May 25, 2006, 05:20 PM // 17:20
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#21
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Krytan Explorer
Join Date: Feb 2006
Location: ny
Guild: Iyanden Wraithguard
Profession: Mo/Me
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vs is a very fun mission i still do the mission with my mm and hench just so i can help whoever is on the other side. if i happen to find another mm to go with me it is much much faster. i always like to help canthon char in that mission cause took me about 10 try s with my assasin to finish it. something i wish you could do though is have it like the deep when you combine you could heal the other team as well.
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May 25, 2006, 05:26 PM // 17:26
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#22
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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I didn't actually know Unwakening waters was a 16 player mission untill a guildie pointed it out.Was fairly easy with 8 hench on the other side though.
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May 25, 2006, 05:27 PM // 17:27
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#23
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by mqstout
So my friends and I finally had the displeasure of playing the Vizunah Square mission last night.
Please tell me there are no more missions like this one? Guild Wars was not intended to have a team of 16 people together. There were too many difficulties targeting, moving and monster spikes were disasterous by the huge numbers of them [monsters].
To add insult to injury, the other team was a bunch of people who'd done the mission a bajillion times before and knew exactly where every mob was... and they didn't bother picking up drops. There were plenty of purple drops just laying on the ground assigned to them, uncollected. I wanted to scream! They were rushing along too, my team didn't even get a chance to heal up before they were on to the next mob. They were obviously pissed that they all had hit 'skip' for the cinematic and none of my team did.
There was no pleasure at all in the experience. Please, let there be no more like this.
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Sounds like our team. Sorry that we don't need to wait half an hour for monks to get energy back; it's a little thing called energy management.
If it was our group you were paired with, thanks for full wiping and making our job much harder. <3
PVEHOW2BEET.
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May 25, 2006, 05:47 PM // 17:47
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#24
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Frost Gate Guardian
Join Date: Feb 2006
Location: WV, USA
Guild: Spirit of Elisha [SOE]
Profession: Me/
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Quote:
Originally Posted by Kakumei
Vizunah Square is by far the most fun mission in Factions.
Twenty minutes of chaos? Hell yeah.
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QFT!
We got through it on the first try. Most fun I have had in GW actually, but we had awesome groups.
EDIT: Although I must say, some way to see your allies health in the party screen would be great (i.e something like they do for pets and npc's a la Ghostly Hero's etc.)
Last edited by azuresun; May 25, 2006 at 05:50 PM // 17:50..
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May 25, 2006, 05:54 PM // 17:54
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#25
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Banned
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Quote:
Originally Posted by Redly
I think the hugest issue I have here is the inability to interact with the other team. Much like the new Alliance Battles (gentlemen, start your flamewar engines!)... I remember going in from Foreign quarter with a bunch of guildies, and being grouped with an assassin and his henchies. I remember how hard it was to help his team out once we met up--and i was going Life Bonder. I can only imagine the difficulty a true healing monk would face.
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Actually, playing a healing monk in Vizunah was actually quite enjoyable. You let the other team's healer/s deal with their own team while you deal with yours. This ensures that if your allied team has a competent healer then you shall not only disrupt their healing, but also not fail and be blamed as the sole cause of the group's demise.
With the energy management issue, that's always something I've put a priority on. Playing a monk, be it protection or healing is deathly boring if you have a team that sits there for half an hour after each battle to catch their breath, then pull a select mob of 3-4 before repeating the half hour break.
Sometimes I've found myself forcing the team to get on with things by aggroing everything in sight then keeping the team alive. It's not that I can't, it's not that I'm sabotaging anything, but it gives the team a whole lot more confidence when their healer draws as much as possible enemies onto the group, then keeps them alive to kill everything off.
Of course they think you're insane when you ping your energy at the end to be something like 43 of 47 and are ready for the next radar of mobs to come flying at you.
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May 25, 2006, 05:59 PM // 17:59
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#26
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by KamikazeChicken
The only other 16 player mission is Unwaking Waters, from what I can remember. Unwaking is only 10-15 minutes long though. :P
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10-15 minutes getting Zapped over 200 dmg by Kuunavang at the same time and -10 degen to everyone (Which I finished under 9:30 minutes with henchies but its another thing), hell yeah for how long it last.
Back to topic.
For Vizunah Square, I finished 3 times now with my ranger (full henchies), ritualist (full henchies) and mesmer (1 player in each team). The problem you can encounter is the lack of communication between the 2 teams if you do a full players teams. Local Channel is useful in these missions.
Another advice: Stay together and protect each others. You split, you get screwed.
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May 25, 2006, 06:00 PM // 18:00
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#27
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Academy Page
Join Date: Jun 2005
Location: The Red States
Guild: The Runners Academy
Profession: W/Mo
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Last wekend I was helping a alliance member out in Viz Square (foregin) and I had my MM. He decided to join us into a pug and lo an behold there was 2nd and 3rd MM. So here we go into the mish, the other team is live not henchies and they keep Togaman standing and we get to the 1st big battle. OMG there wer minions EVERWHERE! Had to be at least 60 because the other team...shocker....had a MM!
It turned the mish into a breeze and sort of a race to reap a corpse in time
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May 25, 2006, 06:33 PM // 18:33
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#28
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Cooperative mission? Where's the cooperation? First you need players who can cooperate and who want to cooperate. Most players are just casual logons. I've done this mission three times. Much groaning and complaining; nobody saying it was fun.
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May 25, 2006, 06:49 PM // 18:49
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#29
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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I find this mission amazing fun...Having 2 teams each with a MM is very cool to look at. Plus its just chaos. It repliactes a feel of a real battle as well, though there is plenty to work out.
For the next chapter Anet, maybe have these missions be optional, like Challenge ones, and maybe even allow you to pick your teammates.
Another note: getting hench here=not fun .
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May 25, 2006, 06:52 PM // 18:52
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#30
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Ascalonian Squire
Join Date: May 2006
Location: Wherever I feel like.
Profession: Rt/
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I was able to beat Vizunah Square with a team of 15 henchies on my blood spikin' necro, of course it was very difficult, but also very fun at the same time. Also, on my Rt, I was able to beat Unwaking Waters, which many people consider the hardest mish in the game, with a team of 14 henchies, the only other human player was on MY team and he was a ranger, not even an interrupt ranger as most people prefer. This was near the release of Faction's though, so it might have been made harder.
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May 25, 2006, 07:16 PM // 19:16
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#31
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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Quote:
Originally Posted by cR4zY-n^
If you fail the mission 'cos they kill Togo or smtn, do you lose Survivor chance, I mean when you fail mision you suddenly drop dead, does it count in deaths?
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No, key ally deaths within missions do not cause you to lose your title.
I had the displeasure of doing this mission for 6 different characters and then some to help friends through. My first time through was on foreign... at that time, there were not enough players on local to be the other team and henchmen only teams would not do any resing (this was patched later).
This mission was just poorly designed. I hope to never see a mission like this that is required for storyline advancement. It would be different if I could pick my "sister" team.
As for Unwaking Waters, that mission was definately changed to be more challenging. I smoked it at ~8 minutes with my mes, a human rit on my team, and the rest henchies within the first week Factions was out. I did it again over this last weekend as my assassin and had a hell of a time with a full player team on both sides. I can't imagine my mesmer being the whole key to that mission's success, since all I did was e-drain and interrupt the only spell she has (the corrupted dragon scales?). We had interrupting rangers on my 2nd time through and it didnt seem to help.
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May 25, 2006, 07:34 PM // 19:34
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#32
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Strike Force
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Vizunah Square is tons of fun. Maybe you did not like it, but I love seeing 15 teammates, 2 NPCs and 20 minions all rush along at the same time, getting attacked from 3 sides. And tbh, it is a really easy mission, once the first 2 minutes are over: 16 players is just such a huge killing power.
- Xeeron
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May 25, 2006, 07:38 PM // 19:38
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#33
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by Cymmina
As for Unwaking Waters, that mission was definately changed to be more challenging. I smoked it at ~8 minutes with my mes, a human rit on my team, and the rest henchies within the first week Factions was out. I did it again over this last weekend as my assassin and had a hell of a time with a full player team on both sides. I can't imagine my mesmer being the whole key to that mission's success, since all I did was e-drain and interrupt the only spell she has (the corrupted dragon scales?). We had interrupting rangers on my 2nd time through and it didnt seem to help.
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I did it last night with my mesmer and 15 henchies in just under 10 minutes. It seemed easy. I can't imagine that they made it more challenging. Though there does seem to be a problem with interrupts. It's been suggested that two or three interrupts are required to interrupt her spells. My first attempt, I didn't have the domination henchie with me and none of my interrupts worked. The second attempt, I took the domination henchie--both of us interrupting the same spell might have done the trick, because she didn't get off a single dragon scales. I don't know. We're talking about it over in the Canthan Explorers forum.
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May 25, 2006, 08:46 PM // 20:46
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#34
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Academy Page
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Quote:
Originally Posted by cR4zY-n^
If you fail the mission 'cos they kill Togo or smtn, do you lose Survivor chance, I mean when you fail mision you suddenly drop dead, does it count in deaths?
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No, Togo or Mhenlo died in Tahnakai once but I didn't get any deaths and my survivor track is still going.
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May 25, 2006, 09:17 PM // 21:17
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#35
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Wilds Pathfinder
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Minion Master helps so much it's amazing!
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May 25, 2006, 09:44 PM // 21:44
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#36
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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Quote:
Originally Posted by Xeeron
Vizunah Square is tons of fun. Maybe you did not like it, but I love seeing 15 teammates, 2 NPCs and 20 minions all rush along at the same time, getting attacked from 3 sides. And tbh, it is a really easy mission, once the first 2 minutes are over: 16 players is just such a huge killing power.
- Xeeron
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I agree. Best mission in Prophecies/Factions combined if you ask me. Everytime both of the teams have made it to the square, we have finished the mission, often with 3 swords. The beginning is the tough part, sometimes it's wise to rush 1-2 foreign quarter guys down to the square immediately to help locals out.
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May 25, 2006, 09:48 PM // 21:48
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#37
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Quote:
Originally Posted by Riceboi
Minion Master helps so much it's amazing!
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Dual Well Necro too
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May 25, 2006, 10:05 PM // 22:05
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#38
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Krytan Explorer
Join Date: Oct 2005
Location: Kansas
Profession: E/Mo
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i did it twice, one with assasin 15 Henches = Masters and once with my warr about 6 humans and 10 henches not quite as good,the monsters are lvl 10 ffs they arent that 'hard
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May 25, 2006, 10:13 PM // 22:13
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#39
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Chicken Ftw
I usually pray that the other team is henches in vizunah, and the same for unwaking waters. Yes, there is another mission which involves another team. Unwaking Waters. It's difficult with another team that doesn't listen, drops, dies early, etc. Henches ftw.
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unwaking waters last night:
our team (lux) all humans, 2 monks, 2 rangers, MM, ele, assassin, and SS nec. (yes no tanks)
the other team: all henchies
time to completion: 10:16 masters
but I know to bring concussion shot and savage shot, barrage, healing spring and troll ungent because I've done it a few times
henchies can be a problem in viz square due to the fact that they will try to go to the other group, but far less so in unwaking waters as you start together and fight together.
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May 25, 2006, 11:23 PM // 23:23
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#40
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Pre-Searing Cadet
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I have been through there as a W/Mo, N/Rt, Mo/Rt, but I cannot get my A/E through there at all.
I think I have tried like 25 times now.
Fun mission though.
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