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Old Nov 09, 2006, 08:40 PM // 20:40   #121
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Quote:
Originally Posted by Ic Zero
battle scar does nothing other than life stealing, impossible odds removes conditions but i dont think it removes hex too
im quite sure impossible odds removes hexes because the i took my spoil victor hero and whenever he would use impossible odds his hex would be removed. Thats why many people including myself is recommending you to take two necromancers (one SS and one SV)

Last edited by llsektorll; Nov 09, 2006 at 08:45 PM // 20:45..
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Old Nov 09, 2006, 08:52 PM // 20:52   #122
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Shiro has Half Hex Duration, that may be the problem. I was able to keep SV on until he got to low health then applied Insidious Parasite and Empathy.
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Old Nov 09, 2006, 08:54 PM // 20:54   #123
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Just one SV is fine.
I've gotten masters on this mission with three diffrent characters, every single time with just heroes n' hench, all with just one SV Necro. (I never play in a PUG)
A SS Necro is useful to have, but not at all necessary to get masters.

I don't see why this thread has grown so long.
The mission doesn't even need a guide.
Shiro gets owned easily by SV and Wild Blow, and getting to him is easy if you know the basics of using the positioning flag and pulling.
Hell, how did anyone even get this far in the game without learning those basics? (commanding the heroes I mean)

As long as you place your henchies and heroes apart, there's no way Shiro should own your entire team.
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Old Nov 09, 2006, 08:55 PM // 20:55   #124
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I don't have Wild Blow. I might have to buy it.
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Old Nov 09, 2006, 08:55 PM // 20:55   #125
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Just got to this mission

I hate it

Takes 20-30 minutes (yea yea it takes you 5 while watching tv) to get ot shiro then failing really gets annoying.
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Old Nov 09, 2006, 09:04 PM // 21:04   #126
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the build i had could tank shiro forever... i had on 3 stances with 75% block.... glads defense, bonetti's defense, and wary stance... its a very good build if u are going to hero/hench the mission as a warrior
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Old Nov 09, 2006, 09:19 PM // 21:19   #127
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Think Hero's are smart enough to use those 3 stances wisely?
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Old Nov 09, 2006, 09:28 PM // 21:28   #128
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Quote:
Originally Posted by Jeff Highwind
Think Hero's are smart enough to use those 3 stances wisely?
" its a very good build if u are going to hero/hench the mission as a warrior"
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Old Nov 09, 2006, 10:21 PM // 22:21   #129
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Impossible Odds is more like Hundred Blades on steriods, than Gladiators Defense.
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Old Nov 09, 2006, 10:25 PM // 22:25   #130
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Quote:
Originally Posted by J-Bo
Impossible Odds is more like Hundred Blades on steriods, than Gladiators Defense.
more like hundred blades and plague sending combine together
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Old Nov 09, 2006, 10:58 PM // 22:58   #131
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Quote:
Originally Posted by Jeff Highwind
Think Hero's are smart enough to use those 3 stances wisely?
No, they aren't, they might not even use one, that's why you have to basically play them yourself. I played an assassin and would fight Shiro with Flashing Blades up (and survive) and leave Koss in there when I was running out and just keep clicking his stances when they were running out.

The last mission I played two monk heroes and pretty much just chilled out with my sin while my heroes/henchies fought everything (cause I was too busy using their skills to use my own effectively)...although my sin was torment claw duty. Distracting stab and blind pretty much disable the claws!

GL
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Old Nov 10, 2006, 01:16 AM // 01:16   #132
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i don’t understand why ppl h8 this mission, i think its the best in the game then again never had any problems with it, last time i did it we took down the litch and shiro in 10 mins or less not 2 sure, all u need is 1 or 2 good wars, 1 or 2 necros (1 SS,shivers and 1 Spoil Victor, SV) and 2 monks and the rest anything
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Old Nov 10, 2006, 02:13 AM // 02:13   #133
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Quote:
Originally Posted by Jeff Highwind
I don't have Wild Blow. I might have to buy it.
You don't even need it, I just finished the mission with my warrior without Wild Blow; I rather have Distracting Blow.
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Old Nov 10, 2006, 02:43 AM // 02:43   #134
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Haha, I have NO WARRIOR skills past the unlocked ones from heros. ,_,
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Old Nov 10, 2006, 03:04 AM // 03:04   #135
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Quote:
Originally Posted by llsektorll
im quite sure impossible odds removes hexes because the i took my spoil victor hero and whenever he would use impossible odds his hex would be removed. Thats why many people including myself is recommending you to take two necromancers (one SS and one SV)
This bothered me a lot, since it's not listed in the skill description, but either battle scars or impossible odds removes hexes. You need to put SV on him right after he uses them.

Half hex duration has nothing to do with it. It lasts around 30 seconds. Often, he'd lose all hexes, and SV was still recharging, although this should never be the case (15 sec duration vs. 10 recharge).

It all comes down to timing the SV/SS/empathy/your hex of choice right after he uses either of those two skills.
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Old Nov 10, 2006, 04:42 AM // 04:42   #136
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Here's how to hench it:
You. (I was a paragon with wild throw and a bunch of motivation)
Master of whispers as a spoil victor necro with other degen (I used life syphon and parabond, and then like blood ritual).
W/N Koss sword warrior with Grenth's balance.
Glimmering Light Hero with seed.
mesmer hench.
Earth hench
both monk henchies.

Kill everything. Kill the lich first. At the end let koss tank, and pull shiro as far out of the arena/temple as possible. have the rest of your henchies stand far back. Micro manage master of whispers to use spoil victor every time it's up. I think I used spirit of failure on him to manage energy. The mesmer and whispers keep DoT going, Koss stands there and takes damage, and the three monks just heal the crap out of him.

If you happen to be a warrior, an SV necro, or a monk, I reccomend getting a knowledgable motivation paragon, because they help a lot.
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Old Nov 10, 2006, 05:27 AM // 05:27   #137
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Quote:
Originally Posted by Jeff Highwind
Haha, I have NO WARRIOR skills past the unlocked ones from heros. ,_,
Dude, go play Zaishen Challenge for like 10min and you'll have 2000 fac, enough to buy two skills for heroes. If you don't play PvP, and don't have enough hero skill points, playing Zaishen Challenge 10min every day will benefit you greatly.

Bring AoE (barrage, searing flame, etc) spike heroes and 1 monk, choose illusionary weaponry team, and you should end each fight in 45 to 60sec tops, with flawless.
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Old Nov 10, 2006, 05:31 AM // 05:31   #138
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Quote:
Originally Posted by Antheus
This bothered me a lot, since it's not listed in the skill description, but either battle scars or impossible odds removes hexes. You need to put SV on him right after he uses them.

Half hex duration has nothing to do with it. It lasts around 30 seconds. Often, he'd lose all hexes, and SV was still recharging, although this should never be the case (15 sec duration vs. 10 recharge).

It all comes down to timing the SV/SS/empathy/your hex of choice right after he uses either of those two skills.
Easy solution. Disable ALL skills except SV, empathy, and rez sig on your necro. Problem solved. He'll do nothing but keep spamming those when it wears off.

Wild blow on the other hand, is best used manually. Not too hard to do, since it's just one skill to click on when you see Battle Scars.

Once you get the hang of it, getting masters on this mission with all hero/hench becomes a cakewalk.
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Old Nov 10, 2006, 06:09 AM // 06:09   #139
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This mission should NOT be nerfed.

I killed Shiro on my second try. Died the first time due to bad positioning etc.

Second timed I owned him using Zenmai as a ctitical defenses/Way of the assassin block tanker with wild strike and wild blow stance knockers.

Once I had the aggro and shadowstepping settled down he couldn't do jack to her.

Any competent person who takes this mission carefully can do it.
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Old Nov 10, 2006, 07:19 AM // 07:19   #140
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my guildie and me did it with 7 ppl and 1 hero, 2 real monks and 1 hero monky who was at 60%DP all the time, also we had 1 dervish with firestorm and gale (pug), 2 wammos(pugs), paragon (pug) and communing rit (me) with wanderlust, at the very end all melee were at 60% DP and evrbdy runned in circles around spirits, shiro was wanded to death we got masters

edit: oh and i dont think any1 remembered to bring wild blow.....

Last edited by Y.T.; Nov 10, 2006 at 07:22 AM // 07:22..
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