Jun 06, 2006, 05:28 PM // 17:28
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#41
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Banned
Join Date: May 2005
Location: In the forest
Guild: Hidden Shadows
Profession: R/Mo
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You can almost always complete this mission if you have a real MM in your group that knows what they're doing. Easy as that.
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Jun 06, 2006, 07:04 PM // 19:04
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#42
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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I will go out on a limb and say I rather enjoyed this mission and wish their were more quests like it in this game. I liked the 2 teams working together idea and would like to see more intricacy implemented. Like having to have the team split up again to complete goals.
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Jun 06, 2006, 08:12 PM // 20:12
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#43
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Frost Gate Guardian
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So far I've gotten 3 char's through this mission, and have 3 to go. The first 3 times I only had problems with one of my characters. But with my other 3, I can't seem to get past the first area for the life of me. Either I get monks that spam heal party and use Resurrect in the middle of a fight (real bright ones eh?), or the other team is all henchmen that let Togo die before my group can even get past the second group of Am Fah.
Course, I'm not even going to go into my Assassin. I'm going to finish the freaking Prophecies campain before I ever get a group for that mission.
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Jun 08, 2006, 09:01 AM // 09:01
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#44
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Me/E
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Quote:
Originally Posted by Bugeater
You really need to go ape sh*t on the Ritualists. In the last spawing point (not the last battle over the bridge) there's multiple Ritualists that spawn together. They're really good at irritatingly keeping the other enemies alive (and Flesh of My Flesh-ing them if you don't catch it). Also you can get really bunched up in a couple of places so KD/AS works quite well.
Of course one good MM can make your trip to master reward a stroll.
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thx for advice, but may I ask a silly question?
what's MM ......? I supposed that's minion master.......
so maybe I can try to be that with 2 arrow energy regen >.<
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Jun 08, 2006, 02:09 PM // 14:09
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#45
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Ah, Vizunah Square, how do I mock thee?
What can I say? Trappers and barragers rule in VS - a well placed set of traps can take out the afflicted before they've even spawned - My most recent forray into VS was as my geo ele, in a guild group that also had a lvl 10 ranger present. Now, neither me nor the ranger were able to contribute a great deal to the progress of the mission, but even so, we only missed the master reward by 52 seconds. So, trapping VS ftw!
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Jun 08, 2006, 02:22 PM // 14:22
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#46
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Sinister Followers
Profession: R/Mo
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I failed 13 times then i found a way that works, get a group of ppl and go through the entire area killing everything. Key is don't kill the bosses until after all star are dead then all u have are spirits.
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Jun 08, 2006, 02:49 PM // 14:49
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#47
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ǝuoʞoɯ
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Quote:
Originally Posted by Keji_Pelk
I failed 13 times then i found a way that works, get a group of ppl and go through the entire area killing everything. Key is don't kill the bosses until after all star are dead then all u have are spirits.
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psst, dont tell anyone, this is a top secret information;
the topic is about vizunah square, not naphui quarter.
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