Patience
Everything posted above is sound advice, though imo you don't need to clear the whole map before talking to Jonah, or at all.
MM is definately key... not only do you get a steady supply of corpses from the margonites but you start out with a decent supply from the dead shore watchers. If you are playing with more than one human player make sure you both grab the holy water skill from Jonah, and coordinate your attacks on the harbringers.
Stay near the center of the starting area so your monks can always reach Jonah, and let the margonites come to you. Not only does it bottleneck them and make them very susceptible to AoE's it also draws them away from the clerics hanging around just outside the starting point.
In that regard its a bit like the end of Thunderhead keep, if you kill them quickly you will actualy get bored waiting for the next wave, but the worst thing you could do would be rush out. Just keep waiting till you hear the Harbringer taunt you, and even then there might be another wave or two that comes in.
I've beaten this with my Paragon and Ranger and helped some guildies of varying professions through it, so there isnt a specific team build that you need. 2 Searing Flames Ele's and a MM definately speed things up, but puts a lot of pressure on your monks when attempting the bonus. A third monk or two monks with a Command/Motivation Paragon will keep you alive indefinately, but might make some of the fights at the end drag out due to the lack of offensive firepower.
Speaking of the end, once you leave the area Jonah is in and head for the castle, even if you dont plan on doing bonus, clear the areas around the North and South of the keep. Its time consuming but if you rush right in for the Harbringer he'll pull nearby groups and make life hard.
From that point its about flagging your hero's out, managing aggro, and careful pulls.
Hope that helps.
Last edited by Solarii; Nov 25, 2006 at 04:37 PM // 16:37..
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