May 15, 2006, 04:33 AM // 04:33
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#21
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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You could have a mage and a mesmer with you. AOE josso so he runs closer to the priest, surround them both (bodyblock) and drop a chaos storm, each time either casts they loose energy, a couple of spells later they have no energy and both of them die rather quickly. This is exactly how I henched my way through the fire islands with a mesmer/necro. Bodyblock any healer mobs and then drain their energy, backfire and other things also helped
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May 15, 2006, 04:46 AM // 04:46
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#22
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Frost Gate Guardian
Join Date: Aug 2005
Location: foo.bar
Guild: Ladies Rhythm and Movement Club [MOVE]
Profession: R/
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ok path wise whats the best way to go?? (on the last area)
Right first and rush to immediately take out priest?
or Left first and get hard stuff other with?
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May 15, 2006, 07:31 AM // 07:31
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#23
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Go for the monk boss first.
Take out a few of the soft targets, then destroy the priest, then destroy the boss, then destroy the rest.
The reason you should do that section first is because it's better to do the hardest spot at full strength, in case you die on the other bosses before getting there.
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May 15, 2006, 10:09 PM // 22:09
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#24
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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ok again talking around the fact at hand. I know what dazed does! I know what interupts they have. you still have yet to grow a brain and do the math. now can i please get an offical to take a look run some tests....ON THE BOWS!!!! NOT the f*#$%*' MONK BOSS!!. or at least someone with enough intelligents to see what i am writing on the mission not the run of the mission.
Other wise close the thread for lack of worthy audiance
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May 15, 2006, 10:20 PM // 22:20
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#25
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by Saider maul
ok again talking around the fact at hand. I know what dazed does! I know what interupts they have. you still have yet to grow a brain and do the math. now can i please get an offical to take a look run some tests....ON THE BOWS!!!! NOT the f*#$%*' MONK BOSS!!. or at least someone with enough intelligents to see what i am writing on the mission not the run of the mission.
Other wise close the thread for lack of worthy audiance
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Take a pill and relax. Everyone but you seems to understand the effect that the enchanted bows have with the addition of 1 Forgotten Priest and 1 Monk Boss.
Maybe you should take another look at your figures and try to present them in a slightly more organized fashion so that others can analyze them for you.
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May 15, 2006, 11:08 PM // 23:08
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#26
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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i am basically saying that before thirsty was easy. after faction release the enchanted bows interupt is over 60% what it should be interupts got thru a combination of reckless haste ( 50% miss ),agies ( 50 % evade ) and hit both my warriors heals thru sheild stance and bonetti, of which both block or evade 75% of all arrows. AT one Time.
Have any of you faught the mission recently?
This was never this bad til factions was released. and my numbers basically say interupts count for 1:8 of enemy skills 11% of his bar with 3 left on field after nuke dropped 3 bows put out over 70% interupt in a cycle on all 6 characters. totally blowing the skills ability.
I'm in a small guild but a very large Gamers union. FPS,RTS,RPG and soon to be driving games.
I usually walk this mission and new members i excelerate there growth so they can play with everyone. but after faction i tried for 3 days to get thru this mission and each time once first wave of enemy went down the remaining bow-3 avg,... had total interupt. all skills on all characters til death.
now how do 3-4 bow produce so much interupt. even thru walls. out attacks are abstructed but bow hit you from cover of the chamber. if interupt counts as 1 skills then this should not have happened.
my comment about the monk was on a W/mo mission RUN where the monk doesn't want to leave the chamber.
a few interupts ok. several having a bad day... 3 days of 48 skill interuptions in the same pattern every time with about 200 total times thru this mission prior. that is why i am here.
and dougal kronik... ty for the intellegent statement and comment.. however i am not a noob. I see what you seem to think i dont understand. with that much interupt half the bows bar would have to be interupts.
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May 16, 2006, 12:40 AM // 00:40
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#27
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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The Enchanted Bows use the following skills from GuildWiki:
Skills Used
* Concussion Shot
* Marksman's Wager
* Penetrating Attack
* Throw Dirt
Concussion Shot:
If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for '''5...17''' seconds. This attack deals only '''1...13''' damage. (Could last for 22 seconds and cause up to 18 damage.)
Marksman's Wager:
For 12 seconds, you gain 5...9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. (Could go as high as 10 energy.)
Penetrating Attack:
If Penetrating Attack hits, you strike for +3...15 damage and this attack has 20% armor penetration. (Could go as high as +20 damage.)
Throw Dirt:
Target touched foe and foes adjacent to your target become "Blinded" for 3...13 seconds. (Could go as long as 16 seconds.)
The 2 you were probably victimof was Concussion Shot and Throw Dirt. As the Enchanted Bows are in such close proximity, and if you are grouped together the 3 Bows can keep you blinded indefinitely. Throw Dirt has a recharge of 45 seconds. Concussion Shot has a recharge of 10 seconds and lasts 22 seconds. This can effectively keep each of your party of 6 members shut down permanently.
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May 16, 2006, 01:04 AM // 01:04
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#28
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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that does not explain the massive ammount of interupt. i am talking 48 disrupts consecutive between 6 targets in about a 30 second peroid. always happens after the nukers M. shower wears off. and even if this amount of interupt is legit then they still should not be able to interupt with an arrow thru the wall of the chamber.
I have faught this mission and won at least 200 times. but something is wrong sense factions came out. everyone wants to give stratigy or explain the skills. Go do the mission then come back and tell me if its worse interupt then before.
conditions are not a factor blind is minimal and on the tank mostly doing no effect to self heals.
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May 16, 2006, 01:39 AM // 01:39
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#29
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Academy Page
Join Date: Nov 2005
Location: Katy Texas
Guild: Soldiers of Heaven [soh]
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If your dazed you get interupted on everything you do...... plus monster AI was upgraded i hear. sooo mabye after you get dazed they all attack you. just a thought. sigh its Fought not Faught. or mabye they made it harder because they dont want it to be a runnable mission anymore. seriously W/Mos can solo every mission in the desert now.
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May 16, 2006, 03:20 AM // 03:20
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#30
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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yeah the bosses in thirsty have been updated they play hell getting them from the chamber. I'm fine with that but tone the interupt down. and if we can't shoot thru walls then they shouldn't be able to either.
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May 16, 2006, 07:47 AM // 07:47
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#31
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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Mmh, I made Thirsty River using my assassin and henches 2 days ago and didn't notice any difference at all with how it was before...
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May 16, 2006, 09:12 AM // 09:12
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#32
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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This got my interest, will try and team up with some pugs this evening and test this mission with my ele. But unless the bows can now shout through walls I really don't expect much problems.
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May 16, 2006, 08:30 PM // 20:30
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#33
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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please let me know...
Quote:
Originally Posted by Effendi Westland
This got my interest, will try and team up with some pugs this evening and test this mission with my ele. But unless the bows can now shout through walls I really don't expect much problems.
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Me and my guild all agree on the interupt problem.
again i have ran this about 200 times
20 or so solos on my tank
over 100 solos with my MM
and a run on nearly every mission with my guild 61 i believe.
not including helping friends i have met along the way.
just very odd doing this so many times a slight break, factions release and now interupt is just insane on monk assult. and when i did the numbers saw what kinda fall it was it doesn't add up.
Thanks Effendi Westland,... right or wrong your response is exactly what i was asking for. a third party opinion.
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May 17, 2006, 09:43 AM // 09:43
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#34
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of the Void
Profession: Mo/
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It has been ages since I have done that mission. The quality of people still in the desert just seems to be so low sometimes.
I am curious how the test turned out though. Of course creature AI has changed since Factions. I haven't noticed a marked difficulty in the missions or areas since then.
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May 17, 2006, 11:45 PM // 23:45
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#35
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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well i did the mission with my A/N "Spiteful Assassin" build in a random group,
and i was on the preist...Aside from the ritualist dieing it went well. nuker only got off 2 nukes the mm was tapped on souls to bomb with but it was not as harsh as the guildie run. dunno mabey rust. maybe lag, maybe i'm right.
I don't know.
I'd like a third party opinion. from casters and melee.
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May 19, 2006, 05:36 AM // 05:36
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#36
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Jungle Guide
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This has got my attention as well. I was getting really frustrated with SF a while back because I couldn't even use an enchantment, and got heavily interrupted there as well. Quite different than what it was like before one of these updates, not sure which one. I was playing my monk though, with my ranger, I noticed no differences, because I wasn't casting anything. Different area I know, but it seems like the amount of interrupts and enchantment stripping/shattering has been increased almost to the point of unplayability in some places.
Edited - Nope, just did it last night with a pug, and nothing has changed
Last edited by Matsumi; May 22, 2006 at 09:47 PM // 21:47..
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May 29, 2006, 10:53 PM // 22:53
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#37
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Frost Gate Guardian
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I did this mission last night with my e/me and the rest henchman. When I came to this particular team with the two healers I just basically killed most of the forgotten and the archer guys as fast as I could (yes, the archers were real annoying, interrupting everything), and then once those were dead, I ignored the boss and focused on the priest. I cast meteor swarm, firestorm, and fireball and basically overpowered him, don't think I even interrupted him. Not too bad, just gotta clear everyone else out first. Once the priest is dead, you can kill the boss easily.
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May 29, 2006, 11:12 PM // 23:12
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#38
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Dougal Kronik
The 2 you were probably victimof was Concussion Shot and Throw Dirt. As the Enchanted Bows are in such close proximity, and if you are grouped together the 3 Bows can keep you blinded indefinitely. Throw Dirt has a recharge of 45 seconds. Concussion Shot has a recharge of 10 seconds and lasts 22 seconds. This can effectively keep each of your party of 6 members shut down permanently.
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The last time i was in Thirsty River, i merely laugh at the Enchanted Bows. Never ceases to amuse me watching all 4 of them (this is with the Necro boss) run upto me 1 after another as i Plague Touch blind straight back at them. Not only am i condition free, they can't exactly interrupt. Plus everytime they miss they lose 10 energy, takes them a VERY long time to regen enough to Concussion Shot after that with the spamming of Penetrating they do.
I really think your making a big deal out of nothing. How can a factions update of suddenly made Enchanted Bows the most irritating things in the game? For christ sake there are walls and terrain changes to hide behind EVERYWHERE! If you can't hide behind them to avoid Concussion Shot or don't have a way to remove your own conditions, thats your own damn fault. Unless they accidently made Concussion Shot unable to be blocked/evaded, i think your dealing with nothing but bad luck. Besides, whats the cast time on Draw Conditions again? If your getting wasted by groups of Enchanted Bows and your ranting at people as to how your no noob, it makes me worry as to how you approached this mission...
As for killing the monk priest... knockdown. His self healing is absolutely awful, plus they have no condition removal. Meteor Shower the Priest, Meteor the monk boss straight after. If the rest of your damage dealers are competant enough the priest is dead before the monk can get up. If not... you need to work on your offence. That or just bring ranger or mesmer... Its surprising how easy it is to interrupt a WoH (not so easy with a ranger), most likely giving your party plenty of time to kill the priest. Its only lvl20, it aint that armoured.
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May 30, 2006, 12:03 AM // 00:03
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#39
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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You can also just drain Josso's energy. It goes away fast with the right mesmer build. He does attack between spells, so Spirit Shackles does a great job. Of course, as mentioned before, this means bringing a mesmer. Once he's near zero, the one mesmer can just mind wrack/wastrels him while everyone else smashes the priest.
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Jun 02, 2006, 03:06 AM // 03:06
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#40
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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lol it amazes me how poorly people can ready.
close thread.
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