Nov 26, 2006, 11:32 PM // 23:32
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#21
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Frost Gate Guardian
Join Date: Oct 2005
Guild: hex
Profession: R/Me
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The reason the RoT is so hard is beacuse if it was like the rest of the zones it would become way to easy with max LB
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Nov 26, 2006, 11:47 PM // 23:47
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#22
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Tuesg
The reason the RoT is so hard is beacuse if it was like the rest of the zones it would become way to easy with max LB
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Yes, because I can get R8 Lightbringer with a snap of my fingers.
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Nov 27, 2006, 12:32 AM // 00:32
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#23
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Krytan Explorer
Join Date: Jan 2006
Location: Holland
Guild: Legion of Sacred Light
Profession: Mo/
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R8 means 8 damage reduction and +40% damage against those things, and you got the skills LB gaze and LB signet... so if you take a full human party (for example guildies), it'd be a laugh against weaker monsters...
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Nov 27, 2006, 12:39 AM // 00:39
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#24
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Quote:
Default Do you think Relm of Torment too hard ?
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No. Standard quests and missions are slightly too easy, but it's acceptable since they target the average 'no-so-skilled' players. But master quests and bonus quests are way too easy. There's no challenge with a full group of decent players.
__________________
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Nov 27, 2006, 12:41 AM // 00:41
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#25
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Frost Gate Guardian
Join Date: Oct 2005
Guild: hex
Profession: R/Me
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Quote:
Originally Posted by Zinger314
Yes, because I can get R8 Lightbringer with a snap of my fingers.
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No one said you can and you’re certainly not meant to but even at rank 4 and 5 which are perfectly easy to obtain casually it would still be ridiculously easy if it was comparable to normal areas from the start.
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Nov 27, 2006, 12:47 AM // 00:47
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#26
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by FrogDevourer
No. Standard quests and missions are slightly too easy, but it's acceptable since they target the average 'no-so-skilled' players. But master quests and bonus quests are way too easy. There's no challenge with a full group of decent players.
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Heroes > Decent Players.
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Nov 27, 2006, 06:21 AM // 06:21
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#27
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Krytan Explorer
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Quote:
You can clear it all with hench and heroes, so why would it be too hard?
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Fighting in the Realm is much, much easier with heroes than it is with all but the most competent of human groups.
What's the single largest source of difficulty in the Realm? Well, each individual mob is beatable without too much stress unless there's an ele boss or something in the mix. So I guess it'd have to be the overlapping patrol paths, combined with the lack of mapping options to help you plan where you're going.
With me so far? Taking on one group is quite doable, two is uncomfortably risky, and three is instantly lethal. So the single most important thing to do when crossing the Torment is to bunch up, all follow the same path, and have the patience to stop and wait for certain patrols to move out of interception-range.
...Flaggable henchies do this much more consistently than any human group, even if they're on Vent.
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Nov 27, 2006, 09:38 AM // 09:38
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#28
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Krytan Explorer
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Quote:
Originally Posted by Antheus
No, it's fine.
Heroes not getting lightbringer is a hint. Group with players.
It's the same thing as henchies not being infused in certain areas with Mursaat.
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It's true that players get advantage from lightbringer, but henchs have their advantage as well. The fact is that henchs don't get affected by the enviroment effect in every domains.
ie. players need 40% more energy to use a spell/skill in domain of secret, but for henchs the skill/spell energy cost for them doesn't change.
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Nov 27, 2006, 10:01 AM // 10:01
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#29
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Krytan Explorer
Join Date: Dec 2005
Location: South Shields, England
Guild: The Psycho Titans
Profession: R/
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I have encounterd no problems with this area. my paragon provides mass healing and protection.
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Nov 27, 2006, 10:10 AM // 10:10
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#30
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Krytan Explorer
Join Date: Jan 2006
Location: California, USA
Guild: The Elite Knights of Tarnia [PwnD]
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I did a portion of Realm of Torment earlier, and I found a few possible advice on tackling this part of Nightfall, besides getting as high of a LB rank as you can:
* Useful Heroes: Olias as a MM, Norgu as a Spiker, General Morgahn for defensive shouts and chants. For the Uncharted Territory primary quest, you can replace Norgu with henchie Odurra (you can drop Khim or Mhenlo then), and fill in that open hero spot with Dunkoro.
* Henchmen based on above: Devona, Gehraz, Khim, Mhenlo
As I've said before, go slow, plan your routes carefully, and talk to those scouts to get LB bounties.
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Nov 27, 2006, 12:48 PM // 12:48
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#31
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Krytan Explorer
Join Date: Apr 2006
Location: Portugal
Guild: Dangerous Pumpkins [dP]
Profession: Rt/A
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its still to easy, you can hero/hench all the way....
imho they should make a place where, so hard so hard, that only 8 humans could do it =)
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Nov 27, 2006, 02:16 PM // 14:16
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#32
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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For the people who have been playing for over year RoT is easy and seems fine, why wouldn’t it be other wise we have a lot experience and all the skills unlocked and certain class will have an easier time then the others. But for new people it’s is going to be really tough next to impossible.
Quote:
Originally Posted by Opeth
its still to easy, you can hero/hench all the way....
imho they should make a place where, so hard so hard, that only 8 humans could do it =)
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Why? Just because you can have a party of eight, you do know that you can enter a zone and mission not being in a max party or did you never think about dropping party size to make it more of a challenge.
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Nov 27, 2006, 02:36 PM // 14:36
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#33
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Krytan Explorer
Join Date: Sep 2006
Location: Thailand
Guild: Agot
Profession: N/
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Ok I think There was a flaw on my tactics. Thats is bacuse of I am doing healing job while I can do damge more than hencies.So I go back a couple of AoE daamge spell and now things a lot easier for sure.
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Nov 27, 2006, 04:40 PM // 16:40
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#34
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Academy Page
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Opeth
its still to easy, you can hero/hench all the way....
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+1, Realm of Torments is too easy, like every area in Elona.
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Nov 27, 2006, 04:58 PM // 16:58
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#35
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Forge Runner
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Without even having plaed it, I can say it's not too hard.
It's PvE, which means you know beforehand what you're going to fight. That means you can bring specific counters to it. With specific counters, NOTHING is too hard. It's like entering HA with mantra of flame on all characters xD
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Nov 27, 2006, 10:02 PM // 22:02
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#36
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Banned
Join Date: Jun 2006
Guild: In a PVE GUILD YAY! :P
Profession: Me/Mo
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give morgahn angelic bond
then u have smooth sailing
if u need healing bring two heros(prot) and a hench
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Nov 27, 2006, 10:14 PM // 22:14
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#37
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Wilds Pathfinder
Join Date: Jul 2006
Location: UK
Profession: W/
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Quote:
Originally Posted by Opeth
its still to easy, you can hero/hench all the way....
imho they should make a place where, so hard so hard, that only 8 humans could do it =)
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elite missions
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Nov 27, 2006, 10:19 PM // 22:19
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#38
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of King Thorn [Mad]
Profession: A/N
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I absolutely hate global environmental effects, but Realm of Torment is a good challenge - do NOT change it.
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Nov 28, 2006, 12:59 AM // 00:59
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#39
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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My answer to the OP is, "NO!". In fact they should make it even harder. The fact some people cry about how hard it is blows my mind. If you want everything handed to you on a silver platter go play something else.
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Nov 28, 2006, 01:41 AM // 01:41
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#40
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Ascalonian Squire
Join Date: Nov 2006
Profession: R/N
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Realm of torment
Just like half the braggers you come across in the game you find out they are not as good as they say.
I suggest instead of bragging they post helpful information
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