Rather than simply nerf elementals as a class there is an easier solution.
Let 21+ mobs keep their Health/Energy/AL/Any Unique abilities they may have.
Lower their attribute caps to the max a player could have, or rather at most the skill should cap at 20.
Part of the current problem is the passive increase to spell crit seen when an NPC/Boss has a skill of 28+. So while the base damage may only be a +20-100ish spike over player dmg, the crits become far more noticable, and in the case of ele especially it becomes crazy.
There also appears to be a bug of sorts when the skill system goes over the player caps. For example spell such as Protective Spirit totally bug out against 21+ npc spells. I've had plenty of bosses still crit for 230+ with this spell on. Given as 10% 480 is 48, and not 230..clearly something is awry.
Just some rantings
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