Dec 03, 2006, 05:46 AM // 05:46
|
#1
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
DOA Choking Gas Build - Please Read
(NOTE: Untested, but works in theory. Need some testers!)
Loki Foxfire posted the Mantra of Frost build, which is incredibly popular, since it can migitate about half of the damage and give a generous sum of energy. However, since those Enemies do about 3x the damage of a normal lv. 28, reducing their damage by 50% still allows them to do 1.5x the normal damage of a lv. 28, which is barely enough for Healers to handle anyways.
However, what if there was no damage to mitigate? What if the enemies were interrupted constantly interrupted? What if the melee couldn't hit?
And thus, here is the DOA Choking Gas Build:
1 Warrior/Monk:
15 Sword/Axe Mastery (11 + 1 + 3)
12 Tactics (11 + 1)
9 Strength (8 + 1)
- XXXX - 3 attack skills... Dragon Slash, Triple Chop, etc as the elite
- Lightbringer's Gaze
- Dolyak Signet
- "Watch Yourself"
- "Shields Up"
- Rebirth
The Warrior is nothing out of the ordinary (yes, I virtually copy/pasted Loki’s basic build.). After the Ranger pulls, the Warrior rushes in and establishes agro, and hopefully separating the melee from the casters…
2 Ranger/Warriors:
15 Expertise (11 + 1 + 3)
12 Markmanship (12 + 1)
9 Wilderness Survival
- Distracting Shot
- Favorable Winds (A)/Pin Down (B)
- Throw Dirt
- Choking Gas
- Flurry
- Lightning Reflexes
- Practiced Stance (E)
- Sunspear Ressurection Signet
These two Rangers are the core of this DoA build. First, Ranger (A) places Favorable Winds. Ranger (B) is the puller, using Pin Down to help kite the mob to the rest of the group, who is standing back behind the Warrior and Rangers. Both Rangers use Practiced Stance, then Choking Gas. Then, after the melee and the casters are separated, the Rangers use a Shortbow or a Flatbow (depending on necessary range, Shortbow for close, Flatbow for long; both bows have the shortest refire, and their arcs are irrelevant due to Favorable Winds) and Flurry to rapidly attack the group of casters (if the groups are slightly separated, one Ranger will target one group). If the casters are close enough, the entire group will be interrupted. A 0 damage Invoke Lightning is better than a 400+ Invoke Lightning, isn’t it? Distracting Shot is used for a quick interrupt. Lightning Reflexes and Throw Dirt are used as defense. Two of these Rangers virtually ensures that the Casters can’t do anything.
1 Necromancer/Monk:
16 Curses (12 + 1 + 4)
11 Soul Reaping (10 + 1)
9 Blood Magic (8 + 1)
- Blood Ritual
- Signet of Lost Souls
- Lightbringer’s Gaze
- Enfeebling Blood
- Shadow of Fear
- Reckless Haste
- Feast of Corruption (E)
- Rebirth
So, we have covered Caster shutdown. Now, we need to cover melee and ranged shutdown. Enfeebling Blood, Shadow of Fear, and Reckless Haste on the any physical damage target will cause them to do a whopping 11% of their normal DPS. (Well, “normal” is 3x a lv. 28…) Obviously, your Monks will be pleased with that. Signet of Lost Souls is needed for Energy Management, and Blood Ritual will be needed by your Monks, and possibly Rangers. (You are probably wondering why I chose Feast of Corruption as Elite instead of SS. One reason: SS won’t work on casters, and it won’t matter on melee. FoC, however, can deal an upwards of 150 armor ignoring damage with a high-enough Lightbringer Rank, which is huge.)
2 Elementalist/Monk:
- Searing Flames
- Liquid Flame
- Meteor Shower
- Glowing Gaze
- Fire Attunement
- Lightbringer’s Gaze
- Glyph of Lesser Energy
- Rebirth
Standard Searing Flames. Cast Searing Flame, use Glowing Gaze, Glyph of Lesser Energy, and Liquid Flame occasionally. Just be weary of Mesmers when casting Meteor Shower…
2 Monk/Mesmers:
- 1 Healing Prayers (w/ Healer’s Boon (E))
- 1 ZB Protect (w/Zealous Benediction (E) and Protective Spirit)
Both builds are common sense, don’t need to state them. However, there are only 2 Monks, so it’s important that the Rangers and Necro are successful in delibating the enemies. If they are, the Monks shouldn’t have to heal often.
This build should work in most realms of Domain of Anguish (Stygian Veil and its Touch Necros screw everything up…). If they can’t use offense, they can’t win, can they?
Feel free to add to this build and test it! Post here or contact me in-game (IGN Syria Blackblood) if you want to talk about the build or DoA. (can’t play DoA…too busy)
|
|
|
Dec 03, 2006, 06:12 AM // 06:12
|
#2
|
Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
|
An interesting build. For the Stygian Veil have the Warriors be W/P, bring "Can't Touch This!" over "Shields Up!" (don't really see the point of this skill here anyways) and use the rebirth signet over Rebirth.
|
|
|
Dec 03, 2006, 07:31 AM // 07:31
|
#3
|
Frost Gate Guardian
Join Date: Nov 2005
Location: Somewhere in deep space....
Guild: So Easy A Caveman Can Do It [pve]
Profession: R/E
|
looks interesting
<---pm me if you need a tester, ill do CG
|
|
|
Dec 03, 2006, 07:52 AM // 07:52
|
#4
|
Krytan Explorer
Join Date: Oct 2006
Guild: International SuperStars
Profession: W/Mo
|
ditto i can be the warrior, i have r8 lightbringer too XD.
|
|
|
Dec 03, 2006, 08:32 AM // 08:32
|
#5
|
Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
|
Looks interesting. I can probably play the ZB prot.
|
|
|
Dec 03, 2006, 08:54 AM // 08:54
|
#6
|
Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
|
Luckily I practiced with CG down in Hero's Ascent, this should be second nature to me.
|
|
|
Dec 03, 2006, 11:27 AM // 11:27
|
#7
|
Academy Page
Join Date: Oct 2006
Guild: Slotting Crew
Profession: R/
|
Yep, I'd like to try this with a group. I've been thinking since last night that there's gotta be a better way to go than MoF.
You wanna post a time so we can get a team of 8 going or something?
I think that even if this doesn't work, a dedicated team of 8 can keep trying til we find something that does.
|
|
|
Dec 03, 2006, 01:41 PM // 13:41
|
#8
|
Jungle Guide
Join Date: Dec 2005
Location: Denmark
Profession: R/
|
We are testing it now, we a few adjustements.
|
|
|
Dec 03, 2006, 02:51 PM // 14:51
|
#9
|
Academy Page
Join Date: Oct 2006
Guild: Slotting Crew
Profession: R/
|
As Cyan said, we tried it. Works to an extent, with modifications.
We took an ele invincitank, works very well for the most part. 2 SFs, ZB, HBoon, 2 CG Rangers. Works better in Foundry though.
[Edit] I just realized that Nyan and Cyan in a party is just rofl.
Last edited by Nine Soul; Dec 03, 2006 at 07:14 PM // 19:14..
|
|
|
Dec 03, 2006, 05:18 PM // 17:18
|
#10
|
Krytan Explorer
Join Date: Oct 2006
Guild: International SuperStars
Profession: W/Mo
|
IGN: Techno Sword
Just tell the time nine soul and ill try to be there
|
|
|
Dec 03, 2006, 05:40 PM // 17:40
|
#11
|
Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
|
IGN Tobias Dalaran, Choking Gas ranger is one of my favorite builds I'll probably be on this afternoon (maybe 2-3 PM EST), I might try giving some of the other people in this thread a PM.
Zingeri or anyone's who's already tried this or has extensive experience with DoA, what would be the best zone to test this in?
Last edited by Scutilla; Dec 03, 2006 at 05:46 PM // 17:46..
|
|
|
Dec 03, 2006, 08:57 PM // 20:57
|
#12
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
Quote:
Originally Posted by Scutilla
Zingeri or anyone's who's already tried this or has extensive experience with DoA, what would be the best zone to test this in?
|
Tor'Qua. That's where everyone is anyways.
|
|
|
Dec 04, 2006, 12:02 AM // 00:02
|
#13
|
Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
|
IGN: Jeff Highwind
Hit me up whenever you see me online.
|
|
|
Dec 04, 2006, 12:31 AM // 00:31
|
#14
|
Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
|
Righteous Theory
Only character I have there yet is my Monk (7M XP).
|
|
|
Dec 04, 2006, 12:38 AM // 00:38
|
#15
|
Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
|
Went into Foundry with Nine Soul and some PUGers today. Unfortunately, we remained unable to get past the first group.
The main problem is that when the monsters don't stick to aggro and attack the rest of the party, not even an anti-warrior necro and two CG rangers can stop them from ripping the team apart. And you can't really attack them without having them break aggro, unless you give the tank a good 20 seconds alone to establish aggro, in which case he usually dies. We had a bit more success with an earth elementalist tank, which doesn't require the monks to stand nearby for healing.
This may work better in areas with smaller mobs (from what I've seen of the very beginning, Tor'Qua mobs travel in packs of 5) or in areas that have other monsters instead of Margonites- I had to go before we had time to test things more thoroughly.
|
|
|
Dec 04, 2006, 01:59 AM // 01:59
|
#16
|
Academy Page
Join Date: Oct 2006
Guild: Slotting Crew
Profession: R/
|
I can confirm that the Ele Tank build works wonderfully here, but I can't give you the exact skillbar right now. I'll try and catch the guy that I did this with the other night and ask him what he was running.
Also, a Warrior tank stands about as much chance as a snowball in hell without SB and constant healing. There's just waaay too much damage concentrated on the tank for there to be a way of letting him do it himself. So here, Ele Tanks > Warrior Tanks. In Torc'qua, Warrior Tanks > Ele Tanks, as they don't have issues with speed debuffs and can bodyblock effectively if need be.
To go even further, I'll state that this build would be nice for Foundry, but MoF is way better for Torc'qua, IMHO. I did it an hour ago or so, the tank was crazy good, we cleaned up the whole outside. (I was running R/Me with GC/W/Symbiosis/MoF/Throw Dirt/Backfire/Gaze/Rez)
|
|
|
Dec 04, 2006, 04:25 AM // 04:25
|
#17
|
Krytan Explorer
|
Echo Maelstrom ftw?
ionno =/
|
|
|
Dec 04, 2006, 04:39 AM // 04:39
|
#18
|
Frost Gate Guardian
Join Date: May 2005
Location: Seattle, WA
Guild: I Righteous Indignation I [RI]
Profession: W/A
|
Quote:
Originally Posted by ShaneOfMach
Echo Maelstrom ftw?
ionno =/
|
Won't work, the monsters will run away from Maelstrom.
|
|
|
Dec 04, 2006, 05:28 AM // 05:28
|
#19
|
Desert Nomad
|
I wanted to try or at least be in a group usin a CG ranger but they'd all rather stick with the mof build.
As for the warrior tanking, 15 swordsman is waaayy too much. The warrior's role shouldn't be damage here. Get your strength to at least 15, and use the rest of your points for tactics. Defy pain, Endure pain, doly sig, watch yourself, soldier's stance. I've heard of a Vow of Silence derv work good for tanking, but haven't seen it in action yet.
I've never used FoC in pve at all. SS just would outdmg it after only a few triggers. I've been using my nec alot in Anguish and usually go Echo ss or sv.
I never understood why monks keep bringing Light of Deliverance. Sure it's a cheap decent party heal but that's really not gonna help at all here since were dealing with 100-300dmg spikes. Margonite Anur Ki's use healer's boon and they're pretty damn hard to kill....people need to start using this elite more =/
|
|
|
Dec 05, 2006, 04:08 PM // 16:08
|
#20
|
Frost Gate Guardian
Join Date: Sep 2006
Location: in the pits of a shadowy depth
Guild: central guild alliance
Profession: W/Mo
|
^_^ healers boond is a great monk skill and should be used alot here
itss a devin skill each heaaling skill u cast cost 50% less and heals 50% more health .. its a must need ^_^ last up to like 28 skills depending on how many points u have in devin favor
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:09 AM // 03:09.
|