May 12, 2006, 02:29 PM // 14:29
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#101
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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My humble opinion:
What if the elite missions were never in the game? No one would have minded , except a few that wanted an equivalent of FoW/UW...just go explore then..you can good drops there too....
Elite missions are a BONUS...A.Net never ever ever stated that Elite missions is what you are paying for. You are paying for GW:Factions, not Elite Missions and GW:F as a bonus.
You CAN access the elite missions, all you need to do is WORK FOR IT...
I know some of you can't join guilds, have small friend guilds , not enough time etc. That's why I would like to remove the max guilds cap of 10 on alliances...let the smaller ones create 1 big one.
Or even better: put a max on faction...let's say you have gathered 10 million, then you're allowed in there. You would still need plenty faction, but now everyone can access it even more.
Do I care about elite missions? Not at the moment. Why? I'm having a good time with the rest: AB, GvG, Tombs, Missions, Quests, CA, TA, Titles etc.
There's so much to do..go do that instead, and leave Elite Missions for those that want to work for it. ( grind )
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May 12, 2006, 02:52 PM // 14:52
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#102
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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questions:
Do any of you know any people who did not want to buy factions and bought it because of the alliance access to elite missions? I know none.
Do any of you know any people who wanted to buy factions but decided against it after finding out how the alliance/elite mission system works? I know at least 3.
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May 12, 2006, 02:52 PM // 14:52
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#103
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Ascalonian Squire
Join Date: Nov 2005
Profession: R/Me
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Quote:
Originally Posted by Banebow
I'll take a crack at it, sorry for missing it.
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Your analogy is completely flawed.
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The GWFC has very low "barriers of entry." That is, it is easy to enter the competition for a place in the event. Simply find 7 friends, gather approximately 15k for a guild hall, and you can take a shot at winning.
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Playing in the GWFC is analogous to doing the elite missions. Playing GvGs all season and trying to win and get better to work your way up the ladder so you can get into the top 20 or whatever so you can have a chance to play in the championship is analogous to stockpiling alliance faction.
Any guild can play GvGs and try to finish high in the ladder, not every guild gets rewarded by getting to play in the championship.
Any alliance can accumulate faction and try to control a town, not every alliance gets rewarded by getting to play the elite missions.
Essentially to transcribe your argument fully, you'd be demanding that every guild should be allowed to go to Leipzig and play in the championships. This would be silly and proves the contradiction in your argument.
Why should the guilds who have the most faction not get some kind of high quality exclusive reward? The only argument I've seen is the "I pay $50 I should have access to everything" argument which I've shown to be a contradiction becuase many people choose to avoid playing half the game willingly anyway so they're obviously not concerned about playing every single part of the game to get their money's worth.
That being said I don't really like how you get faction right now. I think the idea of doing the same boring quest over and over is ridiculous, and you should only get the faction reward once per quest. Most of your faction should come from doing the challenge missions and alliance battles, or from obtaining titles or something.
By the way I'm in an alliance that only has about 60,000 faction so I'm not arguing in favour of my own privilege or anything.
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May 12, 2006, 03:25 PM // 15:25
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#104
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Lion's Arch Merchant
Join Date: Sep 2005
Location: at the beach
Guild: Gamerzunlimited (GU)
Profession: R/
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FYI:
Another day has gone by and not one faction point added to the Alliance,
I predict in about 10 days we will be at zero points and will be at zero for
ever.
roger out.........
p.s. buying all unwanted amber 1k.........
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May 12, 2006, 03:32 PM // 15:32
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#105
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Sorry for being sarcastic, no harm no anyone... but I couldn't let this go
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Lfg "Elite" Player according A-net!!!
http://i75.imagethrust.com/images/1X...farming-1.html
http://i75.imagethrust.com/images/1X...farming-2.html
Can I get into a group now? I'm farming faction with 2 skills. I'm "Elite"
PS. Wanna bet what all these others do there on pic1?
Ty, Ate
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May 12, 2006, 03:36 PM // 15:36
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#106
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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Quote:
Originally Posted by trevok
Your analogy is completely flawed.
Playing in the GWFC is analogous to doing the elite missions. Playing GvGs all season and trying to win and get better to work your way up the ladder so you can get into the top 20 or whatever so you can have a chance to play in the championship is analogous to stockpiling alliance faction.
Any guild can play GvGs and try to finish high in the ladder, not every guild gets rewarded by getting to play in the championship.
Any alliance can accumulate faction and try to control a town, not every alliance gets rewarded by getting to play the elite missions.
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your analogy is flawed as well.
as it stands right now, it doesn't matter how big your guild is or how often you play gvg. if you're not any good, you won't make it to the gwfc. you need to be good. you will still need to play often and put in some hard work. but skill is still what determines the reward. it's exactly what anet advertised as skill > grind.
the way the elite missions are currently held, you don't have to be any good. you just have to be in a huge guild/alliance that farms tons of faction every day. i'm not saying that the holding alliances aren't any good, but skill isn't the determining factor here. it's time, strength in numbers, and willingness to grind. hence, the elite missions reward grind over skill, which is NOT what anet keeps saying.
i somewhat agree to limiting access to the elite missions. however, anet really needs to change the way they are held and stay true to their philosophy of skill > grind.
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May 12, 2006, 03:43 PM // 15:43
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#107
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by trevok
Playing GvGs all season and trying to win and get better to work your way up the ladder so you can get into the top 20 or whatever so you can have a chance to play in the championship is analogous to stockpiling alliance faction.
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Not in the least. No matter how much faction I stockpile, it won't make a single bit of difference unless I am in a thousand-man alliance made up of faction grinders. And it will never make a difference. Repeated GvG's raises my chances of winning next season, time invested is returned with a higher chance at winning. What do I get for investing my X amount of faction? Wasted faction.
Quote:
Originally Posted by trevok
Any guild can play GvGs and try to finish high in the ladder, not every guild gets rewarded by getting to play in the championship.
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Correct, and as it should be.
Quote:
Originally Posted by trevok
Any alliance can accumulate faction and try to control a town, not every alliance gets rewarded by getting to play the elite missions.
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Dead wrong. Any faction that I put towards my alliance's rating is wasted faction because we don't have the numbers to control a town. We don't compete because we don't have the numbers to compete. We are barred from entry in the competition to control an elite mission town for not being in a thousand-man alliance made up of faction grinders. Is it harder to get one thousand players together than it is to get eight together? I think so, and that is a barrier to entry for control of the capital.
Quote:
Originally Posted by trevok
Essentially to transcribe your argument fully, you'd be demanding that every guild should be allowed to go to Leipzig and play in the championships.
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No. I'm saying that anyone can get a chance to compete for the right to go, and will go if they are skillful enough. Not so with elite missions.
As I said in the original post, if ANet thinks PvE = farming, fine. This system is one of the best for that sort of setup, as it rewards the people who farm a lot. But if ANet does not think PvE is the same thing as grind, then the system is flawed.
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May 12, 2006, 06:01 PM // 18:01
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#108
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Wilds Pathfinder
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From what I can tell, the only thing that's really great about these Elite MIssions is the fact that they are hard and have unique skinns that drop, right?
Why is everyone so obsessed with being able to do them? It seems that people are just looking for something to want. If you are looking for something to prove your skill, GvG until you are top10 (which everyone agrees is a matter of skill, not farming) and then join an alliance that would happily accept a top10 Guild (I would bet the OP's Alliance would happily accept you at that point). The fact is, the Elite Missions require more dedication than you may be used to for PvE in Prophecies. It requires playing te game to it's fullest extent (ie. taking part in the new Alliance feature).
Complaining that you don't want to play the game and join an alliance with lots of people but should have all the perks of doing so anyway is silly. They made Factions with a bonus for those who DO want to join an active Alliance of a healthy size so that people actually would do so. If you don't want to take part in the game that they have made, then continue to do what you were doing in Prophecies and A.Net will see that their idea of creating this type of system failed.
Honestly, the only reason I can see that people want in to these missions is to either play through them once (after which, who knows what they would do) or farm the Elite areas (but they don't want to farm to get there). Consider these missions like FoW armor. There is absolutely NO REASON that requires you to go there and, should you want to do so, you need to go above and beyond just casually playing the game.
Now there are Special activites for both PvP and PvE; Championships for PvP/GvG and the Elite Missions for PvE. Saying you don't want to put in the effort to find a healthy alliance with people in it but want to do the Elite Missions is like me saying I don't want to farm gold, ectos, or shards but I want FoW armor.
Personally, I will probably never see these missions because I don't want to take the time and commit to getting there any more than I wanted to obtain FoW armor...and that's ok. I am glad people who want to play differently and more hardcore than I do have a little something extra to shoot for. If you play as casually as I do, you probably haven't even found all that the game has to offer yet anyway. I'll probably get flamed for saying this but the whole argument rubs me the same way as seeing a classmate get an extra 2 points on his exam because he talks to the professor and works his situation. He got the points so I should get the points, right? Well they are there for the taking if you want them but they require special effort and a certain dedication to get.
Claiming you can't get in for this reason or that reason is an excuse. It's not that you can't, it's that you won't because you don't want to for reasons of your own.
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May 12, 2006, 06:22 PM // 18:22
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#109
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Beat_Go_Stick
Why is everyone so obsessed with being able to do them? It seems that people are just looking for something to want. If you are looking for something to prove your skill, GvG until you are top10 (which everyone agrees is a matter of skill, not farming) and then join an alliance that would happily accept a top10 Guild (I would bet the OP's Alliance would happily accept you at that point). The fact is, the Elite Missions require more dedication than you may be used to for PvE in Prophecies. It requires playing te game to it's fullest extent (ie. taking part in the new Alliance feature).
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PLZ read post #83
Quote:
Originally Posted by Beat_Go_Stick
Complaining that you don't want to play the game and join an alliance with lots of people but should have all the perks of doing so anyway is silly. They made Factions with a bonus for those who DO want to join an active Alliance of a healthy size so that people actually would do so. If you don't want to take part in the game that they have made, then continue to do what you were doing in Prophecies and A.Net will see that their idea of creating this type of system failed.
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Would love to join an Alliance with MATURE player's but do not have TIME TO FARM 24/7
Quote:
Originally Posted by Beat_Go_Stick
Honestly, the only reason I can see that people want in to these missions is to either play through them once (after which, who knows what they would do) or farm the Elite areas (but they don't want to farm to get there). Consider these missions like FoW armor. There is absolutely NO REASON that requires you to go there and, should you want to do so, you need to go above and beyond just casually playing the game.
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A-Net have time after time stated that this is not a GRIND GAME
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Originally Posted by Beat_Go_Stick
Claiming you can't get in for this reason or that reason is an excuse. It's not that you can't, it's that you won't because you don't want to for reasons of your own.
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I bought this game for enjoyment AND ON THE BOX IT CLEARLY STATES THAT "EVERY MISSIONS IS CREATED FOR YOU" A-NET'S OWN WORDS.
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May 12, 2006, 06:38 PM // 18:38
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#110
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
From what I can tell, the only thing that's really great about these Elite MIssions is the fact that they are hard and have unique skinns that drop, right?
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From what I've read, insane numbers of high level mobs you can't find elsewhere. Sounds like a nice challenge that I would love to take a stab at. Drops? Meh, the consistancy of finding perfect items/upgrades has been increased so it's easier to find a high-end item and make a big sale.
Quote:
Honestly, the only reason I can see that people want in to these missions is to either play through them once (after which, who knows what they would do) or farm the Elite areas (but they don't want to farm to get there). Consider these missions like FoW armor. There is absolutely NO REASON that requires you to go there and, should you want to do so, you need to go above and beyond just casually playing the game.
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In no way is an elite mission like FoW armour. Elite missions are basically competitive farming, where the most efficient are the only ones who will prosper. Players could happily takes months and months of casual gameplay to eventually get their FoW armour. Now unless my alliance's grinding is better than your alliance's grinding, we're just wasting our time.
Then once we actually obtain a town, we have to grind even more since 10% of our faction is taken away at 6 PM~ as is my understanding.
Titles are like FoW armour, you can casually work at them you aren't in competition with anyone in order to keep it.
Quote:
Claiming you can't get in for this reason or that reason is an excuse. It's not that you can't, it's that you won't because you don't want to for reasons of your own.
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Some people in my guild have better things to do than farm faction all day, especially since some of them have no interest in the elite missions given the current system. I'm not going to kick them out or join a different guild because the people I have been playing with for months don't like one aspect of the game. Apparently you're not allowed to have a close group of friends and still enjoy the game, you have to have hundreds of able bodies doing the same miserable task hour after hour.
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May 12, 2006, 07:58 PM // 19:58
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#111
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Ascalonian Squire
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This crap is obviously broken. There have been a number of acceptable fixes suggested by players, all I'm interested in now is seeing what Anets response is. I am also VERY interested in what they were thinking when they created this system. Somebody link me to a statement or something about controlling towns... this is freaking guild wars! From the blurbs on the box and guildwars.com about controlling towns I would never have expected this trash.
Where was the foresight? This is like somebody from the everquest development team came over and wrote up the town control system for anet.
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May 12, 2006, 10:03 PM // 22:03
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#112
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Wilds Pathfinder
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Quote:
Originally Posted by Stockholm
PLZ read post #83
Would love to join an Alliance with MATURE player's but do not have TIME TO FARM 24/7
A-Net have time after time stated that this is not a GRIND GAME
I bought this game for enjoyment AND ON THE BOX IT CLEARLY STATES THAT "EVERY MISSIONS IS CREATED FOR YOU" A-NET'S OWN WORDS.
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First off, there's no need to yell.
Ok. Post #83 agrees with me. Not to mention I think that, a couple months down the line, I highly doubt the farming will be as competitive as it is now and entrance to the Elite Missions will either be more reachable or A.Net will adjust the requirements for entrance. You want access now now now? You are going to have the same problem I had with Runes (ie. competing with people willing to do a lot more than I am to get what they want in this game). Fact of the matter is I play casually and it shows since I have yet to do the other things in this game. If you complain about not having time to grind yet still want to get into these missions now now now, I don't see how you consider yourself a casual player.
You don't want to grind? I don't either. The difference is I don't care to do the things that have an blatent enforced grind imposed on them. The "grind" that A.Net refers to is the grind that comes with most MMO's requiring you to play endlessly in order to be PvP compatable. The lack of this "grind" is the ability to create a lvl 20 character of any class using any skill you have unlocked and play competitively on an equal level with those who play the game 24/7. In other games, the "grind" is being able to PvP. In GW, the "grind" is optional.
As for the whole "every mission is created for you!" thing, the first thing that comes to my mind when you say that is 'this game is instanced', not 'wow! they tailored every mission for me! ' Maybe just a difference in our viewpoints. Maybe a poor choice of wording on their part. Who knows? Regardless, I would ask you this: If you bought this game for enjoyment, do you really think this one mission is going to make or break your fun? Are you having fun now? If not, after only 1-2 weeks of play, will one mission supply the fun you are currently unable to have? Is this one mission your reason for buying this game?
Quote:
Originally Posted by Racthoh
From what I've read, insane numbers of high level mobs you can't find elsewhere. Sounds like a nice challenge that I would love to take a stab at. Drops? Meh, the consistancy of finding perfect items/upgrades has been increased so it's easier to find a high-end item and make a big sale.
In no way is an elite mission like FoW armour. Elite missions are basically competitive farming, where the most efficient are the only ones who will prosper. Players could happily takes months and months of casual gameplay to eventually get their FoW armour. Now unless my alliance's grinding is better than your alliance's grinding, we're just wasting our time.
Then once we actually obtain a town, we have to grind even more since 10% of our faction is taken away at 6 PM~ as is my understanding.
Titles are like FoW armour, you can casually work at them you aren't in competition with anyone in order to keep it.
Some people in my guild have better things to do than farm faction all day, especially since some of them have no interest in the elite missions given the current system. I'm not going to kick them out or join a different guild because the people I have been playing with for months don't like one aspect of the game. Apparently you're not allowed to have a close group of friends and still enjoy the game, you have to have hundreds of able bodies doing the same miserable task hour after hour.
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I agree that it sounds like a great challenge, Racthoh, and I would love to join you in challenging myself with it. The drops would not be my motivation to do it either as I pretty much already have everything I need or want in this game. I did not mean to say the Elite Missions are like FoW armor, perse, more like FoW armor is to Prophecies as Elite Missions are to Factions (SAT's, gotta love 'em). *shrug* Maybe it was a bad analogy...I'm not too attached to it.
All your logic is sound and only time will tell how this ends up working out but I do see that A.Net intentionally created motivation to combine small groups of friends into Allied groups of groups of friends. I don't think you should have to kick anyone from your group but I also have a hard time believing that you would have a rough time finding a full sized Alliance to join with if you wanted to do so. That's the kicker, right there. You keep talking about kicking people out of your Guild or leaving your Guild, but it's not supposed to be as much about Guilds anymore. It's supposed to be about Alliances. Now it may be that they need to rethink how the Alliance maximums are calculated and how quickly their Faction score depletes itself daily depending on circumstances they did not take into account before release, but that doesn't necessrily make the whole thing such a bad idea.
*shrug* I guess what I am trying to say is that it's very possible that in 1 months time, you will have found an alliance of good people, some of who PvE obsessively, some who PvP madly, and some who play casually. With a motivated Leader Guild, you may have 8-10 Guilds together and about 150-300 people total (maybe? My Guild isn't huge but we have about 20-30 active members, from casual to hardcore), and if each person saves up their faction over the course of a couple weeks you would have a very potent faction spike. Give it time, branch out like you did when the game first started and meet some new good people who aren't in your Guild and, rather than inviting them to defect to your side, propose an alliance between your two guilds and see what happens.
Try the system out a little before deciding it needs to be instantly changed back to something we recognize and is in our current "safety zone". I have the misfortune of having had the guild I am a member of (and have enjoyed being a member of) being sold to some dude recently. I don't know why our leader did that but, as a result, the guild is dying. It's a shame and, for that reason, I'm not expecting to be able to find a new Guild AND a new Alliance anytime soon but I really do think this system could work if people give it a chance instead of just focussing on the fact that they have to do things differently now for it to work.
EDIT: ps - I've been posting while working here so forgive and derailed thoughts you may find
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May 13, 2006, 12:56 AM // 00:56
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#113
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Clan of Elders
Profession: R/Mo
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I think the elite missions should be available to everyone whom has fully completed the game by doing every single mission available to them and collected all the elite skills for their primary profession. That to me is truely elite.
I am against any system that allows only two guilds to do elite missions. This game is supposed to be about skill..not who can farm the most faction to get ontop.
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May 13, 2006, 04:19 AM // 04:19
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#114
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Ascalonian Squire
Join Date: Nov 2005
Guild: Nato Corps
Profession: R/Me
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stop the madness
My primary issue is a common theme among those of us that are not currently owning a town and that is that people believe that thier small guild/alliance should have the same opportunities as larger guilds/alliances.
im not going to complain about the current state of the game, the mechanics, the grind or any other thing i have no controll over, but what i am going to do is asses the things we do have control over.
we do have control over the size of our guilds and the alliances we join or create. The alliances that own the towns do so because they choose to do what it takes to own the town. The fact that a small guild/alliance will have to work very hard to own a town can be overcome...just dont have a small guild/alliance....everyone who complains about the system claims that they are in a good smaller guild and say that thier chances have been taken away.
Why dont all of us smaller guilds who claim to be good just put aside our differneces and work for the common good. This forum has a strong community if we put forth the effort to take a town that we do in critisizing and debating we wouldnt even be discussing this.
as far as people with access to "elite" areas actually being "Elite"...all i can say is im sure many of us consider ourselves elite enough to have access, but actions speek louder than words...so lets stop wasting time discussing these issues and do something about it...anyone interested in setting up a guild or alliance just give me a tell...
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May 13, 2006, 05:03 AM // 05:03
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#115
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Ascalonian Squire
Join Date: Jul 2005
Guild: Gods
Profession: E/Me
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it not hard to setup a large guild but large guild is not suitable b/c there will be alot of drama. Pvp/gvg guild will never have alot of people b/c the fight for time to play will rift the guild apart.
for the alliance system atm you can make any alliance and ask every random people to join your alliance with them offer 10k faction per person and max out your alliance with 1000 member allthough you wont know anyone and dont care about anyone in it just that you get enough faction to hold the capital. 10k faction per person and with max out alliance that 1 mill faction that just to show shear number > skills
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May 13, 2006, 05:19 AM // 05:19
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#116
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Beat_Go_Stick
All your logic is sound and only time will tell how this ends up working out but I do see that A.Net intentionally created motivation to combine small groups of friends into Allied groups of groups of friends. I don't think you should have to kick anyone from your group but I also have a hard time believing that you would have a rough time finding a full sized Alliance to join with if you wanted to do so. That's the kicker, right there. You keep talking about kicking people out of your Guild or leaving your Guild, but it's not supposed to be as much about Guilds anymore. It's supposed to be about Alliances. Now it may be that they need to rethink how the Alliance maximums are calculated and how quickly their Faction score depletes itself daily depending on circumstances they did not take into account before release, but that doesn't necessrily make the whole thing such a bad idea.
*shrug* I guess what I am trying to say is that it's very possible that in 1 months time, you will have found an alliance of good people, some of who PvE obsessively, some who PvP madly, and some who play casually. With a motivated Leader Guild, you may have 8-10 Guilds together and about 150-300 people total (maybe? My Guild isn't huge but we have about 20-30 active members, from casual to hardcore), and if each person saves up their faction over the course of a couple weeks you would have a very potent faction spike. Give it time, branch out like you did when the game first started and meet some new good people who aren't in your Guild and, rather than inviting them to defect to your side, propose an alliance between your two guilds and see what happens.
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Then they shouldn't have linked the games if the concepts from the first chapter mean nothing in the second. I don't think Anet considered the fundamental's of a close-knit community when they introduced these elite missions as they are geared towards larger guilds. Perhaps the challenge missions are for the smaller guilds, but I don't see why larger guilds should get one extra thing just because they have a different backbone in their guild structure. Regardless of guild size (to an extent, you needed 8 for GvG) you could reap all of the benefits of Chapter 1, why this was changed for Chapter 2 is again beyond logic.
Seems like Alliances are a bigger deal than Factions, which is kinda funny when you consider the alliance system wasn't even working when the game was released.
Maybe if faction gained was relative to the guild size, it would cater to all forms of play. But, there would be some problems as with every system but it would show Anet does favor any sized guild.
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May 13, 2006, 07:29 AM // 07:29
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#117
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Academy Page
Join Date: Feb 2006
Profession: N/
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I'm suddenly reminded of the uber clans in many other mmos where you barely knew anybody and cries for help in areas were often overlooked do to excessive banther being spouted across the chat from shittalkers. Anyways the beauty of guildwars was you could have a small guild of friends who worked together and not worry about missing out on content because you didnt have enough people to enter certain areas. Ive noticed the tighter knit a guild the better they play together anyways so if the elite missions seem hard maybe its because of lack of communication, they need another player and pick up an idiot whammo ettin farmer cuz he is free and really wants to go then he screws the whole mission for the group and gets kicked from the guild for being an idiot.
People dont complete alot of the game cuz it is simple grinding and not needed for their main focus they like to do, everyone has their own interest some like to complete everything they can run across, some like the challenge of harder areas like uw, while others like ot play with groups and make friends. Now why should these people be held back from enjoying certain aspects of the game just because they dont grind like the 1000 people in your guild. Why make them do daunting task that they will find no pleasure in doing to be able to do something they want to do( like say making them uncover ever spot on the map or cap every skill??
I like to find difficult areas and try to solo them different ways there was no reason for me to cover the entire jungle cuz it wasnt prosperous and if I could take out the first few groups well chances are I could take out alot more, and I usually grind the hell out of games I mean I had 2 max knights of the round tables on ff7 if thats not grind nothing is. However I think the biggest reason alot of people want high level content and not to scour every hole in gw is because the lack of charachter building. I mean once you reach level 20 there is no more charachter building other than new items and skills which 90% of them are rarely ever used.
Simple fact is nothing in pve really requires skill well accept keeping retard groups alive, other than that everything can become second nature with repetition as ai only thinks in certain paterns.
Last edited by Iori Shozu; May 13, 2006 at 07:39 AM // 07:39..
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May 13, 2006, 02:54 PM // 14:54
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#118
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Academy Page
Join Date: Jan 2006
Location: Brisbane
Guild: MW
Profession: Mo/
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Well, if factions is the only thing to control a town, i guess we will never have a chance to control the capital and do the elite mission.
The factions of black blade is increasing so fast at a speed of 1 million per day. I dount any guild will have the chance to speed so fast to catch up with them. If the system will never refresh or reset the factions. There is only one alliance can play the etile mission. Guild wars: factions should be renamed like "The Black Blade factions"
I don't say The black blade is bad or somthing else, ii am sure that they play very hard to maintain their previledge to control the capital. They play hard, work hard on factions. They have the right to do elite missions.
Hoever, the fact is if this situation goes on, no long, there will be only 2 alliance who can do elites in the whole game forever.
If Anet will not do anything about the system, i dount seriouly about how far is the game going on? How many players will feel bored about the game? How many people will buy chapter 3?
Last edited by Raulence; May 13, 2006 at 02:57 PM // 14:57..
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May 13, 2006, 03:06 PM // 15:06
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#119
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Beat_Go_Stick
If you complain about not having time to grind yet still want to get into these missions now now now, I don't see how you consider yourself a casual player.
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I complain about the system, personnaly I proberbly will never see the "elite" missions since I don't play enough.
Quote:
Originally Posted by Beat_Go_Stick
As for the whole "every mission is created for you!" thing, the first thing that comes to my mind when you say that is 'this game is instanced', not 'wow! they tailored every mission for me!
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No I take that as every mission is acceseble to every player.
Quote:
Originally Posted by Beat_Go_Stick
If you bought this game for enjoyment, do you really think this one mission is going to make or break your fun? Are you having fun now? If not, after only 1-2 weeks of play, will one mission supply the fun you are currently unable to have? Is this one mission your reason for buying this game?
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I think it affects the game play, yes. The missions on both sides after the capitols are very empty and hard to find groups in, while the outposts where faction quests are, are full of ppl, seams like ppl are too busy farming factions, just like Warcamp if you try to get a group for SF quest's.
And farming has allways been condemd by A-Net before and now it is being promoted. In my opinion the whole system with factions has backfired.
But perhaps I can go back and finish the SF quest's now when greens no longer is being farmd.
And sorry for yelling but sometimes a little yelling is needed.
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May 13, 2006, 03:07 PM // 15:07
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#120
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Quest Of Ages
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I don't understand how you can buy a game, pay real money, and not be allowed to play a very special portion of it. You know that significant development time was invested in the creation of "The Deep" for example. And the vast majority of players will never, ever see it.
Is that where my factions payment went? To pay for an area of the game I MAY NEVER SEE?!?!
I can tell you this: a lot of people would love to have the ability to donate all their faction to an alliance that just opened up this area to everyone.
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