Feb 15, 2006, 12:38 AM // 00:38
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#161
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Tampa, Florida
Guild: Sticks and Stones
Profession: R/Rt
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Thought this one was in the bag a little while ago with a party of henchmen, when the *#&! server disconnected me almost at the end. And to think some people don't believe in gremlins!
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Feb 15, 2006, 01:37 AM // 01:37
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#162
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Banned
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Heh, Me and 2 guildies do te mission for 25k each, we allways have a full group. Well whynot, heres what i do.
3 man needed!
1 MM
1 Rezmer
1 Saccer.
it probally akes around 2 hors each run but ITS A GREAT INCOME OF MONEY.
25x5=125/3=41.6k each.
I used to charge 50k but it got a little out of hand.
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Feb 15, 2006, 12:12 PM // 12:12
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#163
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Academy Page
Join Date: Oct 2005
Guild: Corruption Inc [CiX]
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Also did it with hench when I got bored with the amount of leavers and idiots there were in the average group.
Here
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Feb 15, 2006, 02:36 PM // 14:36
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#164
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Like my other topic thats on like page2-3 now said: THK has been severely Nerfed at the fort defending part...
hardly any groups come, they are always little groups, and theres plenty of time inbetween groups.
I've convinced an Uninfused group could beat it now lol.
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Feb 15, 2006, 06:12 PM // 18:12
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#165
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Heroes Unlimited (HaCK)
Profession: R/Mo
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Bonus still the same?
I went in with some guildies last week, and took the bonus. (Lit the two fires.)
The extra aggro came in, and we killed them all, but when we finally defeated Dorian and won the mission, the bonus didn't trigger.
Has the bonus mission been changed?
Anyone else experience this?
Dwig
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Feb 15, 2006, 07:19 PM // 19:19
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#166
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Quote:
Originally Posted by Dwiggit
I went in with some guildies last week, and took the bonus. (Lit the two fires.)
The extra aggro came in, and we killed them all, but when we finally defeated Dorian and won the mission, the bonus didn't trigger.
Has the bonus mission been changed?
Anyone else experience this?
Dwig
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How quickly did you get them lit? I have had a few times when I've lit the beacons right away and no perfecteds ever came and we still go the bonus.
This last time, we only got one beacon lit and one armor showed up, no bonus.
Never had it not give the bonus unless we waited too long to light the beacons. Although I don't know how long you actually have to do it.
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Feb 16, 2006, 01:36 AM // 01:36
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#167
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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The bonus, like the whole mission, is incredibly glitchy. What's supposed to happen is this: two extra groups of Mursaat and Jades outside each gate move towards and kill two groups of 5 dwarven guards. If you light both beacons before the Mursaat and the Jades reach the guards, you should be able to draw them to the keep and away from the guards. Unfortunately, there is no firm timeframe for this (that I could notice), which is why most bonus groups try to skip the cutscene and rush to the beacons.
Then again, last weekend I was walking a guildie through THK and he refused my offer to grab bonus. So we killed everything down to Confessor Dorian and then I walked outside to check a Shiverpeak Chest. When I scanned a little with CTRL and ALT, I found that the Jade/Mursaat group never actually aggroed the dwarves on the east side. Curious as to whether we could still get the bonus by lighting the fires post-factum, I walked all the way over to the west side only to find the dwarves there missing, as they must have been killed much earlier and their corpses disappeared.
So keep in mind that sometimes you might luck out, but don't count on it. Like the "stuck at gate" glitch, this little "game error" could have been used to the party's advantage. Then again, I once had the king stuck inside woodwork during the cutscene and unable to reach his proper post in order to trigger the mission. Me and a guildie lured the bonus groups into the keep after seeing they weren't moving, then went out and killed the Jades at the very northern end of the zone, and still the mission never triggered and nothing came. Not even after I AFK'd for two hours.
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Feb 16, 2006, 02:17 AM // 02:17
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#168
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Heroes Unlimited (HaCK)
Profession: R/Mo
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Quote:
Originally Posted by Cherno
How quickly did you get them lit? I have had a few times when I've lit the beacons right away and no perfecteds ever came and we still go the bonus.
This last time, we only got one beacon lit and one armor showed up, no bonus.
Never had it not give the bonus unless we waited too long to light the beacons. Although I don't know how long you actually have to do it.
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I lit the beacons approximately 1 min after the cutscene. I thought that would have been plenty of time. Maybe you're right, there are bugs in the mission. I'll watch the aggro near the dwarves next time... maybe send out a sortie to cut them down before they reach the dwarves.
Thanks for the help, Shyft and Cherno!
Dwig
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Feb 16, 2006, 02:22 AM // 02:22
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#169
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Forge Runner
Join Date: May 2005
Location: Alaska
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what happens if you light the beacons after killing the Confessor?
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Feb 16, 2006, 03:43 PM // 15:43
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#170
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gryffindor
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Hmmm - I thought this mission seemed extremely easy - BUT I did not complete it. I was going as an MM with Hechies and had no troubles at all until we got in the keep - noticed my energy was low, so was going to wait till it was up again in a safe area. Didn't even notice that little a@@ king went running up and was surrounded by those olephant things, and was killed. I guess - it gets harder, so can't say if the rest would be as easy as I thought it was.... wish you could keep that King on a leash.
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Feb 16, 2006, 03:54 PM // 15:54
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#171
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Academy Page
Join Date: Oct 2005
Profession: W/
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hmm... i guess i am just lucky, i've beat the mission about 5 times, and never failed once, even when 4 people were disconnected near the end.... however, i've only beat the bonus twice out of those 5 times....
that may be it...
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Feb 17, 2006, 07:56 AM // 07:56
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#172
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Ascalonian Squire
Join Date: Jan 2006
Guild: The Nocturnes Dream
Profession: W/
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I've done this mission with a lot of different teams and I haven't failed once either. I've probably done this mission a total of 5-6 times. Ironically I have never gotten the bonus finished.... never seems to work. But I have had teams that refuse to comunicate, I had a team that only had 1 person alive that beat it (they rezed of course), and (my favorite) when I did it with my healing monk, it was me 3 warriors, 1 necro, 2 ele's, and another healing monk.... The ele's quit about half way through, and at the end everyone got disconnected except for me and the other healer .... and we still beat it. Just for the record, the king is a BEAST! I guess if anyone needs some help getting through it PM me or something, I'm on a lot ....
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Feb 25, 2006, 12:42 AM // 00:42
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#173
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Krytan Explorer
Join Date: Oct 2005
Guild: Magnificent Dutch
Profession: W/
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hm, to be honest I don't think it's a hard mission. Usually I do some camping, that is staying at the king and trap the stairs. Bring 2-4 trapper rangers, 2-3 monks and fun can begin ^^
well, it could be just me that we often do it with a guild team, but even with the bonus we do this without any deaths...
I have to say as well that with the people that u can pick up there it might be hard, therefor I would bring 7 henchmen to do the mission alone if I had to...
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Apr 17, 2006, 04:09 AM // 04:09
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#174
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Ascalonian Squire
Join Date: Dec 2005
Location: Georgia
Guild: Governor's of Destruction [GOD]
Profession: W/R
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finally!
My wife and I beat it this evening finally. I had done it several months ago with a PUG, but she went through several PUG's and some henchie runs before we got it down pat. I was W/Mo 20 and her N/Me 20. I took mostly all attack items Galrath Slash, Final Thrust, Savage Slash (for interupts), Hundred Blades, Riposte, Balanced Stance (for those stupid stomps), IWAY (never even used it), and Restore Life (just in case). Wife took Conjure Phantasm, Chaos Storm, Backfire, Phantom Pain, Epidemic, Spiteful Spirit, Bone Horror, and Res Sig. The rest we took henchies, taking all but the archer and the elementalist.
MM's are a waste on this thing as we found out, since there are not enough bodies at the end to make them useful. We both manned the balistas and fired them as needed, least till the doors got broke down. We had one group of trolls make it in, and we took care of them up near the king. Once the Muskaart started coming in, I grabbed the torch and let them filter in, and we carefully pounded them. Eventually, we pulled the Boss Monk Muskaart, which actually was easy. We kept having to leave him to go fight jades or other mantles, then come back and beat on him some more. Once he went down, we just camped back at the king, holding the torch till they came in range,dropping it, then beating them down. Eventually Dorian showed up and he was easy, and the mission was done.
Henchies, camping the king, holding the bug light (torch), and using the balistas are the way to go.
Last edited by Ixliam; Apr 17, 2006 at 04:11 AM // 04:11..
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Apr 17, 2006, 03:57 PM // 15:57
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#175
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Quote:
Originally Posted by Ixliam
My wife and I beat it this evening finally. I had done it several months ago with a PUG, but she went through several PUG's and some henchie runs before we got it down pat. I was W/Mo 20 and her N/Me 20. I took mostly all attack items Galrath Slash, Final Thrust, Savage Slash (for interupts), Hundred Blades, Riposte, Balanced Stance (for those stupid stomps), IWAY (never even used it), and Restore Life (just in case). Wife took Conjure Phantasm, Chaos Storm, Backfire, Phantom Pain, Epidemic, Spiteful Spirit, Bone Horror, and Res Sig. The rest we took henchies, taking all but the archer and the elementalist.
MM's are a waste on this thing as we found out, since there are not enough bodies at the end to make them useful. We both manned the balistas and fired them as needed, least till the doors got broke down. We had one group of trolls make it in, and we took care of them up near the king. Once the Muskaart started coming in, I grabbed the torch and let them filter in, and we carefully pounded them. Eventually, we pulled the Boss Monk Muskaart, which actually was easy. We kept having to leave him to go fight jades or other mantles, then come back and beat on him some more. Once he went down, we just camped back at the king, holding the torch till they came in range,dropping it, then beating them down. Eventually Dorian showed up and he was easy, and the mission was done.
Henchies, camping the king, holding the bug light (torch), and using the balistas are the way to go.
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I could make far too many comments regarding this post, so I will settle for just one question instead: Trolls? when did they add trolls to this mission?
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Apr 18, 2006, 09:40 PM // 21:40
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#176
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Elite Guru
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by ender6
I could make far too many comments regarding this post, so I will settle for just one question instead: Trolls? when did they add trolls to this mission?
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I think he might be talking about the Tundra Giants.
To Ixliam:
Congrats
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Apr 18, 2006, 10:26 PM // 22:26
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#177
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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I've always thought we had only 30 seconds to light the beacons to trigger the bonus. If you are too late you still go thru all the motions, just no XP at the end.
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Apr 18, 2006, 10:59 PM // 22:59
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#178
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Academy Page
Join Date: Apr 2006
Guild: Rohars Roughnecks
Profession: W/Mo
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Thunderhead Keep with 3 characters
You absolutely have to light both beacons within 30 seconds of the end of the cut scene to get the bonus. This can be done easily without a running skill, but send 2 different people, one for each beacon.
We beat this mission early this morning with 3 people and no henchies. We had a stance tank with orison, hands, def stance, discipline stance, flurry, healing breeze, life vicariously, and rebirth. I carried a physical and ice sword. Our necro had AtB, Arcane Echo, SS, Mark of Pain (triggered by my physical sword), Putrid Explosion (quick corpse exploit), Spinal Shivers (triggered by a Flurried IDS), BR, and Res. Our monk carried orison, word of healing, mending, healing breeze, BR, rebirth, and heal other.
You can see an 8 1/2 minute video of the highlights at here.
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Apr 18, 2006, 11:09 PM // 23:09
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#179
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by xxreaper008
Heh, Me and 2 guildies do te mission for 25k each, we allways have a full group. Well whynot, heres what i do.
3 man needed!
1 MM
1 Rezmer
1 Saccer.
it probally akes around 2 hors each run but ITS A GREAT INCOME OF MONEY.
25x5=125/3=41.6k each.
I used to charge 50k but it got a little out of hand.
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You actually find people THAT desperate to pay 25k for such an easy mission? Jesus christ if you can find a pug without leavers in it this mission is a breeze.
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Apr 19, 2006, 04:58 AM // 04:58
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#180
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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Maybe I'm lucky...
But out of the 4 characters I've made... I've only had to redo this mission once.
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