May 13, 2006, 01:01 AM // 01:01
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#43
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Krytan Explorer
Join Date: Nov 2005
Location: Liverpool
Profession: Mo/
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Quote:
Originally Posted by Dahl
If you do the math, it works out to a constant -1 reduction. I'd say +30 hp and -1 dmg reduction is better than 45/-2 while enchanted or in a stance for sure. Stance is useless, because if you know anything at all about warriors, you're hardly ever in a stance except when you're using frenzy, and when you're using frenzy you shouldnt be getting attacked anyways, so the health and dmg reduction doesnt mean much.
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You cancel frenzy with a stance. Hence 2 damage reduction when you are being targeted after canceling frenzy may matter.
When my guild adrenal spike with elemental weapons 6 hits = -12 damage reduced, then topped up with shadow strike - 2 damage reduced, orb/strike topup -4 damage reduced, shatter, burn -4 damage reduced works out , dual savage from our ranger -6 damage reduced.
All in all 28 damage reduced as opposed to 14.
Note when you are being targeted you will be in a stance, and when you cancel frenzy you will be in a stance. Hence in stance equipment is needed.
Quote:
Originally Posted by Dahl
and ps while I'm on the topic of 15k armor... gladiator is still the best for any type of pvp or gvg. Berserker is crap, sentinel is bad because no warrior should have 13 strength, and legionairre is good for stance tanks (which IMO suck in pvp and pve both). The energy is vital to the large damage output you need in pvp/gvg.
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Gladiator will probably always be best for warriors.
However you are totally wrong that no warrior should have 13 strength.
Hammer warrior build. 13 str 14 hammer. Backbreaker, Crushing, Irresistable blow, Mighty Blow, Rush, Endure Pain, Frenzy, Res Signet.
Seen some top guilds run this build.
Dont make sweeping generalisations.
Sam
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