Apr 04, 2006, 02:20 AM // 02:20
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#1
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Academy Page
Join Date: May 2005
Location: candy land
Guild: Hidden Village Of Shadow[HVOS]
Profession: Mo/
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tombs green farming
ok i was wandering if any1 has bin able to come up with a team build to farm the greens in tombswith 4ppl or less, i say 4 cus its half of a group and better drops ^^ .
me and a few frends have rouphly come up with a 4 man build, im not saying the skills or even the classes used for this
on the account that it is a high chance the green drops will get nerfd even more
so just post of u have indeed come up with a build or not cus im interested to see if ppl have actualy tried to come up with a build for farm tombs with 4ppl or less and is more or a little less effective than b/p
note: im not asking to post ur build or any info at on about the build u have come up with thnx
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Apr 04, 2006, 02:39 AM // 02:39
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#2
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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I would imagine Warrior, Monk, Necro, Ranger or Extra monk.
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Apr 04, 2006, 04:38 PM // 16:38
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#3
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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Unfortunately, occasionally people get booted by their ISP (or if they're a random, they might leave intentionally) and we end up having 4 out of the 8-person b/p group at the end...
It can be a challenge.
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Apr 04, 2006, 04:56 PM // 16:56
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Wow, people still do Ruins of Tombs? Shocking. Anyway, from my past experience, I would think 2 or 3 skilled trappers could do it. I cleared the first 2 levels with just me (trapper) and a healer and fighter henchie (who were all in all, more of a hindrance than they were a help). I know it gets a bit more messy in levels 3 and 4, but I gotta think that with some planning, it would be doable.
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Apr 04, 2006, 04:57 PM // 16:57
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#5
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Frost Gate Guardian
Join Date: Jan 2006
Location: South Beach, FLA
Guild: APU
Profession: W/Me
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same here as Sofonisba. I've been in groups that finished the last 2 levels of tombs with only 4 (2 rgrs, orders and MM). Takes longer though. Got to be extra careful.
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Apr 05, 2006, 02:25 AM // 02:25
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#6
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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The only problem is the Chaos Fingers issue, as it is literally designed to be a counter for everything - otherwise something like a normal FoW 4 man thing (but altered) could work
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Apr 05, 2006, 04:53 AM // 04:53
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#7
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Academy Page
Join Date: May 2005
Location: candy land
Guild: Hidden Village Of Shadow[HVOS]
Profession: Mo/
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-lambda u got a good idea of it,considering that its peety basic team build class wise
-Sofonisba.... i dont think it realy counts if ppl leev... cus wat if the MM leevs... ur preety screwd if he leevs, the MM is the dmg base of the b/p build
-tuperwho i do know the fact that 4 trappers can easily clear tombs BUT!!! it is a hell of alot slower than b/p cus u gotta take a shite load of time seting them for them to do any real dmg
-haggard, me and my frend have found a way for 1 person can tank every single agro in any of the lvls in tombs and live.....cept for healing, i sugested self heal but he thought it would be too much for the tank to handle :P
Last edited by kooldude; Apr 05, 2006 at 05:00 AM // 05:00..
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Apr 05, 2006, 05:49 AM // 05:49
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#8
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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Quote:
Originally Posted by kooldude
-Sofonisba.... i dont think it realy counts if ppl leev... cus wat if the MM leevs... ur preety screwd if he leevs, the MM is the dmg base of the b/p build
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Well, unfortunately it WAS the mm who got booted on the 4th level one time. The rangers who were still with us had to suddenly be trained to keep their pets alive! It was quite a hairy situation, but we finally got through it somehow.
(All I'm saying is, if you can get through that last bit with no mm, you could potentially do the entire thing without one, in a long, long, long, and stressful time... But it can be done.)
EDIT: Once we lost our monk fairly early on but decided to continue... I joked that I could keep everyone healed with Order of the Vampire.
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Apr 05, 2006, 05:58 AM // 05:58
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#9
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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2 B/P ranger, 1 MM with Spiteful, 1 Monk
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Apr 05, 2006, 07:17 AM // 07:17
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#10
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Lion's Arch Merchant
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hmm here a thought a 55 ele/mes or mes/ele that brings anti-interupt stances and cover enchants, have a monk cast the neccesary 55 enchants (including a few cover enchants just in case). A SS necro and a maybe backup monk. (read up on fingers of chaos different effects on classes otherwise you may not understand)
no, this build has not been tested, im just throwing it out there.
I have done a 5 man build that was similar to this with friends and it had to be extremely well coordinated.
Oh and kooldude I think your being a little rude by not sharing a build but at the same time asking for one.
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Apr 05, 2006, 03:48 PM // 15:48
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#11
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Academy Page
Join Date: May 2005
Location: candy land
Guild: Hidden Village Of Shadow[HVOS]
Profession: Mo/
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mattjones ur theory of haveing aan ele 55 tank with the monk useing ps and cover enchants..... the fact is weres the monks nrg for casting cover enchants and if u have the nrg there always the those huge groups of the finger that will have more than 8 of them useing there skill to remove enchants so if they use that all at once *poof* eles dead they rush u and u die..
and i dont think i am rude by not posting my build cus to be honest my frend r asking, and we all agreed to this, that we r not to post or say anything of the build until we nolonger have a use for it... and to be even more honest were thinking of scraping r current build and remaking it entierly
o and Sofonisba with ur situation yes its posible if they do leev but it will go a hel of alot slower without ur MM and/or healer tho it is ver posible to go without a healer in a b/p group,just have the orders necro spam order of vamp and maybe the rangers with a 5/1 vamp mod.. just a thought
and dansamy if u have the MM with SS too minions will drop like flys and for the minions not to drop like flys u need to take points from curse leeving SS skill not very usefull
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Apr 05, 2006, 04:11 PM // 16:11
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#12
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Academy Page
Join Date: Apr 2005
Location: Cincinnati
Guild: Governors of Destruction [GOD]
Profession: R/
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Quote:
Originally Posted by kooldude
mattjones ur theory of haveing aan ele 55 tank with the monk useing ps and cover enchants..... the fact is weres the monks nrg for casting cover enchants and if u have the nrg there always the those huge groups of the finger that will have more than 8 of them useing there skill to remove enchants so if they use that all at once *poof* eles dead they rush u and u die..
and i dont think i am rude by not posting my build cus to be honest my frend r asking, and we all agreed to this, that we r not to post or say anything of the build until we nolonger have a use for it... and to be even more honest were thinking of scraping r current build and remaking it entierly
o and Sofonisba with ur situation yes its posible if they do leev but it will go a hel of alot slower without ur MM and/or healer tho it is ver posible to go without a healer in a b/p group,just have the orders necro spam order of vamp and maybe the rangers with a 5/1 vamp mod.. just a thought
and dansamy if u have the MM with SS too minions will drop like flys and for the minions not to drop like flys u need to take points from curse leeving SS skill not very usefull
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Are you high? I can barely read anything you just tried to say.
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Apr 05, 2006, 04:23 PM // 16:23
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#13
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Academy Page
Join Date: May 2005
Location: candy land
Guild: Hidden Village Of Shadow[HVOS]
Profession: Mo/
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i no my spelling is bad but its not that hard to read so the real question is r u high???!!! 0.o
but if ur refering to my random swich in topic its cus im replying to a different post
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Apr 05, 2006, 04:35 PM // 16:35
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#14
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Academy Page
Join Date: Apr 2005
Location: Cincinnati
Guild: Governors of Destruction [GOD]
Profession: R/
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Quote:
Originally Posted by kooldude
i no my spelling is bad but its not that hard to read so the real question is r u high???!!! 0.o
but if ur refering to my random swich in topic its cus im replying to a different post
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i r n0t hi. o.O
Honestly, it's not a chat room. It's ok to spell things out so that everyone can read what you're attempting to say.
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Apr 05, 2006, 04:39 PM // 16:39
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#15
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Academy Page
Join Date: May 2005
Location: candy land
Guild: Hidden Village Of Shadow[HVOS]
Profession: Mo/
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i must honestly say that if u realy dont have anything to contribute or just plain talk about the topic theres no real point on posting anything. thats all im saying
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Apr 05, 2006, 04:43 PM // 16:43
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#16
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Academy Page
Join Date: Apr 2005
Location: Cincinnati
Guild: Governors of Destruction [GOD]
Profession: R/
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Quote:
Originally Posted by kooldude
i must honestly say that if u realy dont have anything to contribute or just plain talk about the topic theres no real point on posting anything. thats all im saying
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Ok here:
A guildie did tell me he ran in a 4man trapping group down there and did well; not sure about the drops because I didn't ask (I already had my fair share of greens).
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Apr 05, 2006, 04:47 PM // 16:47
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#17
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Academy Page
Join Date: May 2005
Location: candy land
Guild: Hidden Village Of Shadow[HVOS]
Profession: Mo/
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thnx for posting sumthing on topic and not flaming my spelling >_<
but ya trapper group i honsetly would say that they should cound...............first of all u gotta wait for like 2 minutes each fight setting traps...personaly for me thats too long.
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Apr 05, 2006, 05:18 PM // 17:18
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#18
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Academy Page
Join Date: May 2005
Location: candy land
Guild: Hidden Village Of Shadow[HVOS]
Profession: Mo/
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uh havnt asked my guildy if hes up for this but me and him r lacking the ppl to test the build so if any of u think ur up to the challange and willing to be amazed post or send me a private msg but note if u r selected i will post whom will be selected and they will not be allowed to post the build or anything about the build without me or my guildys permission
NOTE: this all depends on wether or not my guildys agrees to this. if it does go thru i will only be needing 2 volunteers
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Apr 05, 2006, 05:28 PM // 17:28
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#19
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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I’m not trying to flame you, I’m just seeking clarification.
My first understanding was that you were asking whether 4 people could complete Tombs. The answer is obviously “yes,” but every time someone said they completed Tombs with 4, you said it would take too long and “doesn’t count.”
Are you asking people if they have found a 4-person build as quick and efficient as a full 8-person b/p team?
And, are you asking just out of curiosity, or just to see whether your mysterious build idea has been thought of before?
So, perhaps you can rephrase your original question? Thanks.
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Apr 05, 2006, 05:51 PM // 17:51
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#20
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Academy Page
Join Date: May 2005
Location: candy land
Guild: Hidden Village Of Shadow[HVOS]
Profession: Mo/
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as it says in my original post i said has any1 thought of a build that is 4 man and is just as fast or even faster than b/p group
i say that a 4 man trapper doesnt count b/c of the time u gotta take to set the traps,like dont get me wrong it can get the job dun for any1 new to tombs but face it, its slow. and 4 man group made from ppl leeving..... c'mon u start with 8 ppl and get thru lvl 1 maybe 2 with a full group..... then ppl leev thats not realy 4 man farming tombs,u still get sum proggress with 8 ppl befor u get down to 4 + theres the fact that if ur MM or monk leevs
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