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Old Nov 22, 2006, 12:43 AM // 00:43   #261
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Quote:
Originally Posted by Eather
Had this Screenies for a while now,

Anyways this is how LB farming should be done XD

[
I can't split the monsters into more than 2 groups without having either one of the Heroes dying.
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Old Nov 22, 2006, 01:12 AM // 01:12   #262
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Eather how did you get +4 regen on yur heros?
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Old Nov 22, 2006, 01:41 AM // 01:41   #263
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I have a monk primary.. Should I be the bonder and have a hero ranger? Help please
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Old Nov 22, 2006, 03:29 AM // 03:29   #264
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nerfed yesno maybe so?

gvging and I can't check.
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Old Nov 22, 2006, 04:20 AM // 04:20   #265
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no that build didnt affect it
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Old Nov 22, 2006, 04:31 AM // 04:31   #266
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=D, thanks hump masta, I was all worried.. I'm only 16k away ><
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Old Nov 22, 2006, 04:32 AM // 04:32   #267
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Quote:
Originally Posted by knoll
Eather how did you get +4 regen on yur heros?
12 on heal + a +1 (20% chance healing staff) have to keep recasting till they get +4 otherwise +3 regen also work but theres a small chance that the torments might miltiply, as the heroes will use Lions comfort more often insted of attacking :P
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Old Nov 22, 2006, 05:45 AM // 05:45   #268
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Quote:
Originally Posted by GranDeWun
Ok, Juicey, I set this up and got it working for a while, but:
eventually the Scthes would send one around the ranger to attack the monk, which messed everything up...
Didn't seem possible to prevent it. Might be an AI change?
no, put your guy farther away from the wall.. just far enough that they can't go between him and the wall but that they aren't going to run around him..
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Old Nov 22, 2006, 06:55 AM // 06:55   #269
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I'd rather just do Spears or Arms instead. Ranged units don't move at all.
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Old Nov 22, 2006, 10:06 AM // 10:06   #270
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right, I was dumb and following as I was demonstrated to, and I found using spears is much easier and just as fast. It's also easier to set up, as they do less damage to you while pulling.. but while pulling them into place and putting your ranger to block them you don't have to risk them running at you 'cause you just run away thru your ranger and gg stuck!
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Old Nov 22, 2006, 05:28 PM // 17:28   #271
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Juicey Shake's method is working better for me, but I still have a hard time splitting the Torment into two groups far away from each other. I'll try Spears of Torments later on.

Also, I find that having Well of Suffering activated causes too much Degeneration and lowers the number of Scythes of Torment.
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Old Nov 22, 2006, 05:31 PM // 17:31   #272
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Juicey, I just tested your R/N build.
I tested by just doing 1 group, with 1 R/N to measure the lb points gain per hour per ranger/mob group.
I let it run for 2 hours, and it came out to be 500points/h per group.

So indeed, your method works as you claim
This was tested with Spear of Torment, since it was a lot easier to set up.
Unfortunately, setting up the monk to not get hit by either group while still managing to heal them seemed impossible (other than using the alter as a wall), so I'll use the method with just 1 ranger 1 monk in a group (with the monk hiding behind the alter wall),
and the other group with henchies.

This came out to be about 700points/h.
The R/N group farms about 500 points/h, and hench group about 200.

If I wasn't using a Warrior, and had four ene pip, I could do the bonding/gaining ene myself to solve that problem tho
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Old Nov 22, 2006, 05:59 PM // 17:59   #273
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Just place Life Bond on the Ranger and Balthazar's Spirit on yourself, you get SO MUCH energy.

Also, I agree with aohige that getting the second Torment to attack the second ranger is kind of hard. You have to pull it across the map without arggoing the first ranger/monk Heroes and situate the Torment to attack your second ranger.
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Old Nov 22, 2006, 07:18 PM // 19:18   #274
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Actually, it's not splitting the two teams apart that's hard.
It's trying to keep both groups within the range of the monk's heal, while NOT getting the monk aggroed that is hard.

Having them separated far apart and farming them separate is actally pretty easy to pull off, which is what I'm doing with the other hench group.

And yes, I know you can place the bonds and get balthazar on yourself to maintain, but without bless sig, setting up to that point is hard.
Once it's all set up, you get so much energy gain, that your ene degen is moot, but with War's pip and max ene, it's hard to GET everything setup in the first place.
If you take too much time getting the bonds up, your guys start dying too.

That's why I have my third hero as a monk bonder, having everyone bonded/barriered and maintained.

My warrior is maintaining Strength of Honor on Devnoa, to squeeze out some firepower from those hoplessly underpowered henchmen.
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Old Nov 22, 2006, 07:48 PM // 19:48   #275
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Juciey how am i supposed to pull a scythe/spear when both of them walk near the shrine all the time? -.-

Last edited by Cyan The Archer; Nov 22, 2006 at 07:52 PM // 19:52..
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Old Nov 22, 2006, 07:51 PM // 19:51   #276
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I've set up two groups: Spears and Scythes. The Scythes take a lot more damage and have less HP perhaps so they seem to respawn a lot faster than the Spears at first. :O

But yea, I'm running a slightly modified build which has Shadow of Fear in it to start and drops all of the Death Magic. :3

Oh and check out how many enchantments I'm maintaining on my AFK hero! ^___^


Last edited by LoKi Foxfire; Nov 22, 2006 at 08:02 PM // 20:02..
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Old Nov 22, 2006, 10:35 PM // 22:35   #277
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yeah, I'm finding flaws with the build the dude gave me... well of suffering is trash and kills them off too fast.

gunna try it with shadow of fear... I did it with spears last night, had my monk on 1 side of the altar, 1 ranger on the other side, and 1 ranger on the side of the hill-- monk was out of view of all spears, and they stayed bodyblocked for a good time.. but -- I went to sleep at 3 am, and when I woke up at 9 am, I was 5k points higher and my heroes were all dead ><


glad it's working for you guys, even after toying with it for a few days I still have trouble setting it up sometimes.. what helps is, if the 2 are patrolling to close, pull 1 of them away, force him to clone and run away-- before he clones tho, make sure he has enough degen on him that he dies after the clone spawns...

this new clone will patrol farther away.

I've found the best way: zone until spear mobs is in front of shrine area, kill everything but spear, pull spear towards the shrine, force him to use call, run to pala joko thingy, bond up 1 ranger, and you + ranger hug the wall as if you were trying to get to the portal-- then you put ranger down the path going to more enemies that way, you pull the spear to the edge of the shrine, then put the ranger in bodyblocking him, and send your monk up to support him

then bring other ranger up, have monk bond him once 1st ranger is tanking 4-5--

position your monk directly hugging the otherside of the shrine, aggro the other spear and take him so that he's just touching the side of the hill out of monk's view, and put ranger #2 in position to bodyblock him, and run thru ranger to monk.

and then put yer life attunes and balth spirits up etc. =)
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Old Nov 22, 2006, 11:26 PM // 23:26   #278
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I find Scythes of Chaos much easier to gather and tank then Spears of Torments.

So I tried to split the Scythe again, it worked out great until Margrid died and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up everything. I think I'm sticking with one group.
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Old Nov 22, 2006, 11:26 PM // 23:26   #279
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These builds look like fun, but I'm wondering if AN class this as botting. I know people went AFK in 9 rings but this may alert the AN bot detectors. Dunno, just thought I'd gauge people views.
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Old Nov 22, 2006, 11:29 PM // 23:29   #280
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Quote:
Originally Posted by Juicey Shake
yeah, I'm finding flaws with the build the dude gave me... well of suffering is trash and kills them off too fast.

gunna try it with shadow of fear... I did it with spears last night, had my monk on 1 side of the altar, 1 ranger on the other side, and 1 ranger on the side of the hill-- monk was out of view of all spears, and they stayed bodyblocked for a good time.. but -- I went to sleep at 3 am, and when I woke up at 9 am, I was 5k points higher and my heroes were all dead ><


glad it's working for you guys, even after toying with it for a few days I still have trouble setting it up sometimes.. what helps is, if the 2 are patrolling to close, pull 1 of them away, force him to clone and run away-- before he clones tho, make sure he has enough degen on him that he dies after the clone spawns...

this new clone will patrol farther away.

I've found the best way: zone until spear mobs is in front of shrine area, kill everything but spear, pull spear towards the shrine, force him to use call, run to pala joko thingy, bond up 1 ranger, and you + ranger hug the wall as if you were trying to get to the portal-- then you put ranger down the path going to more enemies that way, you pull the spear to the edge of the shrine, then put the ranger in bodyblocking him, and send your monk up to support him

then bring other ranger up, have monk bond him once 1st ranger is tanking 4-5--

position your monk directly hugging the otherside of the shrine, aggro the other spear and take him so that he's just touching the side of the hill out of monk's view, and put ranger #2 in position to bodyblock him, and run thru ranger to monk.

and then put yer life attunes and balth spirits up etc. =)
Well, the biggest problem having two groups close to each other (right outside of the aggro circle) is, sometimes one of the ranger will run to the OTHER group, thereby pulling one group just a nodge closer.... getting in the line-of-sight to the monk, killing everyone.
That's most likely what happened after hours on your afk.

I'm trying out a new combination with monk and henchies, but this time... the HENCH group is killing the spear too fast.
I need to find a combination of build/location that's both easy to set-up, high-lb income, and most importantly SAFE.

I'm 9k away from r8, so I may just have to settle with the current 720/h income though.
But it's fun trying out diffrent builds.

Juicey, that idea of using poison/scythe to do mass degen is brilliant. It's a great idea given the fact that they spawn in the same spot, stacking up endlessly.
It works precisely because the limit is 8 spawns a group. Brilliant.

EDIT: I think I'm having success squeezing out 100points/h more from the hench group.
currently, it's averaging out to 800/h Gonna see if they can last for hours....

Last edited by aohige; Nov 22, 2006 at 11:49 PM // 23:49..
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