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Old May 23, 2006, 12:15 AM // 00:15   #1
Jungle Guide
 
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Default Is Thunder Head Keep still henchable?

Ok, I'm trying to get my mesmer to Ember Light Camp, I've been henching this mission for quite a number of times already. It appears that my full hench team always die when I'm up against the level 28 Mursaat bosses.

It appears that the "Perfected Armor" mursaat warrior boss and the mursaat elementalist boss seems to be able to wipe my hench party with ease.

The question now I am asking is:
1. Is this mission still henchable?


Are the bosses level 28 before? Or the recent updates have buffed the bosses to level 28, thus slightly increasing the difficulty of missions with lots of bosses?

If this mission is still henchable, does anyone has any advice to offer to me?
i.e:
- What henchies to bring along
- What build to use

I'm Me/N

Thank you for your time.
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Old May 23, 2006, 12:45 AM // 00:45   #2
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I didn't do the mission after the most recent updates, but I don't know of any changes that would make it non-henchable. To my knowledge, Mursaat bosses, or bosses in the Southern Shiverpeaks in general, have always been level 28.

What henches to use is a matter of taste. As a Me/N I would bring interrupts (of course), some degeneration (for those thick armored bosses) and maybe Well of Blood (additional healing for the whole party is always nice to have). However, much more important is probably how you approach the siege. Most commonly agreed as the easiest way is to camp upstairs right in front of the King. Let everything come to you, don't move away from there too far, maybe just a little to intercept mobs coming from the sides. But then, i think there are already plenty of threads here on how to do THK.
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Old May 23, 2006, 12:49 AM // 00:49   #3
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Ok, Perfected Armor has always been hard for casters and due to the recent updates, all bosses now do double damage and their skills take half the time to activate. Perfected Armor already did massive amounts of damage before to low AL professions but now the damage is doubled so you can imagine...

It's the same with the elementalist boss. Chain lightning now activates twice as fast and does double damage. Nice touch Anet.
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Old May 23, 2006, 12:51 AM // 00:51   #4
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i just did miss+bonus with hench as a warrior, so yes it is possible, i faced the monk boss tho

my advice would be to hang up near the king and jump on anything that comes asap, when the mursaat boss comes u should generally leave him and kill anything around him, killing bosses takes a while u dont want enemies building up on you so just kill them and leave boss for last (at least this usually works for me)

As a Me/N i cant really help u atm but i would suggest you bring anti-caster skills from the mesmer lineup and anti warrior stuff from the necro lineup, or just bring anti warrior stuff from mesmer lineup as well and make sure u can manage your energy well.
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Old May 23, 2006, 03:18 AM // 03:18   #5
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It sure is... I have SS's from my other characters too With my mesmer, I used illusion primarily, and used illusion of haste to light the beacons for the bonus. Other characters I sometimes had to switch to ranger secondary for running skills. I would rather hench the THK mission and bonus than join a pug, because I usually get it done better. Right now I'm helping people with my monk get through the mission/bonus just for fun. Sounds crazy, but sometimes I forget how to play a monk when I play my other characters.

Last edited by Matsumi; May 27, 2007 at 07:29 PM // 19:29..
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Old May 23, 2006, 05:17 AM // 05:17   #6
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With my mesmer...

Last edited by Matsumi; May 27, 2007 at 07:29 PM // 19:29..
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Old May 23, 2006, 05:21 AM // 05:21   #7
Sab
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Think about what you're going to be up against, and what you'll need to bring to counter that.

Jade Armor - very hard-hitting attacks, you should disable these or lessen their efficiency somehow
Jade Bows - not as powerful as the Armors, but still deadly
Mursaat Eles - slow-casting spells, they hurt if you let them finish casting
Mursaat Mesmers - very fast casting spells, not much offensively other than the occasional Energy Surge
Mursaat Necros - strong self-preservation, very annoying hexes
Mursaat Monks - Orison-spammer, relies on Aura of Faith for maximum efficiency

Anti-warrior:
Ineptitude (E) (deals a lot of armor-ignoring damage and blinds)
Clumsiness (general armor-ignoring damage)

Anti-caster:
Power Return (quick to recharge and cheap. Returning energy to the caster isn't a problem since mobs have more energy than normal)

Anti-everything:
Images of Remorse (cheap, spammable damage)

Energy Management:
Power Drain (also doubles as interrupt)
Inspired Hex (also doubles as hex removal, useful earlier in the mission)
Drain Enchantment (also doubles as enchantment removal for Aura of Faith/Mark of Protection)

Resurrect of some sort (keep in mind you'll need it quick, and you'll be close to whoever's dead)

As for tactics, stay up near the king, don't be tempted to go down to the centre as the king may be ambushed. Kill things one at a time, since henchies respond very well to calls, you should be able to spike your first enemy dead within a few seconds (with you using Inep/Clums/IoR). Use that to your advantage and take out whatever's most dangerous to you.

I used to kill bosses last since their deaths trigger the next spawn, but with this new update (link?), this may change.
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Old May 23, 2006, 06:06 AM // 06:06   #8
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Actually, even with the update, the perfected armor and other bosses were still toast when I played my mesmer. It's alot more fun to do the bonus with a mesmer than anything else I have. Just make sure to kill all the surrounding guys first before focusing on the boss. Mhenlo and Lina do a good job at keeping the king alive usually.

That SS with my mesmer was taken just today, because I lost my other SS for some unknown reason, so I went to go do the bonus again. Just to give you an idea of what types of things to bring

Perfected armor got smoked, along with his buddies too. Of course it's always better to take out everything and ignore the boss for last.
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Old May 23, 2006, 06:21 AM // 06:21   #9
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Don't the bosses deal 2x as much damage now? Or is that just in factions...
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Old May 23, 2006, 08:04 AM // 08:04   #10
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That's what MaglorD said up there. I was under the impression that was only in Factions, but then I haven't played too much Prophecies since the release. I have, however, henched all three fire island missions recently (with my ranger) and those didn't seem any harder than before.
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Old May 23, 2006, 08:45 AM // 08:45   #11
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Diversion him to death :-P

But no really...Its easily henchable (I even managed to get the bonus...with some henchie coaxing)

Try aoe everything...heals damage disruption. The more discord there is, the better the henchies insta-reaction time seems.
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Old May 23, 2006, 11:58 PM // 23:58   #12
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I haven't noticed any difference in Tyrian bosses even after the release of Factions.
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Old May 27, 2006, 02:08 AM // 02:08   #13
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Well, I have read many threads about how difficult THK is. I almost always like to play with PUG over henchies because I just think it is more fun and can be more challenging at times, but this mission is really ticking me off. I beat THK on 2nd try with my warrier (nearly beat it on 1st try). I beat it on 1st try with a monk. These were all using PUG.....but now I'm trying to beat THK with my ranger and I've already tried about 5 or 6 times with different PUG and I'm now really starting to understand the frustrations so many people have here.

I must've been very lucky to get into good PUG with my tank and monk because now with my ranger the teams I get into is less than desirable. A lot of people are claiming that they've beaten THK before, but so many of them don't understand the simple concepts of focused fire and killing lesser enemy first and saving bosses for last. The only mission that I've gotten fed up with PUG and took henchmen to beat is the God forsaken Elona Reach mission. Now I'm debating whether or not I should take henchmen for Thunderhead Keep.

Why do so many people not listen here and try to do their own thing? My guess is because there are a few different effective methods to beating this mission and if everyone isn't on the same page and choose a method and stick with it then everything goes to pot. AAARRRGGGHHHH!!!!!
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Old May 27, 2006, 02:57 AM // 02:57   #14
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This mission is making me go crazy also! People will just quit out on you or go AFK right at the beginning or end and WTF! I have tried this quest about 15 times in the past 2 days. it just gets unbeliveably fustrating and now seeing that ppl used henchs to beat it i'm speachless. I am a warrior/monk so its hard for me to get in a party quick but still don't understand what i'm doing wrong. I have tried staying by the king and at the doors but still fail either due to monks going AFK or ppl just not listeing. I'm gonna try tomorrow with Henchs but if anybody that knows how to do this extremly well i would more then greatly appricate your help because it is my first time getting thru GW.
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Old May 27, 2006, 07:56 PM // 19:56   #15
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Did THK last week with my fire nuker, because I hadn't played the toon or the mission in a long time, and didn't want to get too rusty. Took all henchmen except Little Thom and it went smooth as silk. Nobody died, although Eve came close a few times. The perfected didn't show, but don't think it would have mattered much. Don't really see a difference in the mission.
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Old May 27, 2006, 08:04 PM // 20:04   #16
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Lighting the beacon attracts more guys. If you hope to hench the mission, you can't do the bonus, not easily anyway. If you had 2 people (one to man the catapults, one to control the courtyard with hench), then you could do the bonus.
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Old May 27, 2006, 08:16 PM // 20:16   #17
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jsut did thk last nigth with my canthan war, ill say its still ehnchable for sure
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Old May 28, 2006, 06:35 AM // 06:35   #18
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Every mission is henchable

I went back to do all the bonuses for harder missions, and I took henches on all of them except The Wilds (I think). The henches do a far better job than the majority of PUGs. The jungle bonus I couldn't do was the one where you attune portals, but you have to kill someone before doing it, without them attuning them before you. To do that I needed a lot of warriors, and a runner. There was lots of caster hate, whereas a warrior could tank it for ages without help from a monk (I was a monk).
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Old May 28, 2006, 08:46 AM // 08:46   #19
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Carth is right. I know because I've done all missions with henches.

Some mission bonuses are difficult to do with henches - I still haven't managed to get Dunes of Despair and Aurora Glade bonus with henches.

As an aside, the trick to doing Aurora Glade (the jungle portal attuning mission) with henches is to take the portals in the right order: closest, furthest, middle. Just ignore the enemy and run. The bonus, however, is to kill the opposing commander, which means fighting about 50 white mantle at the same time as keeping them from the altars.
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Old May 28, 2006, 08:53 AM // 08:53   #20
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it completely depends whether you get the monk/warrior bosses or not.

everything else in THK is henchable.
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