Nov 21, 2006, 11:07 AM // 11:07
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#1
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Team Hoax
Profession: N/
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OMG! Is it really that easy now?! O_O
I haven't been playing lately, but is it a WHOLE lot easier to beat all the old missions from Prophecies & Factions now that heros are interrupting gods?
The biggest thing I'm thinking about is Glint. Can you beat her a WHOLE lot easier w/ 3 interrupting heros?
Thanks for any info you can provide.
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Nov 21, 2006, 11:13 AM // 11:13
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#2
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Krytan Explorer
Join Date: Mar 2006
Profession: W/N
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Dont know but hopefully this will finally allow me to beat hells precipice with a hench team.
Could never find a good pug so gave up on it!!
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Nov 21, 2006, 11:15 AM // 11:15
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#3
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Ascalonian Squire
Join Date: Nov 2006
Location: Findlay, OH
Guild: Angels of the Silver Wind [silv]
Profession: E/Mo
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Yes. Yes it is.
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Nov 21, 2006, 11:24 AM // 11:24
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#4
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Team Hoax
Profession: N/
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What about *duh, duh, duuuuuuuuuuuh* THIRSTY RIVER, oh my!! @_@
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Nov 21, 2006, 11:50 AM // 11:50
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#5
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Krytan Explorer
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wish i could find anyone going for glint with heroes then as its the last bonus i need and theres never anyone there
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Nov 21, 2006, 12:26 PM // 12:26
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#6
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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Quote:
Originally Posted by led-zep
wish i could find anyone going for glint with heroes then as its the last bonus i need and theres never anyone there
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It was always much easier with henchies than with a PUG to do the bonus for some reason on that mission.... yes henchies not heroes...
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Nov 21, 2006, 12:26 PM // 12:26
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#7
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/E
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Ì just tried Glint with hench/hero team and I killed her
Glint almost killed us for a second, but I ordered 1 of my heroes to back off and she did. After that she ressed all of us and we killed her. Biggest problem is when she uses the skill that gives energy degen and causes exhaustion, my heroes had no energy left for interrupts some times... But luckily Glint doesn't use that skill alot ^^
Well it IS possible...
What is NOT possible is the THK bonus I think (Cause you gotta lit the torches to activate bonus very fast, I don't think it can be done without at least 2 real players)...
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Nov 21, 2006, 12:29 PM // 12:29
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#8
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by navymrgoodbar
What about *duh, duh, duuuuuuuuuuuh* THIRSTY RIVER, oh my!! @_@
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very easy with heroes
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Nov 21, 2006, 12:33 PM // 12:33
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#9
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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well i found all of Tryia / Cantha easy enough with henchies even killing the mightly Glint, although i do agree heros make things even easier
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Nov 21, 2006, 12:34 PM // 12:34
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#10
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Frost Gate Guardian
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Quote:
Originally Posted by reetkever
What is NOT possible is the THK bonus I think (Cause you gotta lit the torches to activate bonus very fast, I don't think it can be done without at least 2 real players)...
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Speed buffs? I henched THK bonus with my ranger before the hero system was implement, was too noob (or confident?) at that time to bring any rez on me too... the difficulty is overrated imo
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Nov 21, 2006, 12:40 PM // 12:40
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#11
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Ascalonian Squire
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thk and glint bonuses could always been done with henchway bring interupts for glint and a running stance for thk for the two beacons
Last edited by splinter shot; Nov 21, 2006 at 12:42 PM // 12:42..
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Nov 21, 2006, 12:57 PM // 12:57
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#12
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Forge Runner
Join Date: Nov 2005
Profession: R/
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yea, heroes make a lot of the previous missions a lot easier. I got masters on Vizunah Foreign using my tank along with 2 MM heroes.
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Nov 21, 2006, 12:57 PM // 12:57
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#13
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Jungle Guide
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Ive noticed they seem easier myself. I dont know if its from previous experience or not(if so, Im not consciously aware of it). Even with "appropriate-level" characters, it does seem not as difficult as a year ago, when I started playing.
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Nov 21, 2006, 01:04 PM // 13:04
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#14
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Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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Quote:
Originally Posted by reetkever
Ì just tried Glint with hench/hero team and I killed her
Glint almost killed us for a second, but I ordered 1 of my heroes to back off and she did. After that she ressed all of us and we killed her. Biggest problem is when she uses the skill that gives energy degen and causes exhaustion, my heroes had no energy left for interrupts some times... But luckily Glint doesn't use that skill alot ^^
Well it IS possible...
What is NOT possible is the THK bonus I think (Cause you gotta lit the torches to activate bonus very fast, I don't think it can be done without at least 2 real players)...
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THK bonus can be henched. It's not necessarily EASY, but I did it with my warrior before heros. You have enough time to light both beacons even without a speed boost, the trick WAS getting henchies to stay away from the Mursaat "reinforcements" that killed the groups coming in.
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Nov 21, 2006, 01:09 PM // 13:09
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#15
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Ascalonian Squire
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Quote:
Originally Posted by Orinn
THK bonus can be henched. It's not necessarily EASY, but I did it with my warrior before heros. You have enough time to light both beacons even without a speed boost, the trick WAS getting henchies to stay away from the Mursaat "reinforcements" that killed the groups coming in.
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Once you are in the keep it's boring as hell, flagged heroes and hench near king, went afk, came back clicked the king, got mission and bonus.
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Nov 21, 2006, 01:09 PM // 13:09
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#16
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by Orinn
THK bonus can be henched. It's not necessarily EASY, but I did it with my warrior before heros. You have enough time to light both beacons even without a speed boost, the trick WAS getting henchies to stay away from the Mursaat "reinforcements" that killed the groups coming in.
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I find the mission with the bonus is actually easier than the mission on its own, and its quite true u dont need to speed boast to activate the bonus in time.
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Nov 21, 2006, 01:58 PM // 13:58
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#17
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Certainly is easier when you make all the heroes /Me and give them one or two interrupts each! Bring on Thunderhead Keep!
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Nov 21, 2006, 03:55 PM // 15:55
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#18
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Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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I just brought my Dervish to Lion's Arch and needed to get to ToA and Sanctum Cay. I bought a run (because I was lazy) but got disconnected at Bergen Hot Springs after starting out to ToA.
I decided to give it a try with my Heros/henchies. Getting to ToA used to give me fits, and getting through those areas with henchies alone used to seem really tough.
Fog Nightmares, big mobs of Tengus, nothing slowed me down. I don't think my health ever got under 70%. It is much easier, and I got to ToA and Sanctum Cay without even having a henchie die.
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Nov 21, 2006, 04:10 PM // 16:10
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#19
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Ascalonian Squire
Join Date: May 2006
Location: Round Rock, Texas
Guild: Can't Stop Texans
Profession: Mo/
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Quote:
Originally Posted by navymrgoodbar
The biggest thing I'm thinking about is Glint. Can you beat her a WHOLE lot easier w/ 3 interrupting heros?
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My Husband playing a MM with Deadly Swarm, his Heros - one of them Jin with poison pet, and henchies. He beat Glint Kinda made me feel a little sick to my stomach, I've only gotten it right with carefully constructed guild teams before! The last time I tried a pug, we got to Glint and someone asked "Does anyone have interrupts?" Sure you wont be surprised that my W was the only one with skills!
But I am loving the Hero's because I can skill them, and I'm am getting a whole lot of old ignored quests done and playing the game.
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Nov 21, 2006, 04:23 PM // 16:23
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#20
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Forge Runner
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Mission is as difficult as it always was.
But remember what you have learned in between.
The first time everyone did it, there were people playing through for the first time. Interrupts, spreading out, prot spirit, all foreign words to them, most with non-max armor, non-max weapons, no runes, ....
This is why skill matters.
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