Oct 10, 2006, 04:41 AM // 04:41
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#21
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Echo-mending Master
Join Date: Jun 2006
Guild: Service of Shadows [SOS]
Profession: W/N
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Its not hard to end meditation. SoS+CA+CS = GG Shiro
Storm Of Swords, Celestial Attackers and Celestial storm for the clueless.
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Oct 10, 2006, 08:52 PM // 20:52
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#22
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Ascalonian Squire
Join Date: Oct 2006
Location: I.O.W, England.
Guild: Ligatio Diabolus (I'm leader)
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God...once some idiot necro went around scamming people in sanctum, asking for 1k and he'll solo shiro...then when he started the mission, he asked everyone to tank him whilst he casts SS on him...man, the amount of flames he got, good thing no-one paid him upfront.
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Oct 11, 2006, 02:54 AM // 02:54
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#23
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Quote:
Originally Posted by Spirit Of Azrael
Its not hard to end meditation. SoS+CA+CS = GG Shiro
Storm Of Swords, Celestial Attackers and Celestial storm for the clueless.
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^^ QFT!! All you need is the Celestial skills.
And btw, to clear it up... YES wild blow is very useful vs shiro. Shiro uses TWO stances. Battle Scars, which he heals himself equal to teh damage of each high dmg hit he receives AND Riposting Shadows. Constantly ending Battle Scars is incredibly helpful when trying to dish out lots of dmg to Shiro. Riposting Shadows is a bit harder to end since he will be teleporting all over the place, but if it can be ended, all the better!
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Oct 18, 2006, 03:02 PM // 15:02
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#24
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Pre-Searing Cadet
Join Date: Oct 2006
Location: Henderson NC
Guild: Soilders Of Akadama [SOA]
Profession: R/W
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he also has another stance called impossible odds cant remember what it does though
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Oct 19, 2006, 02:49 PM // 14:49
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#25
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Impossible Odds is a skill, not a stance.
Quote:
Originally Posted by GuildWiki
Impossible Odds
Skill. For the next 10 seconds, Shiro's attacks double strike and hit each nearby foe.
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Additionally, Impossible Odds transfers ALL conditions from Shiro to EACH nearby player, AND ALSO removes one hex.
This is more of a threat than Meditation IMHO.
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Oct 24, 2006, 05:28 AM // 05:28
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#26
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Frost Gate Guardian
Join Date: Jul 2005
Location: Central PA, USA
Guild: Axis of Valor [AXIS]
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Quote:
Originally Posted by Carinae Dragonblood
Impossible Odds is a skill, not a stance.
Additionally, Impossible Odds transfers ALL conditions from Shiro to EACH nearby player, AND ALSO removes one hex.
This is more of a threat than Meditation IMHO.
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Insidious Parasite completely owns the crap out of Impossible Odds. Slap it on him and watch the numbers fly!
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Oct 24, 2006, 05:55 AM // 05:55
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#27
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Negative. Not by itself, at least. At the bottom of a hex stack, sure.
As I said, it removes a hex. And Shiro knows this fact...and uses it often just to remove hexes. You might get 50-100hp off it, but still not worth it, unless its deeply burried.
Shiro also has half-hex and half-condition duration.....
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Oct 30, 2006, 12:52 PM // 12:52
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#28
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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I beat him with a team of 7 wariors and 1 assassin, killed him very soon.
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Nov 02, 2006, 03:27 AM // 03:27
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#29
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by bungusmaximus
I beat him with a team of 7 wariors and 1 assassin, killed him very soon.
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Yeah, that's probably the best party to take. Get a pile of Warriors and Celestial Attackers on him, then Storm of Swords him into oblivion...
Unfortunately, it appears that heroes don't get Celestial Skills, so you can't use Zenmai as a source of Celestial Attackers...
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