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Old Apr 13, 2006, 11:19 PM // 23:19   #21
Wilds Pathfinder
 
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Quote:
Originally Posted by Racthoh
Just so you don't make the same mistake I did when trying it, you have to kill the three bosses and the two forgottens that are with each one.

I did it with the henchmen, can't remember which ones, I wasn't using Lina or Dunham though I remember that much. My build was:

Riposte
Flurry
Hundred Blades
Watch Yourself
Galrath Slash
Final Thrust
Healing Signet
Plague Touch

16 sword
11 strength
9 tactics

It was a while ago, but the best thing I could say would be to always kill the scarabs first when they pop out of the ground and Plague Touch blind back onto the forgotten so they won't Concussion Shot Alesia.
But........you're a God, Racth. You probably could have just run in there with your W/Mo with a bar full of sprints and res spells and still have managed to complete the bonus :P

*runs in, sprints around, enemies die, RACTH WINS!*
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Old Apr 14, 2006, 01:36 PM // 13:36   #22
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Went to try the vamp trick last night, and was surprised to get a party together very very quickly. Unfortunately, the first time through, we got to the fort gate and my guildie realizes he had taken off transversal from his bar.

No big deal, we restart and go again. Make it through, kill the enemy ghost....scarabs don't spawn, and the south gate boss is the warrior enchanted instead of one of the snake bosses and way out of range of Dragos. Every time I have attempted the trick in the past, the scarabs weren't there until you made it down into the area.

Where are you supposed to be able to trigger them from within the fort?

Will make another attempt tonight.
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Old Apr 17, 2006, 12:35 PM // 12:35   #23
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Finally got this to work last night with my necro doing the transversal trick. Was great fun.

We be making some more tries with my other characters tonight if anyone wants to go.
<---ign 1st account Cherno Bogs, 2nd account Slash Spark
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Old Apr 17, 2006, 12:43 PM // 12:43   #24
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Just make sure you have a domination mesmer with you. Power Block for the monk boss if you happen to find it and Wastrels Worry. You can quickly kill off the wurm on that side and totally spam bosses to death in seconds with it while the rest of the team concentrate on the forgotten.
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Old Apr 17, 2006, 03:53 PM // 15:53   #25
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Here's another idea (thanks to Zaxerxes from the GWO forums). I did it twice a couple days ago, so it works quite well.

You need two monks. The first should have Healing Hands, Healing Seed, Signet of Devotion, Blessed Aura, and whatever else (be sure to bring some good basic heal spells, I recommend Healing Breeze and Infuse Health). If you like you can sub out Hands for Peace and Harmony. Max out Healing Prayers and Divine Favor, and bring a 20% longer enchantments staff if possible.

The other monk should be a normal healer, with condition removal. The rest of the team just needs to kill the bosses as quick as possible, their builds aren't too important (when I was on the offensive team I found that an air elementalist with Ether Prodigy worked quite well).

Grab the slow staff on the way to the temple. When you get to the enemy hero, drop it right on top of him, where your hero will be standing. Defend against the first four groups (order: east, south, west, east) normally. From here, everyone but the enchantment monk leaves by the south exit, killing the fifth group on the way, and takes out the bosses.

The monk hangs out on the ramp north of the hero, with Blessed Aura (and P+H if you brought it) on. When the next group comes, stay back so as not to aggro them, and run in and heal the ghost when necessary. With Aura and your staff you should be able to keep Hands and/or Seed on the ghost full time, and use your other spells to heal him when necessary. You'll eventually have three mobs on him, but you should finish the bonus before the third one shows up.

The only trick here is not to aggro any of the waves- if you do, it's game over, since you don't have enough healing power to keep both yourself and the hero alive for any good length of time. Sometimes you'll get lucky and a wave will only have spellcasters, other times there will be warriors and you'll have to run away to avoid aggroing them.
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Old Apr 17, 2006, 04:38 PM // 16:38   #26
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i did this pretty easily on my monk awhile ago, had 2 monks both with heal party, a W/N, some rangers and forgotten who else. but we left ghost on the ramp so timer didn't start, killed everything in sight that we could reach with longbows and then the tank used Transversal to get outside and would lure which ever mobs he could out to the rangers. we had to run to each of the doors to get all the mobs and even had time to get all the wurms. when the tank couldn't lure the mobs close enough to us then he just made sure he was in range of us monks to use heal party when needed. when we'd killed everything outside, we started the timer and carried on as normal.
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Old Apr 17, 2006, 05:02 PM // 17:02   #27
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Whats with all the 'healing the ghost' crap. I completed this bonus with henchman, the ghost died 10seconds afterwards. It was damn close obviously but thats only because the hench couldn't exactly bond or heal the Ghost...

The secret to the first part of it is rush like theres no tomorrow... Don't wait for groups to charge, go to them, gives you a good 4-5minutes to do the bonus. Domination Mesmer head for the wurm near the bosses, spam it to death with Wastrels in about 30 seconds while the rest of the team deals with the boss group to the side. While you wait go and kill a couple of jades if you can. Then the rest of the team can just sweep in and storm the place.
The rest of the team kill the Forgotten/Enchanted, mesmer deals with bosses via Wastrels spamming. A mesmer makes this bonus so much easier, seriously.
If you have a real monk you can go and heal the Ghost, that or just rush more. Plague Touch is pretty much a god send if your a warrior. On Thirsty i just stand there, all 4 Throw Dirt on me 1 by 1 then the ele nukes them while they group together.
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Old Apr 24, 2006, 12:57 AM // 00:57   #28
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Just beat the bonus with my final character!
Thanks to Against X and my guildies for heling to get this done!
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Old Apr 25, 2006, 11:33 AM // 11:33   #29
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Other than the necro trick, ive found that using a solo warrior build of mine, and after killing the arcanists, I stay back taking on the remaining 2 bows/hammer swords, and the only boss group that enters the ghost chamber, while my 5 party members kill the other bosses. So long as I aggro the enchanted's far away from the ghost it works well. If, and I say if, I have a hard time with my 1 boss, I hold out till the party returns. My build will not allow me to die at the hands of enchanted or arcanist enemies, so it works out.
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Old Apr 26, 2006, 12:24 AM // 00:24   #30
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I did this with the Necrotic Traversal trick with three other guild buddies, although not for the bonus specifically (although we did end up getting it done). We did it in order to uncover the little area to the east with the big yellow bones.
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Old May 18, 2006, 03:11 AM // 03:11   #31
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Here is how I beat it each time.

6 Man team consists of:

1 Bond Monk with Life Barrier and Life Bond
1 healing monk (lvl20 is a must)
1 High Dmg Tank (eviserate or cleave, or battlerage adrenal spammer)
1 SS Necro (especially with the new factions skill, reckless haste)
1 Interrupt Ranger
1 Mesmerwith wastels worry and other heavy dmg domination skills (wastels goes off in 1 sec on Tyrian bosses, so u spam it "The Wastel's Cannon of Pain")

Bond monk stays with ghost, and periodically heals him for the 10 mins, but he rly wont take that much dmg. You can even use protective bond on him if u want, just for kicks. But essence bond on him to maintain your own energy, and stay out of aggro.

The other 5 man team proceeds to RAPE the bosses (especially the mesmer with wastels) The SS necro is for the boss's little minions and such. Warrior stays on the boss, and ranger interrupts boss as much as possible)

Works everytime without fail. GL.
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Old May 20, 2006, 04:36 AM // 04:36   #32
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I've done it a couple of times and found that having one monk is fine. A balanced build with everyone on the same page can get the job done fairly efficiently. One way to take pressure off of the Hero is once the first 4 groups of forgotten are taken out, head to the south gate and take out the 2 enchanteds there, then run over to the west gate where a boss group is standing and take them out. Then go back out the south gate and take out the first boss. Killing him triggers the west gate mob to attack, but you've killed them, so they can't . Then go into the fort and take out the henchies, saving the bosses for last, because when a boss dies, that triggers an attack on the hero. Once the team has the situation with the bosses under control, the Monk can take an early departure to get back to the Hero to be in position when the mobs attack.
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Old May 20, 2006, 04:49 AM // 04:49   #33
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Did it yesterday with my monk/necro...me the warrior and necro nt over, no one had a vampiric weapon, so the 3 of us killed all the scarabs and some of the bows/swords....unfortuneately the warrior lost connection leaving me and the necro (who had a 45dp) on the outside.....our solution? there was a dune lizard wandering inside by the ghostly guy...they lured it close to the edge---and let it KILL them off ...then I rebirthed them on my side and we went to the southern fort and killed one forgotten guy and the councilor---and we got the bonus!....thought there were more to kill, but that was it (though we might have killed one at the begining...not sure)...it was pretty easy after we got everyone over the wall.............but it was pretty funny to see the monk and ele getting killed by a level 5 lizard!!
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Old May 20, 2006, 06:03 AM // 06:03   #34
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With henchmen you have to leave the hero. How do you keep the creatures from killing him while your gone?

Brother Gilburt
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Old May 21, 2006, 05:05 PM // 17:05   #35
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Just did it with henchies had 0:07 secs left and the hero also died @ 0:05 :P
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Old May 21, 2006, 06:49 PM // 18:49   #36
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Quote:
Originally Posted by BrotherGilburt
With henchmen you have to leave the hero. How do you keep the creatures from killing him while your gone?

Brother Gilburt
You don't, you just have to pray you finish them off quicker than they finish the hero off. Involves a hell of a lot of spamming Wastrels Worry to cut through bosses.
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