Originally Posted by striderkaaru
Making a mistake (or several mistakes) in the Fissure of Woe is certainly understandable. We learn from our mistakes and become better players through experience. However, it has become a common practice for PUGs to make several mistakes even BEFORE entering the Fissure. What's worse is that, although this is slightly understandable for the uninformed PUG player, I have seen more and more posters on these very forums make the same mistakes.
The forums are a place for all of us to learn, as Guild Wars is a dynamic game with much to discuss. I hope that this little guide will help those currently making these mistakes, as well as newer members who are just learning about the Fissure.
Mistake #1: The Stance Tank
Before I proceed, I realize that there are two types of stance tanks. A type 1 stance tank is the typical warrior stance tank with Glad's Defense, Bonetti's Defense, and Defensive/Disciplined Stance. A type 2 stance tank is a W/Me with Physical/Elemental Resistance.
My criticism applies only for the type 1 stance tank.
Let's take a good look at the skill descriptions. Bonetti's and Defensive only block/evade melee attacks, while Glad's and Disciplined blocks attacks in general. Considering the damage you will be taking on a typical Forgemaster run, this is only effective against Shadow Warriors, Abyssals, and partially against Shadow Rangers.
This means that you have just wasted half of your skill bar on a partially effective build. Spells from Shadows Elementalists and Shadow Mesmers are unaffected. Spiteful Spirit is unaffected. Spells from Skeletal Icehands are unaffected. Skeletal Berserkers use Wild Blow, which will just cancel your stance. Called Shot and poison from Armored Cave Spiders are also unaffected. In essence, the majority of the important damage you are taking goes right through the stances anyway, making it ineffective to devote half of your skill bar to it. And if you ever decide to venture past the typical Forgemaster run, you will discover how even more ineffective your build is.
A type 2 stance tank who carries both Physical and Elemental Resistance can work, and I have nothing against that.
Mistake #2: The Bonder
I'm not quite sure how this one started, but my guess is that the Sorrow's Furnace farmers decided that they were good enough to start playing in the Fissure.
If you read the skill description, you will realize that Life Bond only prevents and redirects damage from attacks. This goes along with my criticisms for a stance tank, as most of the important damage you will be taking in the fissure doesn't come from the attacks. A bonder spends most of his time and effort maintaining the bonds and keeping his energy up. This is a relatively ineffective use of 1 slot in the party, as the damage prevented by Life Bond is minimal, compared to all of the other damage you will be taking. You are also giving the mesmer mobs a free 100+ damage Shatter Enchant.
What about a monk with Life Barrier instead of Life Bond?
Well, that isn't a bonder monk. That's a barrier monk, and it would help to keep the names straight.
Mistake #3: The Battery
The battery necro, or more specifically a necro with Blood is Power, isn't as big of a mistake as the previous 2. It does help with the team build to keep the monks' and damage dealers' energies up.
However, that 1 slot in the party could be used by a character that actually kills things. Also, constantly having a battery in the team breeds laziness, as people will become comfortable with it and will fail to learn about energy management.
It might be okay in a PUG setting, as bad players will need their energy replenished to keep the team going. However, you should learn not to rely on it and manage your own energy.
Mistake #4: The Book Trick
This one is up for debate, so I will leave my thoughts out. However, please keep in mind that you won't develop your gameplay and become better if you always rely on this.
Conclusion:
Before anyone says otherwise, groups can clear the Fissure without ever needing a stance tank, bonder, battery, or librarian. In a PUG setting, a battery nec and the book trick might be acceptable, as bad players will need more failsafe methods to extend their stay, but experienced players shouldn't have to fall back on those. And under no circumstances is a stance tank or bonder ever a good idea.
I realize that a forum is a place for discussion. So, if you disagree with any of my thoughts, feel free to argue with them. But please keep it civil and present proof.
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