May 17, 2006, 04:39 PM // 16:39
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#21
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Banned
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The other day, the team I was in defeated Shiro in about 2mins. We had no monks except for Mhenlo, just damage dealers. All we did is just rushed and only attacked Shiro.
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May 18, 2006, 09:25 AM // 09:25
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#22
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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Got him too yesterday, rez sig seems very useful here, for each bound ritualist/monk/necromancer u kill it recharges.
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May 18, 2006, 09:56 AM // 09:56
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#23
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Lion's Arch Merchant
Join Date: Oct 2005
Location: California
Guild: Fifteen Over Fifty [Rare]
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I beat Shiro with my assassin using all henchies on my third attempt. Only got the Expert's reward, but I could probably come up with a better build that would kill him faster. I didn't even end up using the elite I had equiped. I had. . . .
15 Dagger Master (12+1+2)
10 Critical Strikes
8 Healing Prayers
Jagged Strike
Golden Lotus Strike
Wild Strike
Death Blossom
Moebius Strike {E}
Critical Eye
Vigorous Spirit
Star Strike (special)
Basically I just ran up and beat on him as hard as I could with all my henchies, not really caring who was getting hit. With two monk henchies plus Eve for Blood Ritual, they could keep up with the healing just fine. I don't think any of my henchies died the time I beat him, or if they did, they were rezzed fast enough that it didn't matter.
Jagged Strike is there as a cheap lead attack that also adds a bit of degen; I would spam it and Wild Strike pretty much as often as I could to remove Battle Scars. Maintaining Vigorous Spirit both provides a decent amount of self-healing as well as provides energy from Golden Lotus Strike. Death Blossom was good for extra damage, with only 5 energy cost and 12 second recharge. Moebius Strike, though, was useless for most of the fight because it's only useful once he's below 50%; I'd replace this with something to blind him. Critical Eye is pretty obvious for adding damage and providing energy.
Star Strike, however, is what really makes it possible. What you do is wait until Shiro banishes one of your henchies, then use it. The celestial attackers that it summons can kill the construct while you and your henchies continue beating on Shiro to keep him from killing you with Meditation of the Reaper. They go down pretty fast from a ton of the attackers beating on them, and then they'll help you out with Shiro. And since killing the construct renews Star Strike, you can use it again for even more extra damage. After renewing Star Strike twice this way, the attackers, along with me and the henchies, finally overwhelmed Shiro and he went down.
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May 18, 2006, 10:05 AM // 10:05
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#24
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Quote:
Originally Posted by Beat_Go_Stick
Note how all his skills say his name?
Shiro Shadow Steps...
Shiro's attacks...
Shiro meditates...
Looks like they made sure nothing stolen would be usable by us
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True, but look closely at the henchies skills(especially at Talon) His sword skills have his name, but.. we can go to a skill trainer and buy a skill with his name in it.(or cap it, etc.)
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May 18, 2006, 10:22 AM // 10:22
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#25
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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I really don't see assassins (or anyone for that matter) recieving Meditation of the Reaper...no matter how much we all want it.
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May 19, 2006, 07:36 PM // 19:36
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#26
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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me and my mate had a great build.
i was a w/* and he was a n/*
i took attacking skills with watch yourself.
he took MM skills. (with deathnova)
MAKE SURE YOU HAVE RANGER HENCHIE
basicly you attack shiro until he is down to lowish health (make sure you keep any minions you make alive) when he starts using invisble odds. the ranger henchie will counter it.
then use death nova on the minions and eat them, removing the last ammounts of his health.
hope this helps.
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May 19, 2006, 07:49 PM // 19:49
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#27
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Dzan's Guide to Defeating Shiro...
1. Have your warrior(s) bring Wild Blow
2. Knock Shiro out of his stances.
Done.
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