items are exactly the opposite -- they don't affect the PvE side in anyway...


Fortunately other players that actually hold a function in the "real-world" are the ones listened to by A-Net -- these are the people the seem to understand the concept behind Guild Wars

These are the same people that don't want:
- An increased level cap since that would make you "teh uber god" OR
- To take 3 years to reach the level cap OR
- Spend 6 hrs a day typing WTS, rather than questing or playing PvP with their friends/guildmates/family


Guild Wars is at most a casual RPG combined with a competitive PvP side -- it's unique and it's why it scored high review ratings. These green items are merely an award for completing one of the harder areas of the game -- that's it -- that's all they are...

Last edited by Man With No Name; Sep 10, 2005 at 01:14 PM // 13:14..
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Old Sep 10, 2005, 01:16 PM // 13:16   #73
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And that's why people are forming sides: a lot wouldn't read the "MMO not included" part of the game.
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Old Sep 10, 2005, 01:20 PM // 13:20   #74
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Quote:
Originally Posted by Enigmatics
And that's why people are forming sides: a lot wouldn't read the "MMO not included" part of the game.
That's their own damn fault then =)


I take it for what it is and what it claimed it was -- an RPG-lite game with some PvP thrown in for good balance. Hell, Guild Wars was meant to address the problems that larger RPG number crunch games promoted...

If I want deliberately want to role-play, I'll fire up Morrowind / Diablo 2 / NwN and countless other examples

If anyone believed this was RPG-heavy, they were sadly mistaken -- taking even 2 minutes looking at the character creation screen shows this ( note the absence of Will Saves, Dexterity and other modifiers )


Even when knowing how RPG-lite it is -- I'm finding I'd much rather play Fallout and Guild Wars....hmm....wonder why...??

Last edited by Man With No Name; Sep 10, 2005 at 01:34 PM // 13:34..
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Old Sep 10, 2005, 01:34 PM // 13:34   #75
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Quote:
Originally Posted by Man With No Name
If anyone believed this was RPG-heavy, they were sadly mistaken -- taking even 2 minutes looking at the character creation screen shows this ( note the absence of Will Saves, Dexterity and other modifiers )
You're confusing roll-playing with role-playing...
Quote:
Even when knowing how RPG-lite it is -- I'm finding I'd much rather play Fallout and Guild Wars....hmm....wonder why...??
Because they're better rpg's than diablo, morrowind or nwn. Simple as that. By the way, you really owe yourself to try Planescape: Torment. The graphics is dated by now, but it's the best rpg ever made, on any platform - and the closest any cRPG has got to the feel of good PnP role-playing IMO.
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Old Sep 10, 2005, 02:31 PM // 14:31   #76
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Default A note from ANOTHER long time RPG gamer (and suggestions to Anet)

Call this an opinion, rant, or rebuttal, I don't care. I'm simply writing this as a counter to common complaints about the new update. I've been a fan of RPG games for a long time and I do not like to see a game that gets stuff RIGHT being screwed over by a whiny minority.

Ahem.

Sorrow's Furnace. It's name brings joy and fear among the GW community. With the new huge summer update, many changes were made to better suite the gamer who didn't have time to spend 200+ hours a week clicking on monsters all day. Changes were made to faction so those who dislike PvE but still wish to unlock skills can do so. PvE has been changed to get more drops, the 'gambling' chest, more gold sinks, and the green items.

Many were overjoyed about these updates, while some others complain.

Here are the most common complaints along with my informed sexy response:

Gold items are useless now! They didn't hurt anyone because they weren't needed!

It's true that gold items weren't needed in order to become "uber" in GW, however to say they are 'useless' is rather ..dare I say it, retarded thing to say.

Gold items, while might be a little bit more in terms of drops, are not perfect. Everyone has their perfect weapon in their head. Me, I like getting health from my swords and shields, along with armor penetration on my short bow. Someone out there might like the improve casting speed, while others might like that +1 chance. There is many different stats when it comes to a gold item, so there is still a large demand for gold items. The only major difference between pre-SF and now is that more people can sell their gold items at a much fairer price.

What also made the economy funky in GW was the fact in order to get the benefits of these said items, you had to spend endless amount of times making a character specifically meant for farming. The 'economy' was only open to farmers and hardcore gamers, not the casual gamers.

I'm going to say this once and once only: If a game REQUIRES 'farming' to get certain access into a game (in this case, gold items or runes), it is either a bad game, or its called World of Warcraft.

With the increased drops and chest, I can join in the trading game and customize the character I want it to be, WITHOUT wasting a character slots to farm.

I specfically do not remember my DnD games require me to farm. I simply got to Point A to Point B, killing stuff and taking loot. Guild Wars has hit that state now, and it should never turn back.

Green items make it too easy for NOOBS to get good items, and they make gold items useless

Wrong again. The green items, while badass, cannot be modded or customized. Anyone who charges a ridiculous amount of money for a green item needs to get shot.

Green items are powerful, yes, but they are static. Gold items can still be customized, while green items will always remain the same. Hell, I guarantee you that someone out there doesn't care much for green items because it will not suite their character.

I like this change because it adds a reason to go for boss mobs now in SF and if I want a green item bow, I can simply get another green item and trade with another player (unless the player isn't thinking). Speaking of which, I have a green hammer, anyone have a green shortbow?

The increased skill cost is too much

Disagreed. The problem with GW's economy before was gold wasn't really needed. You can bundle a crap load of gold and have nothing to spend it on. A good economy in a game needs to make feel gold worth something, and needs stuff for people to spend it on (and proper way in getting that gold). I've designed some Persistent Worlds in Neverwinter Nights, and I do know a thing or two about game economy. Having gold sinks is a necessary trait in all economies. You can get easily over a plat before you get a skill point now, so there is no reason to even complain. With the increased loots, gold item drops, and so forth, getting money isn't that hard.

My suggestion for those having trouble: Sell salvage items and weapon drops (unless its purple or gold), and sell runes. I made over 5k within a few hours by simply doing that. No farming, just straight playing.

Suggestion to Anet - If anyone from Anet is reading this, I know a good way to suggest Gold sinks for Guild halls. Upgradable guild lords, archers, and defences. You can level your footman from level 20 to 21 for <insert cost here>. You can replace an archer with a fire or air. This way, it would allow a guild to totally customize their guild hall to their specific strategies and an excellent way for gold to be spent. It would also require GvG builds to be very diverse, instead of the cookie-cutter FOTW.

There is a skill trainer with all the skills now in the fire chains. NO WORK IS INVOLVED IN GETTING SKILLS

You want to know what work? Work is lifting 50+ pounds and serving batshit insane customers with their kids. Work is designing the next greatest project. Work is what is required to MAKE A LIVING.

Work is NOT clicking monsters all day and spending uber amounts of time so your damage is increased by a decimal. They are some of us with real lives to attend to you, and the great thing about GW is I don't have to spend time to get to the 'good parts', I'm already there from level 1 to 20. Now if I want to get a certain skill, I simply do quests, kill mobs, and sell loot. Once I get that skill point, I go to oh-so-dreadful skill trainer with all the skills and done.

This is how a game should be. Get in, get out, spend an hour or two, and have fun. It's like sex, only by yourself or the sex.

That's all for now. This game is nearly flawless

And before I forgot, suggestions to Anet

- Random 8vs8 arenas
- Random 16vs16 Relic runs
- A mission that requires you to defend the fort as long as possible. The longer you last, the higher the rewards from mobs and the level.
- Nerf "I will avenge you" and Ether Renewal. People are avoiding tombs for a reason.

- Mark Iradian
Writer of Chronicles of Garas (A dark tech fantasy webcomic)

[url=http://www.livejournal.com/users/bloodknight]Visit

Last edited by MarkyX; Sep 10, 2005 at 02:39 PM // 14:39..
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Old Sep 10, 2005, 02:36 PM // 14:36   #77
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I could care less about the pve aspects of the game, but looking at your suggestions for "upgradable" guild halls from a purely pvp perspective gave me a chuckle.
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Old Sep 10, 2005, 03:27 PM // 15:27   #78
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Upgrading Guild Halls in a way that gives you a definite advantage in a GvG is a very bad idea. There should be a fairly equal playing ground for all.

I don't really care that much about PvE (including SF ) so I don't know about your other things, but it's nice to hear people not complaining for a change.
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Old Sep 10, 2005, 03:37 PM // 15:37   #79
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hey marky, what persistant worlds did you design for NwN?
(asking cause i would go look at them in nwvalt or online, longtime player of rr:nordock ^^)

and eonwe, it oppinions like yours (the i could care less about pve) that can cause trouble.
there are people who can care less about pvp, (im one of them) but i wouldnt stop you sugesting stuff to make YOUR pvp fun more entertaining.
but most of us simply let you get on with it and try not to act trollish or flame simply cause we dont agree with your opinion.

i dont see whats wrong with sugesting stuff for the side of the game you prefer.
since i dont do pvp, i cant realy sugest anything for it other than cosmetic changes since i dont know what works in the areans and what dosent...
(drok rushers armour aside, thats an obvious one)

Edit* cant you simply say, "oh, i had a good chuckle at the pvp hall upgrade part" rather than say i could give a damn about <insert PvXXX type of the game> ?

Last edited by Rayea; Sep 10, 2005 at 03:42 PM // 15:42..
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Old Sep 10, 2005, 03:39 PM // 15:39   #80
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by having upgradeable guild halls will encourage farming to get enough money to upgrade it
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