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Old Apr 29, 2006, 09:35 PM // 21:35   #41
Desert Nomad
 
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Gosh, met with another bug, the mission wouldn't start T_T

I swear the mission is cursed.
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Old Apr 29, 2006, 11:11 PM // 23:11   #42
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Ok, finished it on 6th attempt. Having two teams of humans is critical. The opponents on the 'local' side scale up with the level of the locals, but the 'foreign' side stays constant. Skipping the cinematics can cause bugs; just grin and bear it...
16 human players can kill anything fast...monster healers are irrelevant - just keep togo & menhlo alive by staying fairly close.
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Old Apr 29, 2006, 11:43 PM // 23:43   #43
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Quote:
Originally Posted by GranDeWun
Ok, finished it on 6th attempt. Having two teams of humans is critical. The opponents on the 'local' side scale up with the level of the locals, but the 'foreign' side stays constant. Skipping the cinematics can cause bugs; just grin and bear it...
16 human players can kill anything fast...monster healers are irrelevant - just keep togo & menhlo alive by staying fairly close.
Actually, its pretty doable even if the other team is all henchies. The problem is that henchies cannot keep Togo alive 90% of the time before you get there.

I think the closest I've gotten to beating it was when the other team was a hench team, and we lucked out and they were able to keep Togo alive as we got there, but they all died after the battle though.

We were halfway through the third massive area before we just got overwhelmed. Our monk left right after finding out the other team was only henchies, so we only had Jamei as our healer (*cringe*). If only she didn't leave, I'd have beaten it and not spend another 3 hours getting bugged/screwed by henchies T_T
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Old Apr 30, 2006, 02:48 AM // 02:48   #44
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Until reading this and other threads on the subject, I had NO IDEA that you were supposed to get a second team. I wandered over from Lion's Arch with my lvl 18 w/mo and did it with henchies because I thought you had to do it to get to Shing Jea...

...No second team spawned, and we got wiped (did get to the final battle though), and I then managed to instead explore my way to The Marketplace & docks (then to Shing Jea to get a Tengu mask - yay!).

So many waves of afflicted...
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Old Apr 30, 2006, 08:30 PM // 20:30   #45
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BRING EDGE OF EXTINCTION! IT ENDS BATTLES SO QUICKLY


Also, I almost did it ( Foreign team had a MM ) I was level 12 with full henchie team...
BUT

Togo stayed at the first place, and there's a gate that he needs to be open=> bug ftl
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Old Apr 30, 2006, 11:49 PM // 23:49   #46
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I did it twice. First with my sin (assassin) and another with my Monk from tyria.
All i can say is, this mission req. MM, Echo SS/mark of pain, monks and Rt with Selter/Recuperation/ Union. and pretty much you go thru like a breeze.

Play it like GvG(boon/prot) or HoH ( wards) ftw~!!
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Old May 01, 2006, 12:25 AM // 00:25   #47
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Quote:
Originally Posted by Tuoba Hturt Eht
Regarding the mission:
Vizunah Square (Foreign Quarter)

How many people beat this mission already?
I've tried it with henchies, but it seems like its impossible.
I've tried it with humans, the best I can do is reach the second "fun" part.

Those who beat it, got any advice to share?

Thank you.
Me (a critical hit barrager [A/R]) and a guildie (a healing rit) took a team of 6 henchies. The other guy (a random W/Mo) had a team of 7 henchies. We easily beat the mission.

For tips. Stay in the center of each infected spawn area. When new waves come take out the Ritualists first, as they will rez teammates. Then take out the monks. Kill the rest in the order you see fit (eles and azn's are particularly deadly). If you're going with humans, try to get teammates that can attack more than one enemey at once (ie nuker, MM's, barragers). Hope taht helps!
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Old May 01, 2006, 12:29 AM // 00:29   #48
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Quote:
Originally Posted by Joh
*Continues the bashing*

I just tried this one. Went in with henches, and started at Togo. Soon enough the other team joined in. We cleared this entire map! Nothing happened.... I'm really getting tired of the Factions bugs. Maybe I'll just go to UW until they're fixed. >.>

edit: Ohh, and if you do this mission, DO NOT bring EoE. Some guy on my other team did, and he must be blind or something cause he didn't notice we took damage when enemies died. I now officially hate EoE....
AHA!!AHAHAHAHAHAHA!!!!! That is AWESOME. HILARIOUS!!!! I could imagine the expressions on people's faces when they all died simultaneously... Man I wish I could have seen that...
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Old May 01, 2006, 01:36 AM // 01:36   #49
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did this yesterday about 10 times. got it done only when canthan people didnt die.

Apparently there arent enough people with preorders that are willing to make characters that start in Cantha (of which, the majority are A and Rt anyway). This leads to imbalanced teams on the canthan side.

If the other teams dies you can't res them, which is a problem. Only if they are alive will the mission work. Sadly, many times the Canthan side dies because they are mostly ritualists and assassins and a smattering of the core professions.
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Old May 01, 2006, 04:32 AM // 04:32   #50
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Done it with Ranger + all henchies. Other team was an assassin and rest henchies too.

Do not run ahead. Follow the NPC (Mhenlo or Togo) you need to protect. Stay close to your cargo and the henchies do a good job of keeping them alive. If you run to the first cinematic, you run the risk of "bugging" the mission since the NPCs cannot traverse the streets well.
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Old May 01, 2006, 07:31 AM // 07:31   #51
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I've done it twice on my assassin (first time, with mostly players and a few henchmen, using assassin skills exclusively. Second time, with one other player and henchmen... there were four tyrian players this time, using my much better build with some monk skills)
It's pretty challenging, but I don't think ridiculously so. After all, you've got SIXTEEN people going at it. I think it's extremely fun. I still have to get the third completion level for it though...
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Old May 01, 2006, 09:32 AM // 09:32   #52
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Yeah its a fun mission with 16 ppl around. Its not difficult with a full 16 ppl team. Problem is that from the local side a lot of loners enter the mission with only henchies. This wouldnt be a problem as long as one lives with a res, but most of the time the loner isnt a healer or didnt bring resses, so the henchies are dead and stay that way.

Even with 8 ppl you can complete the mission, but you need to have a good balanced team.

The bug can be evaded by NOT skipping the movie.

Can somebody explain why the foreign quarter is crowded with Wammo's? Not JUST wammo's but real, traditional MENDING Wammo's.... Is that the build to play these days? because else I am trowing GW away immeadiatly... (sorry for the good wammo's around...)
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Old May 01, 2006, 11:27 AM // 11:27   #53
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Mission BUG:
after about 15 attempts at the mission, i did it with my party made out of henchies and got paired with another team of 8 real ppl taking care of mhenlo.
we killed ALL the mobs Togo stopped somewere in the middle of a room. we wasted 2 hours for nothing. he got stuk there and we couldn't finish. very very frustrating!!!!!!!!
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Old May 01, 2006, 01:07 PM // 13:07   #54
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I had two cases of Togo/Menhlo getting stuck. As far as I can tell, it only happens if you skip the cinematics.
I think this mission is getting better because the local teams are getting stronger - when people rushed to this mission as level 14 or whatever they got insta-whacked by the level 20 enemies, who appear to offset the 'foreign side'.
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Old May 01, 2006, 02:29 PM // 14:29   #55
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Can somebody post it in large?

DONT SKIP THE MOVIE!!!!

thats what causing the bug... its explained in several threads, and was about the first bug report of the game.

And its easy, just be the only one not skipping
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Old May 01, 2006, 04:07 PM // 16:07   #56
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I seriously wonder how the hell the people who beat the game on the first day did this mission. The must have gotten really lucky and either Togo survived with all henchies on the local side or they got some competant people to keep Togo alive for the local side.

Either, way, should be better now as there's more Canthan players doing the mission now.
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Old May 01, 2006, 04:47 PM // 16:47   #57
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The first time I tried, the other team was a human with henchies. The human must have dropped, but miraculously, Mhenlo survived (or maybe when the human dropped, the opponents went away?). When we'd defeated all our opponents, we started running toward the Mhenlo area. Here comes Mhenlo. Great! Escort him to Togo, see cut scene, but afterwards, there's only our team. We thought perhaps the seven henchies would join us, but no, we had to restart. So yeah, a bugged mission for sure. I guess Anet didn't account for leavers and all of the other things that can go "wrong".
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Old May 01, 2006, 05:28 PM // 17:28   #58
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i did this mission at a Ritualist and 7 henchies. at the first fight when you meet up with menhlo, i noticed an item laying on the ground and it was not for me. im like WTF is this, did i accidentally grab a real player instead of a henchie??!!

then i noticed the other players and was like, ohhhhhhhhhhh
we went through it pretty easy the first time. i guess im pretty thankful for that considering everyones talk about how hard it was for them.
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Old May 02, 2006, 12:02 AM // 00:02   #59
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Now that local quarter isn't flooded with level 14 ass'es its easy, and quite probably the funnest mission I've done (thunderhead a distant second) since purchasing GW. I did make a monk just because I couldnt beat this one with an A/N in the preview day (either the other team would lose menhlo or I'd get swamped and die (bad - causing my team of henchies to do stupid things) - I ended up using vipers defense and that works really well for this, hit and run.

Monk/Rt - smite/restore FTW
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Old May 02, 2006, 03:09 AM // 03:09   #60
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I did it earlier today. 8 Real People Foreign team, a Rit and 7 Henchies for Local team. Once we got past the first fight and bugs and all, it went quite smoothly. Tip: Well of Blood and Well of Power work very well! We had only one or two deaths. Since you're going to be standing there while the Afflicted charge you, you might as well set up camp by putting Wells down. Constant health and energy regen.
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