Nov 09, 2006, 08:40 PM // 20:40
|
#121
|
Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
|
Quote:
Originally Posted by Ic Zero
battle scar does nothing other than life stealing, impossible odds removes conditions but i dont think it removes hex too
|
im quite sure impossible odds removes hexes because the i took my spoil victor hero and whenever he would use impossible odds his hex would be removed. Thats why many people including myself is recommending you to take two necromancers (one SS and one SV)
Last edited by llsektorll; Nov 09, 2006 at 08:45 PM // 20:45..
|
|
|
Nov 09, 2006, 08:52 PM // 20:52
|
#122
|
Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
|
Shiro has Half Hex Duration, that may be the problem. I was able to keep SV on until he got to low health then applied Insidious Parasite and Empathy.
|
|
|
Nov 09, 2006, 08:54 PM // 20:54
|
#123
|
Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
|
Just one SV is fine.
I've gotten masters on this mission with three diffrent characters, every single time with just heroes n' hench, all with just one SV Necro. (I never play in a PUG)
A SS Necro is useful to have, but not at all necessary to get masters.
I don't see why this thread has grown so long.
The mission doesn't even need a guide.
Shiro gets owned easily by SV and Wild Blow, and getting to him is easy if you know the basics of using the positioning flag and pulling.
Hell, how did anyone even get this far in the game without learning those basics? (commanding the heroes I mean)
As long as you place your henchies and heroes apart, there's no way Shiro should own your entire team.
|
|
|
Nov 09, 2006, 08:55 PM // 20:55
|
#124
|
Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
|
I don't have Wild Blow. I might have to buy it.
|
|
|
Nov 09, 2006, 08:55 PM // 20:55
|
#125
|
Jungle Guide
Join Date: Aug 2005
Profession: Mo/
|
Just got to this mission
I hate it
Takes 20-30 minutes (yea yea it takes you 5 while watching tv) to get ot shiro then failing really gets annoying.
|
|
|
Nov 09, 2006, 09:04 PM // 21:04
|
#126
|
Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
|
the build i had could tank shiro forever... i had on 3 stances with 75% block.... glads defense, bonetti's defense, and wary stance... its a very good build if u are going to hero/hench the mission as a warrior
|
|
|
Nov 09, 2006, 09:19 PM // 21:19
|
#127
|
Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
|
Think Hero's are smart enough to use those 3 stances wisely?
|
|
|
Nov 09, 2006, 09:28 PM // 21:28
|
#128
|
Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
|
Quote:
Originally Posted by Jeff Highwind
Think Hero's are smart enough to use those 3 stances wisely?
|
" its a very good build if u are going to hero/hench the mission as a warrior"
|
|
|
Nov 09, 2006, 10:21 PM // 22:21
|
#129
|
Ascalonian Squire
Join Date: Nov 2006
Location: Georgia, U.S.A.
Guild: Brotherhood of the Hand [BoTH]
Profession: W/Mo
|
Impossible Odds is more like Hundred Blades on steriods, than Gladiators Defense.
|
|
|
Nov 09, 2006, 10:25 PM // 22:25
|
#130
|
Wilds Pathfinder
Join Date: Jul 2006
Location: UK
Profession: W/
|
Quote:
Originally Posted by J-Bo
Impossible Odds is more like Hundred Blades on steriods, than Gladiators Defense.
|
more like hundred blades and plague sending combine together
|
|
|
Nov 09, 2006, 10:58 PM // 22:58
|
#131
|
Frost Gate Guardian
Join Date: Aug 2006
Location: Canada
Profession: A/
|
Quote:
Originally Posted by Jeff Highwind
Think Hero's are smart enough to use those 3 stances wisely?
|
No, they aren't, they might not even use one, that's why you have to basically play them yourself. I played an assassin and would fight Shiro with Flashing Blades up (and survive) and leave Koss in there when I was running out and just keep clicking his stances when they were running out.
The last mission I played two monk heroes and pretty much just chilled out with my sin while my heroes/henchies fought everything (cause I was too busy using their skills to use my own effectively)...although my sin was torment claw duty. Distracting stab and blind pretty much disable the claws!
GL
|
|
|
Nov 10, 2006, 01:16 AM // 01:16
|
#132
|
Academy Page
Join Date: Jul 2006
Guild: Underworld Refugees
Profession: N/Me
|
i don’t understand why ppl h8 this mission, i think its the best in the game then again never had any problems with it, last time i did it we took down the litch and shiro in 10 mins or less not 2 sure, all u need is 1 or 2 good wars, 1 or 2 necros (1 SS,shivers and 1 Spoil Victor, SV) and 2 monks and the rest anything
|
|
|
Nov 10, 2006, 02:13 AM // 02:13
|
#133
|
Banned
|
Quote:
Originally Posted by Jeff Highwind
I don't have Wild Blow. I might have to buy it.
|
You don't even need it, I just finished the mission with my warrior without Wild Blow; I rather have Distracting Blow.
|
|
|
Nov 10, 2006, 02:43 AM // 02:43
|
#134
|
Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
|
Haha, I have NO WARRIOR skills past the unlocked ones from heros. ,_,
|
|
|
Nov 10, 2006, 03:04 AM // 03:04
|
#135
|
Forge Runner
|
Quote:
Originally Posted by llsektorll
im quite sure impossible odds removes hexes because the i took my spoil victor hero and whenever he would use impossible odds his hex would be removed. Thats why many people including myself is recommending you to take two necromancers (one SS and one SV)
|
This bothered me a lot, since it's not listed in the skill description, but either battle scars or impossible odds removes hexes. You need to put SV on him right after he uses them.
Half hex duration has nothing to do with it. It lasts around 30 seconds. Often, he'd lose all hexes, and SV was still recharging, although this should never be the case (15 sec duration vs. 10 recharge).
It all comes down to timing the SV/SS/empathy/your hex of choice right after he uses either of those two skills.
|
|
|
Nov 10, 2006, 04:42 AM // 04:42
|
#136
|
Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
|
Here's how to hench it:
You. (I was a paragon with wild throw and a bunch of motivation)
Master of whispers as a spoil victor necro with other degen (I used life syphon and parabond, and then like blood ritual).
W/N Koss sword warrior with Grenth's balance.
Glimmering Light Hero with seed.
mesmer hench.
Earth hench
both monk henchies.
Kill everything. Kill the lich first. At the end let koss tank, and pull shiro as far out of the arena/temple as possible. have the rest of your henchies stand far back. Micro manage master of whispers to use spoil victor every time it's up. I think I used spirit of failure on him to manage energy. The mesmer and whispers keep DoT going, Koss stands there and takes damage, and the three monks just heal the crap out of him.
If you happen to be a warrior, an SV necro, or a monk, I reccomend getting a knowledgable motivation paragon, because they help a lot.
|
|
|
Nov 10, 2006, 05:27 AM // 05:27
|
#137
|
Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
|
Quote:
Originally Posted by Jeff Highwind
Haha, I have NO WARRIOR skills past the unlocked ones from heros. ,_,
|
Dude, go play Zaishen Challenge for like 10min and you'll have 2000 fac, enough to buy two skills for heroes. If you don't play PvP, and don't have enough hero skill points, playing Zaishen Challenge 10min every day will benefit you greatly.
Bring AoE (barrage, searing flame, etc) spike heroes and 1 monk, choose illusionary weaponry team, and you should end each fight in 45 to 60sec tops, with flawless.
|
|
|
Nov 10, 2006, 05:31 AM // 05:31
|
#138
|
Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
|
Quote:
Originally Posted by Antheus
This bothered me a lot, since it's not listed in the skill description, but either battle scars or impossible odds removes hexes. You need to put SV on him right after he uses them.
Half hex duration has nothing to do with it. It lasts around 30 seconds. Often, he'd lose all hexes, and SV was still recharging, although this should never be the case (15 sec duration vs. 10 recharge).
It all comes down to timing the SV/SS/empathy/your hex of choice right after he uses either of those two skills.
|
Easy solution. Disable ALL skills except SV, empathy, and rez sig on your necro. Problem solved. He'll do nothing but keep spamming those when it wears off.
Wild blow on the other hand, is best used manually. Not too hard to do, since it's just one skill to click on when you see Battle Scars.
Once you get the hang of it, getting masters on this mission with all hero/hench becomes a cakewalk.
|
|
|
Nov 10, 2006, 06:09 AM // 06:09
|
#139
|
Ascalonian Squire
|
This mission should NOT be nerfed.
I killed Shiro on my second try. Died the first time due to bad positioning etc.
Second timed I owned him using Zenmai as a ctitical defenses/Way of the assassin block tanker with wild strike and wild blow stance knockers.
Once I had the aggro and shadowstepping settled down he couldn't do jack to her.
Any competent person who takes this mission carefully can do it.
|
|
|
Nov 10, 2006, 07:19 AM // 07:19
|
#140
|
Jungle Guide
Join Date: Sep 2005
Profession: Mo/
|
my guildie and me did it with 7 ppl and 1 hero, 2 real monks and 1 hero monky who was at 60%DP all the time, also we had 1 dervish with firestorm and gale (pug), 2 wammos(pugs), paragon (pug) and communing rit (me) with wanderlust, at the very end all melee were at 60% DP and evrbdy runned in circles around spirits, shiro was wanded to death we got masters
edit: oh and i dont think any1 remembered to bring wild blow.....
Last edited by Y.T.; Nov 10, 2006 at 07:22 AM // 07:22..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:54 AM // 03:54.
|