May 15, 2006, 10:21 AM // 10:21
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#41
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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shelter will die in seconds.
bring um 6 distract, savage, punishing shot rangers in lol
shadow of fear
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May 15, 2006, 08:07 PM // 20:07
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#42
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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Right, Shelter will die in seconds, which is why you bring Soul Twisting as the elite. Also, in case the Ritualist messes up and can't kill Shelter before it dies, he can bring a backup spirit, like Pain (something simple) for his sacrifice.
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May 15, 2006, 08:16 PM // 20:16
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#43
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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Bring Dissonance as a Ritualist Communer or Wailing Weapon as a Channeler
Disrupting attacks as an Assassin (exhausting Failure and that lead that I dont remember the name). Maybe you will not do lot dmg but you alway interrupt her skills
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May 15, 2006, 08:38 PM // 20:38
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#44
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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You could bring the assassin skill that Interrupts, Knocks Down, and Dazes...that should make pretty quick work.
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May 15, 2006, 09:00 PM // 21:00
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#45
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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All it takes is warriors who are willing to die for the cause and don't run around when they get hurt. Rangers who have interupts equiped. An Ele and a monk who keep a safe distance, and shear determination.
In the long run Glint will stop healing himself.
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May 16, 2006, 03:10 PM // 15:10
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#46
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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I did it last night with my mo/me as part of my quest for the Tyrian Protector title. I specced 12 domination, 12 inspiration, 7 divine favor (since my only even worthwhile low end weapon was 5 DF) and had 4 interrupts, Wastrel's Worry, Mantra of Recall and Inspired Hex for energy, and rez spell.
I had 7 henchies along. I equipped a 5-10 dmg wand + peppermint shield.
Unfortunately only Cry of Frustration worked on Glint as her abilities are all skills rather than spells. It was enough though, interrupting the healing and spamming WW on her for 53 dmg every couple of seconds.
There were actually only a few deaths in that battle, which I found odd. Did they make her easier to kill or reduce her damage?
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May 16, 2006, 03:42 PM // 15:42
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#47
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Krytan Explorer
Join Date: Apr 2006
Guild: Melted Chocolate Bunnies [EaT]
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just solo her and reap the benefits like a pr0
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May 16, 2006, 03:56 PM // 15:56
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#48
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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There are so many different options, but if you want a FOOL proof way, all you need is:
1. A Necro with Spinal Shivers and maxed out Curses.
2. A Ranger that drops Winter.
The necro should be able to keep up Spinal Shivers constantly, which will interrupt Glint constantly as long as Glint is being attacked.
The rest of the party is cannon fodder.
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May 17, 2006, 03:37 PM // 15:37
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#49
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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^^^--- Add to that warriors and rangers using elemental weapons, not physical. Or bring Greater Conflag. also.
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May 18, 2006, 10:39 PM // 22:39
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#50
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Ascalonian Squire
Join Date: May 2006
Guild: swords of night and day
Profession: N/Me
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i dont know if anybody tryied this but cast SS, inciouds parisite, soulbarbs and hope people attack that dragon.
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May 20, 2006, 11:28 AM // 11:28
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#51
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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Everyone seems to have a good way to kill gint, for my protector title I just had a guildie Ele go Air and spam blinding flash as the warriors just hit her with their weapons. Went done in under 5 mins. No one Died...seemed pretty smooth
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May 21, 2006, 11:08 AM // 11:08
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#52
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Quest Of Ages
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Just have a counter for each of her 4 skills and form your strategy based on what people can bring.
some decent/good things to bring (depending on your character class):
grenth's balance, wild blow, wild strike (i doubt mirrored stance works :P), greater conflagration (for the stance, dont use if she's hibernating or dont hit her), diversion, dolyak signet, armor of earth, guilt, spinal shivers, savage shot, hex removal, blinds, distracting shot/blow, backfire, echo, arcane echo, blood ritual/bip.
http://gw.gamewikis.org/wiki/Glint
Crystal Bonds
Hex Spell (monster only). Remove 1 enchantment from target. For 15 seconds, target foe is encased in Crystal Bonds. Target movement is drastically reduced and target may not be the target of enchantments.
Crystal Haze
Hex Spell (monster only). For 30 seconds, target foe and all nearby foes lose 1 Energy regeneration and suffer exhaustion whenever they use a skill that costs Energy.
Crystal Hibernation
Skill (monster only). For 20 seconds, gain 7 Health regeneration. Whenever you would take elemental damage, gain an equal amount of Health instead.
Jagged Crystal Skin
Stance. (monster only) For 10 seconds, whenever you are hit by physical damage, nearby foes take 100 damage.
Last edited by frickaline; May 21, 2006 at 11:13 AM // 11:13..
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May 25, 2006, 07:12 AM // 07:12
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#53
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Wild Blow,
Disrupting Chop/Distracting Shot
Inspired Hex <-- The best hex removal vs Glint EVER!
those are the only skills you need
Last edited by Haggard; May 25, 2006 at 07:15 AM // 07:15..
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May 29, 2006, 05:51 PM // 17:51
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#54
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Frost Gate Guardian
Join Date: Jul 2005
Location: Hawaii
Guild: FPS
Profession: Mo/Me
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I guess the screen shot says it all.
Killed Glint with 1 human (me) and 7 henchies. Left Orion behind. Used Pet to tank. Interrupts to keep Glint helpless, and poison to keep her health going down. Nothing fancy. Fast. 3 or 4 minutes tops.
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May 29, 2006, 06:03 PM // 18:03
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#55
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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One of my rangers did this with a PUG yesterday. We also used poison, and we were all loaded up with interrupt skills. Nobody died and she went down easily.
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May 29, 2006, 07:44 PM // 19:44
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#56
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Tears of Fallen angels
Profession: R/Mo
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55hp^^ jus take one with you for the end to tank the dmg then every1 else just kills em. Wud advise taking SS necro.
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May 29, 2006, 10:53 PM // 22:53
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#57
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Lithium,
55hp^^ jus take one with you for the end to tank the dmg then every1 else just kills em. Wud advise taking SS necro.
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You've never tried this bonus have you. To use the 55hp tank you'd need to devote half a team to keeping them alive. Crystal Haze (easily removed with Inspired but thats besides the point). Crystal Bonds, a very spammable skill (seems so anyway) that removes 1 enchantment and stops you been targetted by more for x seconds. Unless you can somehow keep a permanent cover enchantment up over Prot Spirit, that 55hp tank is nothing but a waste of space. Prot Spirit can be used to keep ANY ally alive, you don't need 55hp to be kept alive you know.
Only take 1 tank... they're pretty useless when Crystal Skin hits. SS just isnt effective... it'd be useful for the rest of the mission but would do so little to her. It takes nothing special to kill her. I did it with 5 henchman (Stefan/Little Thorn dropped shortly after Jagged Crystal Skin started), left them 2 dead and just kept at it. Ended up with 0 energy by misreading the Haze (thought it was spells only ) Didn't have a single condition inflicting skill on my bar at all (ranger). Distracting stops her healing and just spammed Penetrating and Punishing when i could.
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May 30, 2006, 01:34 AM // 01:34
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#58
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Frost Gate Guardian
Join Date: Jul 2005
Location: Hawaii
Guild: FPS
Profession: Mo/Me
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I tend to agree with Evilsod here. Doesn't take a special build to beat Glint with a henchie or mostly henchie team. Just some interrupts and some skill. I think it's actually easier with to kill Glint with henchies than with humans. Henchies are reliable in a way that humans aren't. If you have it, bring some interrupts, enchantment stripping, degen. Otherwise, interrupts are enuf.
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May 30, 2006, 02:01 AM // 02:01
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#59
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Just a thought, but...
A warrior with Wild Blow to deal with the stance woudl work.
Or: A *single* mesmer(/r).
diversion (on the stance)
Inspired Hex (no recharge since it's monster only hexes...and it's free. Pwned. At least, it should work like this, anyone wanna test it?)
Cry of Frustration, Leech Sig, or w/e to interrupt her other skill. Or go R secondary for distracting shot and use a bow. :P
It seems like it should work.
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Jun 02, 2006, 06:02 PM // 18:02
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#60
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Academy Page
Join Date: Oct 2005
Guild: Corruption Inc [CiX]
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http://www.corruption-inc.co.uk/inter/vids/Glint.wmv
(Video of my Guild pwning Glint)
Easiest way to kill Glint - Bring a tank with an elemental damage weapon and Wild Blow.
Bring one or two Mes (primary or seconday) with Inspired Hex, as you can see in the vid, Inspired Hex doesn't cap Glint's hexes so it basically becomes a hex removal with 0 recharge.
Bring a Ranger with Distracting Shot to interrupt Glint's main heal move.
Battleplan is to just let the tank take it all, remove hexes/stance when they popup and interrupt Crystal Hibernation, a couple of minutes and Glint is dead.
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