I am usually not one to complain... but Anet has got to know not to make missions like the ones in this chapter...
I am supposed to have the option to hench... but the mission where you have to carry an object don't work if you are a primary non-caster because you can't attack with those items in your hands...
While we are on it... why do Togo and Mehnlo keep EXPOSING themselves to danger?
The henches are crazy, monks don't heal until you're down to 10% health sometimes, giving you a big chance to die, then instead of keeping others alive they start running back and forth to and from your corpse like headless chickens, causing others to die too.
And if the team miraculously survives anyway they just stop, stand still and scratch their b*tts for 2 minutes before they even start considering to res you.
Combined with an overload of overpowered enemies - for instance: "To Tahnnakai Temple" - this makes Factions an absolute pain to play at times.
At some points I just gotta take a break and every now and then before the frustration becomes too much and I'll throw my laptop out the window.
Just this morning, it annoyed me so much I quit the game just to start Photoshop and create this for a little distraction.