May 05, 2006, 08:23 PM // 20:23
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#61
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Wait, so do the elite missions have a separate "lobby" area, or do you journey straight to the dungeons itself from the capital?
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May 05, 2006, 10:20 PM // 22:20
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#62
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Frost Gate Guardian
Join Date: Jun 2005
Location: Austria
Guild: Need for Seed [SeeD]
Profession: Mo/Me
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Yes, there is a lobby that is only accessible via talking to an NPC in the exclusive area. So you can't port back to it via your map, but if you happen to log out there, you will log in there if you come back, no matter who holds the city. Once you leave, you're out but in theory you could stay in there forever (there's a merchant AND a Xunlai agent in there, so there's no need to leave for that).
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May 05, 2006, 11:45 PM // 23:45
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#63
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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I can confirm that you do not need to currently hold house in order to enter. Skins are worth it, and yes it has a lobby, and yes you NEED necrotic traversal.
BUY KEYS
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May 06, 2006, 04:24 AM // 04:24
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#64
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Ascalonian Squire
Join Date: Aug 2005
Location: Baton Rouge, LA
Guild: Fellowship Of The Bling
Profession: W/Mo
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Black Blades Alliance
This is us in room 6 or 7, but we ended up getting to room 8. We ended up losing two guys from disconnects so we died. We will have this beaten within the next week or two.
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May 06, 2006, 06:22 AM // 06:22
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#65
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Banned
Join Date: Feb 2006
Location: Canada
Guild: N/A
Profession: Mo/E
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That is the Luxon mission.
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May 06, 2006, 09:37 AM // 09:37
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#66
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Desert Nomad
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can anyone post the mission objectives? or they are like, go kill a lot of angry mobs, then kill boss, and done with it?
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May 06, 2006, 12:18 PM // 12:18
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#67
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Mitsu Bishi
Yes, there is a lobby that is only accessible via talking to an NPC in the exclusive area. So you can't port back to it via your map, but if you happen to log out there, you will log in there if you come back, no matter who holds the city. Once you leave, you're out but in theory you could stay in there forever (there's a merchant AND a Xunlai agent in there, so there's no need to leave for that).
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So drawing off that, could I have a member of the alliance take me to the lobby area--and then eleven more people, who aren't in the alliance, and us twelve enter the mission together?
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May 06, 2006, 02:52 PM // 14:52
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#68
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Frost Gate Guardian
Join Date: Jun 2005
Location: Austria
Guild: Need for Seed [SeeD]
Profession: Mo/Me
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Yes, this should be entirely possible.
And you do not need Necrotic Traversal - at least not in the Luxon mission.
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May 06, 2006, 03:21 PM // 15:21
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#69
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Krytan Explorer
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Makes you wish you would be able to play it.
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May 06, 2006, 04:44 PM // 16:44
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#70
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Mitsu Bishi
Yes, this should be entirely possible.
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Neat! So they aren't as completely restricted as I feared.
Thank you very much.
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May 07, 2006, 12:28 AM // 00:28
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#71
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Banned
Join Date: Feb 2006
Location: Canada
Guild: N/A
Profession: Mo/E
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You need it for the Kurzick mission.
I'm in a pug group tonight and we're at the 8th room....
ugh.
Three hours...
More horror stories to come!
I love Hopping Vampires. Suicide Health - they sacrifice themselves but take ALL of your health. 100%. Even at 1000 with endure/defy...
Last edited by vtrajan; May 07, 2006 at 12:31 AM // 00:31..
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May 07, 2006, 01:56 PM // 13:56
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#72
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Wilds Pathfinder
Join Date: Jul 2005
Location: Belgium
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My guild also went to Urgoz's Warren but there was a room that was bugged. The one with the 2 teleports...
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May 08, 2006, 01:32 AM // 01:32
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#73
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Frost Gate Guardian
Join Date: Dec 2005
Profession: Mo/Me
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I seriously love this mission.
It's such a pity that its not open to everyone, I am lucky that I am in a really great alliance that knows alot of people within the community. However, If you get a chance to go in this mission, you won't regret it.
It totally ROCKS. Can't wait to go back in
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May 08, 2006, 05:35 AM // 05:35
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#74
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Banned
Join Date: Feb 2006
Location: Canada
Guild: N/A
Profession: Mo/E
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The room with teleporters is not bugged.
However, the 9th one is bugged.
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May 08, 2006, 02:36 PM // 14:36
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#76
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Wilds Pathfinder
Join Date: Jul 2005
Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
Profession: R/
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This mission is insane, too bad it's bugged. There are a number of issues:
First of all, because it takes so friggin long, you are prone to err. 7's, and while it's tough with 12, it's really interesting with 10 and less. There are mapping errors in quite a few places where people "fall through" and get stuck. You can't trade with them so if they dont have a vamp weapon to die and rebirth, they're really stuck (pro tip, bring a vamp weapon, just in case). The second room of the kurzick mission requires a necro to nectroctic transversal up to open the gates, without that, it's gg.
And finally, the most annoying bug. Have been to the 9th room twice, the door behind you closes, and the door infront doesn't open, that's it, you're done. Had an awesome group last night, we were flying, got to that room in just over 2 hours and were forced to quit. So annoying.
Oh, and ya, the mob after mob after mob gets a little tedious after a while.
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May 25, 2006, 12:44 AM // 00:44
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#77
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Academy Page
Join Date: Mar 2006
Profession: R/Mo
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Tips on completing the room that will popup 50 mobs if too many people enter it to kill the serpents?
Is it 3, 4, 5, 6 people who can be in the room? or is there another trick to it?
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May 25, 2006, 06:27 AM // 06:27
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#78
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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3 people at a time, send in 2 ele's and a warrior to kill the tree then serpent. Then those 3 go out of the serpent door, over the bridge and stand on the patch of dirt after it. Send in 3 more and wait until they join the others. Then 3 more and then the final 3
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May 26, 2006, 04:59 PM // 16:59
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#79
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Academy Page
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The telepor was not broken...you need to take a teleporting skill to go upthere and open the gates...the teleport is to return to your team
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May 28, 2006, 02:38 AM // 02:38
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#80
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Academy Page
Join Date: Dec 2005
Guild: Acolytes of Anguish [aOa]
Profession: R/
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We did it two weeks ago and finished it. We had an all guild group and we had a full party at the end. It was a blast, he droped all three green bows.
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