Nov 20, 2006, 08:53 PM // 20:53
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#241
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Academy Page
Join Date: Aug 2006
Guild: None
Profession: Mo/Me
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My Hero - Team is a lot too powerful, can anyone help me please?
Dunkoro and Talkorah are copied completly.
Just Koss has some different skills, cause i haven't got some of the Skills
Dragon Slash
Sever Artery
Gash
Galrath Slash
Final Thrust
Tiger's Fury
Watch Yourself
Rezsig
Currently Sever, Gash AND Final Thrust are deactivated and its working for now (30min) but before i had Gash and Final Thrust deactivated, Koss Killed The Spears too early :'( I suppose it will happen with my actual Build again very soon.
Last edited by TheYangg; Nov 20, 2006 at 08:56 PM // 20:56..
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Nov 20, 2006, 11:16 PM // 23:16
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#242
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Academy Page
Join Date: Dec 2005
Guild: Slash Rank [DeeR]
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Quote:
Originally Posted by Sedna
You can have 2 groups of heroes(or henchies) fighting 1 spear of torment each. I don't know how many points you can earn per hour though.
http://img472.imageshack.us/img472/4...inging2jl1.jpg
Group 1:
Koss: Tiger's Fury; Sever Artery; Gash; Standing Slash; Galrath Slash; Silverwing Slash; Dragon Slash [E]; Resurrection Signet
Tahlkora: Reversal of Fortune; Guardian; Protective Spirit; Life Sheath [E]; Mend Condition; Aegis; Power Drain; Rebirth
Dunkuro: Word of Healing [E]; Orison of Healing; Dwayna's Kiss; Healing Touch; Healing Seed; Mend Condition; Remove Hex; Rebirth
Group 2:
Devona
Mhenlo
Kihm
Gehraz
When you go out take the bounty and look for a group with the Spear of Torment. Kill everything but one SoT. Break aggro, then send in group 1. When it is using Call to the Torment, break aggro again. Now that you have 2 SoT, wait for them to patrol around until they are a distance from each other. Find a position for group 1, and pull one of them over. (the other SoT will not follow) Send in group 2 to the other SoT.
*Sometimes this method will fail and Sot will overspawn, I have yet to find out the reason for this though.
** I suppose if you put the two groups far away from each other, even if one group dies due to overspawn, the other will continue to fight. (Make sure that both groups are on your compass)
*** The quoted method is of course safer.
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Yeah, I ran into the overspawning problem. It happens if your guy can't kill the old Spear before he uses call to torment again. I think I'm gonna put strength of honor on my guy the next attempt I make.
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Nov 21, 2006, 12:15 AM // 00:15
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#243
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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fancy, thanks to this thread and ppl in game, at r7 now, currently doing around 1.3k/hr
http://www.guildwarsguru.com/forum/s...068824&page=14
Last edited by Juicey Shake; Nov 21, 2006 at 07:50 PM // 19:50..
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Nov 21, 2006, 12:29 AM // 00:29
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#244
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Desert Nomad
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
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Quote:
Originally Posted by Juicey Shake
fancy, thanks to this thread and ppl in game, at r7 now, currently doing around 1.3k/hr
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Wouldnt mind knowing how :P
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Nov 21, 2006, 03:13 AM // 03:13
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#245
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
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I think, those claims of 600-1k/h are exaggerated.
420-450/h is about as high as it gets on 2 team, and aaronsgh's 3team build with two human players does indeed net you 500/h.
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Nov 21, 2006, 07:32 AM // 07:32
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#246
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Wilds Pathfinder
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I'm surprised that this hasn't been nerfed yet, although it no longer matters to me (woo). I wonder if this means Anet approves of this method?
For the record, 600+/hr is standard for a dual team. As I said earlier, the triple-team is inefficient if it's only getting 500/hr.
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Nov 21, 2006, 11:02 AM // 11:02
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#248
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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I think, those claims of 600-1k/h are exaggerated. -- ok, I didn't actually take an hourly estimate, but I did write down my number at 2:51, and at 3:21 I had 504 more points.. so... & I will post the build soon- because it is a LONG explanation and positioning is a big part so.. I sleep now [3 am!] and post when I wake up. I'll tell you this tho, it is impossible to get overflow. Period. Impossible, won't happen. You can however kill all the mobs out after 5-6 hours, theoretically.
http://www.guildwarsguru.com/forum/s...068824&page=14
Last edited by Juicey Shake; Nov 21, 2006 at 07:52 PM // 19:52..
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Nov 21, 2006, 11:31 AM // 11:31
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#249
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Wilds Pathfinder
Join Date: Apr 2006
Location: London
Guild: Better Than Life (BTL)
Profession: R/
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One thing I have noticed that can have a fairly dramatic effect on your kill rate is how far away your heros/hench are camped from the spawns.
If you can get them so that Devona for example only has to turn round to start hitting again rather than running for three seconds to get to the monsters, then your kill rate is significantly increased.
I set my hench heros up this morning to farm for me whilst I am at work, but I have a very nasty feeling I didn't take "Monster Hunt"! LOL
Anyone else been foolish enough to do that?! D'oh!
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Nov 21, 2006, 11:41 AM // 11:41
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#250
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Krytan Explorer
Join Date: Aug 2005
Location: RAF Lyneham, UK
Guild: We Are Gozu ( Gozu )
Profession: N/Me
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Great info, pushing up to 40k points now thanks to this dual group farming.
One thing I did change in order to stop the over spawning is put empathy and clumsiness on the monks with koss. Only had the mes skills at 7 or 8, just enough to ensure that the old spear kills itself after spawning
This helps to kill the old spear after it has spawned its new one, together with triple chop or hundred blades from koss have never had any overspawn problems.
Have to have your monk heros on defend for this to work, if set to passive they dont cast empathy or clumsiness.
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Nov 21, 2006, 05:12 PM // 17:12
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#251
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Wilds Pathfinder
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Quote:
Originally Posted by mrlopes
Since today update no more xp points from killing the same torments over and over. You only get xp from the first you kill.
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This was overdue. I made almost 900k XP afk farming to r8. This also indicates that Anet either a) is not going to fix the LB afk farm, or b) can't decide how.
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Nov 21, 2006, 05:15 PM // 17:15
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#252
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Academy Page
Join Date: Aug 2006
Guild: None
Profession: Mo/Me
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hmm i made about 15k XP during ~22k Lightbringer Farming...
24k to Holy lightbringer...
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Nov 21, 2006, 05:38 PM // 17:38
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#253
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Frost Gate Guardian
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Quote:
Originally Posted by Cyan The Archer
How?
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1 group gets around 400-450 lb/hr
I set up 3 groups with friend
magrid/any ele hero for group 1 with barrage (use landscape to block, take an ele hero so that ai focuses on the one with low armor)
jinn/rest of the hench group (same idea as above)
me/friend/monk hero (use retribution & holy wrath, hench to keep you healed)
that'll end up around 1200-1350 lb/hr
my favourite place is still outside gates of fear in the domain of fear
Last edited by electrofish; Nov 21, 2006 at 05:44 PM // 17:44..
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Nov 21, 2006, 05:48 PM // 17:48
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#254
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Frost Gate Guardian
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Had this Screenies for a while now,
Anyways this is how LB farming should be done XD
1.4k+ LB an hour 1 man 4 set up
2k+ an hour 2 man 6 set up
Last edited by Eather; Nov 21, 2006 at 06:10 PM // 18:10..
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Nov 21, 2006, 07:15 PM // 19:15
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#255
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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not going to waste time posting the build I was given as it has nothing on eather's.. =). thnx.
-- but as this is being nerfed probably tomorrow, and the way I was shown it is impossible to get overflow or die... sorry to the guy who I said I wouldn't post but, c'mon, it's gunna get nerfed! ><
1,010/hr with an impossibility of overflow:
req: 1 real player, 3 heroes.
You: anything, bring mending if you want.
Heroes:
2x: R/N or N/R [I prefer R/N]: Grenth's Balance, Enfeebling Blood, Apply Poison, Suffering, Well of Suffering*, Res sig
1x Mo/x: Shield of Absorption, Dwayna's Kiss, Orison of Healing, [Balthazar's Spirit, Essence Bond, Life Attunement, Life Bond, Life Barrier]**
*=never really needed, does speed up the process, I am doing it @1,010 / hr with it on disable and everything else enabled.
**= PUT ALL OF THESE SKILLS ON DISABLED [Shift-Click them all] and NEVER take them off this disabled status. -- The ones in brackets, the maintained enchantments [the ones with an upkeep cost!!]
Weapons:
2x R/N: low damage scythes
1x Mo/x: the weapons you get when you get her as a hero? :P.
Attribs[no runes needed]
2x R/N: max curses[12], 11 wilderness, the rest in death.
1x Mo/x: 12 heal 12 prot
Instructions: exit Gate of the Nightfallen Lands, look for a spawn of torments right near the shrine-- if there is one, make sure a Scythe of Chaos is in it.. if not, keep respawning until you see one there.
Bring henchmen if needed so that you may kill off the rest of the group, leaving the scythe of chaos alive. Drop its health low enough that it goes into call to the torment and RUN AWAY. Just get out of aggro range of where they will be spawning / moving. This is called splitting your mob.
Have your monk bond up 1 of your rangers/prep herself:- Select the monk, and hit Balthazar's Spirit on her skill bar
- Select the ranger, and hit Life Bond, Life Barrier, and Essence bond on the monk's skill bar
Now, the hard part, positioning. Put this 1 ranger at 1 of the 2 spots here:
PUT ALL 3 OF YOUR GUYS ON [GUARD] -- THE ORANGE SHIELD.
the green dot to the left and the right are the 2 rangers, the green dots in the middle are me, my friend, and the monk hero. The red dots are 7 Scythe of Chaos per ranger [yes, 7 =).]
You are positioning your ranger such that: if he is on the edge of the shrine, he is standing so that when you pull the scythe to him, it is stuck between him and the wall, so that it can never get away from him.
if you pull the scythe to this ranger and the scythe is in front of him, flag the ranger toward the portal w/ the scythe following, then quickly put the ranger back to the corner of the shrine, and the scythe should be behind him.
Once this is good and dandy and that ranger is tanking 3-4 scythe of chaos's, have your monk bond up the other ranger in the same way, and repeat the process on the hill side with the other ranger.
You can do the hill first or the shrine first, but the shrine is easier to position. MAKE SURE THERE IS NO GAP BETWEEN YOUR RANGER AND THE WALL.
Once that ranger is good and dandy tanking 2-3 scythes, have your monk put balthazar's spirit on both of them [the energy does help them] and put life attunement on both of them.
I would have said stand next to tahlkora so you can get a free million XP while you sleep, but it looks like ANET decided to get rid of our free XP, so just go AFK wherever,
WHY IT IS IMPOSSIBLE TO GET OVERFLOW: The maximum number of clones that can spawn of each monster is 8, and each ranger can handle 8 like it's nothing, considering dwayna's kiss heals for a LOT of health [all those enchants + life attune = whoaa!]. So, yes, it is impossible to get overflow-- so the only way to mess this farm up is for you to disconnect/cancel your flags/ etc.
flag your spare henchies somewhere they won't aggro stuff.. or get an extra 250 pts/hr
Henchies: you can also save a spear of torment for your henchies to solo near the statue of pallaowoowlaowla oka guy, just do khim/mhenl and either devona / gehraz or gehras / herta
If you do henchies make sure they are far enough away that if they get overflow it won't reach your setup.
Last edited by Juicey Shake; Nov 21, 2006 at 07:45 PM // 19:45..
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Nov 21, 2006, 07:42 PM // 19:42
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#256
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Frost Gate Guardian
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Quote:
I set my hench heros up this morning to farm for me whilst I am at work, but I have a very nasty feeling I didn't take "Monster Hunt"! LOL
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Happened to me before... just ones.
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Nov 21, 2006, 09:28 PM // 21:28
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#257
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Banned
Join Date: May 2006
Profession: R/W
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Okey this is rly wierd. My Hero Monk cant mantain Bonds in Nightfallen Jahai. Was gonna giv ya great LB farming spot a try Juicey but couldn't get the Bonds to stack... Very odd :S
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Nov 21, 2006, 11:03 PM // 23:03
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#258
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Krytan Explorer
Join Date: Mar 2006
Guild: Hate The [Cape]
Profession: W/
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First disable bonds, then manually bond heroes. Thought ya knew that?
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Nov 21, 2006, 11:53 PM // 23:53
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#259
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Banned
Join Date: May 2006
Profession: R/W
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Meh stfu
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Nov 21, 2006, 11:57 PM // 23:57
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#260
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Wilds Pathfinder
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Ok, Juicey, I set this up and got it working for a while, but:
eventually the Scthes would send one around the ranger to attack the monk, which messed everything up...
Didn't seem possible to prevent it. Might be an AI change?
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