Sep 12, 2005, 04:18 PM // 16:18
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#21
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by Ryun
Thirty-five runs is hardly a significant sample size.
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Maybe not, but I have done the same now with 3-5 henchmen, at least 10 bosses a run (I zone in and out of SF/Grenth sometimes to nab a few more). Never one green drop. Not a single one yet going on 300 or more bosses. I was starting to think no drops were possible with henchmen, but thankfully they are given other people's input.
Proves at least to me the drop algorithm is not a clear division of 100% by your party number. There's a % drop chance I imagine, because with all human players you dont get a green item every single time. There then seems to be some truth in the drop assignment being based on damage dealt or saved - or at least some factor like that. The drop chance may also be increased by ratio of damage done, ie how fast you defeat the enemy.
I'm just speculating. The bad luck though had me thinking that's its surely not the simple 100/# of party members formula.
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Sep 12, 2005, 04:26 PM // 16:26
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#22
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Frost Gate Guardian
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Well also remember that the bosses don't ALWAYS drop stuff.
Also, From what I originally understood, only the 6 named bosses in the contest drop greens. Am I mistaken about that?
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Sep 12, 2005, 04:34 PM // 16:34
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#23
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Wilds Pathfinder
Join Date: Jul 2005
Location: California
Guild: Men In Black
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There is another site that has a list of all the bosses, and a list of the 3 green items they will drop, with links and pictures to the ones that have been found. Obviously the most common are the ones in Grenths, but as usual shortsightedness occurs, and people don't realize the bosses that roam in the Furnace, and they have the slightly better weapons.
The link is in here somewhere.
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Sep 12, 2005, 04:35 PM // 16:35
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#24
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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There is only 1 problem with your experiment wiz12268, you did runs with henchies and then alone, this is apples and oranges. Alone if something is going to drop its automatically yours, there is no chance for it to go to someone else. A proper experiment is with 5 henchies and then 5 players, apples to apples, then calcutalte your percentages.
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Sep 12, 2005, 04:56 PM // 16:56
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#25
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Wilds Pathfinder
Join Date: Jul 2005
Location: California
Guild: Men In Black
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Most of the runs I go on are 5-6 man human runs.
My point about henches. With them I have yet to get a green drop at all. I even went out with my solo build with Menlo a couple times but he died pretty fast and I was worried he might get "my" drop, even if he was dead.
Unless Anet throws up the algorythem then we won't know. Some guys swear they do wel with henches. Some say they don't. All I know is that when I go with a team of humans, whether I am getting the drops or not I SEE them. Might be psychological, but it also makes the math a little easier to figure out.
It is still all guess work for sure. I could solo and die 20 times and maybe get a green, or I can team up rune the whole maps and get a few chests, and do it in the time it took me to solo a couple bosses.
I am a devout henches guy. I finished the game with all henches except for Thirsty River and Thunderhead Keep. Damn, I have done almost all the quest in the new area with henches. But if I am solely looking to go get weapons or to farm, I will join a PUG team.
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Sep 12, 2005, 05:07 PM // 17:07
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#26
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Frost Gate Guardian
Join Date: Aug 2005
Location: UK
Guild: Here Be Dragons
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i always feel i get more/better stuff with henchies... probably because i don't see any other drop than my own with them though... oh well.
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Sep 12, 2005, 05:25 PM // 17:25
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#27
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Academy Page
Join Date: Aug 2005
Profession: Mo/
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I exclusively party with henchmen and have so far sold off approximately half a million gold worth of green items from Grenth's Footprint and Sorrow's Furnace.
PS: And yes, this is more than one item ... I typically sell items from Grenth's Footprint for 5-15K, and the ones from within Sorrow's Furnace go somewhere between 15-30K depending on how far I had to hop to get them.
Last edited by Jessy; Sep 12, 2005 at 05:33 PM // 17:33..
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Sep 12, 2005, 06:02 PM // 18:02
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#28
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Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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The 12.5% using 8 people is not entirely correct. You have to also calculate the chance that a boss will even drop a green item vs nothing or something else. Suppose it is 25%. Then your actual chance is ~3% in a group of 8 and 25% if you dare solo. That is a big difference!
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Sep 12, 2005, 06:22 PM // 18:22
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#29
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Academy Page
Join Date: Jul 2005
Location: UK
Profession: R/
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I can do a 3 man team for farming bosses OUTSIDE SF....haven't tryed inside as there are bigger groups and more necro/mesmer's/monks
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Sep 12, 2005, 06:43 PM // 18:43
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#30
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Mo/Me
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Its best to take 3-4 man teams when looking for drops.
Odds of getting a drop has always been 100%/(#of party members)
If a drop would go to a henchie it just doesnt drop.
Gold always drops and is split evenly amoung players and henchmen.
While smaller teams have higher drop percentages, theoretically they cant fight through mobs as fast. So compared to a 4 man team an 8 man team should be able to kill mobs twice as fast. However this requires more coordination and experienced players in one group.
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Sep 12, 2005, 07:05 PM // 19:05
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#31
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Obsidian Kings
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See here's the thing everyones forgetting. The game uses ONE random number generator for drops (basically). Try loading up a number generator and find random numbers between 1-8 and you will find a lot of repeat numbers, but overall it will be even accross the board. The problem is that there isn't a random number generator for each person, so it's not going to be even among one character or even over the account. Therefore, you not getting drops can easily be the repeats of non-favorable numbers while it's being evened out by tohers getting favorable numbers.
There is NO WAY to test drops out and the only way to verify people's hunches that there is anti-henchmen code is to actually see the code. Any tests are going to be inconclusive.
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Sep 12, 2005, 08:14 PM // 20:14
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#32
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Krytan Explorer
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i think some of the math here is incorrect. or someone is understanding it wrong...
12.5% doesn't mean you will have 12.5% chance of getting a green. it simply means you will get 12.5% of what actually DOES drop. with henshies. you can not know what the other 87.5% is. with human players. you know what it is. you just can't pick it up. but theres more on the ground. and therefor people assume they get more drops without henchmen. i am pretty sure the henchmen get the same amount of drops as a human player. the difference is the AI vs. Human intelligence. you can trade with human beings. while the henchmen don't give a shit what they get. or what you want to have
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Sep 12, 2005, 08:45 PM // 20:45
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#33
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Pre-Searing Cadet
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Quote:
Originally Posted by Charcoal Ann
as a monk i would say that it is entirely the opposite. Big Jim always seems to get more than his fair share.
i have however noticed a slight decrease in drops (assigned to me) when i play with henchies. this could simply be luck.
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A character needs to be close to the aggro circle when a foe dies to gain the experience and drops. Monks usually stay far behind and maybe why ppl think offensive classes get more drops.
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Sep 12, 2005, 10:27 PM // 22:27
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#34
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Academy Page
Join Date: May 2005
Location: FL
Guild: Gaelic Storm
Profession: W/
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It was said twice and I'm going to repeat it.
kill a boss, it has a 16% chance of droping a green item, a 24% chance of droping an armor, a 30% chance of droping purple weapon and a 30% droping a normal weapon.
So IF and only if, the boss will drop a green weapon you have a 2% chance of getting the green item. A 3% of getting an armor, 3.something for purple and normal weapons. As you can see, it is not simply 12.5% chance of getting this item. You have to take into account the % chance of boss actually droping this item also. And if there actually is a change in droping % if you are solo/henchies/PUG then you have a really complex formula that most of us wouldnt be able to start to comprehend. If done about 130 runs with henchies and about 40 2 man runs with guildies and I have yet to see one.
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Sep 12, 2005, 10:30 PM // 22:30
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#35
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Obsidian Kings
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Quote:
Originally Posted by immolatus
kill a boss, it has a 16% chance of droping a green item, a 24% chance of droping an armor, a 30% chance of droping purple weapon and a 30% droping a normal weapon.
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Not that I"M arguing, but where'd you get the percentages?
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Sep 12, 2005, 10:39 PM // 22:39
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#36
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Academy Page
Join Date: May 2005
Location: FL
Guild: Gaelic Storm
Profession: W/
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I didnt get them from anywhere. I made them up to show the point. Its is said that they are random, well sometimes it will have a 100% sometimes a 0%. Doesnt really mater. Every game that has a drop system will have a % chance drop number that will either be random or specific, in this case its obvious that its random, therefore the accounts of people getting 2 or 3 on 5 to 10 runs with henchies and other people doing 200+ runs with henchies and getting crap
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Sep 13, 2005, 04:10 PM // 16:10
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#37
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Frost Gate Guardian
Join Date: Jun 2005
Profession: Mo/Me
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One possible theory... and its only a theory
If you consider that the game MAY decrease drop rates the more you farm.......
So if you farm solo or with henchies a lot, the game mechanics only uses your decreased drop rate in the equation.
While if you farm in PUGs, maybe the game takes an average of all human players, and if their drop rates are better than yours, it will increase the average, so you get better drops.
Confused?!!! Well its only a pie in the sky theory
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Sep 13, 2005, 04:19 PM // 16:19
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#38
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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Mmmmmmm pie...
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Sep 13, 2005, 07:14 PM // 19:14
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#39
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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i don't quite understand what the original poster's point is supposed to be
henchmen take drops same as real people. but henchmen suck. they are weak, and mentally deficient
granted, a lot of real players fall into the same boat as that
but even so, taking a weak, mentally deficient henchman who is going to take drops that he is not worthy to take is a great reason in and of itself not to take that henchman
much better to take competent real people instead
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Sep 14, 2005, 01:58 AM // 01:58
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#40
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Academy Page
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Quote:
Originally Posted by pchliu
A character needs to be close to the aggro circle when a foe dies to gain the experience and drops. Monks usually stay far behind and maybe why ppl think offensive classes get more drops.
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I have no idea if drops are affected by this but I know that the gaining of XP definately ISN'T!
I have been on the other side of the map when members of our party that had run off (damn PUG's!) started killing things and I was still getting XP for their kills despite being great distances from them...
Assuming that drops work on the same system then that theory is totally blown.
This would be easy to test, enter a map with a team, leave one or 2 people behind and then run off and start killing stuff, if anything drops for the 2 people waiting back at the start then the theory is blown!
I'd do it now but I am at work
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