For all those who are still trying to find ways to beat the Foundry of Failed Creations. I posted this build on the wiki. I have completed the foundry 4 times with this build, all in 3-4 hours.
Just a little tip; the Ranger's bow might be better as a +5e type as Expertise is quite low.
Something like Saushali's Recurve Bow would fit the build nicely
Last edited by Nexus Icon; Dec 11, 2006 at 10:59 PM // 22:59..
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
It sounds like about the same build as we ran, though
We had 2 Eles ( Believe me, 2 competent eles are enough to do damage )
One tank ( Ob flesh, yeh, but we used defy pain for needed health in the times of spike. + use Recall for instant recovery just incase tank had issues pulling at any point for the security and Freigned Armour, from shadow arts. )
3 monks ( 1 bonder, 2 hybrid heal prots )
One BIP for energy
One Ranger with Spirits ( Ritualist spirits along with union, shelter, etc )
Ours was MoF build. It was great dmg reduction all along.
Took us fair amount of time since we did it the very first time and wanted to be very safe.
Overall, Good build Karlos.
Darkest Elemantal
PS: Bah, i still need to do stygian, just toooooo busy with exams, will be free by thursday *sigh*
'tis a shame that these "Elite" areas pretty much dictate that the only role for warriors is that of tank.
I find nothing more boring than shepherding AI into /onto corners for hours on end.
Hitting things is what warriors is made for :E
lol, anywhoo, congrats on greatly lowering your times. I remember hen you was on for 8+ hours at a time! lol. hurry and get it to 2 hours and lower so i can try it out...
Sadly, life still doesn't allow me to play for hours and hours at a time. I guess when of these random days when i can actually play for more than 3 hours i could try it out...
'tis a shame that these "Elite" areas pretty much dictate that the only role for warriors is that of tank.
I find nothing more boring than shepherding AI into /onto corners for hours on end.
Hitting things is what warriors is made for :E
Well at least you can play other roles in other areas of the game, monks are only wanted as healers period.
I heard people have had success with damage dealing warriors in Stygian though, pull small mobs of them and have 2 warriors rip through the touchers.
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
As far as i know, a dedicated Guild team can easily do it ( EASILY ) in 5 hours if they have done before with the same group. Remember, Foundry Takes TIME and Strategy, You need to be very slick with what your doing, and need to know what has to take place.
The first time we did, took us 7 and half hours. But we were SUPER careful.
Now, we know which spawns are where, we are preety much OK with it.
As far as Tanks go, the problem is, tanks have to be close in order to do some damage. if You wish to do some serious damage, go secondary ele and take sliver armour, your damage will be very good, and you will be happy while doing so.
I used ele sliver armour for gloom foundry, and my tanking job was much fun with that skill, i could kill foes my self in certain places. Which includes dervishes in gloom. Mesmer bosses, etc.
Well, for this build, there is an optional spot (the Ranger) that can be used to bring any of the other support professions (Paragon, Rit, Mesmer) each with their own advantages as long as they are secondary Rangers.
Also, the entire Nuker cast can be FULLY replaces with FoC necros. I have seen it work quite well. They do not have the umpf the Meteor Shower provides, but they can spike pretty well. Especially if you convert the ranger into a Choking Gas ranger so that he'll do the AoE interrupt effect of Meteor Shower.
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
foc, in affect forces a necro to go secondary mesmer most of the times. Even then, its 2 casts. What about afterwards? 2 necros make it 4 cast... then what? i don't see 4 foc doing enough damage. If defile and Desecrate are being used, different story, but there is still a limit.
Meteors, mind you, are not used for Damage. They are used for knockdown interuption. 2 eles with 4 meteors landing every 1 second, that is 12 interupts with damage included. Non projectile interupts, unlike that of a ranger which needs to see its target.
I understand the concept of Switching professions, but having 1 profession to do both interupts and damage sounds better to me than carrying 2 necros and 1 ranger for the same result, with better damage, and using up one extra slot. I rather carry a profession which can do something other than interupts. I and another ele usualy handle that situation well enough. But that is just an opinion ^_^.
I have seen 2 eles doing excellent job if both of them know where to cast what. But like i said, that is just me ^_^. an ele freak ofcourse.
You can never have "enough" damage. In a pary of 8, three Searing Flames eles will "always" be better than 2. The great thing about SF is that the more eles casting it, the merrier.
And FoC works wonders against the Titans. I am guessing you have not done this, because if you have, you would know that SF does 35 damage to the Anguish, Fury and Dementia Titans. FoC does full damage (80+ and 40+), plus the degen plus Desecrate and Defile Enchantments which do crazy damage (110+) against the Dementia Titans. Overall, it offers a different edge, just armor ignoring damage that's very easy on the aggro. However, there are times when the Brute Force of Meteor Shower is missed (think two Margonite Anur Kis).
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
what you are telling me is against one kind of monster, and please, do not consider me "not aware" of those skills. I play FoC More than i play SS on my necro.
The fact is, the speed at which you can do the damage still makes a different, along with -7 degen.
As i said, i do not consider 3 monsters changing my entire build while there are quite a few others where i can pull the amount of damage that i desire.
It is thosr Moments of Brute force, which makes me rethink of my build.
Mind you, since you are using 3 characters to do damage and interupt combined, i won't mind using 3 eles doing the same.
increased the number of meteors, along with sf being casted, 35 damage x 3 every 3 seconds is 105 damage every 3 seconds. I do not see how FoC is doing better than eles over here when damage is checked over time.
Not to mention, constant burning degen of -7 ^_^.
It is never about "enough damage" it is about the timing of the damage spike and interupts... Always.
I have seen 2 eles overwhelming 2 kis by the end of foundry mission where Kis were not under nuke, but the mesmers were.
I don't mind using snares to slow down here if i am standing behind a wall, i know ele provides me with enough of those snares.
Could you kindly elaborate ^_^ your argument karlos...
I am curious
Thank you very much for this build. Now when I'm forming a group I can just point to guildwiki and tell them that's what needs to be done. Your complete understanding of all professions in the team build, and advanced tactics they need to employ is highly impressive.
Just 2 questions though... is this place impossible without the necrotic traversal trick? Also, could you fit in mesmer, dervish, assassin, and paragon players? Maybe if they had rank 8 Lightbringer and Echo could they provide enough nuking power? It would nice to be able to include everyone so they can complete their quests.
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
mesmers could switch eles in a way
dervishes could do tanking instead of our actual warrior
assasincould do tanking if 2 of them were there for shadow form ( when shaddow form runs out, youe friegned neutrality for armour boost), even one would do
paragons are bip replacement along with They are on Fire ( if you are not running fire eles, take secondary ele with paragon, cast mark of rodgort, have your tank take firey scythe, and do the burning for you). Excellent damage reduction along with mana/health regen.
The problem is, it is all about the trust in a profession.
People are not yet comfortable with the concept of dervishes and paragons in group, or do not understand the basic concept of why they exsist in first place.
Assasins, in faction were way too many, hence, reputation went down the gutter cause most of them sucked.
Mesmers are excellent, most just do not understand how mesmers work, and ones who do are not trusted enough. Mesmers provide excellent damage, given the fact that the player using them is competent enough, hence making it hard to find a good mesmer.
Last edited by Xpl0iter; Dec 12, 2006 at 03:41 PM // 15:41..
Xploiter: I would think that if you're going into the Foundry of Failed Creations that changing your build for "Titans" is a logical thing. Right? I mean you do realize that Titans form 70% of the bad guys there, no? They do not take -7 degen from burning and they take about 33% damage from the nukes. Anyways... Up to you. I like the nukers simply because of how fast they can spam SF, all I was sayingis that FoC necros work fine.
Kalki: The necrotic traversal trick is most needed (in my opinion) in the second chamber. The monsters almost always spawn right on top of your head and if they don't the next spawn will. The possibility of wiping is very high with everyone crammed in a tight space and with the Dryders using Searing Flames and getting "Enraged."